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Planescape: Torment
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Reviewers say: "Planescape: Torment is a wonderful game, and its Enhanced Edition is a splendid,...
Bob Mann (459 KP) rated Inferno (2016) in Movies
Sep 29, 2021
Infernal
Dan Brown has had a bad rap over the years from snobbish reviewers who dismiss his work as “trash”. I’m sure to a large degree the multi-millionaire Dan Brown couldn’t give a toss! I personally enjoyed both the books and Ron Howard’s films of “The Da Vinci Code” and “Angels and Demons” as glossy escapism. Occasionally though books will generate a “WHHAAAT??” moment and Brown’s 2013 novel “Inferno” generated just such a response in its dramatic conclusion… and (for me at least) not in a good way. As someone always looking at script potential in books, the words “unfilmable” came to mind. So veteran screenwriter David Koepp (“Jurassic Park”, “Mission Impossible”, “Spiderman”) is to be congratulated in ‘adapting’ the story to provide a coherent screenplay.
But unfortunately it’s still arrant nonsense.
The film starts in promising style with famed symbologist Robert Langdon (Tom Hanks) waking in hospital to horrific visions of hell on earth with only the attractive young nurse Dr Sienna Brooks (Felicity Jones) to soothe his nerves. A serious head wound prevents him from remembering the last 48 hours which makes it a bit tricky when a “Terminator”-style female cop (the striking Romanian actress Ana Ularu) arrives to try to kill him. Fleeing the scene, Langdon follows a typically convoluted trail of puzzles in a race to find the location of the source of a plague that if released will devastate the world’s population. In the process he has to dodge police, World Health Organisation (WHO) staff and members of a shadowy “private security organisation” trying to catch him.
The problem with the story is that it has a plague-sized hole in its plot. The actions of the main protagonist of the film, Bertrand Zobrist (Ben Foster, “The Program”), make absolutely zero sense. If he wanted to achieve his aims he would have just done it! (“No, Mr Bond – I won’t shoot you now”). Laying a devious cryptic trail for others to follow makes even less sense, particularly as he is even seen (in flashback) to be not very good at that! Quite bonkers!
Unfortunately, the more you ponder the story, the worse it gets, and it is this that fatally drags the film down despite all the good work that Hanks, Jones and director Ron Howard try to counter-balance it with.
For there are elements on the positive side of the scales. The Italian and Turkish scenes (in Florence, Venice and Istanbul) are gloriously filmed with lush colours and exotic and evocative locations. Tom Hanks is as solidly reliable as ever in the Langdon role, and its great to see Felicity “The Theory of Everything” Jones in a leading role before she disappears into obscurity again (humour: “Rogue One” is released in December).
Tom Hanks
The film has fun with romantic expectations of the Langdon and Brooks characters. Here though is Hanks with the more age-appropriate Knudsen.
The supporting cast is also of great quality. Sidse Babett Knudsen (“Borgen”) is Dr Sinsky, leader of the W.H.O. (not credited – as memorably done with Peter Capaldi in “World War Z” as “Doctor, W.H.O.”!). Irrfan (“Jurassic World”) Khan is striking as the mysterious and authoritarian “Provost”. And Omar Sy (who made such an impact in the brilliant “The Intouchables”) plays the lead W.H.O. officer in pursuit of Langdon.
Hans Zimmer again provides the soundtrack, with his beautiful series theme cleverly working its way into the music as Langdon’s memory returns. However, at various points the music become overtly noticeable, intrusive and not to my liking. A bombastic choral reworking of the theme over the end titles is stirring though.
In summary, a glossy and nonsensical disappointment.
But unfortunately it’s still arrant nonsense.
The film starts in promising style with famed symbologist Robert Langdon (Tom Hanks) waking in hospital to horrific visions of hell on earth with only the attractive young nurse Dr Sienna Brooks (Felicity Jones) to soothe his nerves. A serious head wound prevents him from remembering the last 48 hours which makes it a bit tricky when a “Terminator”-style female cop (the striking Romanian actress Ana Ularu) arrives to try to kill him. Fleeing the scene, Langdon follows a typically convoluted trail of puzzles in a race to find the location of the source of a plague that if released will devastate the world’s population. In the process he has to dodge police, World Health Organisation (WHO) staff and members of a shadowy “private security organisation” trying to catch him.
The problem with the story is that it has a plague-sized hole in its plot. The actions of the main protagonist of the film, Bertrand Zobrist (Ben Foster, “The Program”), make absolutely zero sense. If he wanted to achieve his aims he would have just done it! (“No, Mr Bond – I won’t shoot you now”). Laying a devious cryptic trail for others to follow makes even less sense, particularly as he is even seen (in flashback) to be not very good at that! Quite bonkers!
