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Guardians of the Galaxy Vol. 2 (2017)
Guardians of the Galaxy Vol. 2 (2017)
2017 | Action, Comedy, Sci-Fi
Saving the Universe is bound to get you noticed, and in “Guardians of the Galaxy Vol. 2”, we find the dysfunctional Guardians reaping the benefits of their newly found notoriety by being hired to resolve threats all over the galaxy.

The film opens with Peter Quill (Chris Pratt), Gamora (Zoe Saldana), Drax (Dave Bautista), Rocket (Bradley Cooper), and Groot (Vin Diesel), battling a gigantic creature at the request of a race known as the Sovereign.

During a frantic and hysterical battle the crew is eventually triumphant and accepts their payment, which is the form of Nebula (Karen Gillan), who the crew look to turn in for a very lucrative bounty and settle some old scores in the process.

Of course their naturally ability to find trouble arises thanks to Rocket, and soon they have a very large and motivated new enemy gunning for them which results in them crashing on a remote planet. A mysterious benefactor named Ego (Kurt Russell), arrives and claims to have a connection with Peter and he, Gamora, and Drax head off with Ego and his assistant Mantis (Pom Klementieff), to his planet while the rest of the crew repair the ship.

As if things were not complicated enough, Yondu (Michael Rooker) and his crew of Revengers arrive hoping to collect a Bounty on the Guardians that has the group divided and facing serious danger.

A new and greater threat is soon discovered and despite internal tensions and conflicts, the Guardians must once again risk everything to save the universe once again.

The new film hits the ground running with plenty of action and humor and gives the characters new and old plenty of great moments that really expand upon their characters. The only issue is that the film does have some slow pacing in the middle as we are given numerous CGI landscapes where the crew walks around talking, but little else. With such a large cast, this is done to allow the characters to grow and new ones to be properly introduced, but it can at times drag on. Thankfully the finale is filled with the trademark humor and action that fans have come to expect which although very CGI heavy does result in a very satisfying and surprisingly touching finale.

The cast works well with one another and the jokes fly frequently throughout. Writer/Director James Gunn has done a great job in expanding the characters and introducing new ones as we see new layers of complexity to the characters that explain their actions and motivations in ways not usually shown in comic themed movies.

I would strongly suggest waiting through the credits for the numerous bonus scenes and keep an eye out during the film for some special surprises as the film is littered with them.

As the characters will soon transition to “The Avengers: Infinity War” which is currently filming audiences will not have to wait as long to see the dysfunctional Guardians family on their next outing, and thankfully we have an enjoyable new outing to enjoy until then.

http://sknr.net/2017/05/03/guardians-galaxy-vol-2/
  
Guardians of the Galaxy Vol. 2 (2017)
Guardians of the Galaxy Vol. 2 (2017)
2017 | Action, Comedy, Sci-Fi
The team Kurt Russell as Ego Michael Rooker as Yondu Yondu's arc Rocket and Yondu team up Cgi young kurt russell (0 more)
Jokes don't land as well as the first film The balance between heart and humour isn't as strong (0 more)
"He may have been your father boy but he wasn't your daddy"
The follow-up chapter to Guardians of the Galaxy and fifteenth instalment in the Marvel Cinematic Universe, Guardians of the Galaxy Vol. 2 is bigger in both scale & scope and continues the journey of this oddball gang of extra-terrestrial misfits while also bringing more figures from their past into the spotlight and although its vibrant use of colour palette & another tightly curated soundtrack are notable highlights, the film as a whole lacks the freshness of the original.

The story of Guardians of the Galaxy Vol. 2 finds Peter Quill, Gamora, Drax, Rocket & Baby Groot embracing their new roles of the Guardians as they are hired by a galactic race to save a valuable item from an inter-dimensional beast, a mission they successfully accomplish, but when Rocket steals some of the very items they just fought to protect, they're attacked by a fleet of drones and crash-land on a planet where they meet a mysterious figure who may have answers to Quill's true origin.

Written & directed by James Gunn, the film opens with a flashback but it is the main title sequence where it gets into the groove and wholeheartedly evokes the pleasant delights of the original. And while there are more flashes of it down the line, Gunn's writing & direction falls short of achieving the same feat twice, for not all attempts at humour hit the right spot this time and one can easily tell that the director is trying a tad too hard to match the consistent vibe & free-flowing wit of its predecessor.

The set pieces are more extravagant than last time and they are beautifully designed & gorgeously rendered on the screen. Cinematography makes vivid use of all existing colours and the resulting frames flourish with radiant hues from start to finish. Pacing isn't a big issue but Editing does lack the smoothness of its predecessor. Every moment in the movie relies heavily on visual effects and the VFX team leaves no stone unturned to make sure there is nothing to complain about, whether it's the celestial bodies or CGI characters or any set piece.

Coming to the performances, Guardians of the Galaxies Vol. 2 features Chris Pratt, Zoe Saldana, Dave Bautista, Bradley Cooper, Vin Diesel, Michael Rooker & Karen Gillan in their reprising roles while new additions include Kurt Russell & Pom Klementieff. But of all the big names, it's Rooker who impresses the most and his character of Yondu easily stands out as a show-stealer. One of the best things about the first film was its eclectic soundtrack and this sequel delivers in that field yet again with another awesome mix that seamlessly blends into the narrative.

On an overall scale, Guardians of the Galaxy Vol. 2 may not be a better film than its predecessor but it is still a worthy sequel that offers its own set of thrills & amusement, and happens to be just as much fun & entertaining an experience, if not more. It certainly earns its spot in the Marvel Cinematic Universe and its colourful images, dazzling visuals & first-rate soundtrack, in addition to its witty plot, idiosyncratic characters & wonderful performances, puts it right up there with Marvel Studios' better sequels. Enjoyable, entertaining & a whole lot of fun, Guardians of the Galaxy Vol. 2 is definitely a solid summer blockbuster extravaganza.
  
