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Kristy H (1252 KP) rated Lies She Told in Books

Feb 13, 2018  
Lies She Told
Lies She Told
Cate Holahan | 2017 | Fiction & Poetry, Mystery, Thriller
4
7.8 (5 Ratings)
Book Rating
Liza is a struggling writer given an ultimatum by her editor: write a thriller for me in a month. It's been ages since Liza was on the bestseller list (truly, only her first novel was a real success). Meanwhile, she's a mess of fertility drugs and hormones, as she and her lawyer husband, David, are trying to start a family--and getting nowhere. Even worse, David's best friend and business partner, Nick, has been missing for over a month. David is increasingly frantic and distracted, and the police have no leads. So Liza pours her heart and soul into the story of Beth, a new mom who suspects her own lawyer husband of cheating on her. Beth catches him the act and makes a split-second decision that will change their lives forever. As Liza continues to write, the lines between fact and fiction become increasingly blurred.

I was excited to finally pick this one up, as so many of my friends had enjoyed it, but alas, I'm going to be the killjoy here <i>who stands against the popular wave of public opinion.</i> Please note that most people really loved this book and who knows, maybe I'm just getting cranky in my old age. ;) Or maybe I got too caught up in all the hype.

Either way, this one was a let down for me. <i> The clues left along in the story for the reader stand out as huge glaring red flags, basically just screaming the plot twists out</i>. Nothing came as a surprise, I had the entire thing worked out in about the first 15 minutes. Now, I won't lie, this is still an incredibly readable book - <i>it's a fast read</i> for sure. You immediately realize that Liza is an unreliable narrator and a ticking time bomb. I never really warmed to her, but she's somewhat fascinating in trying to figure out what she's up to and what's truly happening.

I've seen some complaints about it being hard to figure out what chapters were Liza's and which were Beth's--I didn't have that problem. They alternate and in my version, Liza's were marked. I occasionally had to remind myself who had which backstory, but I believe that was part of the idea--of Liza blurring the reality around her. And, truly, it was a great idea in concept.

Unfortunately, I found both women to be somewhat frustrating and didn't really buy all of their actions or relationships. Liza's quick attachment to Trevor, for instance, or some of Beth's bizarre decisions. That made it harder to root for them. And, again, absolutely nothing that occurred was a surprise. That was my biggest issue. I want my thriller to surprise me, but none of the twists were shocking whatsoever, right up to the end. Sigh.

Still, as I said, it's an oddly compelling read with the blurred parallels between Liza and Beth and you "wondering" what happened to Nick. At the end, I pondered for a moment whether it was brilliant or awful, but I just couldn't enjoy something I found so predictable, even if it was a page-turner at times. But, I'm certainly in the minority here, so take my review with a grain of salt!

I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review. It's available everywhere as of 09/12/2017.

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Voice of the Elders
Voice of the Elders
Greg Ripley | 2018 | Natural World, Philosophy, Psychology & Social Sciences, Thriller, Young Adult (YA)
4
4.0 (1 Ratings)
Book Rating
Puts focus on the harder topics of what we face with global warming as a race if we do not start thinking about sustainability as a complete way of life. (0 more)
The ending was extremely rushed. (0 more)
Honest Review for Free Copy of Book
Contains spoilers, click to show
The Voice of the Elders by Greg Ripley is a very well written book that anyone who has a strong connection with earth and nature would be drawn to right away. This is well received as the book puts a lot of focus on the harder topics of what we face with global warming and as a race if we do not start thinking about sustainability as a complete way of life. It also brings to light the idea that even if sustainability is the best for the planet as whole companies such as big oil and nuclear power may not be all that interested because it takes profit away from them, showing just how harmful human greed can be.

The book also mentions many aspects from different religions and cultures, along with their moral views. Christian theology is even mentioned in the same paragraph as the threefold version of the Golden Rule which many would attribute to the Pagans or more specifically the religion of Wicca. However, a lot of talk in the book revolves around Chinese Daoism and somewhat in-depth at that. This lost me at a few different places but not for long as the ideas were also explained fairly well. I believe the average reader should be able to at least the get gist of what is being said during the conversations.

