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The Turncoat's Widow
The Turncoat's Widow
Mally Becker | 2021 | Mystery
9
9.0 (1 Ratings)
Book Rating
Spies and Mystery During the Revolutionary War
It’s been six months since Rebecca Parcell lost her husband on a British prison ship, and the rumors in town that she is the one who turned him in to the British are only growing stronger. So when she gets an offer from General Washington, she is quick to listen. It seems that her husband was spying for whoever would pay him the most money, and Washington wants to know about his network, including the British spies he was going to identify. In order to help Washington, Rebecca travels to New York City with Daniel Alloway, a man she barely knows but who was on the ship with her late husband. Will they be able to find the network of spies in time to stop a plot?

This is definitely a shade darker than the cozies I typically read, but it is only just a shade darker. I was delighted to find a mystery set during the Revolutionary War, and the book does a great job of bringing that time period to life. The plot starts out well and only gets stronger as it goes. By the end, I was racing to find out what would happen next. I did find the romance between Rebecca and Daniel to be the weak point of the book, but that was minor. The characters, real and fictional, are strong, and using both Rebecca and Daniel to tell the story is a real asset. I’m glad I found this series, and I can’t wait to find out where the characters go next.
  
40x40

Mark @ Carstairs Considers (2206 KP) rated Tall Tales in Books

Oct 17, 2022 (Updated Oct 17, 2022)  
Tall Tales
Tall Tales
James Riley | 2022 | Children
10
10.0 (1 Ratings)
Book Rating
Racing to Stop the Darkness
It’s been a few weeks since the battle where Lena proved herself as a giant despite her small size. However, the Golden King is still out to control the entire world via shadow magic, and it soon becomes clear that Lena and genie in training Jin are the only ones who will be able to stop him. However, to do that, they will have to enter areas controlled by shadow magic. The fairy queens have told Lena she will have some tasks to accomplish to prove she is worthy of defeating the Golden King. Will she be successful? Or will she and Jin fall to the shadow magic before they even reach her first test?

This book has the unenviable job of bridging the gap between the beginning and the end of the trilogy while telling an entertaining story. And it succeeds wonderfully. There are plenty of twists and lots of action to make the pages fly by. This really is Lena and Jin’s story equally, and we get to watch it unfold from both of their points of view. We don’t see much of the other characters introduced in the first book, but we get some fun new characters to replace them. Then there’s the humor, including some fun meta moments, which help keep the book from getting too dark. There are some references to the events of author James Riley’s earlier Half Upon a Time trilogy, so this will leave you wanting to read those books if you haven’t yet. You’ll also be anxiously waiting for the final book in this trilogy to come out. I know I am.
  
Battle Ground
Battle Ground
Jim Butcher | 2020 | Contemporary, Science Fiction/Fantasy
8
8.0 (2 Ratings)
Book Rating
Another Dresden Files book! (0 more)
A little bit of judicious editing, and this could have been the second half of the previous novel instead of split over two (0 more)
Cue the sound of my jaw hitting the floor, at roughly around the halfway mark ...
Entry number 17 (!) in Jim Butcher's 'Dresden Files' urban fantasy series, although - like many other reviewers/readers - I feel it is only fair to point out that this is, in essence, the 'back half' of the previous (Peace Talks).

By which I mean it picks up almost instantly after the ending of the previous - which, correct me if I'm wrong, is also the first time Butcher has done so? - with Harry, Karrin, Lara and co racing back to Chicage from Demonreach island just as the Fomor launch their all-out invasion.

Cue roughly 300 pages dedicated solely to how that plays out. And I mean 300 pages of action scene after action scene, with all the drivers for the plot laid back in Peace Talks. The other 100 pages or so are the aftermath of this; the fallout, if you will.

Truth be told, you do tend to get a bit punch drunk after a while, which is why I haven't rated this as highly as I usually would for a Dresden Files story.

Well, that, and there's also a shocking event round about the halfway mark, which nearly had my jaw hit the floor ...

I think Jim Butcher had used the title 'Changes' previously, for book number 12 in the series. If that title hadn't already been taken, and if he had been looking for another title for this, it would have fitted like a glove.
  