Unfortunately, the more you ponder the story, the worse it gets, and it is this that fatally drags the film down despite all the good work that Hanks, Jones and director Ron Howard try to counter-balance it with.
For there are elements on the positive side of the scales. The Italian and Turkish scenes (in Florence, Venice and Istanbul) are gloriously filmed with lush colours and exotic and evocative locations. Tom Hanks is as solidly reliable as ever in the Langdon role, and its great to see Felicity “The Theory of Everything” Jones in a leading role before she disappears into obscurity again (humour: “Rogue One” is released in December).
Tom Hanks
The film has fun with romantic expectations of the Langdon and Brooks characters. Here though is Hanks with the more age-appropriate Knudsen.
The supporting cast is also of great quality. Sidse Babett Knudsen (“Borgen”) is Dr Sinsky, leader of the W.H.O. (not credited – as memorably done with Peter Capaldi in “World War Z” as “Doctor, W.H.O.”!). Irrfan (“Jurassic World”) Khan is striking as the mysterious and authoritarian “Provost”. And Omar Sy (who made such an impact in the brilliant “The Intouchables”) plays the lead W.H.O. officer in pursuit of Langdon.
Hans Zimmer again provides the soundtrack, with his beautiful series theme cleverly working its way into the music as Langdon’s memory returns. However, at various points the music become overtly noticeable, intrusive and not to my liking. A bombastic choral reworking of the theme over the end titles is stirring though.
In summary, a glossy and nonsensical disappointment.
Gareth von Kallenbach (980 KP) rated the Playstation 5 version of Gotham Knights in Video Games
Nov 4, 2022
Gotham Knights Delivers Dark Action For DC Fans
Following the success of the Arkham series of games would be a daunting
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.
Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.
Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.
Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.
The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.
The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.
There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.
The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.
Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.
The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.
As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.
That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.
3.5 stars out of 5
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.
Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.
Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.
Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.
The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.
The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.
There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.
The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.
Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.
The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.
As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.
That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.
3.5 stars out of 5
Chris Byers (4 KP) rated Ready Player One in Books
Mar 14, 2018
Great action (3 more)
Cool references
Engaging
Solid detail and character development
Some anti-Christian sentiment (1 more)
What happens after the ending- would love follow up info
A Christian Review Of Ready Player One
I just finished another entertaining romp into the fictional realm with Ernest Cline's, Ready Player One. This was particularly engaging for a former/current video gamer like myself. It also provided a setting that I feel is a potentially realistic outcome of our current technology boom and humanist outlook in society.
The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."
The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.
The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.
While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.
Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.
My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.
It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.
For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.
A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.
I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.
Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.
Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?
The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."
The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.
The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.
While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.
Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.
My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.
It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.
For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.
A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.
I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.
Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.
Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of LEGO Marvel's Avengers in Video Games
Jun 19, 2019
In case you have not been paying attention, superhero movies have become all the rage at the box office the last several years in an unprecedented run of success. While the gaming based exploits of superhero franchises have not fared as well as their celluloid brethren there is still have been plenty of great offerings for fans to enjoy. Warner Bros. and Lego have created Lego Marvel Avengers which allows fans to not only re-create some of the best moments of the two avengers films, but explore beyond the films with over 100 Marevl based characters.
The game opens where “The Avengers: Age of Ultron”, began with the heroic forces attacking the evil Hydra in the snow-covered locales of a Hydra base. Hawkeye, Black Widow, The Hulk, Iron Man, Thor, and Captain America all came and play early in the game with players having the ability to move between characters based on their situational needs. For example, should you need to fly over an object a flight based character is definitely your way to go whereas the Hulk would be ideal for brute strength and whatever tactics would require a battering ram against the enemy.
It can take a little bit to get used to each character’s abilities as while the controls are for the most part universal; figuring out which combination can unleash which functions from the various characters may take a bit of patience. That is why I highly recommend if at all possible playing the game with a partner as a co-op mode does make the game much more enjoyable.
If you are not familiar with the Lego game, you will want to make sure to have a bit of patience as often figuring out the correct way to manipulate or destroy an object is key to being able to advance and only certain characters are functional in various situations. Iron Man’s lasers do a much better job sealing a control panel then would Hawkeye’s arrows or Black Widow’s pistols. It is discovering which character is needed when and which ability to use that really makes for a fun challenge.
No should players not want to take the campaign on; there is a free roam ability that allows players to have a great time going through several iconic locales. The real joy here is that you can unlock new characters as you go and according to an interview we did with the game designers at San Diego Comic Con, more characters will be made available in the future via DLC.
The game has solid graphics and for the most part smooth gameplay although there have been reports of some freeze ups occurring with the PS3 and other versions of the game. I played the game on the PS4 and aside from some frustrations with some puzzles and learning character controls; we had a very smooth and enjoyable experience throughout.
