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What Doesn't Kill You (Twisted #1)
Book
OUTCASTS. MISFITS. FREAKS. And that was before they discovered they commanded some super dark...

The Silent Guides
Book
Understanding and developing the mind throughout life - the NEW book from the creator of the chimp...

Never Have I Ever
Book
Have you ever done something so bad, so shameful that you would do anything to keep it secret? What...

Lyndsey Gollogly (2893 KP) rated The Wife: A Novel in Books
Oct 11, 2022
186 of 230
Book
The Wife
By Alafair Burke
⭐️⭐️⭐️⭐️⭐️
His Scandal - Her Secret
When Angela met Jason Powell while catering a dinner party in East Hampton, she assumed their romance would be a short-lived fling, like so many relationships between locals and summer visitors. To her surprise, Jason, a brilliant economics professor at NYU, had other plans, and they married the following summer. For Angela, the marriage turned out to be a chance to reboot her life. She and her son were finally able to move out of her mother’s home to Manhattan, where no one knew about her tragic past.
Six years later, thanks to a bestselling book and a growing media career, Jason has become a cultural lightning rod, placing Angela near the spotlight she worked so carefully to avoid. When a college intern makes an accusation against Jason, and another woman, Kerry Lynch, comes forward with an even more troubling allegation, their life begins to unravel. Jason insists he is innocent, and Angela believes him. But when Kerry disappears, Angela is forced to take a closer look—at both the man she married and the women she chose not to believe.
Well that was one hell of a book! From start to finish it was just brilliant. It had you questioning all the way through how far would you go to protect your family? And how much would you put up with as a wife? Even right to the end it’s not what I was expecting. It made you want to keep reading. Highly recommended!
Book
The Wife
By Alafair Burke
⭐️⭐️⭐️⭐️⭐️
His Scandal - Her Secret
When Angela met Jason Powell while catering a dinner party in East Hampton, she assumed their romance would be a short-lived fling, like so many relationships between locals and summer visitors. To her surprise, Jason, a brilliant economics professor at NYU, had other plans, and they married the following summer. For Angela, the marriage turned out to be a chance to reboot her life. She and her son were finally able to move out of her mother’s home to Manhattan, where no one knew about her tragic past.
Six years later, thanks to a bestselling book and a growing media career, Jason has become a cultural lightning rod, placing Angela near the spotlight she worked so carefully to avoid. When a college intern makes an accusation against Jason, and another woman, Kerry Lynch, comes forward with an even more troubling allegation, their life begins to unravel. Jason insists he is innocent, and Angela believes him. But when Kerry disappears, Angela is forced to take a closer look—at both the man she married and the women she chose not to believe.
Well that was one hell of a book! From start to finish it was just brilliant. It had you questioning all the way through how far would you go to protect your family? And how much would you put up with as a wife? Even right to the end it’s not what I was expecting. It made you want to keep reading. Highly recommended!

Mark @ Carstairs Considers (2346 KP) rated The Blessing Way (Leaphorn & Chee, #1) in Books
Nov 22, 2023
Interesting Debut
Anthropology professor Bergen McKee is going to spend the summer on the Navajo Reservation working on his book on witches in the Navajo culture. That means reconnecting with his college friend Joe Leaphorn, who is a Navajo Tribal Police Lieutenant. Leaphorn is trying to track down a young man who is hiding on the reservation, and he uses taking McKee around to try to learn the man’s location. Then the young man turns up dead miles from here Leaphorn thought he was. Meanwhile, McKee finds danger he never imagined while conducting his research. Is everything connected?
I’d been interested in starting this series for a while, and I’m glad I finally did. It took a bit to get fully immersed in the book, especially since it didn’t unfold like I thought it would. McKee is more of the main character and the better developed of the two, although I did like Leaphorn and want to learn more about him. The plot also seemed a little disjointed at first, although it came into focus before too much time had passed. Once I did get invested, I was truly hooked with plenty of suspense to keep me interested. I enjoyed learning a bit more about Navajo culture. While definitely a cross between a police procedural and a thriller, it still doesn’t have much of the content I would associate with the genres. The book came out in 1970, so keep that in mind when you go to start it. I’m glad I finally started the series, and I’m looking forward to getting to know Leaphorn better as the series goes along.