The basic idea of the book is that the Earth is in major trouble. As humans, our greed and lack of concern for our environment is killing our planet as it is already too late to reverse these effects unless we do something big really quick. A meeting is being held at the United Nations to address these concerns and that is where the reader first meets the main character Rohini. It is also where the Elders are first introduced into the story. Without giving too much away to the interested reader I feel like I can safely say that the Elders tell the World Leaders about what can be done to save the Earth and propose a plan where the Earth will send ambassadors to the world of the Elders.

Rohini is chosen to be one of these ambassadors and is brought before the world on TV when all of those selected to be ambassadors are introduced. This is when trouble starts, those against the Elders and the sustainability programs launch their first direct attack and kill most of the ambassadors and the President forcing Rohini, her trainer Jane, and Jane’s friend Guangming into hiding as suspects while waiting for their names to be cleared.

Overall the book is very well written and I failed to find any major editorial flaws in it. Still, I rate this book to be 2 out of 4 stars. This is because while I loved seeing Rohini grow spiritually and increase her personal connection with the Earth I found the book lacking. The last five-chapter or so felt rushed like Greg Ripley got bored or wasn’t sure how to pull everything together. I guess more of what I am trying to say is with how amazingly detailed the rest of the book was the end felt haphazardly thrown together. Now if this were the first in a series I would change my rating to a 3 providing that a few things got explained better such as who exactly the “Others” are (not going to say anything more about them without risking a spoiler) and what happens with the Earth and the Elders.
  
The Sparrows of Unity
The Sparrows of Unity
Sen Jayaprakasam | 2019 | History & Politics, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
What I liked best was the basic idea of two groups who wanted to better the world. (0 more)
What I didn't like was the fact that I kept questioning exactly how the Unity was planning on achieving their goal (at least I think it was the Unity) (0 more)
Honest Review for Free Copy of Book
The Sparrows of Unity by Sen Jayaprakasam was an interesting book to say the least. The first chapter was very interesting and grabbed my attention right away. I wanted to keep reading it, and was instantly hooked. Each chapter was titled with the character's name who was going to be telling that section of the story. I understand the need to change the point of view in a story like this but it is still a little jarring, so the titles helped a lot amd was considerate of the author. It says that this is only the first in the series and I hope the following books offer more explanation and detals.

The book opers with Lacy meeting her father who is Current in jail. She has believed her father to be a murderer her whole life and that her and her mother have been running from what he did. Now she is visiting him because of a message she found in her mother's journal that she read after her mother died in a car crash. Before he mysteriously disappears her father tells Lucy the truth about him and her mother.

Lucy ends up warking with Rit, Si, and Anna after they all see one of their teachers attacked and killed. The four teens all follow clues to race acros Britain while trying to stay one step ahead of the attackers, who are now trying to kidnap them. Along the journey they discover it is the Unity who are follawing them and trying to prevent them from reaching the other Sparrows. The four teens believe that once they get to the end of the Sparow's Path they will be safe from the Unity. Once they reach the end they can't help but to wonder if they just accidentally lead the Unity to the Sparrow's safe-house?

What I liked best was the basic idea of two groups who wanted to better the world. The idea that they were going to make the world better by eliminating racism, homophobia, and other foms of prejudice was interesting because this is not usually the goal of such groups in books. I liked that people were indirectly trying to make things better for everyone. It also helps that the puzzles where interesting and well thought out. What I didn't like was the fact that I kept questioning exactly how the Unity was planning on achieving their goal (at least I think it was the Unity). It talked about using fear and scare tactics but other than that it wasn't well explained. The ending was also very confusing with so many people either pretending or thinking that they were something they actually were not.

