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Who’s That Girl?
Mhairi McFarlane | 2015 | Fiction & Poetry, Romance
6
7.0 (2 Ratings)
Book Rating
Edie's life is going along just fine, she supposes. Until the fateful day of Jack and Charlotte's wedding, when everything changes. Edie is caught in a particular transgression with the groom, Jack, and immediately everyone blames her, without knowing the full story. Since Jack, Charlotte, and Edie work together, Edie finds life at work unbearable and winds up taking an assignment from her boss in Nottingham, her hometown. There she meets famous actor (think "Game of Thrones" famous) Elliot Owen, for whom Edie must ghost write his autobiography. But things only seem to go from bad to worse, as Elliot seems a pompous, self-absorbed actor and Edie's sister and father don't exactly seem thrilled she's living back home again. Not to mention she can't show her face on social media (or in public) due to Charlotte's revengeful friends, who all hate her... will things ever go right for Edie again?

I admit that I really didn't really know (remember?) the genre of this novel when I picked it up. It's a bit confusing at first, though certainly has its charming moments, especially as a romance.

<i>"Do we ever choose who we fall for? Edie has many a long lonely evening in with only Netflix for company to contemplate that one."</I>

Edie's quest for love is just one of the book's central themes. In many ways, she's on a journey to find herself, and only in doing so, can find love. The novel switches between the present tense (starting with the wedding) and also gives us a little of the past in some places. My biggest beef was how the adults in this book acted like bullying schoolchildren. So, Edie's transgression is really so bad that she's completely ostracized and the subject of intense in-life and cyber shaming and scrutiny? It seems like high school gone really wrong. Her "friend" Louis is just awful; are people really like this?! It's a commentary on social media and cyber bullying, perhaps, but also just terrible and hard to believe at times. These are grown adults! I found myself a little too appalled and couldn't believe grown people would act this way. It's really sad if they do, honestly...

However, once you get further past the wedding day and more into Nottingham, the novel picks up. Edie isn't always the most enjoyable of characters, but I did like her, as I liked Elliot. Parts of the book are just downright funny; I actually found myself laughing out loud. Edie's friends from school are particularly hilarious and a good fit for her. Her boss, too, even if he falls a bit on the dramatic side.

Just when it all seemed normal, it did get a little preposterous again, but hey, that can come with a good romance at times. Overall, while I found some of the characters and plot points frustrating on this one, much of it was balanced out by the charm and humor of the novel. 3.5 stars.

I received an ARC of this novel from the publisher and Edelweiss (thank you!).
  
Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
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Mothergamer (1517 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.
  
The Stories You Tell
The Stories You Tell
9
9.0 (1 Ratings)
Book Rating
Private Investigator Roxane Weary and her brother, Andrew, are night owls, but it's still never good news when she gets a call from Andrew in the middle of the night. This time, Andrew tells her that he's just had the strangest visit from Addison Stowe, a young woman who used to work with him at the hotel where he tends bar. She seemed panicked and scared, begging to used Andrew's phone, and she disappeared almost as quickly as she arrived. At Andrew's pleading, Roxane starts looking for Addison, but she quickly realizes this is not a straightforward case. Soon the police are on Addison's trail--and Andrew's too. Add a dead cop to the mix, and it looks like Andrew could be mixed up in something serious.


"Clients hired me to find lots of things, and I took them all seriously--but people, most of all."


So, I won't lie. I have a particular affinity for one Roxane Weary, our sarcastic, intelligent, bisexual PI. This is the third book in Roxane's series, and I just love them all. You know how you can give your iPhone a name? Well, one of mine (I have one for work and one for personal use, okay) is named Roxane. This gritty PI has wormed her way into my heart. And I've said it before and I'll say it again--it's just so refreshing to have a bisexual character in mainstream fiction who is real. She's not a crazy person or a murderer, she's just a smart, complex character. The main character. And when Roxane is talking, it sounds like my own friends hanging out. It makes me happy.


"The state of straight people was troubling."


This book finds Roxane on a slightly personal quest, as her search for Addison gets real fast, once it looks like Andrew could be in some big time trouble. Her searching leads her to a shady nightclub--including its shifty manager--and some of Addison's suburban friends. We also, as mentioned, have a dead cop, meaning that Tom is in full force in this one. Tom is the former partner of Roxane's late father, and Roxane's old flame. I'm happy to report that there's plenty happening in Roxane's personal life--both with Catherine and Tom. Lots of sexual tension and witty banter on a variety of fronts. (And I am the only one who would be perfectly fine if Catherine just disappeared? Roxane deserves someone who treats her properly.)

Anyway, despite a cast of recurring characters, this one will standalone just fine. That being said, if you haven't read the first two books, I highly recommend them. The conversational first-person style Lepionka uses for Roxane is amazing and draws you in from the start. I adore Roxane's voice. (Partially because I deem her my kindred spirit--see below.)


"Apparently he was one of those people who listened to and deleted messages instead of just reading the transcription and ignoring it like I did."


