Search
Search results

Week Table Free - Weekly schedule planner / Timetable /Time scheduler / Plan of 24 hours and organize for good daily.
Lifestyle and Education
App
You can plan every 30 minutes / 24 hours! Thank you for visiting " Week Table Free - Weekly Schedule...

Trip Planner, Travel Guide & Offline City Map for Czech Republic, Slovakia, Poland, Hungary, Russia and Romania
Travel and Utilities
App
Tripomatic is the easiest way to create your own travel itinerary. Plan your trip in just a few...

Rikki Hammond (33 KP) rated Dominant Species in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Interesting term mechanism (2 more)
Each species plays slightly differently
Some interesting event card powers
Woefully long at high player counts (2 more)
Boring to look at
Can be almost impossible to come back from losing
An absolute slog of a game
Dominant species is one of those games that you will either love or hate. Now I don't despise many games but this is definitely one of them.
Players choose one of many different types of species in the game, and try to become the dominant species of the game by expanding their species across the different hexagonal tiles on the board, through migrating, reproducing, and attacking other animals. If a player has more animals on a tile than other players, they are considered the dominant species of that tile and can therefore gain victory points from doing so.
Turns are determined by players placing their action pawns on different spaces on the grid to the right of the board. Once everyone has placed their pawns on the grid, actions are then worked from the top of the grid to the bottom. These actions include, but are not limoted to moving your species to another tile, attacking another species, or picking up an event card to use later. The game ends once this stack of event cards runs out, and final scoring takes place.
Each species starts out with a certain traits which means they are suited to a certain type of terrain. You can use one of your actions to gain different traits and therefore allows you to expand your species into different terrain tiles. The event cards are also useful in that they give you special abilities or can change the game in some way. This could be having your species migrate more than once in a turn, to removing every other species from your own tiles.
I like the way the turn mechanism works as it gives each player a little bit of freedom as to where they can place their pawns, and how soon they want their turn to be taken. There are a finite amount of spaces on each place of the grid so if you're action is taken up by other players before you get to it then that's just tough luck. I also like that the different species are slightly different and so gives the game a slight bit of replayability.
These are all the positives that I can give this game however. The game in general is just incredibly dull and boring to look at. Each species is differentiated by different coloured cubes and cones on the board. Take the player boards away and this game could literally be about anything you want.
The game also goes on for far too long especially at higher player counts, and especially if people don't quickly pick up those event cards, as that is the only way the game will end.
The game can also be horrendously unfair to a player. If you make one or two wrong judgements at the start of the game it can be nigh on impossible to come back from being in last place which to me, does not sound fun at all.
Personally I do not recommend dominant species as a game and I do think there are much better ones out there.
Players choose one of many different types of species in the game, and try to become the dominant species of the game by expanding their species across the different hexagonal tiles on the board, through migrating, reproducing, and attacking other animals. If a player has more animals on a tile than other players, they are considered the dominant species of that tile and can therefore gain victory points from doing so.
Turns are determined by players placing their action pawns on different spaces on the grid to the right of the board. Once everyone has placed their pawns on the grid, actions are then worked from the top of the grid to the bottom. These actions include, but are not limoted to moving your species to another tile, attacking another species, or picking up an event card to use later. The game ends once this stack of event cards runs out, and final scoring takes place.
Each species starts out with a certain traits which means they are suited to a certain type of terrain. You can use one of your actions to gain different traits and therefore allows you to expand your species into different terrain tiles. The event cards are also useful in that they give you special abilities or can change the game in some way. This could be having your species migrate more than once in a turn, to removing every other species from your own tiles.
I like the way the turn mechanism works as it gives each player a little bit of freedom as to where they can place their pawns, and how soon they want their turn to be taken. There are a finite amount of spaces on each place of the grid so if you're action is taken up by other players before you get to it then that's just tough luck. I also like that the different species are slightly different and so gives the game a slight bit of replayability.
These are all the positives that I can give this game however. The game in general is just incredibly dull and boring to look at. Each species is differentiated by different coloured cubes and cones on the board. Take the player boards away and this game could literally be about anything you want.
The game also goes on for far too long especially at higher player counts, and especially if people don't quickly pick up those event cards, as that is the only way the game will end.
The game can also be horrendously unfair to a player. If you make one or two wrong judgements at the start of the game it can be nigh on impossible to come back from being in last place which to me, does not sound fun at all.
Personally I do not recommend dominant species as a game and I do think there are much better ones out there.