The target readers for this book would be teens and young adults. Anyone older may still enjoy this book for a quick read but it lacks the depth that I believe many adults would probably enjoy in a book. However, the following books in the series may make up for that and as a whole hold the attention of adults as well. I rate this book 2 out of 4. I found it to be a little dull frequently, with the teens just avoiding capture. Also it got very confusing towards the end and started to lose me. While the first chapter did get me hooked it did not last. After finishing the book I am still unsure as to the belonged to which group.


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Wrath of Man (2021)
Wrath of Man (2021)
2021 | Action, Thriller
8
7.2 (6 Ratings)
Movie Rating
Surprising Depth of Character and GREAT action
I am always up for a good “B” action flick - something mindless that shows a macho hero (usually seeking revenge) taking out a boatload of faceless/nameless bad guys. So it was with much anticipation that I settled back into my chair to clear my head and catch Jason Statham doing what he does best.

What I got was something much, much more.

Directed by Guy Ritchie (LOCK, STOCK AND TWO SMOKING BARRELS), WRATH OF MAN tells the tale of seemingly innocent, meek, quiet man who takes a job with an Armored Car Company. Of course, since this meek man is played with a steely-eyed gaze by Jason Statham, there is something more to him. In the course of this film, of course, we find out.

Ritchie is a seasoned veteran Director of these sorts of films (LOCK STOCK…, SNATCH and the recent THE GENTLEMEN being examples of his ability) and this film nicely showcases his skill. He sets up the characters and the action scenes deftly and he does something that I really love to see in a film - he shows the same action scene from 3 different character's’ perspectives, every time we view the same scene from a different point of view it adds some depth to the scene (and the characters). It is this aspect of the film - the depth of character - that I was not expecting to see.

Statham, of course, is perfectly cast as the mysterious “H”. He has a strength of character (as well as a physical strength) needed to drive this story forward. I believed his motivations as a character while eagerly anticipating his “turn on a dime” change from “meek and mild” to “action hero”. In lesser hands, it would have seemed corny, but with Statham (and the direction of Ritchie), it is not.

Ritchie, of course, fills this world with a “rogues gallery” of tough guys, henchmen, unlikely heroes and villians. Standouts of this group were veteran character actor Holt McCallany (a veritable “that guy” actor) who plays a fellow armored car driver, Jeffrey Donovan (TV’s BURN NOTICE) and Scott Eastwood (Clint’s son) as a couple of “bad guys” and Darrell D’Silva (a veteran of European films who was heretofore unknown to me) as one of Statham’s allies. Whenever D’Silva was on the screen, he would draw my attention (in a good way). I’ll be keeping an eye out for him in future films.

Also along for the fun are the great Eddie Marsan (as the Manager of the Armored Car Company) and a gravelly voiced Andy Garcia (as a shadowy person from Statham’s past). They both know exactly what type of film they are in and look like they are having fun with their roles. Oh…and there is also a Josh Hartnett sighting (the “it” actor of the early ‘2000’s). His character of another Armored Car Driver is the weakest written and least realized of the characters in this film - but it was fun to see him on screen again.

But…all of these fine qualities rise or fall on the Direction of the action sequences and in the capable hands of Guy Ritchie, these scenes succeed greatly. He sets up and choreographs the fights (both hand-to-hand and gun fights) in such a way that the audience is never confused about what is going on (unless it is a deliberate choice) and he eschews the quick-cut editing that (I feel) is a sign of a weakly conceived and choreographed fight.

I was pleasantly surprised by how much I enjoyed this film - not only for the action, but for the depth of character and quality that was put up on the screen.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The Wolf Den
The Wolf Den
Elodie Harper | 2021 | History & Politics
9
9.0 (1 Ratings)
Book Rating
(As you may expect from the subject matter of this book, I am highlighting trigger warnings of rape, sexual abuse, violence, slavery and suicide.)

“May I know love’s power, if never its sweetness.”

The Wolf Den is a magnifying glass into the world of Pompeii’s prostitutes: forgotten women who are owned and controlled by both men and society. This no-holds-barred novel follows Amara, a beautiful and educated doctor’s daughter who was enslaved after the death of her father and now is a she-wolf, a prostitute in Pompeii’s largest brothel, The Wolf Den.