Thor: Love and Thunder (2022)
Thor: Love and Thunder (2022)
2022 | Action, Adventure, Fantasy
The God of Thunder returns in Marvel Studios’ “Thor: Love and Thunder” and audiences find that Thor (Chris Hemsworth), has been doing missions with the Guardians of the Galaxy while he works himself back into shape and looks to find a new purpose in life.

Thor has been taking the spotlight in many of the missions and when multiple calls for help arise, Thor opts to go off on his own to address a particular call for help while the Guardians head on their way to help others.

It is learned that a being named Gorr (Christian Bale) has been killing Gods and Thor is eager to put a stop to him before he can do more damage. His mission soon puts him on a collision course with Gorr and The Mighty Thor (Natalie Portman) who being his ex and wielding his former weapon causes more than a few funny and awkward moments.

In a race to save captured children, rally the gods, and defeat Gorr, Thor, and Jane along with Korr (Taika Waititi) and Valkyrie (Tessa Thompson), embark on an epic adventure in a race against time.

While audiences have come to expect Marvel films to be epic cinematic events, this film is less on the over-the-top action sequences in favor of establishing new circumstances and challenges for the characters going forward.

While there are indeed action sequences and plenty of VFX, it does not have the action or intensity of several of the past films. What it does offer is a good mix of action and humor with enjoyable characters old and new and establishes scenarios for the MCU going forward.

Bale is very good as Gorr and you understand his motivations clearly as while evil, he has a degree of sympathy towards his character which makes his creepy performance all the more compelling.

The cast works very well with one another and there are two scenes in the credits which open up all kinds of possibilities for the future as we are told Thor will return before the credits even begin to roll.

The film also has considerable music and I joked to myself that Guns and Roses are going to be getting a big check due to their music being used frequently during the film as well as that of other artists which helps make the film an enjoyable outing from start to finish which should delight fans as we wait to see for the next cinematic offering from Marvel.

4 stars out of 5
  
Stellar Leap
Stellar Leap
2018 | Exploration, Science Fiction, Space
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.

To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!

The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.

At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!

So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.

The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.

Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.

Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.
  
    Mouse

    Mouse

    Georgie Carroll

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    Book

    Despite its minuscule size, the mouse has a large presence in earth's animal kingdom and the human...

Life, the Universe and Everything
Life, the Universe and Everything
Douglas Adams | 2016 | Fiction & Poetry
9
8.3 (9 Ratings)
Book Rating
Originally there were the two series of the radio show which Adams rewrote and reorganised into two books. And for a long time that was it, that was all there was of the Hitch Hiker's Guide to the Galaxy.

Then one day I was in a bookshop when there it was: A new Hitch Hiker's book by Douglas Adams, black cover with an old-fashioned ring pull on the cover (the ones that detached from the can to cause maximum environmental damage).

Having essentially completed what appeared to be the story arc in the first two books, what was going to be next for our heroes? Arthur and Ford were last seen stranded on prehistoric Earth and Zaphod and Trillian were missing after teleporting from Hotblack Desiato's stunt ship. Would this be a tired and cynical cash in, retreading old ground but failing to capture the magic of the originals?

Needless to say, Adams didn't disappoint, creating a plot around an alien race creating a weapon capable of destroying the universe, and it is up to Arthur, Ford, Zaphod and Trillian to save the day, along with Slartibartfast who had to be co-opted in to make the plot work since the other four would far rather have been at a party getting drunk (or in Arthur's case drinking some proper tea).

Yet more footnotes and extracts from 'The Book' ensue with Adams' imagination creating a number of new comic inventions - Agrajag, how to fly, Wowbagger the Infinitely Prolonged. All of it moves with pace and brio as if the characters are enjoying the freedom of a new book, even if there is a universe to save and only one party.
  
Futurama: Into the Wild Green Yonder (2009)
Futurama: Into the Wild Green Yonder (2009)
2009 | Animation, Comedy, Sci-Fi
8
7.8 (9 Ratings)
Movie Rating
The fourth (and lets hope not final) of the planned straight to DVD Futurama movies, “Futurama: Into The Wild Green Yonder” has arrived and continues the winning formula of the television series and three previous films as well as ties things up nicely should this be the final outing for the Planet Express crew.

The film opens with a new take on the traditional opening and we are treated to the scenic Mars Vegas complete with futuristic interpretations of the class Las Vegas hotels. As the film opens, Mars Vegas is being destroyed to make way for a new and even better Mars Vegas. This does not sit well with Amy (Lauren Tom) as her father is the one behind all of this, and when she learns that he plans to eliminate portions of a solar system to make the universes biggest miniature golf course, she decides to join a militant feminist group with Leela (Katey Sagal).

As this is happening Fry (Billy West), learns that he has the power to read minds and is recruited by a secret organization who inform him of a great evil that is loose in the galaxy and that he will be the key to preserving the universe.

Bender (John Di Maggio), as usual is happy to drink and grift his way through life, that is until a affair with a local crime figures wife provides him with some danger and distraction.

When a planned protest goes horribly wrong, Leela and Amy end up as fugitives and are doggedly pursued by Captain Zapp Brannigan as they race against the clock to save the creatures of the solar system from Leo Wong’s planned construction.

The film is as usual, loaded with laughs and plenty of pop culture gags. Snoop Dogg and Penn Jilette make cameo appearances as do many of the characters from the series.

With sharp picture and sound, this is a very enjoyable new adventure for fans and should add demand for future adventures in the series and provide great viewing enjoyment.

There are loads of extras which include deleted scenes, commentaries, as well as deleted scenes.