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VFW (2019)
VFW (2019)
2019 | Action, Horror
4
6.4 (7 Ratings)
Movie Rating
VFW had been an off the cuff pick for ones to watch, at the last minute it appeared in some listings and I was intrigued by the cast and the vibe I was getting from the poster.

When a young girl's plan for revenge goes awry she leads a drug fueled army to the doorstep of the local veterans club. The group must defend their home away from home and try to survive until the morning.

The opening scene paints a picture of a slightly dystopian present/future where drugs run rife and cities are shells of their former selves. There are addicts and revellers all in different states and they're either in lively party spirits or high and out of it. Right from the off I found the set up confusing because you're watching something that is difficult to assess, the darkness makes it almost impossible to gauge the surrounding and you're thrown for a loop when they cut to the bright afternoon scene that is pinpointed by captions to just three hours later.

VFW definitely has a heavy 80s vibe to it. The titles, the background hum of music and the style of the filming. The colours are great but it is incredibly difficult to see anything unless you're watching it in anything but darkness. On my first watch I found myself squinting and peering at the screen trying to decipher what was going on.

There's no logical consistency to things that happen even if you take into consideration that half the characters are supposed to be drugged up to the eyeballs. The event that starts off the whole caper gives you a fairly clear idea of how the addicts react to things, if that is translated to the rest of the hoard then there's no way this film is making it past 30 minutes. It would have been done and dusted.

Dialogue throughout isn't very inspiring, there's are some truly dubious moments and the rest is easily forgotten. The scenes themselves aren't believable, the main cast get lots of opportunities to have moments together inside the VFW club despite having moments before been under the threat of a siege. There was one point where I genuinely wondered if the baddies approached and went "No. It's rude to interrupt someone when they're talking."

What it's missing in those areas it makes up for in random violence. (Make sure to watch out for the plastic machete.) There's a vaguely amusing tooling up sequence and I kind of hope they got the cast drunk and let them improvise weapons all on their own for it. This is another thing that smacks of the 80s, a lot of that violence feels like it's been lifted out of retro horror movies and adapted to this film.

I haven't spoken about the cast, and it's something that left me a little frustrated. The names and faces on the list are epic, they're solid actors with a lot of good credits under their belts... but even though they get a couple of good points in the film it's not really what I'd want for them.

VFW has a lot of elements that could work but with the slightly b-moviesque action scenes and clear omissions for the sake of having a "moment" I think it misses the opportunity to be something more serious. It's not right for b-movie/spoof status and because it doesn't take itself seriously enough it's left in a no man's land and I just couldn't figure out what it was trying to do, especially as even they didn't seem to know if they were attempting to make zombie or an action film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/vfw-movie-review.html
  
Bascomville
Bascomville
Mark A. Calde | 2016 | Contemporary, Fiction & Poetry, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
Genre: Contemporary, Teen

Page Count: 284

Average Goodreads Rating: 4.67 out of 5 stars

My rating: 4.5 out of 5 stars

Welcome to the life of Max Bascom, whose home is Bascomville. Bascomville has its own special kind of normal, where fathers can get job leads from their sons and Christmas dinners can end up to be Chinese take out. Max does his best to navigate Bascomville and to keep it running as smoothly as possible through good times and tragedy. And he also forms a special bond with the girl next door, Janice, who understands Bascomville despite coming from a world much different.

This book is so fabulously written. I usually don’t take review requests, but I’m glad I did for this book. It’s part romance, part literary masterpiece, and it captures “growing up” so well. I wish I had this book when I was in middle school or high school because I can relate to making your own kind of normal.


“Us? Normal?”

“How do you know we aren’t? How do we know everybody doesn’t make their own?”

She considered this for a moment then dismissed it. “If everybody made their own then nothing would be normal. Nothing could ever be normal.”

“Exactly.”

That’s my kind of definition of normal. And I think everyone needs to remember that normalcy doesn’t really exist a little bit more.

