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The world is ruled by Silvers, with their shining blood and abilities. The Red have no special powers are seen as lesser. They are relegated to perpetual poverty, while the Silbers live lives of luxury. But what happens when a Red manifests abilities in an arena filled with noble Silvers? They make her a future princess of course, but it's not the fairy tale it sounds like.
Mare is thrust into a world she never wished for and doesn't fit into. She is given no choice but to accept. There is much to learn about her abilities and how to control them. The one demand she made was to ensure the safety and well-being of her family. Her brothers are called home from the war, but not soon enough to save all of them. <spoiler> One was a member of a rebel/revolutionary group and was executed for it. </spoiler> This pushes Mare over the edge and she joins the rebel group, the Scarlet Guard.
It's intriguing to learn what each person has the ability to do. The control over water, manipulation of light, healing, mind-reading and more. But it's very off-putting and juvenile when the author refers to them as greenies or telkies. It sounds more like a two-year-old naming their stuffed bear Brownie or Fluffy than an author giving life to special abilities.
The world is not our own, so it would be nice to learn more about it. Unfortunately, Mare is not very learned and we must view the world through her lens. It would be fascinating to be given a history, geography and culture lesson from Julian in novella form. What does their domain look like? What about the surrounding kingdoms, their rulers, ruling abilities and geography? How did these new borders come to be? (It is mentioned that the borders were not always the way they are currently.) Overall, the world building is pretty good but could be improved (which it does later in the book.) The physical descriptions of the towns the royals pass on their way to the palace late in the story are good and allow the reader to immese themselves in the world more fully.
The princes are, unsurprisingly good people despite the harshness of the King and Queen. <spoiler> Or at least appear to be that way in the beginning, but it does not last. </spoiler> The future love interest(s) must be liked by the reader. Mare herself is harsh and quick-tempered by likable nonetheless. Though she has no choice in her future, she assures her family's well-being and that shows she has a good heart.
Of course, our protagonist catches the attention of not just one but two princes. The older and future King, Cal, wants to be a good ruler so he secretly ventures out in public to learn and experience his people outside the reports of advisors. He even decides to send a group of Silver soldiers to the front line and chooses to lead them. It may win the war, but it could also kill him. The younger, forever shadowed brother Maven believes that Reds and Silvers are equals. He even joins the Scarlet Guard to help propel change and spark a revolution.
Anyone can betray anyone.
The Scarlet Guard secrets Maven and Mare out of a play and transports them to another town just to have a conversation. Clearly the travel and discussion would take a significant amount of time and yet no one wonders where they are. The return trip and the play ending are just completely skipped. It was abrupt and didn't seem well-thought out.
The book ends with betrayal and bloodshed. But it also ends with a promise and the hope that not all is lost. It makes me want to begin the next book immeiate. Highly recommended book to fans of YA novels with good world building and character development that deal with monarchical rule and upheavals as well as people with special abilities.
Mare is thrust into a world she never wished for and doesn't fit into. She is given no choice but to accept. There is much to learn about her abilities and how to control them. The one demand she made was to ensure the safety and well-being of her family. Her brothers are called home from the war, but not soon enough to save all of them. <spoiler> One was a member of a rebel/revolutionary group and was executed for it. </spoiler> This pushes Mare over the edge and she joins the rebel group, the Scarlet Guard.
It's intriguing to learn what each person has the ability to do. The control over water, manipulation of light, healing, mind-reading and more. But it's very off-putting and juvenile when the author refers to them as greenies or telkies. It sounds more like a two-year-old naming their stuffed bear Brownie or Fluffy than an author giving life to special abilities.
The world is not our own, so it would be nice to learn more about it. Unfortunately, Mare is not very learned and we must view the world through her lens. It would be fascinating to be given a history, geography and culture lesson from Julian in novella form. What does their domain look like? What about the surrounding kingdoms, their rulers, ruling abilities and geography? How did these new borders come to be? (It is mentioned that the borders were not always the way they are currently.) Overall, the world building is pretty good but could be improved (which it does later in the book.) The physical descriptions of the towns the royals pass on their way to the palace late in the story are good and allow the reader to immese themselves in the world more fully.