Roxane is a witty, awesome, complex main character, and she's nearly impossible not to love. The story itself is dark and twisted, with plenty of twists and turns to keep you guessing. No gimmicks, just a good mystery. There's lots of humor, lots of surprises, and lots of Roxane, one of the best PIs around. 4.5 stars.
  
How to Make a Wish
How to Make a Wish
Ashley Herring Blake | 2017 | Fiction & Poetry, LGBTQ+, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Sweet, funny, and heartbreaking at times
Grace has had to grow up too quickly, thanks to her unpredictable mom, Maggie. So when Grace returns from piano camp and realizes that the flighty, alcoholic Maggie has forced her to move in with yet another of her boyfriends, it feels like the last straw. Even worse, his son happens to be Grace's ex--the same ex who posted their sexts all over Tumblr after their breakup--and Maggie has no clue. It feels like the last straw. But then Grace meets Eva, who has moved in with Grace's best friend's family after her own tragedy. Eva and Grace form a fast friendship, and Grace feels her world shift slightly when Eva reveals to her that she's a lesbian. But there's still Maggie to deal with, and her erratic behavior. Grace feels tied to her mother above all, but those ties are preventing her from happiness. Can Grace find the strength to choose herself for once?

Ashley Herring Blake's HOW TO MAKE A WISH was one of the best books I read in 2018. It was gorgeous and heartbreaking and amazing. This book certainly had some echoes of that one; Blake is a wonderful writer, and I will be continuing my quest to track down all of her books.

So Grace is a tough character. I felt for her immensely: she's living the life of adult, basically, trying to care for and worry about her mother, who is a real piece of work. By doing so, she's essentially paralyzed and unable to live her own life. Grace is a talented pianist who dreams of moving to New York to study at a conservatory there, but she lives in fear of living her mom behind. Her mom manipulates this fear, leaning on her daughter at every turn. (She was really a terrible woman; I couldn't make myself feel sorry for her, even though she'd lost her husband when Grace was small.) Still, there were times when I wanted to shake Grace: you have a group of people who do love you and care about you! Go to them, use their support, stop defending your mom, you're not a child anymore! I took this as a sign of Blake's excellent writing abilities, as I was totally immersed in the book to the point that I was frustrated with and in love with her characters.

"I can't leave her. She's my mom; I'm her kid. We belong together."

I really, really loved the Grace/Eva relationship in this book. I mean, what is there not to love? For one thing, Eva is a biracial lesbian. Can we say hurray representation?! I adored this sweet, fragile, yet incredibly tough girl. She was so funny and real to me. And then we have Grace, who was such a realistic bisexual. It's just so heartening to see well-done bisexual relationships portrayed in YA books. Oh my goodness, I wish I had this to read when I was struggling with my bisexuality as a teen. And it makes me so happy to think about teens today reading this and seeing this representation as completely normal.

"But... well, I like who I like. I like the person."

This book definitely sucks you into the characters' lives. It's quite well-written, and I really liked the supporting characters, especially Grace's best friend, Luca and his mom. He's a good friend. These poor kids are dealing with a lot, and your heart goes out to them, watching them struggle. At the same time, Grace and Eva's relationship is so lovely.

"I know a lot of people on this godforsaken waste of space and a lot of people know me. But no one really knows me... I've had a handful of friends here and there, but with the ebb and flow of my existence, it was easier to keep my world as small as possible. Less explaining. Less lying to cover up why I'd moved again. Less worrying about what totally messed-up situation I'd encounter when I brought a friend home."

Overall, I really enjoyed this book. It features intricate characters and a great relationship in Eva and Grace. It's sweet, funny, and heartbreaking at times.
  
TP
The Precious One
8
8.0 (1 Ratings)
Book Rating
I've loved Marisa de los Santos since I read "Love Walked In" 8 or so years ago. She has a lovely, poetic way with words and "The Precious One" doesn't disappoint there. It's told in the alternating voices of two sisters: Taisy, a grown woman, who has always wondered why her domineering father, Wilson, was never a true father to her, and who has been basically estranged from him since 18, and Willow, her 16-year-old half sister, Wilson's pride and joy.

After Wilson suffers a heart attack, he summons for Taisy and her twin, Marcus. Only Taisy -- still longing for the fatherly approval she could never attain-- comes. There she learns that Wilson wants her to write a book about his scholarly life. As she embarks on that quest, she learns more than she bargained for about her father, her halfsister, her stepmother, and herself.

Here's the thing about this book. Much of it is incredibly implausible. It's kind of insanely implausible. There's a line where Willow, who is truly this pure, kind child of 16, after being isolated her entire life by her father, is talking to a school friend and asking how anyone could possibly be so nice. That's how I feel about half the characters in the book. Willow, said friend, Luka, Taisy... we also meet Taisy's high school boyfriend, Ben, whom she abandoned when the Wilson craziness happiness. Even he's amazingly nice.
They're all so kind and amazing and introspective. Well, except for Wilson, who is a completely horrible person: even after you learn about his past, he's just an ass.