I didn’t see the plot twists coming ahead of time and I never got bored. On top of that, this book is incredibly quotable. There’s some good life advice in here, like when Max helped Janice cover up vandalism on her house:

And I knew then that ultimately we can save neither ourselves nor our loved ones from life. We can only live it.

Max is a complex character that I like and dislike. He is, ultimately, human, not a hero. He tends to overreact sometimes when Janice is involved, but for the most part he’s likeable. He’s loyal to his family, loves his little sister, and wishes for a world with a level playing field.

My favorite character is his little sister Lily, though. She actually has it worse than Max. She lives at home with her parents after Max goes to college and has to deal with her mother pretending she doesn’t exist and her father pretending to be her best friend to make up for it. Her home life is lousy at best and she practically raises herself for her last years of high school. But she’s strong enough to not break under pressure and she’s not one for self-pity.

“Fair is for dorks. I don’t need fair to make things work.”– Lily Bascom

So why only a 4.5 instead of a 5?

It’s because of the long descriptions, like this one that characterizes Mr. Birnbaum, Janice’s father, through his workshop.

I stepped inside and caught my breath. It was, to me, a foreign wonderland, this workshop. I am not a particularly handy person, and the panorama of neatly arranged rows of tools hanging on pegboards, the fittings categorized in plastic bins, the copper piping slung above the rafters, the worktables and vises and clamps and braided electrical cords all echoed the prowess of this man. I felt humbled, and strangely calm. I still wasn’t sure if I was doing the right thing but I was no longer nervous about it. I could leave disappointed, even chastised, and be all right with it. Such was the power of Sheldon Birnbaum and this place.

While these descriptions certainly add character and depth to the story, they can sometimes be a little excessive and make my attention lag. This book is certainly not a fluff book and isn’t meant to be one, but the long descriptions make it slightly more harder to get through than it has to be.

This is a good book for anyone to read and I can’t recommend it enough, especially to teens. It helps us remember that we all need to make our own normal.
  
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Lee (2222 KP) rated Yesterday (2019) in Movies

Jun 20, 2019  
Yesterday (2019)
Yesterday (2019)
2019 | Comedy, Fantasy, Music
Rocketman recently did a great job of reminding us just how good Elton John songs are, making us want to dust off our vinyl/plastic/streaming service collection and reacquaint ourselves with his back catalogue all over again. Last year the Bohemian Rhapsody movie did a similar thing for the music of Queen and now it's the turn of The Beatles, with Yesterday. Written by Richard Curtis, and directed by Danny Boyle, Yesterday doesn't go down the musical/biopic route, instead taking classic Beatles songs and weaving them into a high concept romantic comedy.

Yesterday follows struggling musician Jack (Himesh Patel) and his long-term best friend/manager Ellie (Lily James). Gigging in pubs is getting him nowhere and he's resigned himself to the fact that he might have to give it all up and return to teaching. He lands a spot on the Suffolk stage at Latitude festival, expecting it to be his big break, but only his friends and a handful of bored kids show up to watch him play.

But then, while riding home on his bike that night, something mysterious happens. An unexplained 12 second power cut hits the entire globe and in the resulting chaos, Jack is struck by a bus and flung from his bike. When he awakes in hospital, bruised and missing a couple of front teeth, he plays a Beatles song to Ellie and his friends, who all think it's amazing, claiming to have never heard of the song before, or even The Beatles. After a bit of Googling, it becomes clear that The Beatles never actually existed, and only Jack is able to remember them. There are a few other things which crop up as we go along, that also turn out never to have existed, in what is a bit of a running gag throughout the movie.

Jack immediately realises his chance of success at last and sets about trying to remember as many of The Beatles songs and music as he can. His friends love the new songs, and there's a hilarious scene where he tries to introduce his parents to a Beatles song too (The Kumars, Sanjeev Bhaskar and Meera Syal on top form here), but it's still not really working out for him at the pub gigs and weddings where he performs them. It's only when he gets the chance to professionally lay down his tracks, and starts handing out free CDs to customers at the store he works at, that things really take off for Jack, drawing the attentions of none other than Mr Ed Sheeran. Ed has fun sending himself up, and actually features quite heavily in the movie, particularly in these early stages - turning up at Jack's house, asking him to come and support him on tour, arranging a 10 minute songwriting challenge between him and Jack. I'm not really a fan of Ed Sheeran but he actually turns out to be responsible for a lot of the movies humour as he eventually concedes that Jack is a better songwriter than him.

