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Merissa (13298 KP) rated Ariadne Unraveled: A Mythic Retelling in Books
Jul 6, 2021 (Updated Jul 17, 2023)
ARIADNE UNRAVELED is a retelling that involves Ariadne (obviously), plus Dionysus, Theseus, Artemis, and so many more.
The story takes various myths and legends and weaves them into one epic story that features betrayal, transformation, friendship, loyalty, and love. Instead of the usual Athenian telling of the Minotaur, we hear from the Minoans themselves. We learn how their women knew things about their own bodies that others didn't. We see how the Minoans were a magical, intelligent race that made mistakes just like any other. And woven through is Dionysus as he feels his way and figures out just who he is.
Wow! Just... wow! What a story. So intricate and rich in detail, I was totally immersed in Ariadne's story. I loved hearing about her - both the big picture and also the small, intimate details that made her life. And, yes, I know this is myth, but with how it has been written, I could see myself there and it all seemed real. There were even tears shed at some points, it was that good! The pacing is perfect and the writing style is smooth.
This is the first book by this author I have read, but I can guarantee you it won't be the last. Absolutely brilliant and highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 6, 2021
The story takes various myths and legends and weaves them into one epic story that features betrayal, transformation, friendship, loyalty, and love. Instead of the usual Athenian telling of the Minotaur, we hear from the Minoans themselves. We learn how their women knew things about their own bodies that others didn't. We see how the Minoans were a magical, intelligent race that made mistakes just like any other. And woven through is Dionysus as he feels his way and figures out just who he is.
Wow! Just... wow! What a story. So intricate and rich in detail, I was totally immersed in Ariadne's story. I loved hearing about her - both the big picture and also the small, intimate details that made her life. And, yes, I know this is myth, but with how it has been written, I could see myself there and it all seemed real. There were even tears shed at some points, it was that good! The pacing is perfect and the writing style is smooth.
This is the first book by this author I have read, but I can guarantee you it won't be the last. Absolutely brilliant and highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 6, 2021

Mark @ Carstairs Considers (2423 KP) rated Racing the Light in Books
Jun 17, 2023
Elvis Cole is in a Race to Find a Missing Man
PI Elvis Cole’s latest client is a mother who insists that her son, Josh, is missing. She sounds like a conspiracy nut, and it doesn’t help that Josh hosts a podcast about aliens and other out there topics. But Elvis gives himself a day to figure out what he thinks of the case, and in that time he realizes that someone dangerous is very interested in where Josh is. Can Elvis find him in time?
As usual, this book was a mixed bag for me. The case was interesting, although some of the events were entirely predictable to anyone who has read this series on a regular basis. While I do like Elvis and his partner, Joe Pike, I still find Joe to be a rather thin character. The new characters are also definitely on the thin side, and many of them are annoying. In fact, at times the plot seemed to be based on the characters doing the absolutely stupidest things they could do and Elvis trying to save them. There’s also quite a bit of adult content in this book, more so than I really thought it needed. There are lots of point of view changes, but I never had a hard time with them since they were clearly labeled and happened at chapter breaks. Fans will be interested in the sub-plot here. There are things I enjoyed, but once again, this is an average entry in an average series.
As usual, this book was a mixed bag for me. The case was interesting, although some of the events were entirely predictable to anyone who has read this series on a regular basis. While I do like Elvis and his partner, Joe Pike, I still find Joe to be a rather thin character. The new characters are also definitely on the thin side, and many of them are annoying. In fact, at times the plot seemed to be based on the characters doing the absolutely stupidest things they could do and Elvis trying to save them. There’s also quite a bit of adult content in this book, more so than I really thought it needed. There are lots of point of view changes, but I never had a hard time with them since they were clearly labeled and happened at chapter breaks. Fans will be interested in the sub-plot here. There are things I enjoyed, but once again, this is an average entry in an average series.

