Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games
Nov 27, 2018
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
Jordan Binkerd (567 KP) rated Mercy Kill (X-Wing #10) in Books
Aug 15, 2019 (Updated Aug 20, 2019)
NOTE: This novel is no longer canon following Disney’s acquisition of Star Wars. That’s not to say it isn’t good, just that it belongs to the old Canon - I prefer to think of it as an alternate universe.
Do you remember fondly the Star Wars novels of the 90s? Are you into Star Wars but a newcomer to the Expanded Universe? Do you enjoy your Star Wars with an undertone of comedy, so long as a certain floppy-eared terror is nowhere in sight? If so, X-WING: MERCY KILL may be a good book for you to check out.
Unlike most of the books being released set in the “modern” era of the Star Wars universe (44 ABY–i.e., 44 Years post-Episode IV), MERCY KILL lets you jump right in, more or less without knowing the situation to that point. A lot of the others you could read cold, but they wouldn’t make much sense. MERCY KILL, however, has little to do with the ongoing plot of the Expanded Universe. It’s rooted in recent events, but the setup is very simple and easily grasped. It would pay to know the characters from the X-Wing novels of the 90s, but even that is not really necessary. You could check out three or four articles on Wookiepedia and be fine–I did, just to refresh my memory.
So….here’s what you need to know. In the 90s, they published a series of comics and then novels based around Rogue Squadron, led by Wedge Antilles and a number of the X-Wing pilots from the films along with some new faces. These comics and the first four novels were written by Michael Stackpole, but after the fourth he dropped out for a while citing other commitments he had to work on. So they hired in Aaron Allston to continue the series. Allston decided to let the Rogues go off on their own adventures while he created a new team for his novels–Wraith Squadron, a team of X-Wing pilots who would work equally well as a ground-based commando team. The result was a cross between The A-Team and The Dirty Dozen, with some aerial action thrown in. For the purposes of this new novel, notable characters included Garik “Face” Loran, a child star turned soldier and the eventual commander of the Wraiths; and Voort “Piggy” SaBinring, a genetically-modified Gamorrean. There are a few other returning faces, but these were the better developed and you can probably get by just knowing them.
The Star Wars publishing event of the early 2000s was the New Jedi Order series, in which a race of extra-galactic aliens called the Yuuzhan Vong invaded the Galaxy Far, Far Away and sought to subjugate its people. They almost did it, and they changed the way Star Wars novels worked in the process. Characters–MAIN CHARACTERS–died. Chewbacca, Han and Leia’s youngest son Anakin Solo, and countless others fell to the military might of the invaders. There have been other upheavals since, most notably a second Galactic Civil War when Han and Leia’s oldest son Jacen Solo fell to the Dark Side. In the aftermath of that war, a conspiracy was formed to take over both the Galactic Alliance and the Empire and merge them together once again, recapturing the glory of the height of the Old Empire. This conspiracy failed, but it may not have been completely rooted out…..
In this book, Garik Loran is called out of retirement by the head of the Alliance military. He wants Loran to quietly look into rumors that an up-and-coming officer may have been connected to the Lecerson Conspiracy. Wraith Squadron is back in business! The resulting adventure is a fun trip, dealing both in nostalgia for those of us who read the adventures of the original Wraiths long ago and in action that newer fans can get into, all the while serving up Allston’s signature undertone of humor mixed with heart. I heartily recommend it. The one caveat I will mention for fans of the original books is that there is comparatively little aerial combat in this book. The plot doesn’t call for it, and I certainly didn’t really miss it too much, but some may be disappointed by that.
If you want more reading suggestions, the X-Wing: Rogue Squadron comics and X-Wing novels are quite good. If you wanted to enhance your experience with this book, I would have you read at least the novels, but you may not have the patience for all nine of the previous books. If not, I won’t hold it against you.
Content-wise, they keep the Star Wars novels pretty PG. Mild language, mild violence, mild innuendos…..nothing to worry about.
Original post: https://jordanbinkerd.wordpress.com/2013/03/12/review-star-wars-x-wing-mercy-kill-by-aaron-allston/
BankofMarquis (1832 KP) rated News of the World (2020) in Movies
Jan 17, 2021
And in his latest effort, the Paul Greengrass Directed NEWS OF THE WORLD, Hanks uses every molecule of his screen presence to keep the audience’s attention in a slow-paced, moody character study.
Based on the novel by Paulette Jiles, NEWS OF THE WORLD takes place in a post-Civil War Texas where a former Confederate Captain makes a living by going from town to town and reading the news to them. A chance encounter with a twice orphaned young girl alters the lives of both of them.
