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Andy Meakin (5 KP) rated War for the Planet of the Apes (2017) in Movies
Jan 8, 2018
Apes...together...strong!
The recent revival of the Apes franchise has managed to defy all expectations by not only being a worthy entry into the franchise, but also being strong films on their own merit. Working as a kind-of-prequel-reboot of the old franchise, and ignoring the Tim Burton film completely, it is strange to realise this is only the third film since the reboot. Lesser franchises would have churned out one every year or two, and be up to part five by now, but not the Apes films. It genuinely feels like they are taking time to ensure each film is worthy. Which is where another expectation is defied – the films don’t seem to diminish in quality, nor feel repetitive. Each entry so far has had its own feel and worked to move the story along. War for the Planet of the Apes is no exception, and is one of the finest blockbuster films of this year.
It has been 15 years since the events of the first film, and the release of the Simian Flu virus that wiped out a large percentage of humanity. The events of the second film saw the start of conflict between the apes and humans, instigated by Koba who defied Caesar’s leadership. Now, humanity are hunting down the apes, with one Colonel (Woody Harrelson) in particular striving to wipe them out entirely. When that Colonel attacks Caesar’s tribe, killing those close to him, it sets the ape leader off on a personal revenge journey, with only a few of his most loyal followers supporting him on the way. However, along the way they encounter two new recruits, an ape hermit who has also developed speech, and a young human girl who is showing signs of a new strain of the Simian virus.
It is a testament to the motion captured performances and the quality of the CGI on offer that at no point during the film do you not believe that the apes on screen are real. There’s a line in the film where Harrelson’s Colonel comments on how human looking Caesar’s eyes are, and whilst you could see that in the context of the film series’ arc (apes are becoming the new rulers, usurping humanity, and so are becoming more human), you can also see it as a nod to how the ‘uncanny valley’ dead-eye stare that plagues CGI in film is entirely absent here. Indeed, given that every scene in this relatively moderate $150million budget film is an effect shot, as apes are present throughout, it is jaw dropping that it looks a far more polished film than, for example, the $265million budgeted Rogue One – a film which tried desperately with two key CGI characters and failed so hard in the brief screen time they had. Over all the Apes series has impressed with the effects work, but here it is pretty much flawless.
But it isn’t all about the effects. In fact the action-packed film the trailers seemed to hint at is instead a thoughtful, character-driven revenge journey, with only short bursts of action. This is Caesar’s dark-journey of the soul, the end result of his attempts to live a peaceful co-existence with a humanity that fears him and his kind. Many comparisons can be drawn to films such as Apocalypse Now (something the film is aware of and manages to drop a reference to as a result), where a troubled individual, tired of war, seeks a crazed Colonel who is amassing his own army for an unknown purpose. The two core leads in their respective roles give their all. Serkis acting to a high degree, and giving genuine life to Caesar, and Harrelson gone completely Brando in his part, menacing without being overbearing.
The journey itself is a compelling story, and the support characters, some who we already know (Maurice, Luca and Rocket) acting as the conscience and the advisers to the troubled Caesar. The new additions, Amiah Miller’s war orphan who Maurice adopts on their journey, and Bad Ape (Steve Zahn) offer heart and comic relief respectively. The comic timing is perfectly placed, never feeling forced, and being deftly used to offer a glimmer of hope and joy in what is otherwise a very dark tale.
The film, overall, nicely rounds out the trilogy, whilst still leaving room for future films down the line. Matt Reeves’ direction makes effective use of his cast and settings, whilst the score by Michael Giacchino has grown more ‘ape-inspired’ since he scored the previous film, reflecting in its drums and pipes the more primate nature manner the world is taking as technology and humanity dwindles.
“Apes together strong!” is Caesar’s mantra. Indeed, all three Apes films, when viewed together, can be seen as one impressive, strong story, with a genuine progression throughout. A third film in a franchise usually derails and loses the way. Not here as this is one of the finest examples of intelligent blockbuster that you will find.
It has been 15 years since the events of the first film, and the release of the Simian Flu virus that wiped out a large percentage of humanity. The events of the second film saw the start of conflict between the apes and humans, instigated by Koba who defied Caesar’s leadership. Now, humanity are hunting down the apes, with one Colonel (Woody Harrelson) in particular striving to wipe them out entirely. When that Colonel attacks Caesar’s tribe, killing those close to him, it sets the ape leader off on a personal revenge journey, with only a few of his most loyal followers supporting him on the way. However, along the way they encounter two new recruits, an ape hermit who has also developed speech, and a young human girl who is showing signs of a new strain of the Simian virus.
It is a testament to the motion captured performances and the quality of the CGI on offer that at no point during the film do you not believe that the apes on screen are real. There’s a line in the film where Harrelson’s Colonel comments on how human looking Caesar’s eyes are, and whilst you could see that in the context of the film series’ arc (apes are becoming the new rulers, usurping humanity, and so are becoming more human), you can also see it as a nod to how the ‘uncanny valley’ dead-eye stare that plagues CGI in film is entirely absent here. Indeed, given that every scene in this relatively moderate $150million budget film is an effect shot, as apes are present throughout, it is jaw dropping that it looks a far more polished film than, for example, the $265million budgeted Rogue One – a film which tried desperately with two key CGI characters and failed so hard in the brief screen time they had. Over all the Apes series has impressed with the effects work, but here it is pretty much flawless.