Elodie Harper’s novel is told entirely from Amara’s perspective. This gives our main character a rare sense of power, the power to provide names to these previously nameless women and to make the reader care for these women, becoming entirely invested in their story. Alongside Amara; Dido, Victoria, Cressa, Beronice and Britannica experience violence, desperation, pain and loss but also highlight the power of friendship. This is not an easy read at all but Harper’s characters are so captivating it was impossible to put this book down.

Amara herself is such a complex character: she has an overwhelming amount of inner strength as she accepts her fate as a slave. At times this is heart-breaking when you gain glimpses of her previous life but accepting her fate does not mean Amara ever stops striving for freedom. She may have to change her idea of what happily ever after consists of but Amara will never stop working towards it, no matter the cost.

By no means is Amara perfect, there are definitely some questionable actions by our protagonist. However, Harper paints the she-wolves lives so acutely and tragically that the reader can never blame Amara: we don’t always agree with her actions but you can see that she has to protect herself because she literally has no one else to do it for her.

Amara is also clever, sometimes too clever for her owner Felix who is quick to punish her for speaking out of turn. However, once Amara proves that her previous education can be profitable, Felix is on board, taking Amara down a new path and raising the reader’s hopes of a happy outcome for our favourite she-wolf. This is a credit to the characterisation within this novel: that as the readers witness possible happy endings being ripped away, our sheer desperation increases with Amara’s.

Despite her fascinating characters, Elodie Harper does not rest on her laurels and completely immerses her readers in the landscape of Pompeii. From the filthy cobbled streets to the graffiti to the shops, inns and sellers in the forum, everything is described in the most magnificent historical detail.

Harper also entrenches her characters in the class system, whereby a customer of a higher social status is often a target but seemingly out of reach for the she-wolves: a lower class of man is easy to attract but can often be violent. And love? Well that is just a fantasy!

Initially I have to tell you that I was slightly disappointed by the ending of The Wolf Den: the chapters leading up to the finale were so emotional and action-packed that the final lines almost fell flat. HOWEVER, this was all turned on its head when I was told The Wolf Den is merely the first in a trilogy! Now that I know Amara will be back I am eager to see what else she has in store for us.

Thank you to Netgalley for the opportunity to read this e-ARC in exchange for an honest review.
  
The Woman in Black
The Woman in Black
Susan Hill | 1998 | Fiction & Poetry
8
6.9 (10 Ratings)
Book Rating
Great paranormal aspect (1 more)
Good narrative
Overuse of some words (1 more)
Some scenes that could have been written better
In Susan Hill's novel, "The Woman in Black," she puts a small twist on an urban legend that is widely known to most - - - 'the lady in white,' which if you haven't heard of it, it's a spectral woman that is seen throughout the world, dressed all in white, only to show up in places of tragic events. This novel only has one main character, Arthur Kipps, a 23-year-old young man who is a lawyer in late 1800's England. He usually takes care of the conveyance of property leases, but one day, when his boss, Mr. Bentley, hands over a case and responsibility of finding a newly deceased's Last Will and Testament for their lawfirm, Kipp graciously accepts the new adventure without knowing that what is ahead will haunt him the rest of his life.

As Kipp soon finds out after traveling to the town just outside of the deceased's home, there is more to this woman, Alice Drablow, than just an old hermit- - - anytime her name is mentioned, people fall silent; the same goes for her home: Eel Marsh House. Kipp doesn't allow this to put him off from doing his job, but when he finds out about the marshes the house lives on, he is told that there are only certain times of the day that he can cross before the marshes become too flooded to cross. 'The Woman in Black' has spine-chilling moments and great descriptive details to make this a quick ghost story to be enjoyed.