As Jack starts to hit the big time, traveling to LA and being managed by Ed's manager Debra (Kate McKinnon), we hit a bit of a mid-movie slump. Luckily though, Himesh Patel portrays Jack with such a relatable and likeable charm - his bewilderment and frustrations at the ridiculousness of the music industry, not to mention the building pressures of living the lie that his success has come from using someone else's work, guides us nicely through the slower moments of the movie. The romance part of the story continues to play out too, with Jack and Ellie both clearly loving each other for 20 years now, but with neither of them committing to taking it further. Lily James is once again wonderful, despite being very underused in this role, and it's the love story element of the movie which isn't quite as strong as the rest of it.

The movie does manage to pull things together nicely for the final act, resolving the unease and tension that dominates much of the movie. It could have done with a bit more rom and a bit more com, but is still an enjoyable movie and a perfect reminder of just how great The Beatles are.
  
Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
Popcorn Dice
Popcorn Dice
2021 | Dice Game, Party Game
Two things everyone in my little family likes: popcorn and dice games. My daughter would eat popcorn all day if you let her. She takes after her dad. My son would play dice games all day if you let him. I like to let him as much as possible. Once I saw that Van Ryder Games was coming out with a marriage of these two beloved things, I knew I had to get my hands on it for preview.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is an advance retail copy of the game, so what you see in these photos is exactly what would be received in your box. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Popcorn Dice is a very light dice chucker where the winner is the player with the most amount of points at the end of the game. Setup could not be simpler: place all the dice in the popcorn bucket and pass it to the starting player. Done. Let’s make some corn!


The active player shakes up the popcorn bucket and then dumps out the dice on the play surface (I would normally use the word “table,” but we have actually played this on many different surfaces). Every die face showing the golden kernel icon is placed back in the bucket: it’s not fully popped yet. All dice showing the single Pop! icon is placed in the player’s score pile to be counted later. Each Burnt dice face showing can be countered with one Double Pop! icon, with both dice being placed back in the cup. If there are no Burnt faces, then the remaining Pop! and Double Pop! dice can be placed in the score pile. However, if at any time four Burnt dice are unable to be canceled with the Double Pop! then the turn is over and ZERO points are scored. Similarly, if no dice (upon a subsequent re-roll) are moved to the score pile, the turn is over, but the player may count up their score pile dice. The active player may continue rolling as many times as they wish or are forced to stop due to unwanted dice rolls. The first player to 30 points signals the end of the game. Every player continues the round so each takes the same number of turns, and the player with the most points wins!
Components. This game is a plastic bucket in the shape of old timey popcorn buckets and a pile of dice. The bucket is nice and very sturdy, and the dice are great! They are big and chunky (like the size of King of Tokyo, if memory serves) and the icons are mostly clear. I say mostly because The Double Pop! and single Pop! icons are white ink on off-white colored dice. They can sometimes be hard to distinguish, especially if playing under less-than-favorable lighting. Other than that, I totally dig the look and style of this game.

When I say that my son and I played this 23 times the first day we received it, I am not at all exaggerating. My kid LOVES Popcorn Dice, and it plays differently from other dice games. I was just expecting this to mimic earlier dice games like Martian Dice and Zombie Dice. Thankfully, this one is lighthearted enough for my children, and still keeps the adults very satisfied. And let me know if you ever accomplish The Perfect Pop.

It is so simple to play, and that’s the beauty of it. I’m talking 10 minutes with toddlers. When you need something super quick and easy, and maybe to bring in absolute gaming beginners, you cannot lose with Popcorn Dice. Have some youngsters tagging along with their parents to game night? Show them Popcorn Dice and watch them be entertained nearly the entire night trying to pop the best batch of corny goodness. If you need that one little game in your collection that can work in many many different scenarios, then consider adding Popcorn Dice to your collection. Grab your copy here: Popcorn Dice from Van Ryder Games.
  