But it isn’t all about the effects. In fact the action-packed film the trailers seemed to hint at is instead a thoughtful, character-driven revenge journey, with only short bursts of action. This is Caesar’s dark-journey of the soul, the end result of his attempts to live a peaceful co-existence with a humanity that fears him and his kind. Many comparisons can be drawn to films such as Apocalypse Now (something the film is aware of and manages to drop a reference to as a result), where a troubled individual, tired of war, seeks a crazed Colonel who is amassing his own army for an unknown purpose. The two core leads in their respective roles give their all. Serkis acting to a high degree, and giving genuine life to Caesar, and Harrelson gone completely Brando in his part, menacing without being overbearing.
The journey itself is a compelling story, and the support characters, some who we already know (Maurice, Luca and Rocket) acting as the conscience and the advisers to the troubled Caesar. The new additions, Amiah Miller’s war orphan who Maurice adopts on their journey, and Bad Ape (Steve Zahn) offer heart and comic relief respectively. The comic timing is perfectly placed, never feeling forced, and being deftly used to offer a glimmer of hope and joy in what is otherwise a very dark tale.
The film, overall, nicely rounds out the trilogy, whilst still leaving room for future films down the line. Matt Reeves’ direction makes effective use of his cast and settings, whilst the score by Michael Giacchino has grown more ‘ape-inspired’ since he scored the previous film, reflecting in its drums and pipes the more primate nature manner the world is taking as technology and humanity dwindles.
“Apes together strong!” is Caesar’s mantra. Indeed, all three Apes films, when viewed together, can be seen as one impressive, strong story, with a genuine progression throughout. A third film in a franchise usually derails and loses the way. Not here as this is one of the finest examples of intelligent blockbuster that you will find.
Connor Sheffield (293 KP) rated Black Sails - Season 3 in TV
Jun 9, 2017
John Silver (3 more)
Drama
Twists and turns
Jack Rackham
Treasure, Tits and Pirate Ships
All of the cast in this show excel in their roles. Captain Flint is menacing, cunning, and fierce. Charles Vane is strong, bold and unmatched. Blackbeard is clearly as fearsome as men believe him to be, and this is shown through his presence, as we see strong men fear him. Anne Bonnie is also tough, and clearly a woman you do not want to be on the wrong side of. However there are two men I love above any others in this show; Jack Rackham and John Silver.
Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.
John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.
The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.
During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;
Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.
Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.
Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.
John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.
The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.
During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;
Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.
Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.
Hadley (567 KP) rated Hannibal (Hannibal Lecter, #3) in Books
Apr 6, 2019
Written well (1 more)
Interesting characters
Contains spoilers, click to show
I was excited to read this book because Hannibal Lecter is one of my favorite fictional horror characters.
We get to follow Special Agent Clarice Starling through her troubles in the FBI,Hannibal Lecter's life while on the lamb (yes,that was intentional),one Italian detective's need for retribution,and a family's empire thirsty for revenge all inside of Harris' well-written 'Hannibal.'
The transition between this cast of characters is easily done with quick chapters,but Harris never loses a stride,keeping the momentum going from page to page.
The book begins with Special Agent Starling having made her place in the FBI. This soon becomes a controversy after a shootout pushes Starling into the headline spotlight,dubbed as the: Death Angel. Her career begins to fall apart,but not unnoticed by the one and only,Hannibal Lecter.
We meet a new and unforgettable character named Mason Verger. Verger is one of Lecter's earlier victims (pre-Silence of the Lambs),who survived and offers a high reward for the capture of his attacker. Verger is a memorable character --- "Mason Verger,noseless and lipless,with no soft tissue on his face,was all teeth,like a creature of the deep,deep ocean. Inured as we are to masks,the shock in seeing him is delayed. Shock comes with the recognition that this is a human face with a mind behind it. It churns you with its movement,the articulation of the jaw,the turning of the eye to see you. To see your normal face." But finding out the things he had done during his lifetime stays with the reader.
"I'm not ashamed anymore.I'll tell you about anything. It's all okay now. I got a walk on those trumped-up molestation counts if I did five hundred hours of community service,worked at the dog pound and got therapy from Dr. Lecter."
Even I couldn't blame Lecter for what he did to Mason.
"He went over to the mirror I looked at myself in,and kicked the bottom of it and took out a shard. I was flying. He came over and gave me the piece of glass and looked me in the eyes and suggested I might like to peel off my face with it."
Although most would have a revelation after such an attack,Mason continues to be the person he had always been,especially towards the children in his family's 'day care.'
"Do you know what will happen to Kitty Cat? The policemen will take Kitty Cat to the pound and a doctor there will give her a shot. Did you get a shot at day care? Did the nurse give you a shot? With a shiny needle? They'll give Kitty Cat a shot. She'll be so scared when she sees the needle. They'll stick it in and Kitty Cat will hurt and die."
Another interesting character we meet is named Rinaldo Pazzi,an Inspector in Florence,Italy. Pazzi is well known for working high profile cases,including the infamous serial killer,Il Mostro. It is Pazzi who identifies Lecter hiding in Florence. He makes a deal with Verger to help capture him for a nice lump sum,but at the chance of being killed by Lecter.
Eventually,we get a small insight into Lecter's psychological makeup by reliving the death of his sister,Mischa. This memory plays on and off throughout the rest of the book,but it's the only glimpse the reader gets into the dark side of Lecter's mind palace.
Harris beautifully transitioned from 'Silence of the Lambs' to 'Hannibal,' keeping readers on their toes from chapter to chapter. Interesting and dark characters intertwine to bring an end to Hannibal Lecter's series ('Hannibal Rising' is a prequel detailing Lecter's life as a young man).