The princes are, unsurprisingly good people despite the harshness of the King and Queen. <spoiler> Or at least appear to be that way in the beginning, but it does not last. </spoiler> The future love interest(s) must be liked by the reader. Mare herself is harsh and quick-tempered by likable nonetheless. Though she has no choice in her future, she assures her family's well-being and that shows she has a good heart.
Of course, our protagonist catches the attention of not just one but two princes. The older and future King, Cal, wants to be a good ruler so he secretly ventures out in public to learn and experience his people outside the reports of advisors. He even decides to send a group of Silver soldiers to the front line and chooses to lead them. It may win the war, but it could also kill him. The younger, forever shadowed brother Maven believes that Reds and Silvers are equals. He even joins the Scarlet Guard to help propel change and spark a revolution.
Anyone can betray anyone.
The Scarlet Guard secrets Maven and Mare out of a play and transports them to another town just to have a conversation. Clearly the travel and discussion would take a significant amount of time and yet no one wonders where they are. The return trip and the play ending are just completely skipped. It was abrupt and didn't seem well-thought out.
The book ends with betrayal and bloodshed. But it also ends with a promise and the hope that not all is lost. It makes me want to begin the next book immeiate. Highly recommended book to fans of YA novels with good world building and character development that deal with monarchical rule and upheavals as well as people with special abilities.

BankofMarquis (1832 KP) rated Stand by Me (1986) in Movies
Jun 15, 2018
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A

Gareth von Kallenbach (980 KP) rated Neofeud in Video Games
Jun 19, 2019
Some of the most popular games to be released in the mid 80’s to mid 90’s were the point and click adventure games. Sierra Online ruled the 80’s with games such as Kings Quest and Leisure Suit Larry, while the 90’s was dominated by Lucasarts with their release of titles such as Day of the Tentacle and Full Throttle. These games were puzzle driven stories, where the main character interacted with their environment by clicking on items, pressing a button, and occasional mini games to complete the level. Sadly, except for very few remastered greats, there has been little to be excited about in this once popular and well-loved genre. This is where Neofued hopes to fill the gap with its mix of Blade Runner and District 9 storyline.
Neofeud is set in the not too distant future, a dystopian society where 1% of the wealthy Pureblood human megacorporation’s live in floating cities, and the other 99%, a mix of humans (Pure or otherwise), cyborgs and androids are barely able scrape by. Purebloods (those completely human) hold down low wage jobs, where those from the mechanical genepool (robots, androids, etc.) are treated as lower class citizens, living in Section 8 housing and off government food stamps.
You are Karl Carbon, a dishonorably discharged cop who now makes a living as social worker for Sentient Services. Karl is tasked by his boss (who for better or worse looks and sounds a lot like Emilio Estevez) to travel to a local ghetto to checkup on Johnny, an at-risk youth (artificial person). This will catapult Karl into an adventure, with a gangsta robot named Proto-J and Princess Cybil, a wealthy aristocrat who believes in equality for all sentient beings. Karl also travels to “The Arcade”, where robot gangsters and drug dealers hang out, and will even do a little time-traveling, but not more than 24 hours.
The game play is standard fare for this type of genre. The cursor can be changed from an eye icon to look at an item or object, hand icon to use an item, you get the idea. You collect various items that you then use on something in the environment to advance the story. Find a door knob on the ground? There will certainly be a door missing a knob to use it on. For any who have played point and click games in the past, the controls will be second nature to you.
The visuals are good, they aren’t great, but they are vibrant and gritty. There is a mix of 2D and 3D objects in the environment to tell the story. You will see lots of nods to the 80’s if you look close enough…”You made a time machine out of a DeLorean?”, Yes Marty, he did. I feel that someone familiar enough with classic 80’s movies will get more out of these little quips than those less familiar. That isn’t to say you can’t appreciate the game without this knowledge, you’ll just be missing a lot of the inside jokes that abound.