I’d been interested in starting this series for a while, and I’m glad I finally did. It took a bit to get fully immersed in the book, especially since it didn’t unfold like I thought it would. McKee is more of the main character and the better developed of the two, although I did like Leaphorn and want to learn more about him. The plot also seemed a little disjointed at first, although it came into focus before too much time had passed. Once I did get invested, I was truly hooked with plenty of suspense to keep me interested. I enjoyed learning a bit more about Navajo culture. While definitely a cross between a police procedural and a thriller, it still doesn’t have much of the content I would associate with the genres. The book came out in 1970, so keep that in mind when you go to start it. I’m glad I finally started the series, and I’m looking forward to getting to know Leaphorn better as the series goes along.

Debbiereadsbook (1441 KP) rated The Underhanded (William Dresden #1) in Books
May 3, 2024
takes time to come together
Independent reviewer for Arachaeolibrarian, I was gifted my copy of this book.
William is a professor of history, and he gets dragged into the world of espionage, full of secrets about him and his family, and an attempt to destabilize Europe. Followed by an attempt on his life, and William is running for that life, while trying to get the truth.
For the most part, I enjoyed this book, but a couple things, for me, knocked that 4th star off.
The book is full of long dialogues, explaining things in minute detail. I got bogged down reading those pages, and in some places, I skipped ahead.
And it takes a long LONG time for the plot to come together. I very much wanted to dump it in places, I was so freaking confused. It made for a hard-work read, and I'm not sure this book was for me.
It's well written, though, and I didn't see any editing or spelling errors to spoil my reading. It really was the long winded plotting out loud, and the long plot line.
Some twists, and they were not seen coming, so well played there! And once things start coming together, it moves fast, so you gotta hang on there!
Many bonus points for not, not once, calling William, Bill. Big thumbs up from me for that!
First I've read of this author, and I think I'd like to try a shorter book, if there are any. I just struggled a bit with this one.
3 good stars
*same worded review will appear elsewhere
William is a professor of history, and he gets dragged into the world of espionage, full of secrets about him and his family, and an attempt to destabilize Europe. Followed by an attempt on his life, and William is running for that life, while trying to get the truth.
For the most part, I enjoyed this book, but a couple things, for me, knocked that 4th star off.
The book is full of long dialogues, explaining things in minute detail. I got bogged down reading those pages, and in some places, I skipped ahead.
And it takes a long LONG time for the plot to come together. I very much wanted to dump it in places, I was so freaking confused. It made for a hard-work read, and I'm not sure this book was for me.
It's well written, though, and I didn't see any editing or spelling errors to spoil my reading. It really was the long winded plotting out loud, and the long plot line.
Some twists, and they were not seen coming, so well played there! And once things start coming together, it moves fast, so you gotta hang on there!
Many bonus points for not, not once, calling William, Bill. Big thumbs up from me for that!
First I've read of this author, and I think I'd like to try a shorter book, if there are any. I just struggled a bit with this one.
3 good stars
*same worded review will appear elsewhere

Merissa (12906 KP) rated Broken Silence (Rock Bottom #1) in Books
Jun 23, 2025
BROKEN SILENCE is the first book in the Rock Bottom series, and features Foster Harding as the forty-two-year-old poetry Professor, and Justin Molina as the 25-year-old prison convict trying to turn his life around. Told from both their perspectives, this is a slow-burn, forbidden (due to the timing) romance between two opposite people.
I enjoyed this story and finding out about Justin's past, what he had done, and why. I also enjoyed learning about Foster. As a couple, though, these two confused me. Yes, they work together, the attraction was instantaneous, as was them both fighting it, BUT I didn't get the constantly changing attitude from Justin about people finding out. He is terrified of Carolyn finding out that he and Foster are together, but when she sees his coat and backpack on the floor, just after she's had a conversation with Foster finally finding someone and moving on with his life, Justin gets all blasé about it, saying there's nothing to be worried about. THEN he gets all nervous again when he sees her in the library. This just didn't work for me, and I hated the back and forth that came about because of it.