I wouldn't say that you HAVE to read 'Silence of the Lambs' to understand the book 'Hannibal.' Harris did a great job of reminiscing over events that happened in 'Silence . . ." Yet,having read 'Silence. . .,' I will say you would get a better picture of Hannibal and Starling's view of one another,which would make the ending of 'Hannibal' make more sense to the reader.
Overall,I enjoyed 'Hannibal' more than 'Silence of the Lambs.' I find Starling's maturity in 'Hannibal' refreshing compared to her insecurities in 'Silence. . .' The book is very fluid,but a heavy read - this is not a read-in-a-day kind of book (484 pages). I found myself stopping and allowing what I read to settle in because it just seemed the right thing to do. My only annoyance was that during the entire part two that takes place in Florence,there is a lot of Italian being used without an english translation (I am not fluent,not even a little,so all of those sentences went right over my head). I feel like I may have missed out on some dialogue because of this.
We get to follow Special Agent Clarice Starling through her troubles in the FBI,Hannibal Lecter's life while on the lamb (yes,that was intentional),one Italian detective's need for retribution,and a family's empire thirsty for revenge all inside of Harris' well-written 'Hannibal.'
The transition between this cast of characters is easily done with quick chapters,but Harris never loses a stride,keeping the momentum going from page to page.
The book begins with Special Agent Starling having made her place in the FBI. This soon becomes a controversy after a shootout pushes Starling into the headline spotlight,dubbed as the: Death Angel. Her career begins to fall apart,but not unnoticed by the one and only,Hannibal Lecter.
We meet a new and unforgettable character named Mason Verger. Verger is one of Lecter's earlier victims (pre-Silence of the Lambs),who survived and offers a high reward for the capture of his attacker. Verger is a memorable character --- "Mason Verger,noseless and lipless,with no soft tissue on his face,was all teeth,like a creature of the deep,deep ocean. Inured as we are to masks,the shock in seeing him is delayed. Shock comes with the recognition that this is a human face with a mind behind it. It churns you with its movement,the articulation of the jaw,the turning of the eye to see you. To see your normal face." But finding out the things he had done during his lifetime stays with the reader.
"I'm not ashamed anymore.I'll tell you about anything. It's all okay now. I got a walk on those trumped-up molestation counts if I did five hundred hours of community service,worked at the dog pound and got therapy from Dr. Lecter."
Even I couldn't blame Lecter for what he did to Mason.
"He went over to the mirror I looked at myself in,and kicked the bottom of it and took out a shard. I was flying. He came over and gave me the piece of glass and looked me in the eyes and suggested I might like to peel off my face with it."
Although most would have a revelation after such an attack,Mason continues to be the person he had always been,especially towards the children in his family's 'day care.'
"Do you know what will happen to Kitty Cat? The policemen will take Kitty Cat to the pound and a doctor there will give her a shot. Did you get a shot at day care? Did the nurse give you a shot? With a shiny needle? They'll give Kitty Cat a shot. She'll be so scared when she sees the needle. They'll stick it in and Kitty Cat will hurt and die."
Another interesting character we meet is named Rinaldo Pazzi,an Inspector in Florence,Italy. Pazzi is well known for working high profile cases,including the infamous serial killer,Il Mostro. It is Pazzi who identifies Lecter hiding in Florence. He makes a deal with Verger to help capture him for a nice lump sum,but at the chance of being killed by Lecter.
Eventually,we get a small insight into Lecter's psychological makeup by reliving the death of his sister,Mischa. This memory plays on and off throughout the rest of the book,but it's the only glimpse the reader gets into the dark side of Lecter's mind palace.
Harris beautifully transitioned from 'Silence of the Lambs' to 'Hannibal,' keeping readers on their toes from chapter to chapter. Interesting and dark characters intertwine to bring an end to Hannibal Lecter's series ('Hannibal Rising' is a prequel detailing Lecter's life as a young man).
I wouldn't say that you HAVE to read 'Silence of the Lambs' to understand the book 'Hannibal.' Harris did a great job of reminiscing over events that happened in 'Silence . . ." Yet,having read 'Silence. . .,' I will say you would get a better picture of Hannibal and Starling's view of one another,which would make the ending of 'Hannibal' make more sense to the reader.
Overall,I enjoyed 'Hannibal' more than 'Silence of the Lambs.' I find Starling's maturity in 'Hannibal' refreshing compared to her insecurities in 'Silence. . .' The book is very fluid,but a heavy read - this is not a read-in-a-day kind of book (484 pages). I found myself stopping and allowing what I read to settle in because it just seemed the right thing to do. My only annoyance was that during the entire part two that takes place in Florence,there is a lot of Italian being used without an english translation (I am not fluent,not even a little,so all of those sentences went right over my head). I feel like I may have missed out on some dialogue because of this.
Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
Daniel Boyd (1066 KP) rated 10 Cloverfield Lane (2016) in Movies
Jul 24, 2017
The limited cast is great (1 more)
The sound design is amazing
Expect the Unexpected
Contains spoilers, click to show
I remember when the first Cloverfield movie was released, it was made in secret and after the trailer dropped people were really hyped. Then the movie came out and it was okay, but nowhere near as good as the trailer and most people quickly forgot about it and it has kind of faded into obscurity since then, remembered only as an interesting experiment that never really lived up to its full potential. So when a follow up movie set in the same universe was announced at the start of this year, you can imagine the surprise of movie fans. Again this movie was made in secret, not an easy thing to do in this day and age and although it shared a name with the first movie, this isn’t necessarily a sequel or a prequel. This review will contain a spoiler free section then a section where I will spoil the hell out of everything in the movie, but don’t worry I’ll give you fair warning before I do that.
