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The Omega Assassin (Wolves of the Five Kingdoms #3)
The Omega Assassin (Wolves of the Five Kingdoms #3)
Victoria Sue | 2025 | LGBTQ+, Paranormal
8
8.0 (1 Ratings)
Book Rating
well played with the wolf twist!
I was gifted my copy of this book.

This is book 3 in the Wolves of the Five Kingdoms series, and you don't need to have read the others before this one. Helpful, but not necessary.

Casteel shifted into a silver wolf when he was scared by a snake. He is then plunged into a life he never wanted. Nero is sent to kill the one who claims to be the silver wolf of prophecy. But when their eyes connect across the courtyard, Something in Casteel's eyes make him falter and then both men are drawn into a world of power and politics that might well cost them both their lives.

I loved book 1, gave it five stars. Book 2 got four but I read it on KU and didn't write a review. This book I found to be on a par with book 3.

Casteel doesn't want this life, the High Priest Doran using all sorts of ways to "persuade" the silver wolf out. It's clear until much later in the book WHY he wants to wolf, but he makes it very clear he wants the wolf under his power. Nero offers Casteel a way out, and CAsteel would have taken it, he really would but Nero ends up being his mate and then there is all sorts of back stabbing and double crossing and I wasn't sure which was way up sometimes!

It's quite a bit darker, I think, than the other two books. Casteel suffers badly at the hands of Doran and Nero has suffered fighting for the rebellion. Once Doran grabs power, it's very clear he is not concerned about the people of this land, just what he can get out of them and he will do whatever he wants.

Not especially explicit, for a fated mates/werewolf/paranormal book but I loved that it wasn't.

What this book is about is more than the smex between these two. It's about dealing with the hand that fate dealt you, and doing what you need to do to free your people from under a madman. Even if that might get you killed.

Just a note, very well played with the wolf! Never saw that coming!

4 very VERY good stars

*same worded review will appear elsewhere
  
Tatorship
Tatorship
2020 | Card Game, Educational, Humor, Political
The world of politics and democracy is definitely a complicated and confusing place. Finding your way through all the jargon and political processes can be mind-boggling. Enter Tatorship – the card game specifically designed to teach you about democracy and politics as you play!

Disclaimer: We were provided a copy of this game for the purposes of this preview. This is not the finished product, so some of the components may change in the final printing. -L

Tatorship is a card game of hand management and bidding in which players are racing to complete their secret political missions before their opponents. To set up the game, place the 6 Rights in their respective piles in ascending order. Each player randomly selects a Tator, Top Secret Mission, Bottom Secret Mission, and Executive Mission, as well as Action cards and a Bluff card. The Tator is your character, and provides a unique Executive power. The Mission cards (Top, Bottom, and Executive) each refer to specific Rights in the play area. Action cards provide resources necessary for interacting with the Rights, and for use during the Election.

On your turn, you interact with the current Rights on the table. The Rights in play act as the ‘rules’ for the current round. For example, one Right tells you how many Action cards to draw each turn, and another tells you what your hand limit is at the end of your turn. During this phase, you will also have the opportunity to ‘erode’ (remove) Rights from play. To erode a Right, you must pay the resources displayed on the Right card. Each Right has 4 cards, and the bottom-most card must be showing for that Right to be considered to be completely eroded. Your secret Missions require you to erode specific Rights in play, so you must strategize how to use your resources to best benefit your Missions. After all players have taken a turn, the game moves to the Election phase. During the Election, players are casting votes (the # of resources on the Action card is the # of votes it is worth) in an effort to elect a player to be the Executive for the next round. The Executive goes first in the next round, and gets to assign Roles to all players. In order to complete your Executive mission, you must have the Executive card at time of completion. You can vote for an opponent, as well as yourself. Cast a vote with your Bluff card, however, and your votes do not count! Trick your opponents into thinking you’ve voted for them, but reveal the Bluff and get those votes back. Didn’t win the Election? That’s ok! Take a Backstab card as a condolence. Backstab cards can be played at any time and can negatively affect your opponents, or could give you a leg up over opponents. Play continues until one player has completed all 3 of their secret Missions.

