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Twilight Imperium Fourth Edition
Tabletop Game Watch
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take...
Sophia (Bookwyrming Thoughts) (530 KP) rated Siege and Storm in Books
Jan 23, 2020
I have completely mixed feelings about Leigh Bardugo's <i>Shadow and Bone trilogy.</i> So mixed, I was scared of reading <i>Siege and Storm</i>, despite the fact the librarian pretty much promised the entire series gets better by the book.
The second book in the <i>Grisha Trilogy</i> is certainly better than <i><a href="https://bookwyrmingthoughts.com/review-shadow-and-bone-by-leigh-bardugo/" target="_blank" rel="noopener">Shadow and Bone</a></i> – whereas Alina Starkov (aka Sun Summoner) was overly mopey for a good part of the first book (to the point where I started calling her Mopey), Alina is less mopey this time around. A fantastic turnaround, because I don't think I can handle Starkov being mopey for two books. Instead, our fabulous Sun Summoner "Saint" is a little more... overconfident. Spunky (but that's what I've always like about Alina). And definitely in control of the situation, even if it's not in her favor and there are unpleasant rumors about her floating among the Grisha and everyone else.
But even though Alina is in control of the situation for the most part, there's somehow not a love triangle, but a love <i>square</i> surrounding Saint Sun Summoner.
Boy #1 (Mal): My least favorite corner, Mal wasn't a terrible character back in <i>Shadow and Bone</i> – I actually liked Mal a little. I particularly liked his interactions and dialogue with Alina. In the sequel though... he turns into Adrian Ivashkov 1.0 (HOPEFULLY 1.0).
Boy #2 (Darkling): I shipped Alina and the Darkling back in book one... until the end. The Darkling doesn't grace us readers in <i>Siege and Storm</i> as much as he does in <i>Shadow and Bone,</i> but he's really just that one desperate dude with the way he constantly tells Alina that there's no else like them and that they "belong together."
Boy #3 (Nikolai): My third least favorite corner (aka my favorite corner), despite the fact Nikolai is probably going to end up as one of my favorite characters in the entire trilogy after I read <i>Ruin and Rising</i>. Nikolai's two things: arrogant and adorable. Arrogant because seeing as he's royalty, he'll obviously have a big head of sorts (but not too big). Adorable because of his conversations and dialogue with Alina – I pretty much ship them... even if Nikolai probably likes her for political purposes.
The world building, as it was in the first, is spectacular – Imperial Russia spectacularized into fantasy. The concept is phenomenal and a fantastic pitch – even though I have mixed feelings about the entire series altogether, the <i>Grisha Trilogy</i> definitely deserves the hype and praise.
The trilogy so far is essentially Alina running, getting caught, and running again (with attacks and whatnot in between) – if that's the case for the first and second book, I'm definitely scared of reading the last book now. It could go extremely ugly – down the rabbit hole – or extremely well – mind = blown.
<a href="https://bookwyrmingthoughts.com/review-siege-and-storm-by-leigh-bardugo/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
The second book in the <i>Grisha Trilogy</i> is certainly better than <i><a href="https://bookwyrmingthoughts.com/review-shadow-and-bone-by-leigh-bardugo/" target="_blank" rel="noopener">Shadow and Bone</a></i> – whereas Alina Starkov (aka Sun Summoner) was overly mopey for a good part of the first book (to the point where I started calling her Mopey), Alina is less mopey this time around. A fantastic turnaround, because I don't think I can handle Starkov being mopey for two books. Instead, our fabulous Sun Summoner "Saint" is a little more... overconfident. Spunky (but that's what I've always like about Alina). And definitely in control of the situation, even if it's not in her favor and there are unpleasant rumors about her floating among the Grisha and everyone else.
But even though Alina is in control of the situation for the most part, there's somehow not a love triangle, but a love <i>square</i> surrounding Saint Sun Summoner.