This movie is an example of why sometimes it is better to have a small, focused team of people working on a restrictive budget towards a collective aim and end product, because what we end up with is a concentrated, purposeful film, in which each aspect has been handled with care. First off, this movie has three characters and that’s it, so the performances have to be nothing less than stellar for the piece to work. Luckily they are here. Mary Elizabeth Winstead plays a young girl called Michelle who has just left her man, however it is when she is driving away that she has a car accident and wakes up in the basement of Howard’s Doomsday bunker, the character played by John Goodman. As the film’s traumatising event unfold, she shows resilience, persistence, tenacity and resourcefulness and she pulls it off in a believable way. John Gallagher Jr plays a man called Emmet who has known John Goodman’s character from before the events of the movie play out. He is the comic relief of the movie, but his character is just as important as the other two and he delivers a spot on performance. However John Goodman’s performance in this film is of a different class, he runs away with the movie and steals every scene he is in. This film is a great reminder of why he is considered one of the great character actors of our time. it is very rare that I will say that an actor is perfect in a role, to be a perfect performance, the character must have no lines or scenes that I dislike, steal every scene that they are in and make me totally forget about the actor playing the part and only see the character that they are portraying. The last person to successfully pull it off was JK Simmons in Whiplash, that is the level of quality that we are talking about here, definitely Goodman’s best performance of the last decade.
The other star of this film is the audio, both the score used and the sound effects are so well timed and effective. The various tracks played throughout mixed with the straight up terrifying noises of simple things in the environment, especially the door of Michelle’s room, which honestly sounds like a woman screaming every time it is opened or closed. Also, I don’t know if John Goodman’s breathing was amplified in any way, but it is terrifying. The editing in this movie is also fantastic, best executed during Michelle’s crash at the start of the movie, the abrupt nature of the scenes and sound effects instantly let you know what kind of ride you are in for, for the next 90 minutes.
Okay, from this point on major plot points and twists will be spoiled, you have been warned.
As the film progresses, we learn that Howard had a daughter called Megan, but Emmet and Michelle suspect that he may have killed his daughter or at least some other young girls, so they hatch a plan to break out. Howard finds evidence of the plan and confronts the pair, Emmett takes the blame and what is one of the most shocking scenes I have seen in cinema, Howard shoots him point blank in the head with a thunderous gunshot. After this, Michelle realises he really is crazy and she has to get out, but he also catches her with evidence of the escape plan and chases her around the bunker. Michelle then kicks acid over him and makes for the exit hatch in a terrifying chase sequence. After she gets out the bunker explodes, but she soon realises she isn’t in the clear yet. A dog like monster chases her around the garden which she runs from, then a large alien ship lifts her up, but just as it is about to devour her, she makes a Molotov cocktail and throws it into the mouth of the beast blowing it up, she then drives away and the movie ends. People have a problem with the end of this movie after Michelle leaves the bunker, but although I will say that the first half is definitely superior, I still enjoyed the ending and overall this is probably my favourite movie of 2016 so far.
This movie is an example of why sometimes it is better to have a small, focused team of people working on a restrictive budget towards a collective aim and end product, because what we end up with is a concentrated, purposeful film, in which each aspect has been handled with care. First off, this movie has three characters and that’s it, so the performances have to be nothing less than stellar for the piece to work. Luckily they are here. Mary Elizabeth Winstead plays a young girl called Michelle who has just left her man, however it is when she is driving away that she has a car accident and wakes up in the basement of Howard’s Doomsday bunker, the character played by John Goodman. As the film’s traumatising event unfold, she shows resilience, persistence, tenacity and resourcefulness and she pulls it off in a believable way. John Gallagher Jr plays a man called Emmet who has known John Goodman’s character from before the events of the movie play out. He is the comic relief of the movie, but his character is just as important as the other two and he delivers a spot on performance. However John Goodman’s performance in this film is of a different class, he runs away with the movie and steals every scene he is in. This film is a great reminder of why he is considered one of the great character actors of our time. it is very rare that I will say that an actor is perfect in a role, to be a perfect performance, the character must have no lines or scenes that I dislike, steal every scene that they are in and make me totally forget about the actor playing the part and only see the character that they are portraying. The last person to successfully pull it off was JK Simmons in Whiplash, that is the level of quality that we are talking about here, definitely Goodman’s best performance of the last decade.
The other star of this film is the audio, both the score used and the sound effects are so well timed and effective. The various tracks played throughout mixed with the straight up terrifying noises of simple things in the environment, especially the door of Michelle’s room, which honestly sounds like a woman screaming every time it is opened or closed. Also, I don’t know if John Goodman’s breathing was amplified in any way, but it is terrifying. The editing in this movie is also fantastic, best executed during Michelle’s crash at the start of the movie, the abrupt nature of the scenes and sound effects instantly let you know what kind of ride you are in for, for the next 90 minutes.
Okay, from this point on major plot points and twists will be spoiled, you have been warned.