The voice acting is a mixed bag here. Some of the characters nail the dialog and help with character development. Unfortunately, the main character Karl tends to deliver an inconsistent performance which can seriously distract you during key moments in the game. That being said though, all the characters are voiced (no reading endless dialog boxes as you did in the 80’s) which is an achievement for any game. So while the voice acting isn’t always amazing, it’s still preferred to reading line after line of text when the characters speak.
The game clocks in around 15 hours, which is a pretty astonishing feat when you realize that the story, gameplay and art work was all done by one guy.
Is the game worth $14.99 on Steam? That depends on your nostalgia for a point and click adventure with a lot of references to 80’s films. The story is interesting, albeit a bit convoluted at times, and the characters range from likeable to annoying, but still have you rooting for them until the end.
http://sknr.net/2017/11/16/neofued/
Neofeud is set in the not too distant future, a dystopian society where 1% of the wealthy Pureblood human megacorporation’s live in floating cities, and the other 99%, a mix of humans (Pure or otherwise), cyborgs and androids are barely able scrape by. Purebloods (those completely human) hold down low wage jobs, where those from the mechanical genepool (robots, androids, etc.) are treated as lower class citizens, living in Section 8 housing and off government food stamps.
You are Karl Carbon, a dishonorably discharged cop who now makes a living as social worker for Sentient Services. Karl is tasked by his boss (who for better or worse looks and sounds a lot like Emilio Estevez) to travel to a local ghetto to checkup on Johnny, an at-risk youth (artificial person). This will catapult Karl into an adventure, with a gangsta robot named Proto-J and Princess Cybil, a wealthy aristocrat who believes in equality for all sentient beings. Karl also travels to “The Arcade”, where robot gangsters and drug dealers hang out, and will even do a little time-traveling, but not more than 24 hours.
The game play is standard fare for this type of genre. The cursor can be changed from an eye icon to look at an item or object, hand icon to use an item, you get the idea. You collect various items that you then use on something in the environment to advance the story. Find a door knob on the ground? There will certainly be a door missing a knob to use it on. For any who have played point and click games in the past, the controls will be second nature to you.
The visuals are good, they aren’t great, but they are vibrant and gritty. There is a mix of 2D and 3D objects in the environment to tell the story. You will see lots of nods to the 80’s if you look close enough…”You made a time machine out of a DeLorean?”, Yes Marty, he did. I feel that someone familiar enough with classic 80’s movies will get more out of these little quips than those less familiar. That isn’t to say you can’t appreciate the game without this knowledge, you’ll just be missing a lot of the inside jokes that abound.
The voice acting is a mixed bag here. Some of the characters nail the dialog and help with character development. Unfortunately, the main character Karl tends to deliver an inconsistent performance which can seriously distract you during key moments in the game. That being said though, all the characters are voiced (no reading endless dialog boxes as you did in the 80’s) which is an achievement for any game. So while the voice acting isn’t always amazing, it’s still preferred to reading line after line of text when the characters speak.
The game clocks in around 15 hours, which is a pretty astonishing feat when you realize that the story, gameplay and art work was all done by one guy.
Is the game worth $14.99 on Steam? That depends on your nostalgia for a point and click adventure with a lot of references to 80’s films. The story is interesting, albeit a bit convoluted at times, and the characters range from likeable to annoying, but still have you rooting for them until the end.
http://sknr.net/2017/11/16/neofued/

Ivana A. | Diary of Difference (1171 KP) rated The Recreators in Books
Feb 3, 2020
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/04/New-blog-banner-24.png"/>
I went into reading this book partially blind. The blurb doesn’t uncover much, and I was excited as to whether I would like it or not. The Recreators is a young-adult novel that happens in Medieval times and features characters who have God-like powers and are able to change a slight minimal portion of the world.