Before Kipp heads off to the Eel Marsh House, he must attend Mrs. Drablow's funeral; he is accompanied by a man named Mr. Jerome, an agent that had dealt with Mrs. Drablow's property and land business while she was alive. While at the church, only one other person turns up for the funeral: a woman dressed all in black. Kipp takes note that this woman does not look well and, being the gentleman that he is, tells himself that he will offer his arm to her for stability after the funeral, but when they are leaving the church yard, the woman is suddenly gone. Kipp brings this up to Mr. Jerome, but he merely states that they were the only ones at the funeral.

The best scene to come is Kipp's first night at Eel Marsh House, where he experiences his first real scare in the ruins close by the house that is a dilapidated cemetery. " Suddenly conscious of the cold and the extreme bleakness and eeriness of the spot and of the gathering dusk of the November afternoon, and not wanting my spirits to become so depressed that I might begin to be affected by all sorts of morbid fancies, I was about to leave, and walk briskly back to the house, where I intended to switch on a good many lights and even light a small fire if it were possible, before beginning my preliminary work on Mrs. Drablow's papers. But, as I turned away, I glanced once again round the burial ground and then I saw again the woman with the wasted face, who had been at Mrs. Drablow's funeral. She was at the far end of the plot, close to one of the few upright headstones, and she wore the same clothing and bonnet, but it seemed to have slipped back so that I could make out her face a little more clearly. "

Over the entire course of the book, Kipp only visits the house one more time after this incident. The book has a good story, but it isn't flawless; first, there is the overuse of the word 'estuary,' which is practically used on every page whenever Kipp is at the Eel Marsh House or discussing it. It gets very tiresome. There is also instances of bad writing, where I feel that Hill could have delivered the scenes better than she did: Kipp changing his mind the very next sentence (if you read my reviews pretty regularly, you will realize that I can't stand it when a character contradicts themselves within a page or two), and then Kipp saying he can't do something, than directly after, does it. When you read this book, you will realize that Kipp is not the type of character that would change his mind on a whim.

Kipp is also an interesting character for a male set in this era. Most men in the late 1800's were stoic and refused to show an ounce of emotion in public, but Kipp is not afraid to have other men see him fall apart, and he is also very considerate of other people. There isn't much of a backstory on where Kipp came from or how his parents raised him, but it wasn't really needed for this story. Yet, we meet Kipp's step-children and his first and second wife, without too much of a story about them, so when certain things happen (to not give a spoiler), it doesn't really leave an impression.

There isn't much I can say that wouldn't give away what makes this story enjoyable to read. Overall, this is a good and quick ghost story that may cause shivers for some, but even if it doesn't, the Woman in Black is a must-read for lovers of the paranormal. To me, this seems like a good book to read while traveling because it's easy to pick up and set down without getting lost as to what was going on.
  
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Kyera (8 KP) rated Red Queen in Books

Jan 31, 2018  
Red Queen
Red Queen
Victoria Aveyard | 2015 | Young Adult (YA)
8
8.0 (64 Ratings)
Book Rating
The world is ruled by Silvers, with their shining blood and abilities. The Red have no special powers are seen as lesser. They are relegated to perpetual poverty, while the Silbers live lives of luxury. But what happens when a Red manifests abilities in an arena filled with noble Silvers? They make her a future princess of course, but it's not the fairy tale it sounds like.

Mare is thrust into a world she never wished for and doesn't fit into. She is given no choice but to accept. There is much to learn about her abilities and how to control them. The one demand she made was to ensure the safety and well-being of her family. Her brothers are called home from the war, but not soon enough to save all of them. <spoiler> One was a member of a rebel/revolutionary group and was executed for it. </spoiler> This pushes Mare over the edge and she joins the rebel group, the Scarlet Guard.

It's intriguing to learn what each person has the ability to do. The control over water, manipulation of light, healing, mind-reading and more. But it's very off-putting and juvenile when the author refers to them as greenies or telkies. It sounds more like a two-year-old naming their stuffed bear Brownie or Fluffy than an author giving life to special abilities.