As the film progresses, we learn that Howard had a daughter called Megan, but Emmet and Michelle suspect that he may have killed his daughter or at least some other young girls, so they hatch a plan to break out. Howard finds evidence of the plan and confronts the pair, Emmett takes the blame and what is one of the most shocking scenes I have seen in cinema, Howard shoots him point blank in the head with a thunderous gunshot. After this, Michelle realises he really is crazy and she has to get out, but he also catches her with evidence of the escape plan and chases her around the bunker. Michelle then kicks acid over him and makes for the exit hatch in a terrifying chase sequence. After she gets out the bunker explodes, but she soon realises she isn’t in the clear yet. A dog like monster chases her around the garden which she runs from, then a large alien ship lifts her up, but just as it is about to devour her, she makes a Molotov cocktail and throws it into the mouth of the beast blowing it up, she then drives away and the movie ends. People have a problem with the end of this movie after Michelle leaves the bunker, but although I will say that the first half is definitely superior, I still enjoyed the ending and overall this is probably my favourite movie of 2016 so far.
Gareth von Kallenbach (980 KP) rated Solo: A Star Wars Story (2018) in Movies
Jun 19, 2019
Back in 1977 I remember going into the original Cine Capri to see “Star Wars” with some friends. I was very young but little did I know that movie would change my life and put me on the path that I am now. Over the decades that have followed I have read the books and comics, played with the toys, played the video games, and eagerly watched any new film or television show related to the franchise.
The fact that Disney has put out a new film every years since “Star Wars: The Force Awakens” is great for fans like me as those three year waits; to say nothing of the 17+ years between the Original and Prequel Trilogies were tough.
Through it all my favorite character has always been Han Solo. I do not know what it is but the brash, cocky, money loving; scoundrel who gets in and out of trouble yet does the right thing in the end has always connected with me.
So when news came that there would be a new movie based on the early years of the title characters I was excited but concerned as Harrison Ford is so iconic in that role I could not see how anyone could measure up.
Combine that with original Directors Phil Lord and Christopher Miller being removed from the film after shooting a significant number of weeks, there was ample concern to go around.
Fortunately for fans, Director Ron Howard has crafted a very enjoyable film as “Han Solo: A Star Wars Story” deftly combines the action, visuals, and humor that made the films cinematic legends and in doing so introduces new characters and expands the lore of the Star Wars Universe.
The film follows a young Han (Alden Ehrenreich), who hustles to survive and get off the world of Corrilia.
Han like many kids on the street pull all sorts of scams under the control of various criminals and he plots to escape with his friend Qi’ra (Emilia Clarke).
When an opportunity arises, Han takes it, but finds himself in the Imperial Navy which does not bode well for a person with strong opinions and a mind of his own.
Fate steps in once again and introduces Han to Chewbacca (Joonas Suotamo), and a mentor figure in the form of a man named Beckett (Woody Harrelson). Han attempts to prove himself to his new crew as he sees this as his way out to a better life. However with things take a turn for the worse, he must work with his new associates to clear the slate with a deadly crime boss named Dry’den Vos (Paul Bettany).
As anyone who follows the series knows Han has a way of escalating a situation and this leads the crew to recruiting Lando Calrissian (Donald Glover), into the crew as they set off to pull off a risky and dangerous mission to get the much needed resources to save their lives.
What follows is a very enjoyable film that has an appropriate amount of humor and character building as well as plenty of good action and effects which should keep fans of the series happy. The new characters were very enjoyable and added a new depth to Han as well as the Star Wars mythos but what really impressed me was that at no time did I find myself comparing Ehrenreich to Harrison Ford. He was charismatic and enjoyable in the role and I easily believed that this was Han before life, the universe, and circumstances turned him into the man we would know years later.
Glover is uncanny with his version of Lando and he at times almost sounded like Billy Dee Williams and had many of the mannerisms of the character down His back and forth with Han was great to see and we got a much deeper understand of both the characters and their complicated history with one another.
Clark and Harrelson round things out well as they provide a great balance to Han. One is a mentor and one is the link to the life he had and the dreams he wants to achieve. Ron Howard moves things along well without rushing things as while it does take a bit of time getting up to speed, it happens at a natural pace without seeming rushed. Howard also does not rely on an abundance of effects to carry the film. There are plenty of practical FX and makeup creations to make you well aware that this is a vast and diverse galaxy but he uses them and the CGI to enhance the story rather than carry it.
There are numerous nods throughout to past films as well both visual and verbal and a few great surprises along the way. It is believed that more adventures of the younger Han will be coming in the future and I cannot wait for them to arrive as this was a very fun film. Now the only hard part will be the 19 month wait for Episode IX as the five month wait from the last film already seems like ages ago and I cannot wait for more.
http://sknr.net/2018/05/15/solo-a-star-wars-story/
The fact that Disney has put out a new film every years since “Star Wars: The Force Awakens” is great for fans like me as those three year waits; to say nothing of the 17+ years between the Original and Prequel Trilogies were tough.
Through it all my favorite character has always been Han Solo. I do not know what it is but the brash, cocky, money loving; scoundrel who gets in and out of trouble yet does the right thing in the end has always connected with me.
So when news came that there would be a new movie based on the early years of the title characters I was excited but concerned as Harrison Ford is so iconic in that role I could not see how anyone could measure up.
Combine that with original Directors Phil Lord and Christopher Miller being removed from the film after shooting a significant number of weeks, there was ample concern to go around.
Fortunately for fans, Director Ron Howard has crafted a very enjoyable film as “Han Solo: A Star Wars Story” deftly combines the action, visuals, and humor that made the films cinematic legends and in doing so introduces new characters and expands the lore of the Star Wars Universe.
The film follows a young Han (Alden Ehrenreich), who hustles to survive and get off the world of Corrilia.