Writer/Director Paul Greengrass is most known for quick-cut action films like the BOURNE series or the criminally underrated GREEN ROOM, so he would seem - at first glance - as an unusual choice to adapt and direct this character study, but look further at Greengrass’ resume and you will find - in films such as UNITED 93 and CAPTAIN PHILLIPS - an ability to tell a story that is driven more by character than by action.
And this combination of Director and Actor works well for NEWS OF THE WORLD is a languidly paced piece that has a somber mood and look but Greengrass avoids the temptation of lingering on scenes or pictures too long (and there are some wonderful images captured by Greengrass and Cinemotgrapher Darius Wolski) to tell a story of a man who needs to rediscover and remake himself.
And Hanks is more than equal to the task of bringing the pragmatic, introspective Captain Jefferson Kyle Kidd character to life in a way that makes him intriguing and not boring. Hanks ability to show inherent decency in a look or a gesture is the stuff of legends and when he speaks, you listen. Which is good for Hanks is in every scene in this film and his performance needs to strongly capture the audience for this film to work - and he is more than equal to this task - so strong is Hanks in this role that I would not be surprised if there is another Oscar nomination in Tom’s near future.
Newcomer Helena Zegal is “just fine” in the other main role in this film - the young girl that Captain Kidd encounters, Johnna. This young girl is silent and shut down for most of the film and Zegal performs “shut down and silent” well. Also along for brief cameo roles of characters that Captain Kidd encounters on his journey is a bevy of wonderfully cast character actors that include Mare Winnigham, Ray McKinnon, Bill Camp and the always interesting to watch Elizabeth Marvel.
As is often the case in these sorts of films, the music/soundtrack becomes a vital part of the story that unfolds and 8 time Oscar nominated composer James Newton Howard (THE PRINCE OF TIDES) is more than up to the task. The music is another character in this film and helps set the mood along the journey.
But make no mistake, this is Hanks’ film - and he is VERY good in this. Like MIDNIGHT SKY (reviewed last month), this movie will not be for everyone - and many, many folks are going to tell me that they checked this movie out on my recommendation and were bored by it. But…if you click into the mood, motion and energy of what Greengrass is showing, you will be rewarded with an emotionally rich and complex character study.
Letter Grade: A-
8 stars (out of 10) - and you can take that to the Bank (ofMarquis)
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Heather Cranmer (2721 KP) created a post
Nov 3, 2021
Darren (1599 KP) rated Aftermath (2014) in Movies
Jun 20, 2019
When I saw this and the title I was actually looking to settle down and watch a horror like film, but what we got was so much more. First off there is no horror involved, it is all tension building character development. We see the group over 30 days and how their situation gets worse as each day goes by, with only the radio to update them. We get to see how the radiation slowly changes and infects them while others try to get in. it plays on a range of emotions and comes off very bleak. This is a great story of the struggle to survive after a nuclear attack from the point of view of the innocent victims. (7/10)
Actor Review
C.J. Thomason: Hunter doctor and survivalist who leads the group of survivors as they try to make it through the attack in a farm basement. He tries to treat everyone who has issues but even with his skills he can’t save everyone from the situation. C.J. gives a good performance as a reluctant leader. (7/10)
hunter
Monica Keena: Elizabeth stranger picked up on the side of the road, she stays with the group and sometimes looks out for younger members by her calm nature. Monica gives a solid performance but sometimes struggles in the action scenes. (6/10)
monica
Edward Furlong: Brad over protective redneck who doesn’t want to let the group in and is always against the decision to let them in. he is a hot head but as the time goes by he wants to look after the group as much as the rest. Edward gives a good performance and does a good job with the only character that shows full emotion. (7/10)
ed
Support Cast: Aftermath’s supporting cast is mainly extra people in the basement who go through the struggles but also includes the people outside who are too far gone to let in.
Director Review: Peter Engert – Peter does a good job directing Aftermath creating genuine tension throughout. (8/10)
Action: Aftermath only has a few action scenes and they are quick, but each comes off desperate like the situation the people are in. (7/10)
Thriller: Aftermath really pulls you in as you want to know what happens to the group and feel for them when things start to get worse. (8/10)
Settings: Aftermath uses its isolation setting that the group creates for themselves to survive really well, as it keeps us unaware of what is going on outside. (9/10)
Suggestion: Aftermath is worth watching, but I do feel like the casual fan might not enjoy this, it really will appeal to those who enjoy a solid drama about survival. (Try It)
Best Part: The bleakness that surrounds the story.
Worst Part: Aftermath can come off feeling a little bit slow.
Believability: Aftermath tackles a potential real problem the world could face. (7/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Runtime: 1 Hour 32 Minutes
Overall: A Great Unwatched Thriller
https://moviesreview101.com/2015/03/24/aftermath-2012/