With a great cast of supporting characters, I did enjoy this story and look forward to reading more in this series. If you don't mind the changing attitude, then I definitely RECOMMEND this book.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 23, 2025
I enjoyed this story and finding out about Justin's past, what he had done, and why. I also enjoyed learning about Foster. As a couple, though, these two confused me. Yes, they work together, the attraction was instantaneous, as was them both fighting it, BUT I didn't get the constantly changing attitude from Justin about people finding out. He is terrified of Carolyn finding out that he and Foster are together, but when she sees his coat and backpack on the floor, just after she's had a conversation with Foster finally finding someone and moving on with his life, Justin gets all blasé about it, saying there's nothing to be worried about. THEN he gets all nervous again when he sees her in the library. This just didn't work for me, and I hated the back and forth that came about because of it.
With a great cast of supporting characters, I did enjoy this story and look forward to reading more in this series. If you don't mind the changing attitude, then I definitely RECOMMEND this book.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 23, 2025

Purple Phoenix Games (2266 KP) rated Abstract Academy in Tabletop Games
Feb 25, 2022
There’s just something about a well-thought out and appealing box cover to really get you into it, am I right? Look at that graphic. The negative space used for the A and Y in AcademY is just sublime! Wait, I recognize those names on the box. Didn’t they also design some other games I enjoy? (1 minute later after consulting BGG) IT’S THE TEAM BEHIND TRUFFLE SHUFFLE, POINT SALAD, AND DOLLARS TO DONUTS?? I love those games! Oh, this is going to be good! AND it’s from Crafty Games? Boom. Gotta be a hit, I just know it. But where is all the food?
Abstract Academy is a card laying, hand management, pattern building game for two to four players. In it, players become art school students trying to impress their teachers. The only problem is that they must share a canvas, as the costs of school allow them very few luxuries. The player who can most effectively build masterpieces and satisfy all tested requirements over three rounds will ace the class and claim victory over the other starving artists.
DISCLAIMER 1: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
DISCLAIMER 2: My current temporary housing did not want me to have great lighting for photos in this review. Please try to ignore the yellow tint; I do not enjoy over-editing game photos.
To setup, shuffle each deck type and place the decks on the table. The rulebook does not specify where, so just throw them wherever. This is a game about art, so be creative. Each player draws a hand of three Canvas cards (with the whitish back and colors on the faces). The starting Teacher’s Pet player will then reveal cards according to the round from the respective decks, per the rules and provided reference cards. Each round will reveal different sets of Assignment and Professor cards. Players also draw one Inspiration card and the game is ready to begin! Paintbrushes at the ready!
Turns could not be simpler: Play a Canvas card, and then Draw a Canvas card. Both of these actions are self-explanatory, but let me expound on this a bit. Once the first Canvas card has been played by the current Teacher’s Pet, each subsequent card must be played orthogonally adjacent to another card on the table. To define the size of the entire project’s canvas, players will be confined to a 4 x 4 grid of cards. Once a column (the cards that would lead a path to the opponent) has been completed with four cards, the rows gain special rules. Firstly, the row closest to each player becomes the “Home Row.” Players may only play cards into their own Home Row, unless the only legal place to play a card is in the opponent’s Home Row. Secondly, the Home Row and the row above it is now consider the Scoring Zone, and will dictate which cards are able to be used to satisfy Inspiration, Professor, and Assignment requirements for VP. Therefore, until the 4 x 4 grid has been solidified, players are unaware which cards may end up in their Home Rows or Scoring Zones!
Victory Points are earned by scoring the special requirements of Inspiration, Professor, and Assignment cards once the entire 4 x 4 grid of Canvas cards is complete. Oftentimes players will need to compare scores to determine which player earns the points. For example, the Moret Professor card states that five VP are earned when the player controls the “most color areas with four or more quadrants.” Each Canvas card is divided into four quadrants, and quadrants are colored with one of the primary colors. A “color area” is simply a connected network of the same color within the player’s Scoring Zone. So, to satisfy Professor Moret, the player who controls the most amount of color areas that are four quadrants or larger.
Assignment cards come in Red, Blue, and Yellow, and pertain to those colors. For example, the red “Get to the Point!” Assignment requires the “most red areas with only one quadrant.” So the assignment is asking players to dapple their canvas with unconnected red quadrants.
In stark contrast, the Inspiration card requirements resemble shapes of quadrants, as opposed to colors or numbers of quadrants. Most of the shapes on these cards are reminiscent of Tetris-style shapes, where players will score their Inspiration cards by building the correct shape of connected quadrants of the same color within their Scoring Zone.