Han like many kids on the street pull all sorts of scams under the control of various criminals and he plots to escape with his friend Qi’ra (Emilia Clarke).
When an opportunity arises, Han takes it, but finds himself in the Imperial Navy which does not bode well for a person with strong opinions and a mind of his own.
Fate steps in once again and introduces Han to Chewbacca (Joonas Suotamo), and a mentor figure in the form of a man named Beckett (Woody Harrelson). Han attempts to prove himself to his new crew as he sees this as his way out to a better life. However with things take a turn for the worse, he must work with his new associates to clear the slate with a deadly crime boss named Dry’den Vos (Paul Bettany).
As anyone who follows the series knows Han has a way of escalating a situation and this leads the crew to recruiting Lando Calrissian (Donald Glover), into the crew as they set off to pull off a risky and dangerous mission to get the much needed resources to save their lives.
What follows is a very enjoyable film that has an appropriate amount of humor and character building as well as plenty of good action and effects which should keep fans of the series happy. The new characters were very enjoyable and added a new depth to Han as well as the Star Wars mythos but what really impressed me was that at no time did I find myself comparing Ehrenreich to Harrison Ford. He was charismatic and enjoyable in the role and I easily believed that this was Han before life, the universe, and circumstances turned him into the man we would know years later.
Glover is uncanny with his version of Lando and he at times almost sounded like Billy Dee Williams and had many of the mannerisms of the character down His back and forth with Han was great to see and we got a much deeper understand of both the characters and their complicated history with one another.
Clark and Harrelson round things out well as they provide a great balance to Han. One is a mentor and one is the link to the life he had and the dreams he wants to achieve. Ron Howard moves things along well without rushing things as while it does take a bit of time getting up to speed, it happens at a natural pace without seeming rushed. Howard also does not rely on an abundance of effects to carry the film. There are plenty of practical FX and makeup creations to make you well aware that this is a vast and diverse galaxy but he uses them and the CGI to enhance the story rather than carry it.
There are numerous nods throughout to past films as well both visual and verbal and a few great surprises along the way. It is believed that more adventures of the younger Han will be coming in the future and I cannot wait for them to arrive as this was a very fun film. Now the only hard part will be the 19 month wait for Episode IX as the five month wait from the last film already seems like ages ago and I cannot wait for more.
http://sknr.net/2018/05/15/solo-a-star-wars-story/
Chris Sawin (602 KP) rated The Collector (2009) in Movies
Jun 22, 2019
Arkin wants to smooth over the rough patch his family is currently going through. He seems like a hard working man that's trying to make a living by doing some housework for a family who lives out in the country. It turns out that Arkin has more problems than he lets on though. His wife, Lisa, has quite a pile of debt resting on her shoulders and the loan sharks want their share that very night. Knowing his paycheck isn't enough to pay for their debt, Arkin assures Lisa that he'll have the money by midnight. Arkin is actually a thief who has been scoping out his employer's property the entire time he's been working for him. With the family away on vacation, the safe behind the mirror in the couple's bedroom is ripe for the taking. Unbeknownst to Arkin, however, is that the family never left and somebody else beat him to the punch. A man who's known as The Collector has already broken into the house Arkin had his eye on. After a quick investigation, Arkin notices the traps The Collector has set up in nearly every room and by every exit. As Arkin weighs his options, he realizes he must try to help the family he originally intended to steal from in a race against time.
The Collector is a film that is somewhat hurt by its own hype. It's written by Patrick Melton and Marcus Dunstan (who also directs), the writing team who penned the last three Saw films (including part VI). News broke right before its release that the film was almost a prequel to Saw. In the horror community, being a part of the Saw franchise is a rather large achievement. Even if you're not a fan of the franchise, it's hard to deny how well the Saw films do at the box office as their gross revenue is sometimes up to ten times what the film's budget was. The down side is that The Collector seems to make this point blatantly obvious. The film gives off a sense of deja vu throughout its entire duration. The Collector's traps are very reminiscent of Jigsaw's traps, at least in the way they're set up (reverse bear trap in Saw compared to the bear trap scene in The Collector). The Collector also looks and feels like a Saw film. The quick edits that a lot of people expressed their dislike for in Saw are used more often than not in The Collector. Grainy and high contrast filters along with those quick edits make it a bit hard to distinguish what events are actually occurring on screen at times. The first ten minutes or so of the film feel like an extended music video. These qualities don't necessarily make the film bad, but a film that's advertised as being original shouldn't have so much in common with a well distinguished franchise in the same genre; let alone when some of the same people are involved. Something that may have been easily averted if the marketing campaign didn't throw that fact in the public's face.
With all that being said, the film still has enough originality going for it to bring in horror fans. While the film does have its flaws (the main one being, how'd The Collector have time to set up all these traps?), they actually don't take away from the overall enjoyment for the film. What The Collector collects is rather interesting and even with its similarities to Saw, it's an original horror film that isn't a remake. Something we don't see a lot of anymore. What also might make or break the deal for horror fans seeing this film is that it doesn't shy away from blood and guts. The bear trap sequence alone is rather gruesome, but you do get to see some intestines make a cameo. So this definitely isn't for the squeamish. The film did leave a few open-ended questions, but they don't seem to be negative. The most memorable one is more of a sense of wondering why a certain character did a certain act rather than it being a glaring mistake. If this gets turned into a franchise (which depending on its reception, it just might), we'll probably get answers in the sequel(s). The Collector also seemed to establish a bit of tension at times, while the closing moments of the film were similar to a seesaw. The events that unfold seem to be going in one direction, but then quickly shift and go in another direction.