The world is not our own, so it would be nice to learn more about it. Unfortunately, Mare is not very learned and we must view the world through her lens. It would be fascinating to be given a history, geography and culture lesson from Julian in novella form. What does their domain look like? What about the surrounding kingdoms, their rulers, ruling abilities and geography? How did these new borders come to be? (It is mentioned that the borders were not always the way they are currently.) Overall, the world building is pretty good but could be improved (which it does later in the book.) The physical descriptions of the towns the royals pass on their way to the palace late in the story are good and allow the reader to immese themselves in the world more fully.

The princes are, unsurprisingly good people despite the harshness of the King and Queen. <spoiler> Or at least appear to be that way in the beginning, but it does not last. </spoiler> The future love interest(s) must be liked by the reader. Mare herself is harsh and quick-tempered by likable nonetheless. Though she has no choice in her future, she assures her family's well-being and that shows she has a good heart.

Of course, our protagonist catches the attention of not just one but two princes. The older and future King, Cal, wants to be a good ruler so he secretly ventures out in public to learn and experience his people outside the reports of advisors. He even decides to send a group of Silver soldiers to the front line and chooses to lead them. It may win the war, but it could also kill him. The younger, forever shadowed brother Maven believes that Reds and Silvers are equals. He even joins the Scarlet Guard to help propel change and spark a revolution.

Anyone can betray anyone.

The Scarlet Guard secrets Maven and Mare out of a play and transports them to another town just to have a conversation. Clearly the travel and discussion would take a significant amount of time and yet no one wonders where they are. The return trip and the play ending are just completely skipped. It was abrupt and didn't seem well-thought out.

The book ends with betrayal and bloodshed. But it also ends with a promise and the hope that not all is lost. It makes me want to begin the next book immeiate. Highly recommended book to fans of YA novels with good world building and character development that deal with monarchical rule and upheavals as well as people with special abilities.
  
Onward (2020)
Onward (2020)
2020 | Adventure, Animation, Comedy
I had very mixed feelings about Onward after seeing the trailer, it didn't feel like Pixar and if you'd shown it to me out of context I'd never have guessed it was them.

It's Ian's 16th birthday and things aren't exactly going to plan. To cheer him up his mum gives him and his brother a present left for them by their late father. In a world that has forgotten magic, their father had still believed, and he's leaving them a way that will allow them to see him again. When the only way to complete the spell means finding something long forgotten the brothers must embark on a quest, one that older brother Barley has been preparing for his whole life.

Onward starts with a great potted history of magic in their world and how it's been replaced by modern amenities. It feels like they made a very quick change but I liked it over the sped-up timeline over many years, it actually summed up a more modern way of abandoning things that aren't convenient. It also allows you to have fun little moments of thinking about how things changed when you see flashes of their past during the film.

With Pixar you know that you're going to get that sentiment and deeper meaning that induces bucketloads of tears and in Onward it's a strong message about family and how the past weighs down on what's actually happening in the present. None of that meaning really feels like it's there until very late in the film though, the beginning is more like some generic off-brand fantasy adventure, and though the two ends fit together they don't seem like they belong together.

The mix of characters is fun but we don't get a proper introduction to who, or what, many of them are. It's a shame that with such a varied selection of creatures that most are just relegated to being quirky looking with no real function. There were at least things to appreciate from some of them, Colt counting I thought was a fun touch, and I loved Corey the Manticore, her whole transition through the film was funny and very entertaining.

Chris Pratt as Barley was the only spot on bit of casting for me, his happy-go-lucky demeanour fits the character and we're treated to some of that Starlord adventure. (My favourite Barley scene was definitely the bridge). Everyone else kind of felt a little... meh? I wasn't wowed, I wasn't hooked in trying to work out who the voices were, it all felt a little bland. Partly I think that's because I never felt like I learned anything about them. Sure, some bits were fun, but through most of the film I wasn't really bothered what happened to any of them.

The journey that brothers Ian and Barley go on is full of twists and turns, they're amusing but nothing we haven't really seen before. As I mentioned, the emotional payoff doesn't appear until very late, and it did reduce me to tears, but it could have been so much more. The build-up to it had no real substance, especially when you consider how meaningful it's conclusion is.