The combat system is much better than just repetitive button pressing although as I mentioned earlier you do need to get accustomed to what buttons to use for which characters and their abilities as with 100+ options patience is going to be required.
For those thinking the game is just a rehash of the two Avenger movies, your behalf you know that there are locales from other Marvel films including the two prior Captain America films and the trademark humor that is been the staple of the Lego series of games.
What I find most appealing about the game is that it works so well for gamers of all ages and abilities as well as those who want something they can play with their children and still be actively engaged in the game.
As such Lego Marvel Avengers is a solid effort that should appease fans both new and old of Marvel by giving them a fun, action-packed, and diverse gaming experience with a new level of immersion in the Marvel Universe.
http://sknr.net/2016/02/17/lego-marvel-avengers/
The game opens where “The Avengers: Age of Ultron”, began with the heroic forces attacking the evil Hydra in the snow-covered locales of a Hydra base. Hawkeye, Black Widow, The Hulk, Iron Man, Thor, and Captain America all came and play early in the game with players having the ability to move between characters based on their situational needs. For example, should you need to fly over an object a flight based character is definitely your way to go whereas the Hulk would be ideal for brute strength and whatever tactics would require a battering ram against the enemy.
It can take a little bit to get used to each character’s abilities as while the controls are for the most part universal; figuring out which combination can unleash which functions from the various characters may take a bit of patience. That is why I highly recommend if at all possible playing the game with a partner as a co-op mode does make the game much more enjoyable.
If you are not familiar with the Lego game, you will want to make sure to have a bit of patience as often figuring out the correct way to manipulate or destroy an object is key to being able to advance and only certain characters are functional in various situations. Iron Man’s lasers do a much better job sealing a control panel then would Hawkeye’s arrows or Black Widow’s pistols. It is discovering which character is needed when and which ability to use that really makes for a fun challenge.
No should players not want to take the campaign on; there is a free roam ability that allows players to have a great time going through several iconic locales. The real joy here is that you can unlock new characters as you go and according to an interview we did with the game designers at San Diego Comic Con, more characters will be made available in the future via DLC.
The game has solid graphics and for the most part smooth gameplay although there have been reports of some freeze ups occurring with the PS3 and other versions of the game. I played the game on the PS4 and aside from some frustrations with some puzzles and learning character controls; we had a very smooth and enjoyable experience throughout.
The combat system is much better than just repetitive button pressing although as I mentioned earlier you do need to get accustomed to what buttons to use for which characters and their abilities as with 100+ options patience is going to be required.
For those thinking the game is just a rehash of the two Avenger movies, your behalf you know that there are locales from other Marvel films including the two prior Captain America films and the trademark humor that is been the staple of the Lego series of games.
What I find most appealing about the game is that it works so well for gamers of all ages and abilities as well as those who want something they can play with their children and still be actively engaged in the game.
As such Lego Marvel Avengers is a solid effort that should appease fans both new and old of Marvel by giving them a fun, action-packed, and diverse gaming experience with a new level of immersion in the Marvel Universe.
http://sknr.net/2016/02/17/lego-marvel-avengers/
Gareth von Kallenbach (980 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Sophia (Bookwyrming Thoughts) (530 KP) rated Beyond the Red (Beyond the Red, #1) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
I can be trusted with responsibilities again! the reviewer says as she slowly climbs out of the reviewing hiatus hole.
You're delusional, the hiatus whispers menacingly, just a voice from the dark depths. You've still got a few books from 2016 left! And what about all those books you abandoned reviewing even though you want to review? I still have their souls! And I will have yours!
<b>I'm not going to get out of this, aren't I? 😢</b>
<i>Beyond the Red</i> is one of the last books I read back in 2017 that I haven't gotten around to reviewing yet, and here we are, a year later, with shenanigans but no review yet.
And when I want to write a review, I'm staring at a blank document in Google Drive for hours upon hours wondering what to say.
<h2 style="text-align: center;"><b>Four Things About <i>Beyond the Red</i></b></h2>
<div style="text-align: left;">Generally I write a list of either the good or bad (primarily just good. Bad I've been skipping or writing little paragraphs for), but my brain is crying on the forgetfulness of this book, so I'm going to go with generic little things you should be aware of before picking up the book.</div>
<h3><b>There are two perspectives and they are polar opposites</b></h3>
We have a half-blood who loses everything and becomes a slave, and then we have a queen who technically has everything. I thought it was really cool to see Jaes world from two different sides of the spectrum.
<h3><b>I don't think I'm a fan of the language</b></h3>
I don't mind made up languages in a book (within boundaries, of course, because my brain cannot wrap itself around overly complex words sometimes), but <em>Beyond the Reds</em> world language is very similar to ours yet different.