The Champion of The Ice (Legends of Elessia - Age of Rekindling #2)
Book
The Daughter of The Ice is no more. But not even death will stop Her Champion’s march. Erika...
Fantasy Action and Adventure Dark Fantasy Trigger Warning: Violence and Death

Lyndsey Gollogly (2893 KP) rated All the fiends of hell in Books
Feb 13, 2024
27 of 220
Book
all the fiends of hell
By Adam L.G. Nevill
⭐️⭐️⭐️⭐️⭐️
The red night of bells heralds global catastrophe. Annihilation on a biblical scale.
Seeing the morning is no blessing. The handful of scattered survivors are confronted by blood-red skies and an infestation of predatory horrors that never originated on earth. An occupying force intent on erasing the remnants of animal life from the planet.
Across the deserted landscapes of England, bereft of infrastructure and society, the overlooked can either hide or try to outrun the infernal hunting terrors. Until a rumour emerges claiming that the sea may offer an escape.
Ordinary, unexceptional, directionless Karl, is one of the few who made it through the first night. In the company of two orphans, he flees south. But only into horrifying revelations and greater peril, where a transformed world and expanding race of ravening creatures await. Driven to the end of the country and himself, he must overcome alien and human malevolence and act in ways that were unthinkable mere days before.
I did not put this down! Another brilliant novel from the mind of Adam Nevill. I was on edge the whole time completely invested in the story and the characters. This brought about one of those situations I think we have all thought about and how we would survive. Your heart is fully pumping constantly at the thought of these creatures. Absolutely brilliant!!! I’ll certainly be concerned next time I see the sky red!
Book
all the fiends of hell
By Adam L.G. Nevill
⭐️⭐️⭐️⭐️⭐️
The red night of bells heralds global catastrophe. Annihilation on a biblical scale.
Seeing the morning is no blessing. The handful of scattered survivors are confronted by blood-red skies and an infestation of predatory horrors that never originated on earth. An occupying force intent on erasing the remnants of animal life from the planet.
Across the deserted landscapes of England, bereft of infrastructure and society, the overlooked can either hide or try to outrun the infernal hunting terrors. Until a rumour emerges claiming that the sea may offer an escape.
Ordinary, unexceptional, directionless Karl, is one of the few who made it through the first night. In the company of two orphans, he flees south. But only into horrifying revelations and greater peril, where a transformed world and expanding race of ravening creatures await. Driven to the end of the country and himself, he must overcome alien and human malevolence and act in ways that were unthinkable mere days before.
I did not put this down! Another brilliant novel from the mind of Adam Nevill. I was on edge the whole time completely invested in the story and the characters. This brought about one of those situations I think we have all thought about and how we would survive. Your heart is fully pumping constantly at the thought of these creatures. Absolutely brilliant!!! I’ll certainly be concerned next time I see the sky red!

Little & Lethal (Little Paws Haven #2)
JP Sayle and Layla Dorine
Book
Book Two: MMM Paranormal Shifter Romance / Fated Mates / Daddy Kink / MC club / Two Sexy Daddy’s /...
MMM Paranormal Shifter Romance Fated Mates Daddy Kink

Purple Phoenix Games (2266 KP) rated Dungeon Scrawlers: Heroes of Undermountain in Tabletop Games
Apr 8, 2022
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!