If you are confused at all by the rules/gameplay overview above, I have to admit that I am too. The rules provided with this game are extremely vague and confusing to understand. Not even a rulebook, these rules are compiled on 3 separate playing cards. The text is sparse, ambiguous, and contradictory. For example, one card says that each Right is followed once per turn per player, but in any order. But one of the Rights pertains to the Election phase, which I believe only happens once per round? Or does it happen on every single players’ turn since each Right is supposed to be followed by every player on every turn? The ambiguity of the rules bleeds over into other cards as well. Some cards say to ‘discount’ a Right, but nowhere does it say what ‘discount’ means. Do you immediately erode that Right by one? Or do you just pay one fewer resource to erode? There is no clarification anywhere, and that made this game frustrating to play.

Another qualm with this game is that it is supposed to be educational, but I do not think it achieves its goal. I do have to commend the creators for their efforts, but I think they fall flat. Every Action card has small text at the bottom that details the political concept addressed on the card. Here’s the catch – the text is educational, but it is so small that it can be easily ignored. It also has no bearing whatsoever on the gameplay, so I have to admit that I almost never read any of that extra text.

In theory, this game could be fun and educational. In actuality, though, it falls flat. The ambiguity of the rules meant that we played differently nearly every time. We tried interpreting the rules in several ways, but ultimately we just got frustrated by not knowing how everything actually works. With some serious rules work, this game has the potential to be something good. But in its current state, it feels more like a half-baked potato.
  
Six of Crows
Six of Crows
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
9.2 (45 Ratings)
Book Rating
Amazing duology
Six of Crows and Crooked Kingdom are a duology set in Leigh Bardugo's Grishaverse. Grisha being the magic users in her world. I haven't read the rest of the Grishaverse (Shadow and Bone, Siege and Storm, and Ruin and Rising) - but I will definitely be doing so, because Crows and Crooked Kingdom are AMAZING.

I was pretty surprised - normally books rotating between several viewpoints are confusing, but Bardugo handles the transitions seamlessly and unmistakably. I was never unsure of what character I was reading - each one really had their own unique voice. I also loved that she worked in an LGBT romance without it being in any way odd. No one in the novel found non-heterosexuality weird at all. It was treated just as matter of factly as opposite-sex romances, and I loved that.

Six of Crows opens on a gang being blackmailed into a job they don't want to do. I can totally see the gang has a D&D group - and the books definitely feel a bit like a D&D campaign, albeit one with a mostly experienced group and a very experienced DM.

You've got Kaz, the ringleader, who's an all-around great thief but a superb tactician.

Inej, the acrobat assassin.

Jesper, the marksman hiding his magic ability.

Wylan, the rich merchant's son on the outs with his father and fallen in with a bad crowd, and talented with demolitions.

Nina, the sexpot who wields magic, and has a love/hate relationship with Mathias, the barbarian who's spent his life hunting magic users but is irresistibly attracted to Nina. (I can see the DM telling these two to hash out a background that will let them co-exist, which they obviously did.)

Each character has a complex back story that influences most of their actions, and different relationships with other members of the gang that also affects how they react. Their back stories don't just explain their actions in the books, people and events from their backgrounds also show up to complicate matters in the present. The wheels-within-wheels of the plotline is EXACTLY what I love about good political fantasies. The world-building is superb, and Bardugo has given just as much thought to the seedy underbelly of her world as she has the magic and politics.

I really, really loved this duology, and I see now why people rave about this universe. It is VERY well deserved.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
Crooked Kingdom
Crooked Kingdom
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
9.1 (22 Ratings)
Book Rating
Amazing duology
Six of Crows and Crooked Kingdom are a duology set in Leigh Bardugo's Grishaverse. Grisha being the magic users in her world. I haven't read the rest of the Grishaverse (Shadow and Bone, Siege and Storm, and Ruin and Rising) - but I will definitely be doing so, because Crows and Crooked Kingdom are AMAZING.

I was pretty surprised - normally books rotating between several viewpoints are confusing, but Bardugo handles the transitions seamlessly and unmistakably. I was never unsure of what character I was reading - each one really had their own unique voice. I also loved that she worked in an LGBT romance without it being in any way odd. No one in the novel found non-heterosexuality weird at all. It was treated just as matter of factly as opposite-sex romances, and I loved that.

Six of Crows opens on a gang being blackmailed into a job they don't want to do. I can totally see the gang has a D&D group - and the books definitely feel a bit like a D&D campaign, albeit one with a mostly experienced group and a very experienced DM.

You've got Kaz, the ringleader, who's an all-around great thief but a superb tactician.

Inej, the acrobat assassin.

Jesper, the marksman hiding his magic ability.

Wylan, the rich merchant's son on the outs with his father and fallen in with a bad crowd, and talented with demolitions.