We follow three separate stories throughout this book:
<b><i>Filia’s story</i></b>
A princess who has disappeared and comes back years later to claim her throne. A fierce woman who is a Recreator, but chooses to use the powers for her own benefit. In this story we can see how Filia develops as a character, changes while learning new things, makes sacrifices and answers some of the most asked social questions… A powerful story of growing up, and definitely my favourite one of all three.
<b><i>Vepresila’s story</i></b>
She is chosen by the Goddess to serve her, but decides to take destiny in her own hands. This girl grew up with her family in a tribe with different moral and cultural values than what we know. Men and women don’t sleep under the same roof, and boys have to pass tests to become men, otherwise, they are stuck and disrespected. When the girl is chosen to go to the Goddess’ temple and serve her, she realises that the system doesn’t work, and tries to beat it. Finding her own destiny can prove to be a bouncy road, but she goes for it.
<b><i>Simmiolas’s story</i></b>
He is a Recreator and comes back to fixes a mistake he made in the past. While he travels, he settles with a circle of people, but they fail to believe he has powers and he doesn’t seem able to change their views on how they see nature and the world. Taking a dear friend with him, he is set on a mission to do what is right, before it is too late.
<b><i>'’Just because things don’t always go as planned, it doesn’t always mean the outcome will be for the worse.’’</i></b>
These three stories feature these three different characters, with a lot of characters surrounding them and supporting them. The three stories connect each other at a few points, some sooner, some later. They never fully connect though, which did bother me, as I was expecting a one big ending. The three stories remained separated, which made me think if it would’ve been better to not connect them at all, or create three separate books for them.
<b><i> ‘’But if all places have different ideas about what’s right and wrong, how do we know what really is right and wrong?’’</i></b>
Despite the story lines and the grammar errors I encountered, this book was truly amazing and I really enjoyed reading it. I loved the concept of the powers, loved the ethical lessons throughout the book, and I absolutely loved watching all of these characters grow in their own kind of way.
There were amazing scenes of what is wrong and right, what fear is and how to overcome it, how to keep going despite making mistakes in the past, and a lot of various life lessons worth reading. I recommend this book if this seems like the genre you might enjoy reading. It was the first book
I read by Desiree Nordlund and I can’t wait to read more books written by her.
<b><i>‘’The best way to cure fear of the unknown is to admit what caused the fear and watch it until it’s no longer something strange.’’</i></b>
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/04/New-blog-banner-24.png"/>
I went into reading this book partially blind. The blurb doesn’t uncover much, and I was excited as to whether I would like it or not. The Recreators is a young-adult novel that happens in Medieval times and features characters who have God-like powers and are able to change a slight minimal portion of the world.
We follow three separate stories throughout this book:
<b><i>Filia’s story</i></b>
A princess who has disappeared and comes back years later to claim her throne. A fierce woman who is a Recreator, but chooses to use the powers for her own benefit. In this story we can see how Filia develops as a character, changes while learning new things, makes sacrifices and answers some of the most asked social questions… A powerful story of growing up, and definitely my favourite one of all three.
<b><i>Vepresila’s story</i></b>
She is chosen by the Goddess to serve her, but decides to take destiny in her own hands. This girl grew up with her family in a tribe with different moral and cultural values than what we know. Men and women don’t sleep under the same roof, and boys have to pass tests to become men, otherwise, they are stuck and disrespected. When the girl is chosen to go to the Goddess’ temple and serve her, she realises that the system doesn’t work, and tries to beat it. Finding her own destiny can prove to be a bouncy road, but she goes for it.
<b><i>Simmiolas’s story</i></b>
He is a Recreator and comes back to fixes a mistake he made in the past. While he travels, he settles with a circle of people, but they fail to believe he has powers and he doesn’t seem able to change their views on how they see nature and the world. Taking a dear friend with him, he is set on a mission to do what is right, before it is too late.
<b><i>'’Just because things don’t always go as planned, it doesn’t always mean the outcome will be for the worse.’’</i></b>
These three stories feature these three different characters, with a lot of characters surrounding them and supporting them. The three stories connect each other at a few points, some sooner, some later. They never fully connect though, which did bother me, as I was expecting a one big ending. The three stories remained separated, which made me think if it would’ve been better to not connect them at all, or create three separate books for them.