Purple Phoenix Games (2266 KP) rated Per My Last Email in Tabletop Games
Nov 5, 2019
Do you ever wish you could reply to your boss’s emails using the language that first pops into your head? Many people do, so don’t feel bad. What if there was a game that would put you into this scenario and have your boss choosing the worst reply from the group? Enter Per My Last Email – on Kickstarter until November 26, 2019.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
Per My Last Email is a party card game for groups of four or more players with more fun to be had with more than four players. To setup, shuffle the stack of Boss email cards (the red ones) and place them on the table. Next take the gargantuan stack of Reply and HR cards (the blue and green ones respectively) and shuffle them together. Good luck because there are a TON of these included. Deal each player 10 Reply cards, determine the starting Boss player and you are ready to play!
A game of Per My Last Email will play almost identically to Apples to Apples or Cards Against Humanity – or whichever flavor of this style of game you may prefer. Here’s how it runs down.
The Boss draws a red card and reads the email prompt to the other players. The other players then choose a Reply or HR card from their hand as their response to the Boss’s email. The Boss player then collects the cards, shuffles them, and reads each one aloud to the group. From there the Boss will choose their favorite response and the player who played that card will receive the Boss email card as a reward. Play continues in this fashion until one player holds four Boss cards – or whatever limit you set prior to playing. That player is the winner of Per My Last Email!
Components. To reiterate, we were provided a prototype copy of this game and we do not know if or how these components may change over the course of a successful Kickstarter campaign. This game is a box with about a zillion cards. The cards are good quality, and I appreciate that for a game like this there is no linen finish. Linen finishes can sometimes hinder printing on the cards. Not the case here. I also enjoyed seeing each card laid out like an actual company email. This attention to detail is refreshing. Where some designers and publishers may just throw some text on the cards, we get a real-feel email card and it’s lovely. I have no qualms with the components here except I wish I was better at shuffling 8,000 cards.
If you or your game group are fans of the party card games based on Apples to Apples, you might want to give this one a go. The Boss email cards and the hilarious Reply cards (especially the NSFW ones) will bring out tons of chuckles and discussion about how the players only WISH they could send emails like this to their bosses! Per My Last Email is definitely a step up from both Apples to Apples and Cards Against Humanity. Check out the game’s Kickstarter campaign that is active until November 26, 2019.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
Per My Last Email is a party card game for groups of four or more players with more fun to be had with more than four players. To setup, shuffle the stack of Boss email cards (the red ones) and place them on the table. Next take the gargantuan stack of Reply and HR cards (the blue and green ones respectively) and shuffle them together. Good luck because there are a TON of these included. Deal each player 10 Reply cards, determine the starting Boss player and you are ready to play!
A game of Per My Last Email will play almost identically to Apples to Apples or Cards Against Humanity – or whichever flavor of this style of game you may prefer. Here’s how it runs down.
The Boss draws a red card and reads the email prompt to the other players. The other players then choose a Reply or HR card from their hand as their response to the Boss’s email. The Boss player then collects the cards, shuffles them, and reads each one aloud to the group. From there the Boss will choose their favorite response and the player who played that card will receive the Boss email card as a reward. Play continues in this fashion until one player holds four Boss cards – or whatever limit you set prior to playing. That player is the winner of Per My Last Email!
Components. To reiterate, we were provided a prototype copy of this game and we do not know if or how these components may change over the course of a successful Kickstarter campaign. This game is a box with about a zillion cards. The cards are good quality, and I appreciate that for a game like this there is no linen finish. Linen finishes can sometimes hinder printing on the cards. Not the case here. I also enjoyed seeing each card laid out like an actual company email. This attention to detail is refreshing. Where some designers and publishers may just throw some text on the cards, we get a real-feel email card and it’s lovely. I have no qualms with the components here except I wish I was better at shuffling 8,000 cards.
If you or your game group are fans of the party card games based on Apples to Apples, you might want to give this one a go. The Boss email cards and the hilarious Reply cards (especially the NSFW ones) will bring out tons of chuckles and discussion about how the players only WISH they could send emails like this to their bosses! Per My Last Email is definitely a step up from both Apples to Apples and Cards Against Humanity. Check out the game’s Kickstarter campaign that is active until November 26, 2019.