Ford v Ferrari (aka Le Mans '66) (2019)
Ford v Ferrari (aka Le Mans '66) (2019)
2019 | Action, Biography, Drama, Sport
Damon, Bale and fast cars (1 more)
Epic technical film making - cinematography, editing and sound - Oscar bait
Virtually nothing (0 more)
A linear story on a circular track - but beautifully done.
Despite the love affair cinema has had with cars over the years, the sport of motor racing on film has been patchy. Too often the drama on the track has been deluged with melodrama off the track, as in John Frankenheimer's "Grand Prix" from 1966. While recent efforts such as Ron Howard's "Rush" have brought modern filming techniques to better convey the speed and excitement, it is Steve McQueen's "Le Mans" from 1971 that had previously set the bar for realism in the sport. But even there, there were a few off-track love stories to interweave into the action.

I wouldn't hesitate to suggest that "Le Mans '66" is a strong contender for the motor racing high-water mark.

The film was marketed as "Ford v Ferrari" in the US. (What... do the American distributors think their film-goers are so stupid that if "Le" is in the title they will think it sub-titled foreign language??). But it's a valid title, since the movie tells the true story of when Henry Ford... the second... (Tracy Letts) throws his toys out of the pram at Ford's faltering progress. ("James Bond does not drive a Ford". "That's because he's a degenerate!" snaps back Ford, which kind of typifies the problem"). Marketing man Lee Iacocca (Jon Bernthal) persuades retired hot-shot racer Carroll Shelby (Matt Damon) to take Ford's blank-cheque to build a car to win the Le Mans 24 hour race.

Shelby enlists maverick Brit racer Ken Miles (Christian Bale) to help design and drive the next-generation machine. But neither had banked on the interference of the hoards of Ford suits, led by VP Leo Beebe (Josh Lucas). An explosion is imminent! And its not just from the over-heated brake pads!

What's really odd about this film is how linear the story is. While we get to see the family life of Miles (to add necessary context to what follows) these are merely minor diversions. There are no sub-plots or flashback scenes. It just relates the history from beginning to end, enlivened by some of the best and most exciting motor-racing footage put to celluloid.

At a bladder-testing 152 minutes, this really shouldn't have worked. I should have got bored and restless. But I really didn't.

In many ways - bladders aside - I think this will appeal in particular to an older breed of movie-goer. It's a 100% 'sit back in your seat and enjoy' cinema treat.

This is the first film Matt Damon and Christian Bale have made together, and I understand that Damon specifically signed on since he wanted to work with Bale. And there is palpable chemistry there. The movie includes one of the best 'bad-fights' since Colin Firth and Hugh Grant locked horns in the Bridget Jones films. And Damon - never one of the most expressive actors in the world - here really shines.

Bale also appears to be having a whale of a time. Not having to adopt a US accent suits him, as he blasts and swears his way through various UK-specific expletives that probably passed the US-censors by! He often tends to play characters in movies that are difficult to warm to, but here - although suitably spiky and irascible - the family man really shines through and you feel a real warmth for the guy.

There's a strong supporting cast behind the leads, with Tracy Letts' fast-driving breakdown being a standout moment. I wonder how many takes they needed on that for Damon to keep a semi-straight face?! Also impressive as the son Peter Miles is Noah Jupe. If you're wondering where the hell you've seen him before, he was young (Marcus in "A Quiet Place").

Where the film comes alive is on the track, and a particular shout out should to to the technical teams. Cinematography is by Phedon Papamichael ("Walk the Line"), film editing is led by Andrew Buckland and Michael McCusker. And sound mixing - which to my ear was piston-valve perfect - is by Steven Morrow. Also worthy of note is a kick-ass driving soundtrack by Marco Beltrami that genuinely excited. These categories are fearsomly hard to predict in awards season, but you might like to listen out for those names.

If I was going to pick at any faults in the film, it would be that Ford exec Leo Beebe is painted a little too much as a "boo-hiss" pantomime villain in the piece. It could have been perhaps toned down 20% or so.

James Mangold ("Logan"; "Walk the Line") directs in style. From the rather po-faced trailer, you might think this is a "car movie that's not for me". But it really is a tremendously fun movie, with some genuinely laugh-out-loud moments mixed in with edge-of-your-seat action and some heart-rending moments.

Above all, this is a film that really benefits from the wide-screen and sound-system that only a big cinema can provide. As such this goes on my "get out and see it" list without any hesitation! It's going to make my movies of the year: and I'm off to see it again on Saturday!

Read the full review here - https://bob-the-movie-man.com/2019/11/20/one-manns-movies-film-review-le-mans-66-2019/
  
Jamaica
Jamaica
2007 | Nautical, Pirates, Racing, Transportation
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.


Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!

On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.

On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.


Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).

Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.

The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
  
Where They Found Her
Where They Found Her
Kimberly McCreight | 2015 | Fiction & Poetry
8
8.7 (6 Ratings)
Book Rating
Ridgedale is a small town in New Jersey. Not much happens there. So when the body of a baby girl is found under a bridge near the University, the town is in an uproar. Molly Sanderson, usually a freelancer with the Ridgedale Reader, is given the task of reporting on this story. This is a story that really resonates with her, having lost a child herself, not too long ago. During her investigation, she meets some interesting people and learns more about this small town. The story is told from the point of view of three women from the town. Molly, the reporter, Sandy, the teenager trying to survive with an absentee parent, and Barbara, the "perfect" mother who is also the wife of the chief of police. All three of these women have a connection to this dead child, they just don't know it.

This book was very hard to put down. A thriller with three female characters you will either love or hate. Each of them has a spirit that is determined. Several times during this book, I felt my heart racing. I had to know what was going to happen next.

From the title you might deduce that the mystery is solved in the first chapter, but there are many who need to be found in this book, in more ways than one. Kimberly McCreight grabs at your heart and sold with her writing. She draws you in and keeps you engaged through the entire journey. I can't wait to read more from her in the very near future.

Also by Kimberly McCreight [bc:Reconstructing Amelia|15776309|Reconstructing Amelia|Kimberly McCreight|https://d.gr-assets.com/books/1350193583s/15776309.jpg|21488217]
  
Mission: Impossible - Fallout (2018)
Mission: Impossible - Fallout (2018)
2018 | Action, Adventure, Thriller
A Race Against the Clock After a Mission Gone Wrong
In this sixth installment (yes, it’s been six!), special agent Ethan Hunt (Tom Cruise) and his crew find themselves racing against the clock after a mission goes terribly wrong.

Acting: 8

Beginning: 9

Characters: 10

Cinematography/Visuals: 10

Conflict: 9
Solid action from beginning to end keeps this film alive and well. This is what you come for, not a deep story or in-depth character development. You want to see Tom Cruise run really fast and jump off of tall things. While the action falls just short of the quality from the third film, it still packs a hard punch.

Genre: 9
It is surprising to me that, after six films and the following of a somewhat similar formula along the way, this franchise still continues to stand at the pinnacle of espionage action films. Director Christopher McQuarrie not only manages to keep the action fresh in Fallout, but he makes you think they could easily pull off another three. Not the best M:I movie, but it takes you on a wild ride nonetheless.

Memorability: 9

Pace: 9

Plot: 9

Resolution: 9
Wasn’t perfect, but solid enough to wrap the film up nicely. I was hoping for a little more for Ethan, but something tells me that things are going to work out for him just fine in the end. You will definitely leave the movie excited from the seventh installment.

Overall: 91
Mission: Impossible—Fallout is clever enough to make you use your brain, but not too over-the-top where you’re left thinking, “Wait, what?” I have mad respect for McQuarrie as it’s hard as all get out to keep a franchise fresh. After a terrible second try, the franchise has been balling ever since. Long live the running of Tom Cruise!
  
<a href="https://awindowintobooks.wordpress.com">Full Review</a>
The Born Again Runner by Pete Magill is about motivating people to get out there and run. The book is simple, has a clear structure. It has three sections which are before, during, and after the process of becoming a runner, each with four chapters. Each chapter begins with an introduction and ends with a summary to reinforce the lesson. My favorite part of each chapter is the "becoming a runner" profile, which is a story of a man or woman who one day decided to start running. Some are now record holders, some are ordinary people who like to run. They are all inspirational.

I like the persistent focus on starting easy and slow, which is something a lot of beginners do not realize or simply forget. The biggest mistake for any runner is in the actual training itself. In the book Magill talks about how in the beginning programs people should spend the first three weeks walking. I think this makes sense for those who are "couch potatoes" and are just getting out and being active. This; however, will be extremely frustrating to active people who want to start running. The training schedules focuses on time rather than mileage. This makes sense for those who are beginning. I like that he recommends strides and hill sprints for speed workouts.

The sections on "mythbusting" and on running and racing etiquette are nothing an experienced runner does not know, but useful for the real beginner. The section on "mistakes" is something even experienced runners could use a reminder on, and the injury prevention exercises would be useful to all runners.

I received this book from The Experiment via NetGalley in exchange for an honest review.