<b><i> ‘’But if all places have different ideas about what’s right and wrong, how do we know what really is right and wrong?’’</i></b>
Despite the story lines and the grammar errors I encountered, this book was truly amazing and I really enjoyed reading it. I loved the concept of the powers, loved the ethical lessons throughout the book, and I absolutely loved watching all of these characters grow in their own kind of way.
There were amazing scenes of what is wrong and right, what fear is and how to overcome it, how to keep going despite making mistakes in the past, and a lot of various life lessons worth reading. I recommend this book if this seems like the genre you might enjoy reading. It was the first book
I read by Desiree Nordlund and I can’t wait to read more books written by her.
<b><i>‘’The best way to cure fear of the unknown is to admit what caused the fear and watch it until it’s no longer something strange.’’</i></b>
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>

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Bob Mann (459 KP) rated The Mummy (2017) in Movies
Sep 29, 2021
Crushingly Mediocre
I’d read the bad reviews, but thought “Hey, it’s Tom Cruise – how bad could it be?” The answer is, “Pretty bad”.
It’s an ominous sign when a film starts with a voice-over (even if done by the sonorous tones of Russell Crowe). Regular readers of this blog will know I generally abhor voice-overs: it invariably belies a belief by the scriptwriters that they think the audience are too damn stupid to join up the plot-dots themselves. Here we portentously walk through the ancient Egyptian backstory of princess Ahmanet (Sofia Boutella, “Kingsman: The Secret Service“; “Star Trek Beyond“) cursed to become the titular Mummy. We then skip forward to the present day and the film settles down, promisingly enough, with scavenging adventurer Nick Morton (Cruise, in Indiana Jones mode), discovering a lost Egyptian temple in war-torn modern-day Mesopotamia that for the sake of the world should have stayed lost.
But after an impressive plane crash (with zero G scenes filmed for real in a “Vomit Comet”) the plot dissolves into a completely incoherent mush. With B-movie lines forcing B-movie acting performances, the film lurches from plot crisis to plot crisis in a similar manner to the comically lurching undead Zombie-like creatures that Ahmanet has sucked the life out of. (After 110 minutes of this, I know how they feel!)
What were actors of this calibre doing in this mess? When I first saw the trailer for this, and saw that Cruise was in it, I thought this felt like an unusual career misstep for the megastar. After seeing the film, I’m even more mystified. Nick Morton is supposed to be an immoral bad guy. Immoral bad guy?? Tom Cruise?? Nope, you lost the audience on that one in the first ten minutes. Cruise, who is STILL only a year younger than I am (damn him, for real!) is still in great shape and must spend ALL his time in the gym. There must be a time soon coming though where he gets to a “Roger Moore in View to a Kill” moment where these action hero roles just no longer become credible anymore.
And what was Russell Crowe, as a famous / infamous (yes, both!) doctor from literature doing in this? His character’s involvement in the plot was almost completely inconsequential. In fact his ‘affliction’ only serves as a coincidental diversion (how convenient!) for bad Mummy-related action to happen. His character has no backstory and seems to serve only as a backbone for Universal’s “Dark Universe” franchise that this movie is supposed to launch. (Good luck with that Universal after this stinker!) Surely it would have made more sense to have the first film in the series to be the origins story for Crowe’s character and the organisation he sets up. This would have made far more sense.
Annabelle Wallis, who is sweet and “only” 22 years his junior, plays Cruise’s love interest in the film and equips herself well, given the material she has to play with. However (after “King Arthur: Legend of the Sword“) she must be kicking herself for not picking the ‘right’ summer blockbusters for her CV.
The main culprit here is the plot, which again is mystifying given that the writing team includes David Koepp (“Jurassic Park”; “Mission Impossible”); Christopher McQuarrie (“The Usual Suspects”, “Edge of Tomorrow“) and Jon Spaihts (“Mission Impossible: Rogue Nation“, “Doctor Strange“). A poor script can sometimes be salvaged by a good director, but here we have Alex Kurtzman, who has only one other directing credit to his name. And I’m afraid it shows. All round, not a good day at the office.