But it doesn't matter if the characters seem a little too nice, or things happen a little to easily. There's definitely adversity, and poor Willow is certainly put through the wringer in a short period in this book. You find yourself rooting for her (she's just so nice, dammit) and Taisy (she's just so feisty and kind, dammit!) and for their relationship(s). There's also a beautiful moment, where things sort of come full circle, and you find yourself amazed about de los Santos' writing all over again.

It's a pretty book, and a romantic book, and a slightly improbable book, but still a good read nonetheless. Rated 4 stars here, probably truly a 3.5 rating (there's a little de los Santos nostalgia that goes into that rating).

Note: I received a free ebook copy of this novel from Edelweiss in return for a honest review.
  
The Kid Who Would Be King (2019)
The Kid Who Would Be King (2019)
2019 | Adventure, Drama, Fantasy
We've had plenty of spins on the legend of King Arthur over the years. Probably the most enjoyable for me was BBC show 'Merlin', which ran for 5 seasons between 2008 and 2012, focusing on the early life of the famous sorcerer and King Arthur. Probably the worst take on it all was Guy Ritchie's god awful 'Legend Of The Sword' back in 2017. Joe Cornish, writer/director of the brilliant 2011 movie 'Attack The Block', follows that movie with a fresh spin of his own in 'The Kid Who Would Be King'.

For those of us who are unfamiliar with the legend of Arthur, or who had it's memory tarnished by Mr Guy Ritchie, it's recapped for us here in a nice little animated sequence right at the start of the movie. It tells how the evil Morgana was banished to the underworld, vowing to return once more when the world is again divided and at its weakest.

We then join Alex (played by Louis Serkis, son of Andy Serkis), a 12 year old schoolboy living with his mother. He's having some trouble with bullies at school, made worse by his attempts to stand up to them as they terrorise his friend Bedders. One night, while fleeing from bullies Lance and Kay, he stumbles into a building site where he discovers a sword set in stone. He manages to pull it free and takes it home in his backpack, where he and Bedders determine that the sword is in fact the legendary Excalibur.

The next day a mysterious new boy joins them at school. Turns out, he is in fact Merlin, taking the form of a younger boy. He informs Alex and Bedders that they must form a team of knights in order to prepare for the imminent return of Morgana and her army of dead soldiers. They have just 4 days, with her arrival taking place during an upcoming solar eclipse. If they cannot stop her, then she will enslave the Earths inhabitants.

Alex believes that his father is key to all of this, and that he is in fact descended from Arthur, so he decides to go on a quest to Tintagel, the last place that he saw his father. Alex leaves a note for his mum - "Gone on quest to save Britain, don’t worry!” and begins 'knighting' Bedders, and eventually bullies Lance and Kay, as only those that have been knighted are able to see and fight the dead soldiers that come at night.

Their journey takes them via coach, through a portal at Stone Henge, and on a trek across the English countryside where they stop to allow Merlin time to provide them with the sword training they need in order to stand any chance of defeating Morgana. Merlin regularly changes his form, switching between young boy, an owl and his true elderly self (played by Patrick Stewart). In the form of a boy, Merlin is a little bit wacky, performing his magic with a series of clicking hand movements, something which became very annoying for me after the first few times. I get that this is a story about kids banding together and overcoming evil, but part of me just wishes that Merlin had stayed in his adult form of Patrick Stewart as I really wasn't so keen on the younger version at all.

It's also around this time, for a fairly lengthy period in the middle, that I felt the movie slowed and struggled a little. Thankfully though, things improved considerably for the final act, pulling everything together and delivering a hugely enjoyable finale. As the solar eclipse plunges their school into darkness, an army of armour clad school children battle the flame engulfed skeletal warriors and attempt to defeat the dragon-like Morgana. It's the kind of movie you'd love to watch as a child - no adults, just the kids rising up and overpowering evil. In fact, my daughter enjoyed this a lot more than I did, offering up her own 4.5 rating, so there you go!

I would have liked a little more from the great Patrick Stewart, and Rebecca Ferguson as Morgana isn't quite evil enough for me, but overall this is a really fun family movie and that's largely down to it's young stars, who are all fantastic. As shown in Attack the Block, Joe Cornish has a real skill for blending the ordinary with the fantastical and empowering his young characters with the traits of a hero or a leader.
  
Assassin&#039;s Creed: Brotherhood
Assassin's Creed: Brotherhood
Action/Adventure
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
 Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
 Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
 Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
  
Braveheart (1995)
Braveheart (1995)
1995 | Drama, History, War
Epic
The Story of Scottish Patriot William Wallace (Mel Gibson) and his quest to unite the clans and rise up against their English oppressors.

Acting: 10


Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.

Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.

Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"

It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.

Conflict: 10

Genre: 7

Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"

Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.

Plot: 10

Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.

Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.