Once these cards are all scored for the round, the Teacher’s Pet sets up for the next round per the rulebook/reference cards. The subsequent rounds will require alternate decks to reveal cards, or choice of decks. When the third and final round has been scored, the points are tallied and the victor is crowned! With a construction paper and macaroni crown, most likely. They ARE starving artists, after all.
Components. This game is a double-card-deck box with 90+ cards and a rulebook. The cards are great quality, but the true hero here is, and appropriately so, the artwork. Every card is very stylish, the Professors are all nods to real artists (well, except maybe not the promo), and it has just a really great look overall. While being played, it just has an amazing table presence. I like that a lot.
I struggled with assigning a score to this one for a few reasons. First, I like so much about this game, and I dislike a few things. I very much enjoy having so many ways to score points each round, as it keeps my mind busy with trying to put the puzzle together. The monkey wrench, though, is that when you start a round, you play cards that may not even end up in your Scoring Zone. As your hand is always three cards, it is difficult to really plan too far in advance to create a perfect Scoring Zone. Is that a bad thing? Maybe, but I think it is also quite necessary to add a little chaos to this specific game. I will explain what I mean in a bit. Perhaps a few points docked for that.
Playing Canvas cards effectively is absolutely the crux of this game, because if a pattern or shape is being built to your benefit, your opponent can easily (and definitely accidentally) ruin your best laid plans with an ill-placed card to wonkify the grid. I think that is both delicious and very very frustrating. You know what? I will decide to give a few points back for this.
The ability for the Teacher’s Pet, a title that can be passed to the other player throughout the game, to choose which two of the three Assignment decks to reveal during Round 3 just adds to the replayability factor of Abstract Academy. True, there are only five cards in each Assignments deck, and there are mathematical or statistical formulae that can calculate the exact number of possible different unique games, the ever-changing grid of cards is what makes this nearly infinitely replayable. Okay, more points earned here.
I guess I judged too harshly, and my true rating is a little lower than perhaps this little game deserves. I absolutely know that I will be playing this a whole lot more – with gamers of all ages and weight preferences. It is easy to teach, keeps the brain engaged throughout, and forces players to step back and truly appreciate that which they have equally built together. I can completely foresee my score for Abstract Academy increasing with more and more plays, so please do not regard a 4 / 6 from Purple Phoenix Games as an absolute and inflexible score.
If you are a gamer who enjoys just a little chaos added to their careful planning, light and quick card games that pack more punch than expected, and some truly awesome table presence, then you most certainly need to grab a copy of Abstract Academy. I am soon to be culling my collection and curating it to only include games I thoroughly enjoy. I have a feeling Abstract Academy is going to make the cut. It checks off so many boxes for me and how I game, and I cannot wait to introduce my kiddos to it when they can grasp the concepts.
Abstract Academy is a card laying, hand management, pattern building game for two to four players. In it, players become art school students trying to impress their teachers. The only problem is that they must share a canvas, as the costs of school allow them very few luxuries. The player who can most effectively build masterpieces and satisfy all tested requirements over three rounds will ace the class and claim victory over the other starving artists.
DISCLAIMER 1: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
DISCLAIMER 2: My current temporary housing did not want me to have great lighting for photos in this review. Please try to ignore the yellow tint; I do not enjoy over-editing game photos.
To setup, shuffle each deck type and place the decks on the table. The rulebook does not specify where, so just throw them wherever. This is a game about art, so be creative. Each player draws a hand of three Canvas cards (with the whitish back and colors on the faces). The starting Teacher’s Pet player will then reveal cards according to the round from the respective decks, per the rules and provided reference cards. Each round will reveal different sets of Assignment and Professor cards. Players also draw one Inspiration card and the game is ready to begin! Paintbrushes at the ready!