Eilidh G Clark (177 KP) rated Nasty Women in Books
May 13, 2017
Nasty women is hard-hitting, eye-opening, and unashamedly honest.
‘Sometimes the role model you need is not an example to aspire to, but someone who reflects back the parts of yourself that society deems fit.’ -
Becca Inglis
Nasty Women, published by 404 ink, is a collection of essays about what it is, and how it feels to be a woman in the 21st century. When I first picked up the book, I assumed, like I think most readers would, that it would be an easy book to just pick up and put down whenever I had a spare ten minutes. Wrong, I was sucked into this book right from the beginning, and read it all in a day. That doesn’t mean it was an easy read, or perhaps easy is the wrong word – it isn’t a comfortable read - and it isn’t meant to be. Nasty women is hard-hitting, eye-opening, and unashamedly honest.
The book opens with ‘Independence Day’ by Katie Muriel. A story of mixed race and identity in Trump’s America, Muriel discusses her experience of inter-family racism, heightened by political differences, ‘This is not the first, nor is it the last family divide Trump will leave in his wake, but I refuse to think of him as some deity who stands around shifting pieces on a board in his golden war room.’ The anger in this piece is clear, but it is the rationalism and clarity of the writer that speaks volumes. Race, racism and xenophobia, is a prominent feature in these stories. Claire L. Heuchan, for example, talks about ‘Othering’ a term that readers will see repeatedly in this book, ‘Scotland,’ she writes, ‘is a fairly isolating place to be a black woman.’
Survival is a key trope in Nasty Women. Mel Reeve, in ‘The Nastiness of Survival,’ talks about being a survivor of rape and emotional abuse, ‘I do not fit the ‘right’ definition of someone who has been raped.’ This statement alone is filled with irony.
I was particularly drawn to Laura Waddell’s essay, ‘Against Stereotypes: Working Class Girls and Working Class Art.’ Laura talks about the difficulty of both gender and class inequality, and, in particular, the lack of working class writers and working class fiction being published, ‘I have read a lot of fiction’ she says, ‘I have read almost none from housing estates such as the one I grew up on. These stories are missing, from shelves, and from the record.’ As a Scottish fiction writer from a working-class background myself, these words resonate deeply.
Alice Tarbuck’s ‘Foraging and Feminism: Hedge-Witchcraft in the 21st Century’, is almost fun to read in a deeply devastating way. There is a desperate tone in this piece, and a desperate need to escape society. ‘There is beauty and bounty around us if we look for it, and perhaps that is all the magic we need. Or perhaps, what we need is real magic, whether that comes in the form of resistance and community or the form of blackthorn charms and skullcap tinctures, and howling to the moon.
I loved this book. This book gives women a voice. And it is loud! Well done 404 Ink, and all the contributors, for bravely breaking the silence.
Becca Inglis
Nasty Women, published by 404 ink, is a collection of essays about what it is, and how it feels to be a woman in the 21st century. When I first picked up the book, I assumed, like I think most readers would, that it would be an easy book to just pick up and put down whenever I had a spare ten minutes. Wrong, I was sucked into this book right from the beginning, and read it all in a day. That doesn’t mean it was an easy read, or perhaps easy is the wrong word – it isn’t a comfortable read - and it isn’t meant to be. Nasty women is hard-hitting, eye-opening, and unashamedly honest.
The book opens with ‘Independence Day’ by Katie Muriel. A story of mixed race and identity in Trump’s America, Muriel discusses her experience of inter-family racism, heightened by political differences, ‘This is not the first, nor is it the last family divide Trump will leave in his wake, but I refuse to think of him as some deity who stands around shifting pieces on a board in his golden war room.’ The anger in this piece is clear, but it is the rationalism and clarity of the writer that speaks volumes. Race, racism and xenophobia, is a prominent feature in these stories. Claire L. Heuchan, for example, talks about ‘Othering’ a term that readers will see repeatedly in this book, ‘Scotland,’ she writes, ‘is a fairly isolating place to be a black woman.’
Survival is a key trope in Nasty Women. Mel Reeve, in ‘The Nastiness of Survival,’ talks about being a survivor of rape and emotional abuse, ‘I do not fit the ‘right’ definition of someone who has been raped.’ This statement alone is filled with irony.
I was particularly drawn to Laura Waddell’s essay, ‘Against Stereotypes: Working Class Girls and Working Class Art.’ Laura talks about the difficulty of both gender and class inequality, and, in particular, the lack of working class writers and working class fiction being published, ‘I have read a lot of fiction’ she says, ‘I have read almost none from housing estates such as the one I grew up on. These stories are missing, from shelves, and from the record.’ As a Scottish fiction writer from a working-class background myself, these words resonate deeply.
Alice Tarbuck’s ‘Foraging and Feminism: Hedge-Witchcraft in the 21st Century’, is almost fun to read in a deeply devastating way. There is a desperate tone in this piece, and a desperate need to escape society. ‘There is beauty and bounty around us if we look for it, and perhaps that is all the magic we need. Or perhaps, what we need is real magic, whether that comes in the form of resistance and community or the form of blackthorn charms and skullcap tinctures, and howling to the moon.
I loved this book. This book gives women a voice. And it is loud! Well done 404 Ink, and all the contributors, for bravely breaking the silence.

Mothergamer (1592 KP) rated Warframe in Video Games
Apr 3, 2019
A friend of mine suggested that I check out the game Warframe. They thought I would like it since I like games like Phantasy Star Online and Mass Effect. Warframe is a free to play co-operative third person shooter game. It's a science fiction futuristic role playing game. You can play Warframe on the PC, Xbox One, or the Playstation 4. Unfortunately there is no cross platform play with this, but at least you have a choice about which one you want to play on.
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!