Boy #1 (Mal): My least favorite corner, Mal wasn't a terrible character back in <i>Shadow and Bone</i> – I actually liked Mal a little. I particularly liked his interactions and dialogue with Alina. In the sequel though... he turns into Adrian Ivashkov 1.0 (HOPEFULLY 1.0).
Boy #2 (Darkling): I shipped Alina and the Darkling back in book one... until the end. The Darkling doesn't grace us readers in <i>Siege and Storm</i> as much as he does in <i>Shadow and Bone,</i> but he's really just that one desperate dude with the way he constantly tells Alina that there's no else like them and that they "belong together."
Boy #3 (Nikolai): My third least favorite corner (aka my favorite corner), despite the fact Nikolai is probably going to end up as one of my favorite characters in the entire trilogy after I read <i>Ruin and Rising</i>. Nikolai's two things: arrogant and adorable. Arrogant because seeing as he's royalty, he'll obviously have a big head of sorts (but not too big). Adorable because of his conversations and dialogue with Alina – I pretty much ship them... even if Nikolai probably likes her for political purposes.
The world building, as it was in the first, is spectacular – Imperial Russia spectacularized into fantasy. The concept is phenomenal and a fantastic pitch – even though I have mixed feelings about the entire series altogether, the <i>Grisha Trilogy</i> definitely deserves the hype and praise.
The trilogy so far is essentially Alina running, getting caught, and running again (with attacks and whatnot in between) – if that's the case for the first and second book, I'm definitely scared of reading the last book now. It could go extremely ugly – down the rabbit hole – or extremely well – mind = blown.
<a href="https://bookwyrmingthoughts.com/review-siege-and-storm-by-leigh-bardugo/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
The Man Who Walked Through Walls
Marcel Ayme, Sophie Lewis and Yann Kebbi
Book
A collection of funny and fantastical short stories, Marcel Ayme's The Man Who Walked through Walls...
Hazel (1853 KP) rated And I Darken (The Conqueror's Saga #1) in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review
And I Darken</i> is the first book in a brand new saga, <i>The Conquerors</i>, by bestselling author Kiersten White. Aimed at young adults, it is set at the time of the Ottoman Empire, providing a brief historical lesson as well as an entertaining story.
Inspired by Vlad the Impaler, the tale begins in Transylvania, 1453 with the birth of Lada, a daughter for the ruler of Wallachia, Vlad Dracula (no relation to the vampire). Despite the expectation that women are quiet, docile and mere possessions, Lada grows up with a vicious temper, as wild and fierce as a boar, unlike her younger brother, Radu, who is very cautious by nature. The siblings, caught up in their father’s politics, are sent away to another city. Lada however cannot be tamed, and is quick to insult or physically assault anyone who tries to put her in her place, even her new friend who so happens to be in line to become sultan of the Ottoman Empire.
As the children grow up they begin to involve themselves in the running of the empire, providing advice and companionship to the new sultan. Both Lada and Radu experience strong feelings for their friend, which they try to suppress - Radu, because it is improper (for that time period), and Lada, because she wants to be a strong, independent warrior with the same rights as all men.
<i>And I Darken</i> is extremely political but not in the same vein as politics today. Back in the 1400s, constitutional disagreements lead directly to wars, usually caused by the greed of the ever-expanding empire. Whilst these events are taking place, the true story line surfaces, exploring three very strong relationships. Despite Lada’s façade she is a young woman who cares deeply but does not let her feelings get in the way of achieving greatness. Jealousies and misunderstandings challenge the bonds between friends and siblings, resulting in a cliffhanger to encourage the read to eagerly await the next installment.
Although based on true events, <i>And I Darken</i> is mostly a fantasy. Lada has the characteristics and behaviour of Vlad the Impaler, something that would not have been possible at the time for a woman, but other than references to various battles, there are no other correlations.
The relationships focused on in the narrative can be frustrating at times, and it is easy to become annoyed at the key characters’ actions. Often I felt like giving up on the book, as I was not interesting in the gruesome fighting scenes, and not particularly keen on either Lada or Radu. Although I can admire Lada for her strengths and aspirations and agree that she is right to want more in her life as a woman, I found her malicious behavior difficult to respect.
Overall, <i>And I Darken</i> is a bold attempt by Kiersten White to combine history, romance and young adult fiction, particularly as the characters who would be considered teenagers today, were deemed adults during that time period, resulting in them being much more mature than many of today’s readers. This series is suitable for male and female readers alike as it contains an equal measure of bloody action and budding romance. Sadly, despite my high hopes, this book was not for me.
And I Darken</i> is the first book in a brand new saga, <i>The Conquerors</i>, by bestselling author Kiersten White. Aimed at young adults, it is set at the time of the Ottoman Empire, providing a brief historical lesson as well as an entertaining story.
Inspired by Vlad the Impaler, the tale begins in Transylvania, 1453 with the birth of Lada, a daughter for the ruler of Wallachia, Vlad Dracula (no relation to the vampire). Despite the expectation that women are quiet, docile and mere possessions, Lada grows up with a vicious temper, as wild and fierce as a boar, unlike her younger brother, Radu, who is very cautious by nature. The siblings, caught up in their father’s politics, are sent away to another city. Lada however cannot be tamed, and is quick to insult or physically assault anyone who tries to put her in her place, even her new friend who so happens to be in line to become sultan of the Ottoman Empire.
As the children grow up they begin to involve themselves in the running of the empire, providing advice and companionship to the new sultan. Both Lada and Radu experience strong feelings for their friend, which they try to suppress - Radu, because it is improper (for that time period), and Lada, because she wants to be a strong, independent warrior with the same rights as all men.
<i>And I Darken</i> is extremely political but not in the same vein as politics today. Back in the 1400s, constitutional disagreements lead directly to wars, usually caused by the greed of the ever-expanding empire. Whilst these events are taking place, the true story line surfaces, exploring three very strong relationships. Despite Lada’s façade she is a young woman who cares deeply but does not let her feelings get in the way of achieving greatness. Jealousies and misunderstandings challenge the bonds between friends and siblings, resulting in a cliffhanger to encourage the read to eagerly await the next installment.
Although based on true events, <i>And I Darken</i> is mostly a fantasy. Lada has the characteristics and behaviour of Vlad the Impaler, something that would not have been possible at the time for a woman, but other than references to various battles, there are no other correlations.
The relationships focused on in the narrative can be frustrating at times, and it is easy to become annoyed at the key characters’ actions. Often I felt like giving up on the book, as I was not interesting in the gruesome fighting scenes, and not particularly keen on either Lada or Radu. Although I can admire Lada for her strengths and aspirations and agree that she is right to want more in her life as a woman, I found her malicious behavior difficult to respect.
Overall, <i>And I Darken</i> is a bold attempt by Kiersten White to combine history, romance and young adult fiction, particularly as the characters who would be considered teenagers today, were deemed adults during that time period, resulting in them being much more mature than many of today’s readers. This series is suitable for male and female readers alike as it contains an equal measure of bloody action and budding romance. Sadly, despite my high hopes, this book was not for me.
Louise (64 KP) rated And I Darken (The Conqueror's Saga #1) in Books
Jul 2, 2018
First I would like to say a massive thank you to Goodreads as I won myself a copy on one of their giveaways( Aren’t they great!)
And I Darken is a new Historical fiction/Re-telling of Vlad the Impaler but gender swapped. Goodreads have it listed as being a fantasy, but there is no magic or any paranormal goings on whatsoever…glad we got that cleared up.
Our story follows Ladislav (Lada) and Radu Dragwyla the descendants of Vlad Dracul, Prince of Wallachia. Vlad is a vile human being and uses his own children for bargaining with the Ottoman Empire, there lives are at risk if he does not keep to the treaties terms. Living in the Ottoman Empire is risky for Lada and Radu, Lada could easily be married off to some suitor for allegiance or killed whichever is easier for the Sultan. Running the grounds they bump into a young boy the same age as them, only to find that he is the Sultan’s son Mehmed. Mehmed is a lonely boy with only his tutors for company so he befriends them both and shares all his education and time with them, which in turn takes them out of the spotlight.
Lada is a very strong character, she is a force to be reckoned with. She is brutal,fierce and just a total badass throughout the book. Being born a woman is one almighty struggle to be taken seriously in the 1400’s. She knows that she is the rightful heir of Wallachia at the young age of 11. She wants to impress her father with her fighting skills and there is a point when she thinks she has, but the only thoughts her father has is marrying her off to a suitor and being a dutiful wife. Lada is very family orientated and has a very unique relationship with her brother Radu but she will never show any emotion as this is a sign of weakness and she is perceived as a cold-hearted bitch.
Radu was always a disappointment to his father, weak,cowardly and clinging to his nursemaids side infuriated Vlad. Radu was the more emotional of siblings, even though he was not great at fighting he had a devious and cunning mind that made him equally as dangerous as Lada.
My feelings towards the characters changed a lot throughout the book at first I thought Lada was just a psychotic child but realised she is trying to prove herself as being fierce. Radu he was very sweet throughout the book and always wanted his sister to just open up and tell him she loved him and for him to tell her his secrets and feelings. The main point is that they are flawed and this is what makes characters great.
Mehmed just annoyed me and he got in the way of Lada’s plans.
The book does contain romance, a love triangle where no one expresses their love for anyone as they are too scared of the consequences or that it will stop them from their goals in life. So the romance is frustrating to say the least.
This book has a lot of political intrigue,so be prepared for wars,treaties,soldiers and their ranks. This is Historical fiction but as in the author’s notes at the end it is not accurate and a lot is made up. Religion is also touched upon, mostly Islam with Christianity but it’s not too in your face or info dumping. The book is nearly 500 pages long! I felt it could have been shorter. I enjoyed the relationship between Radu and Lada,it was a very different set-up from what we are used to. This did take me a little longer to read as in places it was very slow and I found myself getting bored.
This book covers themes such as sibling rivalry, relationships, families, romance, feminism, sexism and politics
<img src="https://images.gr-assets.com/books/1476160834l/22817331.jpg" width="120" height="180"/>
Now I Rise is the second installment of the And I Darken saga which is due to be released in June 2017 which I will be reading as I am interested in what is going to happen next with Lada.
Overall I rated this 3.5 out of 5 stars
And I Darken is a new Historical fiction/Re-telling of Vlad the Impaler but gender swapped. Goodreads have it listed as being a fantasy, but there is no magic or any paranormal goings on whatsoever…glad we got that cleared up.
Our story follows Ladislav (Lada) and Radu Dragwyla the descendants of Vlad Dracul, Prince of Wallachia. Vlad is a vile human being and uses his own children for bargaining with the Ottoman Empire, there lives are at risk if he does not keep to the treaties terms. Living in the Ottoman Empire is risky for Lada and Radu, Lada could easily be married off to some suitor for allegiance or killed whichever is easier for the Sultan. Running the grounds they bump into a young boy the same age as them, only to find that he is the Sultan’s son Mehmed. Mehmed is a lonely boy with only his tutors for company so he befriends them both and shares all his education and time with them, which in turn takes them out of the spotlight.
Lada is a very strong character, she is a force to be reckoned with. She is brutal,fierce and just a total badass throughout the book. Being born a woman is one almighty struggle to be taken seriously in the 1400’s. She knows that she is the rightful heir of Wallachia at the young age of 11. She wants to impress her father with her fighting skills and there is a point when she thinks she has, but the only thoughts her father has is marrying her off to a suitor and being a dutiful wife. Lada is very family orientated and has a very unique relationship with her brother Radu but she will never show any emotion as this is a sign of weakness and she is perceived as a cold-hearted bitch.
Radu was always a disappointment to his father, weak,cowardly and clinging to his nursemaids side infuriated Vlad. Radu was the more emotional of siblings, even though he was not great at fighting he had a devious and cunning mind that made him equally as dangerous as Lada.
My feelings towards the characters changed a lot throughout the book at first I thought Lada was just a psychotic child but realised she is trying to prove herself as being fierce. Radu he was very sweet throughout the book and always wanted his sister to just open up and tell him she loved him and for him to tell her his secrets and feelings. The main point is that they are flawed and this is what makes characters great.
Mehmed just annoyed me and he got in the way of Lada’s plans.
The book does contain romance, a love triangle where no one expresses their love for anyone as they are too scared of the consequences or that it will stop them from their goals in life. So the romance is frustrating to say the least.
This book has a lot of political intrigue,so be prepared for wars,treaties,soldiers and their ranks. This is Historical fiction but as in the author’s notes at the end it is not accurate and a lot is made up. Religion is also touched upon, mostly Islam with Christianity but it’s not too in your face or info dumping. The book is nearly 500 pages long! I felt it could have been shorter. I enjoyed the relationship between Radu and Lada,it was a very different set-up from what we are used to. This did take me a little longer to read as in places it was very slow and I found myself getting bored.
This book covers themes such as sibling rivalry, relationships, families, romance, feminism, sexism and politics
<img src="https://images.gr-assets.com/books/1476160834l/22817331.jpg" width="120" height="180"/>
Now I Rise is the second installment of the And I Darken saga which is due to be released in June 2017 which I will be reading as I am interested in what is going to happen next with Lada.
Overall I rated this 3.5 out of 5 stars
Kirk Bage (1775 KP) rated Jojo Rabbit (2019) in Movies
Jan 22, 2021
Another favourite from the awards season that came with some strong acclaim from amongst friends and trusted reviewers, WWII satire Jojo Rabbit, from the likeable and unique mind of Taika Waititi, was always high on my list as a must see movie.
I have followed the Kiwi’s original output since way back, and always enjoyed his quirky sense of humour and childlike charm. Either Eagle vs Shark or The Flight of the Conchords would have been my first encounter; and by the time of Hunt for the Wilderpeople and Thor: Ragnarok I had become a tentative fan. Never entirely bowled over by his style and content in the same way as, say, Wes Anderson (to whom some compare his outlook on the creative world), and never rolling around on the floor in hysterics at his naivety and comedy of manners, nevertheless, I like the guy a lot.
So when I heard he had adapted a fantasy novel about Nazi Germany from the point of view of a child, and would be playing Hitler himself, I knew instantly where he would be pitching this. The idea of it being offensive in any way was not a concern or even a thought, and anyone that did react that way is just… ridiculous and deliberately missing the point for the sake of finding something to be outraged about.
Of course subjects of genocide, political repression and evil existing in the world should and must be treated with a sensitivity to a degree, and amongst the silly lampooning and most extreme moments of satire that care is evident. There are moments of real gravity and tenderness in the mix here, thanks in large to some wonderful performances from the adult actors, notably the ever reliable Sam Rockwell and the increasingly strong and impressive Scarlett Johansson, who picked up her second Oscar nomination for this, after Marriage Story ticked the box for true drama.
The film focuses and relies on young Roman Griffin Davis as the eponymous Jojo, a happy little boy who sees goodness and light in an ever darkening world around him. Waititi as director works well with kids, placing the idea of charm and likability above acting prowess per se. And that is both the strength and ultimate weakness of this premise. He is charming and likeable, and cute and sweet and very watchable, but his inexperience in front of the camera and ability to find a range of emotions is often tested beyond his tender years, and can therefore break the magic spell that is woven in the best scenes.
The humour itself also doesn’t always hit the mark. Sometimes it is merely amusing rather than something laugh out loud funny, much as an average Mel Brooks film always was. And that can lead to a feel of something uneven and rambling, as the story struggles to find what it really wants to say. In its final moments it does land on an overlying message that leaves you with a winning impression, and you leave feeling that you saw something you enjoyed, but not something you would unreservedly recommend to everyone. In fact if someone said they didn’t enjoy it, or get the joke at all, then I would respect that view.