TV spots are saying things like, "Horror has a new icon," and that The Collector is the best horror film to come out in years. While the latter could be debated, the first part of that statement could very well be true. I, personally, wouldn't mind seeing more of The Collector as I like the idea and the character. The film as a whole, however, may have let its influences shine brighter than its original aspects. In retrospect, The Collector is an entertaining horror film composed of a decent antagonist, standard acting, an original storyline, and a few buckets of gore.
The Collector is a film that is somewhat hurt by its own hype. It's written by Patrick Melton and Marcus Dunstan (who also directs), the writing team who penned the last three Saw films (including part VI). News broke right before its release that the film was almost a prequel to Saw. In the horror community, being a part of the Saw franchise is a rather large achievement. Even if you're not a fan of the franchise, it's hard to deny how well the Saw films do at the box office as their gross revenue is sometimes up to ten times what the film's budget was. The down side is that The Collector seems to make this point blatantly obvious. The film gives off a sense of deja vu throughout its entire duration. The Collector's traps are very reminiscent of Jigsaw's traps, at least in the way they're set up (reverse bear trap in Saw compared to the bear trap scene in The Collector). The Collector also looks and feels like a Saw film. The quick edits that a lot of people expressed their dislike for in Saw are used more often than not in The Collector. Grainy and high contrast filters along with those quick edits make it a bit hard to distinguish what events are actually occurring on screen at times. The first ten minutes or so of the film feel like an extended music video. These qualities don't necessarily make the film bad, but a film that's advertised as being original shouldn't have so much in common with a well distinguished franchise in the same genre; let alone when some of the same people are involved. Something that may have been easily averted if the marketing campaign didn't throw that fact in the public's face.
With all that being said, the film still has enough originality going for it to bring in horror fans. While the film does have its flaws (the main one being, how'd The Collector have time to set up all these traps?), they actually don't take away from the overall enjoyment for the film. What The Collector collects is rather interesting and even with its similarities to Saw, it's an original horror film that isn't a remake. Something we don't see a lot of anymore. What also might make or break the deal for horror fans seeing this film is that it doesn't shy away from blood and guts. The bear trap sequence alone is rather gruesome, but you do get to see some intestines make a cameo. So this definitely isn't for the squeamish. The film did leave a few open-ended questions, but they don't seem to be negative. The most memorable one is more of a sense of wondering why a certain character did a certain act rather than it being a glaring mistake. If this gets turned into a franchise (which depending on its reception, it just might), we'll probably get answers in the sequel(s). The Collector also seemed to establish a bit of tension at times, while the closing moments of the film were similar to a seesaw. The events that unfold seem to be going in one direction, but then quickly shift and go in another direction.
TV spots are saying things like, "Horror has a new icon," and that The Collector is the best horror film to come out in years. While the latter could be debated, the first part of that statement could very well be true. I, personally, wouldn't mind seeing more of The Collector as I like the idea and the character. The film as a whole, however, may have let its influences shine brighter than its original aspects. In retrospect, The Collector is an entertaining horror film composed of a decent antagonist, standard acting, an original storyline, and a few buckets of gore.
Gareth von Kallenbach (980 KP) rated Bumblebee (2018) in Movies
Jul 2, 2019
Like most kids growing up in the 80’s the Transformers always held a special place in my heart. I didn’t have a huge collection because the die-cast/plastic vehicles that transformed into robots could get a little expensive. Thankfully the morning cartoons and comic books filled in the spaces where I lacked the toys. When I heard there would be a live action movie based on the characters that had been such a integral part of my childhood, I couldn’t help but feel excited. I had seen some of the previews of the original Transformers movie by Michael Bay, the characters looked different than I imagined, but how bad could it be. The movie started, and heart break ensued, the first one was ok, the second was worse, and so on and so forth to a point where I still have not brought myself to watch the last installment of the Michael Bay franchise. Fast Forward to the first glimpse I had of Bumblebee, a prequel/reboot of the Transformers franchise, and that feeling of trepidation lingered. The first glimmer of hope was when the previews began to show images of the Transformers that I remembered, now referred to as G1 (Generation One), these transformers were recognizable. Still, the stories have always been lacking, so while I held out a glimmer of hope, I was sure to guard my heart closely…after all, we’ve been down this road before.
Bumblebee begins on Cybertron, where the Autobots and Decepticons are battling for control of what is left of the planet. The visuals are stunning, and as I stated before, here our all our favorites from the G1 universe in their recognizable forms. Once I saw Wheeljack, a personal favorite of mine, I felt I was in for something special. The Autobots are losing control to the evil Decepticons and are forced to evacuate Cybertron to regroup. Bumblebee is sent to Earth, a planet where Optimus Prime feels that the Autobots can rendezvous, but also tasked to protect the planet from any encroachment of the Decepticons.
Bumblebee unfortunately crash lands in the middle of a military training exercise and is quickly engaged by the armed forces there. While Bumblebee alone is a match for the Humvees and small arms fire, the battle is quickly joined by a Decepticon who has followed Bumblebee to Earth. He is completely out matched and outgunned it is not long before Bumblebee is defeated and barely escapes with his life. It is here that he is “saved” by Charlie Watson (Hailee Steinfeld) who finds the battered and broken beetle in a junkyard on her birthday, and a deep bond between the two is formed.