Turns could not be simpler: Play a Canvas card, and then Draw a Canvas card. Both of these actions are self-explanatory, but let me expound on this a bit. Once the first Canvas card has been played by the current Teacher’s Pet, each subsequent card must be played orthogonally adjacent to another card on the table. To define the size of the entire project’s canvas, players will be confined to a 4 x 4 grid of cards. Once a column (the cards that would lead a path to the opponent) has been completed with four cards, the rows gain special rules. Firstly, the row closest to each player becomes the “Home Row.” Players may only play cards into their own Home Row, unless the only legal place to play a card is in the opponent’s Home Row. Secondly, the Home Row and the row above it is now consider the Scoring Zone, and will dictate which cards are able to be used to satisfy Inspiration, Professor, and Assignment requirements for VP. Therefore, until the 4 x 4 grid has been solidified, players are unaware which cards may end up in their Home Rows or Scoring Zones!
Victory Points are earned by scoring the special requirements of Inspiration, Professor, and Assignment cards once the entire 4 x 4 grid of Canvas cards is complete. Oftentimes players will need to compare scores to determine which player earns the points. For example, the Moret Professor card states that five VP are earned when the player controls the “most color areas with four or more quadrants.” Each Canvas card is divided into four quadrants, and quadrants are colored with one of the primary colors. A “color area” is simply a connected network of the same color within the player’s Scoring Zone. So, to satisfy Professor Moret, the player who controls the most amount of color areas that are four quadrants or larger.
Assignment cards come in Red, Blue, and Yellow, and pertain to those colors. For example, the red “Get to the Point!” Assignment requires the “most red areas with only one quadrant.” So the assignment is asking players to dapple their canvas with unconnected red quadrants.
In stark contrast, the Inspiration card requirements resemble shapes of quadrants, as opposed to colors or numbers of quadrants. Most of the shapes on these cards are reminiscent of Tetris-style shapes, where players will score their Inspiration cards by building the correct shape of connected quadrants of the same color within their Scoring Zone.
Once these cards are all scored for the round, the Teacher’s Pet sets up for the next round per the rulebook/reference cards. The subsequent rounds will require alternate decks to reveal cards, or choice of decks. When the third and final round has been scored, the points are tallied and the victor is crowned! With a construction paper and macaroni crown, most likely. They ARE starving artists, after all.
Components. This game is a double-card-deck box with 90+ cards and a rulebook. The cards are great quality, but the true hero here is, and appropriately so, the artwork. Every card is very stylish, the Professors are all nods to real artists (well, except maybe not the promo), and it has just a really great look overall. While being played, it just has an amazing table presence. I like that a lot.
I struggled with assigning a score to this one for a few reasons. First, I like so much about this game, and I dislike a few things. I very much enjoy having so many ways to score points each round, as it keeps my mind busy with trying to put the puzzle together. The monkey wrench, though, is that when you start a round, you play cards that may not even end up in your Scoring Zone. As your hand is always three cards, it is difficult to really plan too far in advance to create a perfect Scoring Zone. Is that a bad thing? Maybe, but I think it is also quite necessary to add a little chaos to this specific game. I will explain what I mean in a bit. Perhaps a few points docked for that.
Playing Canvas cards effectively is absolutely the crux of this game, because if a pattern or shape is being built to your benefit, your opponent can easily (and definitely accidentally) ruin your best laid plans with an ill-placed card to wonkify the grid. I think that is both delicious and very very frustrating. You know what? I will decide to give a few points back for this.
The ability for the Teacher’s Pet, a title that can be passed to the other player throughout the game, to choose which two of the three Assignment decks to reveal during Round 3 just adds to the replayability factor of Abstract Academy. True, there are only five cards in each Assignments deck, and there are mathematical or statistical formulae that can calculate the exact number of possible different unique games, the ever-changing grid of cards is what makes this nearly infinitely replayable. Okay, more points earned here.
I guess I judged too harshly, and my true rating is a little lower than perhaps this little game deserves. I absolutely know that I will be playing this a whole lot more – with gamers of all ages and weight preferences. It is easy to teach, keeps the brain engaged throughout, and forces players to step back and truly appreciate that which they have equally built together. I can completely foresee my score for Abstract Academy increasing with more and more plays, so please do not regard a 4 / 6 from Purple Phoenix Games as an absolute and inflexible score.
If you are a gamer who enjoys just a little chaos added to their careful planning, light and quick card games that pack more punch than expected, and some truly awesome table presence, then you most certainly need to grab a copy of Abstract Academy. I am soon to be culling my collection and curating it to only include games I thoroughly enjoy. I have a feeling Abstract Academy is going to make the cut. It checks off so many boxes for me and how I game, and I cannot wait to introduce my kiddos to it when they can grasp the concepts.