Brian Tyler did the music (aside from the Danny Elfman opening “Dark Universe” fanfare) but it comprises what I would term “running and jumping music”, with few discernible leitmotifs for the characters breaking through.
“Was that supposed to be funny?” My wife’s reaction after the film sums up that this really is a bit of a stinker. Best avoided.
It’s an ominous sign when a film starts with a voice-over (even if done by the sonorous tones of Russell Crowe). Regular readers of this blog will know I generally abhor voice-overs: it invariably belies a belief by the scriptwriters that they think the audience are too damn stupid to join up the plot-dots themselves. Here we portentously walk through the ancient Egyptian backstory of princess Ahmanet (Sofia Boutella, “Kingsman: The Secret Service“; “Star Trek Beyond“) cursed to become the titular Mummy. We then skip forward to the present day and the film settles down, promisingly enough, with scavenging adventurer Nick Morton (Cruise, in Indiana Jones mode), discovering a lost Egyptian temple in war-torn modern-day Mesopotamia that for the sake of the world should have stayed lost.
But after an impressive plane crash (with zero G scenes filmed for real in a “Vomit Comet”) the plot dissolves into a completely incoherent mush. With B-movie lines forcing B-movie acting performances, the film lurches from plot crisis to plot crisis in a similar manner to the comically lurching undead Zombie-like creatures that Ahmanet has sucked the life out of. (After 110 minutes of this, I know how they feel!)
What were actors of this calibre doing in this mess? When I first saw the trailer for this, and saw that Cruise was in it, I thought this felt like an unusual career misstep for the megastar. After seeing the film, I’m even more mystified. Nick Morton is supposed to be an immoral bad guy. Immoral bad guy?? Tom Cruise?? Nope, you lost the audience on that one in the first ten minutes. Cruise, who is STILL only a year younger than I am (damn him, for real!) is still in great shape and must spend ALL his time in the gym. There must be a time soon coming though where he gets to a “Roger Moore in View to a Kill” moment where these action hero roles just no longer become credible anymore.
And what was Russell Crowe, as a famous / infamous (yes, both!) doctor from literature doing in this? His character’s involvement in the plot was almost completely inconsequential. In fact his ‘affliction’ only serves as a coincidental diversion (how convenient!) for bad Mummy-related action to happen. His character has no backstory and seems to serve only as a backbone for Universal’s “Dark Universe” franchise that this movie is supposed to launch. (Good luck with that Universal after this stinker!) Surely it would have made more sense to have the first film in the series to be the origins story for Crowe’s character and the organisation he sets up. This would have made far more sense.
Annabelle Wallis, who is sweet and “only” 22 years his junior, plays Cruise’s love interest in the film and equips herself well, given the material she has to play with. However (after “King Arthur: Legend of the Sword“) she must be kicking herself for not picking the ‘right’ summer blockbusters for her CV.
The main culprit here is the plot, which again is mystifying given that the writing team includes David Koepp (“Jurassic Park”; “Mission Impossible”); Christopher McQuarrie (“The Usual Suspects”, “Edge of Tomorrow“) and Jon Spaihts (“Mission Impossible: Rogue Nation“, “Doctor Strange“). A poor script can sometimes be salvaged by a good director, but here we have Alex Kurtzman, who has only one other directing credit to his name. And I’m afraid it shows. All round, not a good day at the office.
Brian Tyler did the music (aside from the Danny Elfman opening “Dark Universe” fanfare) but it comprises what I would term “running and jumping music”, with few discernible leitmotifs for the characters breaking through.
“Was that supposed to be funny?” My wife’s reaction after the film sums up that this really is a bit of a stinker. Best avoided.

The Vicious & The Virile VII: Seven Freaky Stories for Adults
Book
A collection of short horror stories, The Vicious and The Virile VII offers a captivating...
Dark Fantasy Short Story Collection