Nina, the sexpot who wields magic, and has a love/hate relationship with Mathias, the barbarian who's spent his life hunting magic users but is irresistibly attracted to Nina. (I can see the DM telling these two to hash out a background that will let them co-exist, which they obviously did.)

Each character has a complex back story that influences most of their actions, and different relationships with other members of the gang that also affects how they react. Their back stories don't just explain their actions in the books, people and events from their backgrounds also show up to complicate matters in the present. The wheels-within-wheels of the plotline is EXACTLY what I love about good political fantasies. The world-building is superb, and Bardugo has given just as much thought to the seedy underbelly of her world as she has the magic and politics.

I really, really loved this duology, and I see now why people rave about this universe. It is VERY well deserved.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
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Dana (24 KP) rated The Winner's Kiss in Books

Mar 23, 2018  
The Winner's Kiss
The Winner's Kiss
Marie Rutkoski | 2016 | Children
8
7.5 (4 Ratings)
Book Rating
So my rating for this is actually a 3.5 stars instead of a 4 stars, but I rounded up. Oh and there will be spoilers in this review, so you have been warned.

This was an okay ending for the series-it wasn't bad but it wasn't bad either.

The characters got whiny and I only understood some of their motivations for what they did. Kestrel and Arin were very angsty throughout the series, and they did not disappoint in this book either.

I understand Kestrel had to forget herself in the work camp to be able to survive the camp and to become a better person afterwards, but to me, it was kinda pointless. Yes, she gets to start a new relationship with Arin and everyone else, but it seemed like a cover for the story to be able to go on without as many hitches. She was still able to retain some of herself, but most of her memories were gone? That just didn't make much sense to me. With that, how would she remember how to play the games so well if her mind was gone? I'm pretty sure that war strategy doesn't stay with you longer than your core memories, but hey, that's just my opinion. Another convenient thing that came with Kestrel's memory loss was that some of the previous novels' subplots were not touched on because she couldn't remember them. Again, not really my favorite thing in the world when it comes to writing.

Because of these couple of things, I did see quite a few plot holes that were too big for me not to notice.

I liked Arin the tiger. I want a tiger friend because that would be awesome.

I also really liked the clever way Kestrel took down the emperor. That was a brilliant move and I was actually really worried for her when I was reading that part of the book.

Overall, it was paced quite well, it was a very quick read, but there were plot and characterization problems that kept me from absolutely loving it. I am glad that I finished reading this series and that I waited to be able to binge read them all in one summer, but it was also kind of a let down from what I had expected.

If you like books with interesting concepts, lands, and politics, definitely pick this series up because, like I said before, I didn't dislike it! Not by a long shot!
  
Geostorm (2017)
Geostorm (2017)
2017 | Action, Mystery, Sci-Fi
I have written many times in the past how the Disaster movie has long been a staple of Hollywood. We had the Irwin Allen classics of the 70s that were loaded with stars and in recent years, we had Volcano and Asteroids to contend with along with a new wave of monsters and alien invasions.

In the new movie “Geostorm” we are given a threat lifted directly from the headlines, the weather. It is revealed that a series of natural disasters ranging from flooding, heat waves, and climate change have left humanity in serious peril. As such the leaders of the world agree on a costly and ambitious plan to save humanity.

The resulting program is called “Dutch Boy” and it is the brainchild of Jake Lawson (Gerard Butler), and his team of international scientists and technicians.

The project is a global satellite system that controls the weather, and when a threat is detected, it is able to stop it in its tracks.

All has gone well for years under the program and humanity is now safe from weather related threats and continues on as usual. Jake has run afoul of the politicians overseeing the project and is removed from it by his brother Max (Jim Sturgess), who is tasked as his replacement.

Years later as the U.S. prepares to hand over control of Duty Boy to the international community, a series of odd things happen from unexplained weather incidents to an accident on the space station overseeing the system.

With the clock ticking before the handoff and Election Year politics playing a factor, Jake is tasked with going to the space station and getting to the bottom of the system issues.

The film cleverly switches gears at this point as it soon becomes clear there is a conspiracy at work that wants the system to fail and when it is learned that this may result in a mega-storm called a Geostorm, Jake and Max must put aside their differences and find out who is turning the salvation of humanity into a weapon of ultimate destruction.

The film has some really good effects and the weather disasters bring out some impressive visuals as do the scenes set in space.