Under a microscope of scrutiny it doesn’t hold up that well, and I wonder how a few years of distance will treat it, once our sensibilities shift again with time. There are a few moments when the heart of the film connects with it’s silly bone and resonates, but not nearly enough. I personally wanted more of that. But, sadly, whenever JoJo threatens to grow up it retreats back into childhood and shies away from commenting on anything serious or truly meaningful. But, of course, that is not the point. As an entertainment it is a wonderful, unique and lovely film. And that should really be all that it is judged by.
In conclusion, a curiosity I will look forward to watching again, but don’t think quite makes the grade as an instant classic. It only reinforced however how much I like Rockwell and Johansson, and will always be curious about what Waititi is up to next.
I have followed the Kiwi’s original output since way back, and always enjoyed his quirky sense of humour and childlike charm. Either Eagle vs Shark or The Flight of the Conchords would have been my first encounter; and by the time of Hunt for the Wilderpeople and Thor: Ragnarok I had become a tentative fan. Never entirely bowled over by his style and content in the same way as, say, Wes Anderson (to whom some compare his outlook on the creative world), and never rolling around on the floor in hysterics at his naivety and comedy of manners, nevertheless, I like the guy a lot.
So when I heard he had adapted a fantasy novel about Nazi Germany from the point of view of a child, and would be playing Hitler himself, I knew instantly where he would be pitching this. The idea of it being offensive in any way was not a concern or even a thought, and anyone that did react that way is just… ridiculous and deliberately missing the point for the sake of finding something to be outraged about.
Of course subjects of genocide, political repression and evil existing in the world should and must be treated with a sensitivity to a degree, and amongst the silly lampooning and most extreme moments of satire that care is evident. There are moments of real gravity and tenderness in the mix here, thanks in large to some wonderful performances from the adult actors, notably the ever reliable Sam Rockwell and the increasingly strong and impressive Scarlett Johansson, who picked up her second Oscar nomination for this, after Marriage Story ticked the box for true drama.
The film focuses and relies on young Roman Griffin Davis as the eponymous Jojo, a happy little boy who sees goodness and light in an ever darkening world around him. Waititi as director works well with kids, placing the idea of charm and likability above acting prowess per se. And that is both the strength and ultimate weakness of this premise. He is charming and likeable, and cute and sweet and very watchable, but his inexperience in front of the camera and ability to find a range of emotions is often tested beyond his tender years, and can therefore break the magic spell that is woven in the best scenes.
The humour itself also doesn’t always hit the mark. Sometimes it is merely amusing rather than something laugh out loud funny, much as an average Mel Brooks film always was. And that can lead to a feel of something uneven and rambling, as the story struggles to find what it really wants to say. In its final moments it does land on an overlying message that leaves you with a winning impression, and you leave feeling that you saw something you enjoyed, but not something you would unreservedly recommend to everyone. In fact if someone said they didn’t enjoy it, or get the joke at all, then I would respect that view.
Under a microscope of scrutiny it doesn’t hold up that well, and I wonder how a few years of distance will treat it, once our sensibilities shift again with time. There are a few moments when the heart of the film connects with it’s silly bone and resonates, but not nearly enough. I personally wanted more of that. But, sadly, whenever JoJo threatens to grow up it retreats back into childhood and shies away from commenting on anything serious or truly meaningful. But, of course, that is not the point. As an entertainment it is a wonderful, unique and lovely film. And that should really be all that it is judged by.
In conclusion, a curiosity I will look forward to watching again, but don’t think quite makes the grade as an instant classic. It only reinforced however how much I like Rockwell and Johansson, and will always be curious about what Waititi is up to next.
Purple Phoenix Games (2266 KP) rated Faza in Tabletop Games
Oct 28, 2020
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.