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7 Wonders
7 Wonders
2010 | Ancient, Card Game, City Building, Civilization
So rarely does a game present itself that is both very difficult for highly educated people to learn the first play through, and is simultaneously easy enough to play in under 15 minutes whilst carrying on a conversation about something entirely different. Such is my love. Such is 7 Wonders.

The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.

DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T

Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.

I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.

Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.

https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/
  
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Kristy H (1252 KP) rated The Elizas in Books

Apr 12, 2018  
The Elizas
The Elizas
Sara Shepard | 2018 | Fiction & Poetry
7
8.5 (2 Ratings)
Book Rating
Fun book-within-a-book psychological thriller
Eliza Fontaine heads to Palm Springs and finds herself at the bottom of the hotel pool. Eliza can't swim, and her family assumes this was yet another one of Eliza's failed suicide attempts, as she has a history of winding up at the bottom of swimming pools. But Eliza swears this time was different; yes, she was drinking that evening, but she's sure someone pushed her, even if she can't remember exactly how she wound up at the pool or even the hotel bar. The sole witness is the man who rescued her, so Eliza tracks him down. But as they attempt to figure out what happened, Eliza only grows more confused. She's about to get her first novel published, and it seems as if events from the novel are intertwining with her life. She thought her novel was fiction, but now she's bewildered, feeling followed, and wondering if she's finally losing her mind for good.

This was an odd little book and not at all what I was expecting. That's not necessarily a bad thing, though, and the more I think about it, the more I should have realized that Sara Shepard is quite masterful at playing with our minds. This is actually almost two books in one: we get the novel itself; as well excerpts from The Dots, Eliza's debut novel, which is set to be published a few weeks after she's found in the pool. As we get deeper and deeper into The Dots, we're left to wonder how much its protagonist, Dot, is like Eliza--where does Eliza end and Dot begin?

It's really quite an ingenious setup and it's quite fun. I actually really liked the excerpts more at times. The novel revolves around the confusing question of identity, as Eliza struggles to figure out who she is and what she remembers about her life and past. My only struggle was that Eliza does a lot of thinking (aka talking or narrating) and I lost interest at some points when she talked on a bit. Still, most of the time, this was a pretty suspenseful book; it's certainly "trippy" and often confusing, as you work to puzzle out things alongside Eliza. I definitely didn't have everything figured out immediately, though I worked most things out as I went along.

Overall, this is a quick read (I read the entire thing during during two consecutive plane rides), and the book-within-a-book setup is fun and adds to the suspense. This isn't a read for those who love intricate, deeply plotted thrillers, but it's enjoyable and compelling and perfect for YA fans looking for a psychological thriller. 3.5 stars.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review; more at https://justacatandabookatherside.blogspot.com/.
  
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