Gareth von Kallenbach (980 KP) rated Knowing (2009) in Movies
Aug 14, 2019
John Koestler (Nicolas Cage) is a man who lives in a world of facts. As a professor at M.I.T. he is more concerned about things that can be proven through hard science than with things that cannot be proven. With the recent loss of his wife leaving him a single father, John is not willing to accept the notion of a grand plan or the notion of heaven easily.
John’s son Caleb (Chandler Cantebury), morns the loss of his mother and looks to pick up his life with his father unaware of the dramatic turn that fate has in store for them both in the new film “Knowing” by Director Alex Proyas.
When a 50 year old time capsule is unearthed at Caleb’s school he and his fellow classmates eagerly await the envelopes contained within as each student is eager to see what the students from the past have placed in the envelopes as their predictions of the future. Caleb’s envelope contains not a picture but a series of numbers which he quickly dismisses.
One evening at home, John accidently notices the series of numbers and notices the date of 9/11/01 is included followed by a number. Intrigued, John looks up the 9/11 terror attacks online and is surprised that the numbers on the paper that follow the date are the exact death count from the attack. An all night study of the paper indicates to John that the exact date and death count of tragedies from the last fifty years are contained on the paper with some other numbers John cannot account for. What John does know is that there are three dates left on the paper, all of which are in the near future.
Further complicating matters is that the paper contains the data for the accident the killed John’s wife which leads him to believe that he can alter the outcome of the tragedies that are yet to happen and that he has been chosen to save those destined for a tragic death.
When mysterious individuals start to appear near Caleb, John finds himself in a race against time to get to the bottom of the mystery. His efforts lead him to Diana Wayland (Rose Byrne), the daughter of the girl who wrote the numbers on the sheet. While at first reluctant to become involved Diana and her daughter join John and Caleb in a frantic race against time with the very fate of the world hanging in the balance.
“Knowing” is a very compelling drama that mixes action and suspense with expert pacing to produce a first rate and entertaining thriller. Proyas keeps the film moving at a brisk pace but is not afraid to let the film slow down to allow the tension to build. The FX in the film are first rate and while spectacular are not the main attraction to this character driven drama. Though a bit monotone and restrained for my taste, Cage does solid work as the Skeptical John who realizes that there are forces in the universe that cannot be explained and who comes across as a likeable everyman in an extraordinary situation.
The strong script and direction is well balanced by the supporting cast. The ending of the film might be a bit to Hollywood for some, and for me, did detract slightly from the first ¾ of the film.
That being said, “Knowing” was a very enjoyable film and reminded me of the type of films that M. Night Shyamalan used to make, and probably wishes he had done.
John’s son Caleb (Chandler Cantebury), morns the loss of his mother and looks to pick up his life with his father unaware of the dramatic turn that fate has in store for them both in the new film “Knowing” by Director Alex Proyas.
When a 50 year old time capsule is unearthed at Caleb’s school he and his fellow classmates eagerly await the envelopes contained within as each student is eager to see what the students from the past have placed in the envelopes as their predictions of the future. Caleb’s envelope contains not a picture but a series of numbers which he quickly dismisses.
One evening at home, John accidently notices the series of numbers and notices the date of 9/11/01 is included followed by a number. Intrigued, John looks up the 9/11 terror attacks online and is surprised that the numbers on the paper that follow the date are the exact death count from the attack. An all night study of the paper indicates to John that the exact date and death count of tragedies from the last fifty years are contained on the paper with some other numbers John cannot account for. What John does know is that there are three dates left on the paper, all of which are in the near future.
Further complicating matters is that the paper contains the data for the accident the killed John’s wife which leads him to believe that he can alter the outcome of the tragedies that are yet to happen and that he has been chosen to save those destined for a tragic death.
When mysterious individuals start to appear near Caleb, John finds himself in a race against time to get to the bottom of the mystery. His efforts lead him to Diana Wayland (Rose Byrne), the daughter of the girl who wrote the numbers on the sheet. While at first reluctant to become involved Diana and her daughter join John and Caleb in a frantic race against time with the very fate of the world hanging in the balance.
“Knowing” is a very compelling drama that mixes action and suspense with expert pacing to produce a first rate and entertaining thriller. Proyas keeps the film moving at a brisk pace but is not afraid to let the film slow down to allow the tension to build. The FX in the film are first rate and while spectacular are not the main attraction to this character driven drama. Though a bit monotone and restrained for my taste, Cage does solid work as the Skeptical John who realizes that there are forces in the universe that cannot be explained and who comes across as a likeable everyman in an extraordinary situation.
The strong script and direction is well balanced by the supporting cast. The ending of the film might be a bit to Hollywood for some, and for me, did detract slightly from the first ¾ of the film.
That being said, “Knowing” was a very enjoyable film and reminded me of the type of films that M. Night Shyamalan used to make, and probably wishes he had done.