The film does take some serious leaps of logic and science that requires the audience to simply follow along for the good of the story, but the strong cast and winning effects make the film more enjoyable than I expected it to be and I was entertained from start to finish.

http://sknr.net/2017/10/20/geostorm/
  
Alfred: The Boy Who Would Be King
Alfred: The Boy Who Would Be King
7
7.0 (1 Ratings)
Book Rating
Alfred is a mostly ordinary boy, going to school, playing video games, and reading books about medieval history. His mother is a bit eccentric but all in all, he is living the regular life of an 11-year-old. That is until a mysterious man shows up one night and Alfred suddenly finds himself in a fantastical, medieval kingdom. What is even more strange, Alfred soon discovers he has families ties to this strange land and is the only heir left to the kingdom’s throne. Thrust in the middle of a country cursed by a witch, a dark lord, terrible creatures, and famine, Alfred has his work cut out for him. But thanks to the help of a few new friends, his medieval video game, and book knowledge, he is up for the challenge.

Alfred is a determined, hopeful, excited kid living out a child’s fantasy. He manages to stay strong through horrible circumstances and uses his knowledge of the period along with that of his own time to try and make things better for his people. The mashing together of periods offers plenty of hilarious moments as Alfred tries to explain things like TV and pro-wrestlers. His knowledge of things like agriculture and battle defenses quickly become lifesavers for the peasants who have accepted the return of the king.

This fantastical adventure is a beautiful story that balances the dark, harsh realities of 6997428survival against both enemies and natural, the struggle of the weight thrust upon Alfred’s shoulders, while also remaining lighthearted, funny, and fun. The story unfolds like a puzzle before the reader, much like it does for Alfred, as you discover more about his family, magic, and the politics of this magical world. Author Ron Smorynski has done an incredible job of creating an extraordinary world and characters that you can become invested it. The story captures the pure adventure and action so longed for in fantasy adventures while also tackling growing up, history, and family struggles. To me, it brings to mind such classics as Narnia and The Castle in the Attic.

The book is an excellent beginning. While the story itself is well rounded in itself, the real magic is in the story that it has left to tell. Throughout the book, we get the beginnings of magical rules, political struggle, villains powers, and the complicated history of Alfred’s family and those that knew them. The book leaves you with as many secrets as it answers and simply begs for a sequel. I am excited to see more from this author and continue my journey with Alfred and his friends, hopefully soon!
  
Storm Clouds Rolling In (Bregdan Chronicles #1)
Storm Clouds Rolling In (Bregdan Chronicles #1)
Virgina Gaffney, Ginny Dye | 1996 | Fiction & Poetry, History & Politics
7
7.0 (1 Ratings)
Book Rating
Describing this book makes it sound like it could be a tale of Southern romance set before the American Civil War; Carrie Cromwell is the teenage daughter of a plantation owner in Virginia and falls for the son of another plantation owner as the political and social storm of the events of the Civil War brew around them.

In reality however this is a far more complex work - yes the romance is there but it is very much overshadowed by the situation and events of the time. Firstly Carrie is not a Southern Belle happy to sit on the verandah and look after her hard working man - she wants to make something of herself and doesn't think that she will be happy running her father's plantation in later life. Secondly she has grave doubts about slavery, an institution that has become the basis of the plantation owner's very existence.

This novel then is far more an exploration of the confict the slave issue creates as well as the lack of opportunity for a bright woman to better herself in the nineteenth century.

The author does well with the slavery issue in presenting someone from the whole spectrum, from reactionary pro-slavery plantation owners to equally abhorrent abolitionlists who are in many ways just as bad. Carrie is very much undecided throughout the book and that is a good thing, we are essentially treated to a novel length essay on the causes of the civil war and the justifications for slavery that caused a lot of the friction, along with the North failing to take account of the depth of the pride of those in the South.

The characters are very well drawn, and although each more-or-less repesents one particular facet of the debate none are mere ciphers and indeed many of them evolve over time and change their outlook and opinions, not lease Carrie but also of note the slaves Rose and Moses, both young but who really grow during the course of the story. The author has necessarily put some perjorative terms for slaves in the mouths of some of her characters - for which she apologises in a brief forward - but this not only lends realism but underlines those characters attitudes towards the slaves.

The book does move at a relatively slow pace, and there are plenty of discussions around politics, society and slavery but it is quite immersive and acts to let each character become far more solid.

Overall a book I enjoyed and it provides a lot of insight into the state of America at the outbreak of war and why it happened