<blockquote class="tr_bq">I know three different ways to break out of this kinduv brace, and everything inside me screams that I use one of them.
I wont feel bad, not for her, not after what she did, and yet I cant fight this fucken ridiculous need to fix this, to hold her until its okay.</blockquote>
Is it <i>meant </i>to be similar? I'm assuming so based on how humans are still around and the Sepharon are very similar to humans in <i>Beyond the Red</i>. <b>Either way, I'm confused.</b> Or I missed something. Who knows. <strong>I've been out of it lately. :/</strong>
<h3><b> </b><b>But the world building is super cool despite language</b></h3>
Jaes world building is well developed, and it's shown constantly throughout the book. And is it just me, or did anyone else think of this as Star Wars just a little? Am I just assuming Star Wars is going to be like this because if so, I'm going into the box of shame. (Lupe, help.)
Now that I look at the ARC I have, it's the blurbs. I blame the blurbs. Help me.
<h3><b>Thankfully, the names aren't complicated</b></h3>
Sometimes books go all out and the characters have strange names that are hard to pronounce, so my brain cries in terror and starts wailing. <i>Beyond the Red</i> has its strange names, but they're not complicated. They're an average of two syllables and my brain won't start tearing itself to shreds figuring out the right pronunciation. Is this right? wonders the reviewer, as she puzzles over all the possible ways to say the name.
Honestly, if you're looking for an adventure on a new planet that's a nod to Mars with not complicated names, <i>Beyond the Red</i> might be perfect for you. If you don't mind the language, that is.
<a href="http://bookwyrmingthoughts.com/beyond-red-ava-jae-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
I can be trusted with responsibilities again! the reviewer says as she slowly climbs out of the reviewing hiatus hole.
You're delusional, the hiatus whispers menacingly, just a voice from the dark depths. You've still got a few books from 2016 left! And what about all those books you abandoned reviewing even though you want to review? I still have their souls! And I will have yours!
<b>I'm not going to get out of this, aren't I? 😢</b>
<i>Beyond the Red</i> is one of the last books I read back in 2017 that I haven't gotten around to reviewing yet, and here we are, a year later, with shenanigans but no review yet.
And when I want to write a review, I'm staring at a blank document in Google Drive for hours upon hours wondering what to say.
<h2 style="text-align: center;"><b>Four Things About <i>Beyond the Red</i></b></h2>
<div style="text-align: left;">Generally I write a list of either the good or bad (primarily just good. Bad I've been skipping or writing little paragraphs for), but my brain is crying on the forgetfulness of this book, so I'm going to go with generic little things you should be aware of before picking up the book.</div>
<h3><b>There are two perspectives and they are polar opposites</b></h3>
We have a half-blood who loses everything and becomes a slave, and then we have a queen who technically has everything. I thought it was really cool to see Jaes world from two different sides of the spectrum.
<h3><b>I don't think I'm a fan of the language</b></h3>
I don't mind made up languages in a book (within boundaries, of course, because my brain cannot wrap itself around overly complex words sometimes), but <em>Beyond the Reds</em> world language is very similar to ours yet different.
<blockquote class="tr_bq">I know three different ways to break out of this kinduv brace, and everything inside me screams that I use one of them.
I wont feel bad, not for her, not after what she did, and yet I cant fight this fucken ridiculous need to fix this, to hold her until its okay.</blockquote>
Is it <i>meant </i>to be similar? I'm assuming so based on how humans are still around and the Sepharon are very similar to humans in <i>Beyond the Red</i>. <b>Either way, I'm confused.</b> Or I missed something. Who knows. <strong>I've been out of it lately. :/</strong>
<h3><b> </b><b>But the world building is super cool despite language</b></h3>
Jaes world building is well developed, and it's shown constantly throughout the book. And is it just me, or did anyone else think of this as Star Wars just a little? Am I just assuming Star Wars is going to be like this because if so, I'm going into the box of shame. (Lupe, help.)
Now that I look at the ARC I have, it's the blurbs. I blame the blurbs. Help me.
<h3><b>Thankfully, the names aren't complicated</b></h3>
Sometimes books go all out and the characters have strange names that are hard to pronounce, so my brain cries in terror and starts wailing. <i>Beyond the Red</i> has its strange names, but they're not complicated. They're an average of two syllables and my brain won't start tearing itself to shreds figuring out the right pronunciation. Is this right? wonders the reviewer, as she puzzles over all the possible ways to say the name.
Honestly, if you're looking for an adventure on a new planet that's a nod to Mars with not complicated names, <i>Beyond the Red</i> might be perfect for you. If you don't mind the language, that is.
<a href="http://bookwyrmingthoughts.com/beyond-red-ava-jae-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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