Purple Phoenix Games (2266 KP) rated BANG! The Dice Game: Undead or Alive in Tabletop Games
Jul 17, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the push-your-luck dice game BANG! The Dice Game‘s modular expansion Undead or Alive.
The Undead or Alive expansion offers several modules that can be added or left out at the players’ discretion. Module 1 is entitled “Look Me in the Eyes” and cannot be used unless Module 2 is also included. This module replaces two normal white dice for the new black Duel dice. On the Duel dice is a new icon of crossed pistols signifying a duel. The player who rolled this symbol chooses another player and they engage in a roll-off using the Duel die. Whichever player loses will need to take a random Wound Token found in this expansion. Module 2 is “Two Bullets Are Enough” and references the new Rage cards included. Every time a player suffers two or more lost hit points they must draw a Rage card to be used at the start of their next turn. Module 3 is “A New Posse in Town” and simply add in the new character cards to the base game characters. The catch is that some characters have special abilities that only trigger if the appropriate expansion module is being used, so character choices may need to be adjusted.
If you have been wondering why it is called Undead or Alive because no undead anything has yet to be mentioned, you are now in luck. Module 4 is “Undead or Alive?” and can only be used when playing with four or more players. This module has players revealing Boneyard cards when eliminated from the game. Once the number of zombie hands depicted on revealed Boneyard cards equals the number of players a zombie outbreak is initiated. At this point all eliminated characters now become zombies and are tasked with a new goal: eliminate all living characters. Zombies only use three white dice during their turns and do not gain life from beers or other effects. The survivors now switch focus to eliminating all zombies and their Zombie Master (I will let you discover this on your own).
The final module is Module 5 “Wild West Legacy.” This module is only used when playing multiple games of BANG! The Dice Game in succession. This module introduces a method of determining which player will become the next Sheriff in the next game and rules for changing characters between games.
Is it necessary to include the Undead or Alive expansion to enjoy BANG! The Dice Game? Absolutely not. It adds a lot of new content and ways to play the original game, but is not an absolute need.
Official recommendation: I categorize this as an expansion that I am super glad I have now in my collection because I know exactly the gamers with whom I want to play it. I don’t think I will use it every time I play BANG! The Dice Game, but I certainly think it is something that regular players of the base game should pick up. Being able to re-enter the game and gang up on those that were playing without you is a huge step up from typical player elimination style games. I hate being eliminated right away and waiting a long time to get back into a game. Luckily, BANG! The Dice Game is short to begin with, but coming back as a zombie is mega sweet.
This breakdown is for the push-your-luck dice game BANG! The Dice Game‘s modular expansion Undead or Alive.
The Undead or Alive expansion offers several modules that can be added or left out at the players’ discretion. Module 1 is entitled “Look Me in the Eyes” and cannot be used unless Module 2 is also included. This module replaces two normal white dice for the new black Duel dice. On the Duel dice is a new icon of crossed pistols signifying a duel. The player who rolled this symbol chooses another player and they engage in a roll-off using the Duel die. Whichever player loses will need to take a random Wound Token found in this expansion. Module 2 is “Two Bullets Are Enough” and references the new Rage cards included. Every time a player suffers two or more lost hit points they must draw a Rage card to be used at the start of their next turn. Module 3 is “A New Posse in Town” and simply add in the new character cards to the base game characters. The catch is that some characters have special abilities that only trigger if the appropriate expansion module is being used, so character choices may need to be adjusted.
If you have been wondering why it is called Undead or Alive because no undead anything has yet to be mentioned, you are now in luck. Module 4 is “Undead or Alive?” and can only be used when playing with four or more players. This module has players revealing Boneyard cards when eliminated from the game. Once the number of zombie hands depicted on revealed Boneyard cards equals the number of players a zombie outbreak is initiated. At this point all eliminated characters now become zombies and are tasked with a new goal: eliminate all living characters. Zombies only use three white dice during their turns and do not gain life from beers or other effects. The survivors now switch focus to eliminating all zombies and their Zombie Master (I will let you discover this on your own).
The final module is Module 5 “Wild West Legacy.” This module is only used when playing multiple games of BANG! The Dice Game in succession. This module introduces a method of determining which player will become the next Sheriff in the next game and rules for changing characters between games.
Is it necessary to include the Undead or Alive expansion to enjoy BANG! The Dice Game? Absolutely not. It adds a lot of new content and ways to play the original game, but is not an absolute need.
Official recommendation: I categorize this as an expansion that I am super glad I have now in my collection because I know exactly the gamers with whom I want to play it. I don’t think I will use it every time I play BANG! The Dice Game, but I certainly think it is something that regular players of the base game should pick up. Being able to re-enter the game and gang up on those that were playing without you is a huge step up from typical player elimination style games. I hate being eliminated right away and waiting a long time to get back into a game. Luckily, BANG! The Dice Game is short to begin with, but coming back as a zombie is mega sweet.