Hiding Hitler
Hiding Hitler
2021 | Card Game
Adolf Hitler was an abomination of a person, can we all agree? Now that THAT is out of the way, let’s talk card games based on a character from history named Hitler. This game is based on a historical figure, but once translated to cardstock becomes simply the target of victory. When I heard the pitch (I paraphrased by quite a bit) for Hiding Hitler I immediately winced, as the subject matter makes me wince. But I took a chance on the game, and I am here to let you know that it will be okay, this is merely a card game, but if you are offended by the subject matter, please check out any of our other reviews that contain zero references to horrible people.

Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.


Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.

It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.

At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.

Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.

So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.
  
Soup 2 Nuts
Soup 2 Nuts
2018 | Card Game, Party Game
I like when I can learn something from a game. Or any experience, really. In the case of Soup 2 Nuts I learned that a proper six-course meal begins with the Soup course and ends with the Nuts course. I didn’t even know nuts was their own course! Now you are interested in what the other courses are, aren’t you? Fine, I will oblige: Soup, Appetizer, Salad, Main Course, Dessert, Nuts. These are the courses, and these are the rounds of play in this party card game of opinions and ridiculousness.

Soup 2 Nuts is a card game where players will be drawing cards from the giant stack, performing or answering questions written thereon and scoring points for what the other players deem “good enough.” The player with the highest score at the end of the six courses is the winner! … if you decide to even keep score.

DISCLAIMER: We were provided a copy of this game. It is not a prototype, so what you see is what you get. At least I think. More on that later. -T

To setup, open the aluminum can that the game comes in, dump out the components, shuffle the cards, and place them in a central stack. You are now ready to play. Yes, that’s it for setup.

So the game is very straightforward. Draw a card, read to yourself the prompt according to which course you are playing at the time (you play consecutively, so everyone will play a card at the Soup level through the Nuts level), and perform the action or answer the prompt question. After you have done this the other players will give you a thumbs up or thumbs down to indicate how well you did or how much they may agree with you. If you have a majority of ups you gain a point. A majority of downs is negative points. Yes, someone actually finished the game with negative points. I will not mention her name. You continue playing in this fashion until everyone has had a chance to complete actions on six cards (or passed if they wish, scoring zero points for the round). Tally up the points and announce the winner!

Components. This is a butt-ton of cards in a can. There is a golf pencil and tiny post-it-notes-style pad of paper. Also there was a hippo figure that came in our can. The hippo has nothing to do with the game (that we have found), and so we just keep it in the can and play around with it while waiting for people to decide what they want to do with their card. The cards are good quality, but the pencil and pad could have just as easily been left out all together. The can. Okay I have mixed feelings about the can the game comes in. On one hand, it is hilarious and appropriate for a game themed around a meal. It’s GREAT quality and comes with a plastic lid for containing the bits once you’ve popped the top. On the other hand, I now have to figure out how I am going to put it on my game shelves. One negative point to House Dunce Cap. (but I really do like the can haha)

So here’s the rub on this one. This is a VERY adult-focused game. It is NSFW and NSFKids. Please do not pull this out when you are playing games on a holiday with your parents and grandparents unless you have an incredibly modern relationship with them. Also, we very much recommend playing with as many people as you can. The more the better. We tried it with three players and it just did not work. We suggest at least five players to really let the game play shine as it should. There are also quite a few prompts that just didn’t apply as we were playing. I would house rule that you can have one re-draw if you would normally pass on a prompt, but you may play it however you’d like.

As this game is seriously a TON of prompts to get the group talking, debating, laughing, and being grossed out, we at Purple Phoenix Games give this one a hippo-in-the-can 7 / 18. It is not a horrible game, but it is not one I will be pulling off the shelves terribly often. If you enjoy TMI games and making each other squirm for points, give it a shot.