Gareth von Kallenbach (980 KP) rated Cars (2006) in Movies
Aug 14, 2019
The technical wizards at Pixar are back with a new feature film which continues their domination of the animated film genre.
With the huge success of their films The Incredibles as well as Finding Nemo, Monsters Inc. and the Toy Story films, it would be easy to think that the studio might be at a creative crossroads. When recent news around the industry involved the end of their deal with Disney and subsequent new deal with the company after a period of free agency as well as delays on their new project, some began to wonder what audiences would see if their next outing.
Thankfully Cars continues the amazing run of success for the studio and sets the bar even higher for animated films to follow.
The film follows the exploits of rookie racing car Lightning MC Queen (Owen Wilson), who is the hotshot rookie attempting to be the first rookie in history to win the Piston Cup title.
As Lightening dreams of winning the prize and in doing so, a hefty sponsorship with the big oil company, he decides to ignore the advice of his crew which causes him to end up in a three way tie for the title.
In order to resolve the tie a special race is to be held a week later in California between the three winners. En route, Lightning ignores the advice of his driver Mack (John Ratzenberger), and in a series of mishaps ends up alone in the desolate
town of Radiator Springs. As if this was not enough trouble for Lightning, he is forced by the local judge Doc Hudson (Paul Newman), to perform community service to complete the damage he caused to the road upon his arrival.
Faced with the prospect of losing time needed to get to and prepare for the race, the selfish Lightning does his best to alienate the local townsfolk including the local tow truck Tom Mater (Larry the Cable Guy), who like all the locals do their best to befriend him.
Along the way, Lightning learns the values of friendship, teamwork and community as he attempts to find the true meaning of the term “Winner”.
Graphically the film is amazing as the amount of CGI rendering that went into the film is said to be so extensive, it literally taxed the computers at Pixar to their limits. That is clear as the detail level and complexity of the film is staggering. You fully believe that this world populated entirely by machines exists.
There is a lot of humor in the film as well and more than enough nods that will appeal to older viewers yet may be over the heads of younger viewers.
If I had to find fault in the film, it would be that with a running time of slightly over two hours, it does tend to drag in a few places. My nephew and his friend became restless about 50 minutes into the film which made me think that the running time may be to long for some younger children to sit through and that the film might have been better served by trimming about 30 minutes as there were segments that while visually appealing, did not really need to be there.
That being said, Cars is a true delight and proof that once again, Pixar is the undisputed champion of animated films.
With the huge success of their films The Incredibles as well as Finding Nemo, Monsters Inc. and the Toy Story films, it would be easy to think that the studio might be at a creative crossroads. When recent news around the industry involved the end of their deal with Disney and subsequent new deal with the company after a period of free agency as well as delays on their new project, some began to wonder what audiences would see if their next outing.
Thankfully Cars continues the amazing run of success for the studio and sets the bar even higher for animated films to follow.
The film follows the exploits of rookie racing car Lightning MC Queen (Owen Wilson), who is the hotshot rookie attempting to be the first rookie in history to win the Piston Cup title.
As Lightening dreams of winning the prize and in doing so, a hefty sponsorship with the big oil company, he decides to ignore the advice of his crew which causes him to end up in a three way tie for the title.
In order to resolve the tie a special race is to be held a week later in California between the three winners. En route, Lightning ignores the advice of his driver Mack (John Ratzenberger), and in a series of mishaps ends up alone in the desolate
town of Radiator Springs. As if this was not enough trouble for Lightning, he is forced by the local judge Doc Hudson (Paul Newman), to perform community service to complete the damage he caused to the road upon his arrival.
Faced with the prospect of losing time needed to get to and prepare for the race, the selfish Lightning does his best to alienate the local townsfolk including the local tow truck Tom Mater (Larry the Cable Guy), who like all the locals do their best to befriend him.
Along the way, Lightning learns the values of friendship, teamwork and community as he attempts to find the true meaning of the term “Winner”.
Graphically the film is amazing as the amount of CGI rendering that went into the film is said to be so extensive, it literally taxed the computers at Pixar to their limits. That is clear as the detail level and complexity of the film is staggering. You fully believe that this world populated entirely by machines exists.
There is a lot of humor in the film as well and more than enough nods that will appeal to older viewers yet may be over the heads of younger viewers.
If I had to find fault in the film, it would be that with a running time of slightly over two hours, it does tend to drag in a few places. My nephew and his friend became restless about 50 minutes into the film which made me think that the running time may be to long for some younger children to sit through and that the film might have been better served by trimming about 30 minutes as there were segments that while visually appealing, did not really need to be there.
That being said, Cars is a true delight and proof that once again, Pixar is the undisputed champion of animated films.