Bumblebee does not disappoint in its amazing visuals. The robots are as big as ever, yet now retain a more familiar look. The story still has explosions, and epic one-on-one robot battles that fans of the Michael Bay franchise can enjoy, but it’s the deep and meaningful story where Bumblebee truly shines. Written by Christina Hodson (Shut In/Unforgetable) and Directed by Travis Knight (Kudo and the Two Strings/Paranorman) we are finally given a story with a plot that fans of the series can get behind and enjoy. It’s not to say that the story is perfect, there are still the occasional lines that fall into groan-worthy territory, but to say that Bumblebee surpasses the previous live action movies is an understatement.
You don’t have to be a fan (or have any familiarity at all) with the Transformer toys, cartoon, or live action movies to enjoy it. However, for those who have been fortunate (or unfortunate) to experience them all will appreciate the subtle nods to previous films. The audience clapped and cheered when Stan Bush’s well-known Transformer song The Touch exploded on screen. Sure, it’s a spoiler, but for those who are still reluctant to see it based on previous films, maybe it’s exactly what’s needed. The film is littered with such nods and die-hard Transformer fans are in for a real treat.
The acting in the film is top-notch, not only by Hailee Steinfeld and Jorge Lendeborg Jr who are the main human characters, but by the supporting characters as well. John Cena brings his witty one-liners and Peter Cullen once again reprises his role of the now infamous Optimus Prime. For a movie that seems more at home as a summer blockbuster, it carries with it a tremendous amount of heart. Even Bumblebee who rarely utters a word throughout the entire film, brings out emotion in his facial expressions, or movements.
I’ll admit that going into Bumblebee I had my reservations and for those who have been burned by previous iterations of the series it’s a completely understandable concern. I’ll say it here though, Bumblebee is a terrific Transformers movie, easily on-par with the animated film, which to date had been the only Transformer movie worth talking about. Fans of the franchise will not be disappointed, and probably like myself, will be naming the numerous Transformers on the screen, by how they look…not by what they are called. In the famous words of Optimus Prime…Autobots Roll-out, and go see Bumblebee, coming to theaters on December 21st.
Bumblebee begins on Cybertron, where the Autobots and Decepticons are battling for control of what is left of the planet. The visuals are stunning, and as I stated before, here our all our favorites from the G1 universe in their recognizable forms. Once I saw Wheeljack, a personal favorite of mine, I felt I was in for something special. The Autobots are losing control to the evil Decepticons and are forced to evacuate Cybertron to regroup. Bumblebee is sent to Earth, a planet where Optimus Prime feels that the Autobots can rendezvous, but also tasked to protect the planet from any encroachment of the Decepticons.
Bumblebee unfortunately crash lands in the middle of a military training exercise and is quickly engaged by the armed forces there. While Bumblebee alone is a match for the Humvees and small arms fire, the battle is quickly joined by a Decepticon who has followed Bumblebee to Earth. He is completely out matched and outgunned it is not long before Bumblebee is defeated and barely escapes with his life. It is here that he is “saved” by Charlie Watson (Hailee Steinfeld) who finds the battered and broken beetle in a junkyard on her birthday, and a deep bond between the two is formed.
Bumblebee does not disappoint in its amazing visuals. The robots are as big as ever, yet now retain a more familiar look. The story still has explosions, and epic one-on-one robot battles that fans of the Michael Bay franchise can enjoy, but it’s the deep and meaningful story where Bumblebee truly shines. Written by Christina Hodson (Shut In/Unforgetable) and Directed by Travis Knight (Kudo and the Two Strings/Paranorman) we are finally given a story with a plot that fans of the series can get behind and enjoy. It’s not to say that the story is perfect, there are still the occasional lines that fall into groan-worthy territory, but to say that Bumblebee surpasses the previous live action movies is an understatement.
You don’t have to be a fan (or have any familiarity at all) with the Transformer toys, cartoon, or live action movies to enjoy it. However, for those who have been fortunate (or unfortunate) to experience them all will appreciate the subtle nods to previous films. The audience clapped and cheered when Stan Bush’s well-known Transformer song The Touch exploded on screen. Sure, it’s a spoiler, but for those who are still reluctant to see it based on previous films, maybe it’s exactly what’s needed. The film is littered with such nods and die-hard Transformer fans are in for a real treat.
The acting in the film is top-notch, not only by Hailee Steinfeld and Jorge Lendeborg Jr who are the main human characters, but by the supporting characters as well. John Cena brings his witty one-liners and Peter Cullen once again reprises his role of the now infamous Optimus Prime. For a movie that seems more at home as a summer blockbuster, it carries with it a tremendous amount of heart. Even Bumblebee who rarely utters a word throughout the entire film, brings out emotion in his facial expressions, or movements.
I’ll admit that going into Bumblebee I had my reservations and for those who have been burned by previous iterations of the series it’s a completely understandable concern. I’ll say it here though, Bumblebee is a terrific Transformers movie, easily on-par with the animated film, which to date had been the only Transformer movie worth talking about. Fans of the franchise will not be disappointed, and probably like myself, will be naming the numerous Transformers on the screen, by how they look…not by what they are called. In the famous words of Optimus Prime…Autobots Roll-out, and go see Bumblebee, coming to theaters on December 21st.
Gareth von Kallenbach (980 KP) rated The Thing (2011) in Movies
Aug 7, 2019
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.
Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.
Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.
Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.
After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.
The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.
While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.
In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.
This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.
Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.
While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.
Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.
Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.
After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.
The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.
While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.
In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.
This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.
Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.
While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Apocalypse in Video Games
Jun 19, 2019
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/