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Thirteen Reasons Why
Thirteen Reasons Why
Jay Asher | 2009 | Children
6
8.4 (49 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>

Recently filmed as a thirteen-part Netflix drama executively produced by Selena Gomez, <i>Thirteen Reasons Why</i> was the first novel by the award-winning author, Jay Asher. It is the type of book readers will either love or hate, but it should definitely come with a warning. This story is NOT an accurate representation of depression and suicide.

Yes, suicide. A teenaged girl has committed suicide, shocking everyone who knew her. No one could understand why, but thirteen people are going to find out. Clay Jensen is the ninth person to receive a box of thirteen audiotapes from Hannah Baker. However, Hannah died two weeks ago. As she premeditated taking her life, Hannah recorded thirteen stories involving people from her school that caused her to snowball into deep depression and despair. Desperate to find out why his name features in Hannah’s story, Clay begins listening to the tapes in order, putting together the events that led to Hannah’s death.

What follows is a heart-breaking story showing the impact individuals have on other people’s lives, often without realising it. In some cases, the characters only played a minor role in Hannah’s life, whereas others caused significant damage. The saddest thing is, Clay could have helped Hannah, but she had pushed him away.

At times, Hannah seemed like the horrible person, calling all these people out on petty little things, but these things, along with the more horrible ones, all built up to create a life that did not feel worth living. It is eye opening how much a small action, comment or rumour can so drastically alter someone’s future.

Bearing in mind that depression affects everyone differently and has numerous causes, some readers may feel disgusted at Hannah’s extreme action, but this is the fault of the author. Jay Asher fails to completely describe the emotional torment that Hannah felt, and only someone who may have been through a similar situation, or worse, will fully be able to understand the impact everything has had on her mental health.

As Hannah beleaguers her listeners, the thirteen people start to feel like the victims rather than the “attackers”, which is most probably not what the author was intending. Now, these people will have to live their lives believing they caused a girl to commit suicide when really they were only 1/13th of the reason. Although, before criticising this novel, keep in mind it is a work of fiction.

What is most painful about <i>Thirteen Reasons Why</i>, is not Hannah’s plight, but the reaction Clay has to hearing Hannah’s story. Unlike the other people Hannah accuses, Clay is not one of her antagonists; all Hannah wants to do is to say sorry.

It is up to the reader to judge whether <i>Thirteen Reasons Why</i> is worthy of praise or not. Those without an understanding of depression may dislike it on account of misunderstanding Hannah’s reasons, whereas others may feel insulted that she killed herself over things that could have been eased had she told someone. Personally, I understand where Hannah is coming from, and although I would not go to the extremes Hannah did, I do not think she was selfish or stupid or any other insult that may befall her.

The reason I give this book a good rating lies in the quality of writing. Asher seamlessly alternates between two narratives – Hannah’s story and Clay’s reaction and reflection. Although the author may not have clearly expressed Hannah’s emotions, he successful emphasises the grief and despair Clay feels listening to the cassettes. My main concern is that <i>Thirteen Reasons Why</i> will only be short lived. Audiotapes were already obsolete when the book was published, but soon will there be any new readers who know what a tape is?
  
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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.