Whatchareadin (174 KP) rated Truth or Die in Books
May 10, 2018
Trevor Mann is a professor at Columbia Law School in New York. Soon after his girlfriend leaves him to meet an important source for an article she is doing for the New York Times, he gets a call from her sister letting him know she is dead. Trevor is determined to find out who the source was she was going to see and why it got her killed. But will he be able to find out the truth or will he die as well?
Another gripping tale from James Patterson. Yes, I know he turns out books like an assembly line, but I can't seem to tear myself away from them. Most of his books really grip my attention and I have to find out what is happening next.
In Truth or Die, Trevor Mann is working with a genius from the CIA named Owen. Owen was helping to develop a serum that he thought would be used to help cure Alzheimer's, but the government was using it as a truth serum instead. The only problem is that everyone they used the serum on ended up dead. Claire, Trevor's girlfriend was about to bust this story wide open when she was killed. And now whoever killed Claire is after Trevor and Owen once they are able to find each other and figure out what is going on. From the President to the CIA, NSA and all of those other initials in Washington, the story unfolds and the more it unfolds, the more Trevor fears for his life. Using his legal skills and Owen's sharp mind, they are able to uncover a lot of secrets, secrets that even Trevor is surprised about.
All that being said, Truth or Die is a very interesting book, that I will recommend to others.
Another gripping tale from James Patterson. Yes, I know he turns out books like an assembly line, but I can't seem to tear myself away from them. Most of his books really grip my attention and I have to find out what is happening next.
In Truth or Die, Trevor Mann is working with a genius from the CIA named Owen. Owen was helping to develop a serum that he thought would be used to help cure Alzheimer's, but the government was using it as a truth serum instead. The only problem is that everyone they used the serum on ended up dead. Claire, Trevor's girlfriend was about to bust this story wide open when she was killed. And now whoever killed Claire is after Trevor and Owen once they are able to find each other and figure out what is going on. From the President to the CIA, NSA and all of those other initials in Washington, the story unfolds and the more it unfolds, the more Trevor fears for his life. Using his legal skills and Owen's sharp mind, they are able to uncover a lot of secrets, secrets that even Trevor is surprised about.
All that being said, Truth or Die is a very interesting book, that I will recommend to others.

Whatchareadin (174 KP) rated Elixir in Books
Apr 3, 2019
What is 5+2? How about 5x2? Those are easy right? What about 456328x22? Not so easy without a pen and paper or a calculator. For Sean Malone, these answers come to him very easily. At age 11 he was a Jeopardy champion. Now at age 14 he's a sophomore at Southern California Technical University and working on a project that no one has been able to figure out. The problem of the traveling salesman. When Sean does solve the problem, not only is his professor impressed. So are the head of the NSA, Secretary of Defense and the FBI. Sean didn't know that by solving this simple problem he also found a way into everything.
This debut novel from Ted Galdi is an exciting look into the mind of geniuses. Sometimes being the smartest one in the room isn't always the greatest thing. I thoroughly enjoyed this novel. I couldn't wait to pick it up everyday and find out what was going to happen next. There are a few thrilling moments in the book where you are on the edge of your seat. You are always rooting for Sean though throughout it's entirety. This book spans Sean's life from age 14 on with glimpses into his life before. You meet his friends and family and he becomes someone you want to know. Are there people like Sean in the world today who can come up with fascinating ideas that can change the world?
I'm afraid if I speak on this book too much I will give away the whole thing. All I can say is that you have to pick it up and give it a try for yourself.
This debut novel from Ted Galdi is an exciting look into the mind of geniuses. Sometimes being the smartest one in the room isn't always the greatest thing. I thoroughly enjoyed this novel. I couldn't wait to pick it up everyday and find out what was going to happen next. There are a few thrilling moments in the book where you are on the edge of your seat. You are always rooting for Sean though throughout it's entirety. This book spans Sean's life from age 14 on with glimpses into his life before. You meet his friends and family and he becomes someone you want to know. Are there people like Sean in the world today who can come up with fascinating ideas that can change the world?
I'm afraid if I speak on this book too much I will give away the whole thing. All I can say is that you have to pick it up and give it a try for yourself.