In fact, the build-up could have offered up so many different things. For a fantasy story with magic and mythical creatures it holds little to no magical feeling. There's no real spectacle or pizzazz to anything. When I think of magic in other films I get wonder and joy, but in Onward it's done more for jokes. Even at the climax of the film it takes on so much humour that it detracts from the emotions.

Dan Scalon's story is partly based on his own experiences (I'm assuming with less mythical creature though)... and that story is peak Pixar... but the world created around it isn't strong enough for the sentiment it portrays. Taking such a powerful message about family and bundling it up in something that doesn't have the usual Pixar strength and heart feels like a travesty to me.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/onward-movie-review.html
  
Dogo Dash
Dogo Dash
2019 | Animals, Card Game, Party Game, Print & Play
During my youth, the best way to settle a disagreement was with a classic game of Rock, Paper, Scissors. As I got older, that translated to the card game War. What would happen if you mixed the two into one hybrid game? You’d get Dogo Dash!

Disclaimer: We were provided a PnP version of Dogo Dash for the purposes of this preview. The artwork and colors may see some changes between this preview and the final production, but is the most current version. -L

Dogo Dash is a trick-taking party game in which players are trying to earn points by collecting the most cards by the time the draw deck runs out. Setup is quick and easy – shuffle the deck and deal 4 cards to each player. Looking at their hands, players will then select one card to play this turn, and will place it face-down on the table. Once all players have chosen their card, everyone will reveal their cards at the same time. The player that played the strongest card is the winner for the turn, and collects all of the played cards. The strength of the cards is as follows: Cookie beats Bear and Dog, Bear beats Dog and Cat, Dog beats Cat, and Cat beats Cookie (and therefore all other cards this turn).

In the event of any ties, where multiple players have played the strongest card, play continues with a small change – the cards played in the round of the tie remain on the table. The tied players select another card from their hand and reveal it simultaneously. Whomever wins this tiebreaker collects all the cards. If the tiebreaker ends in another tie, then the tied players split the cards between themselves. If any player plays a Good Boy card, that round automatically is considered a tie, and a tiebreaker commences with all players. All players draw back up to 4 cards, and play continues in this fashion until the draw deck is empty. The player with the most cards at the end of the game is the winner!

As you can see, this game is pretty simple to learn and fast to play! The elements of War and Rock, Paper, Scissors are evident, but altered with more ‘character’ options and a more involved hierarchy of power. Unlike traditional Rock, Paper, Scissors, the animals/cards of Dogo Dash are more versatile in play. Instead of only beating one other type of card, each card will act differently based upon what other cards are played that turn. For example, Dog always beats Cat – unless someone also played Cookie. Because Cat beats Cookie, which beats Dog, so Cat wins this round! Instead of relying simply on numerical order to determine the hierarchy of power, the game feels more engaging and fun to play.

Another neat element is the inclusion of the Good Boy cards. When played, they automatically force a tie. All players then must participate in the tiebreaker. The Good Boy cards could be a strategic way to bag a ton of cards for yourself – forcing a tie and then winning the tiebreaker earns you essentially 2 rounds worth of cards! Or they could just be a silly way to interfere with opponents or just to keep a round from ending. There are also a couple of special card combos that can be played in a round, but I will leave those for you to discover on your own!

So all in all, how does Dogo Dash perform? I think it is a fast, fun, and light little game that can be played in many different situations. Whether you need a small filler game, are introducing newer gamers to the hobby, or want to find a game that is kid-friendly, Dogo Dash fits the bill. The gameplay feels familiar, but with a few twists, and that makes the overall game fun to play. Definitely check out Dogo Dash once it hits Kickstarter – you don’t want to miss out on this treat!
  
Greedfall
Greedfall
2018 | Role-Playing
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.

Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.

It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.

Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.

The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.

Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.

Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.

What I liked: Interesting factions, Beautiful scenery, Unique setting

What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting