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Mothergamer (1546 KP) rated the PC version of Kingdoms of Amalur: Reckoning in Video Games
Apr 3, 2019
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
Gareth von Kallenbach (980 KP) rated the PC version of Tiny Tina's Wonderlands in Video Games
Apr 10, 2022
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
Peter Shephard (2822 KP) rated Advanced Dungeons & Dragons (2nd Edition) in Tabletop Games
Jun 4, 2019
Classic, awesome, brilliant RPG system
Where can I start with 2nd Edition....
For about 10-15 years, 2nd edition D&D was THE game for role playing. For many thousands of people, it is still THE game for role playing.
Dont get me wrong, there are some elements which can seem counter-intuitive; the best armour class is a negative value (so, a normal person standing in normal clothes is AC 10. A fully plate-armoured knight, with a shield, is AC1, but may be 0 or a negative value). But, when you look at the wider picture, it starts to make sense - the main attack measure is THAC0 (To Hit Armour Class 0) and starts at 20, and drops at a varying rate depending on the class. So a level 1 fighter would need to roll a 10 to hit the person mentioned earlier (AC10). To hit the knight, at AC1, the fighter would need to roll a 19.
2nd Ed, for me, is the last D&D which doesnt have a computer game feel. The Proficiency system, which is optional, is one of my favourite bits - it acknowledges that people (even heroes) aren't going to be skilled at everything, and even something mundane like reading would not be necessarily be a common skill.
The plethora of resources available for 2nd Ed is amazing; from the jungles of Chult, to the sprawling Sword Coast, to the stars with Spelljammer, to a homebrew campaign - all you need are three books; the Players Handbook, the DM guide, and the Monstrous Manual, and even that is optional. It is totally possible to play an absence-of-magic settling, and have all players and enemies being humans, or all dwarves, or anything else.
I have heard people say that the latest edition (5th) is all the best bits from 2nd, 3.5, and 4th, but from what I have seen, it might shine a candle to 2nd ed, but it will not claim the crown.
For about 10-15 years, 2nd edition D&D was THE game for role playing. For many thousands of people, it is still THE game for role playing.
Dont get me wrong, there are some elements which can seem counter-intuitive; the best armour class is a negative value (so, a normal person standing in normal clothes is AC 10. A fully plate-armoured knight, with a shield, is AC1, but may be 0 or a negative value). But, when you look at the wider picture, it starts to make sense - the main attack measure is THAC0 (To Hit Armour Class 0) and starts at 20, and drops at a varying rate depending on the class. So a level 1 fighter would need to roll a 10 to hit the person mentioned earlier (AC10). To hit the knight, at AC1, the fighter would need to roll a 19.
2nd Ed, for me, is the last D&D which doesnt have a computer game feel. The Proficiency system, which is optional, is one of my favourite bits - it acknowledges that people (even heroes) aren't going to be skilled at everything, and even something mundane like reading would not be necessarily be a common skill.
The plethora of resources available for 2nd Ed is amazing; from the jungles of Chult, to the sprawling Sword Coast, to the stars with Spelljammer, to a homebrew campaign - all you need are three books; the Players Handbook, the DM guide, and the Monstrous Manual, and even that is optional. It is totally possible to play an absence-of-magic settling, and have all players and enemies being humans, or all dwarves, or anything else.
I have heard people say that the latest edition (5th) is all the best bits from 2nd, 3.5, and 4th, but from what I have seen, it might shine a candle to 2nd ed, but it will not claim the crown.
Ross (3284 KP) rated Awaken Online: Precipice in Books
Jan 14, 2019
Fantastic follow-up LitRPG
Jason continues his playing of Awaken Online, the massive multiplayer online RPG. Now the ruler of a city of zombies, he has more concerns than simply levelling up his skills and getting new loot.
I was worried this change in fortunes might lead to a more boring, admin-focused book (much like what happened with Phil Tucker's Euphoria Online). Thankfully this is not the case, as Jason hits on a way to keep his undead population count up, but also have some fun, by venturing into some unexplored dungeons.
He does this with his real-world friends Frank and Riley, which adds a different element to the action, as he can use and rely on other people and their skills added into the mix make for a much more interesting sequence of conflicts.
We are treated to a number of large-scale battles on the way to the dungeon, and within it. The way Jason's strategy is worked out and implemented make it a truly immersive, thrilling read.
As with the first book, the start of each chapter contains an excerpt of someone else's view, either the game developers, or other players. This adds context to Jason's story and allows you to see consequences and foresee some issues.
As well as this, we see Jason in the real world, though less than in the first book. There are moments where decisions made in-game have real world consequences, either impacting friendships or leading to nastiness and bullying.
The fact that Jason decides to become "the villain" is a little hard to take, as apart from the very early stages, all of his decisions have been made out of him trying to do the right thing for himself/others and this is even more the case in this book.
Aside from a few grammer crimes, continuity errors and head-scratching game mechanics, this was a very enjoyable exciting read.
I was worried this change in fortunes might lead to a more boring, admin-focused book (much like what happened with Phil Tucker's Euphoria Online). Thankfully this is not the case, as Jason hits on a way to keep his undead population count up, but also have some fun, by venturing into some unexplored dungeons.
He does this with his real-world friends Frank and Riley, which adds a different element to the action, as he can use and rely on other people and their skills added into the mix make for a much more interesting sequence of conflicts.
We are treated to a number of large-scale battles on the way to the dungeon, and within it. The way Jason's strategy is worked out and implemented make it a truly immersive, thrilling read.
As with the first book, the start of each chapter contains an excerpt of someone else's view, either the game developers, or other players. This adds context to Jason's story and allows you to see consequences and foresee some issues.
As well as this, we see Jason in the real world, though less than in the first book. There are moments where decisions made in-game have real world consequences, either impacting friendships or leading to nastiness and bullying.
The fact that Jason decides to become "the villain" is a little hard to take, as apart from the very early stages, all of his decisions have been made out of him trying to do the right thing for himself/others and this is even more the case in this book.
Aside from a few grammer crimes, continuity errors and head-scratching game mechanics, this was a very enjoyable exciting read.
LeftSideCut (3778 KP) rated Pokémon: Let's Go, Pikachu! in Video Games
Nov 7, 2019
I, like many people my age, spent a good chunk of their childhood playing through Pokémon Blue and Red on the Nintendo Game Boy, and then not long after, Pokémon Yellow.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.
All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.
The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch
With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.
All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.
The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch
With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
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