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Odin's Ravens (second edition)
Odin's Ravens (second edition)
2016 | Animals, Card Game, Mythology, Racing
Getting the group together for game nights has always been a struggle – especially now (at time of writing) in this Covid world. So finding good games for 1-2 players has become a priority for me recently. Enter Odin’s Ravens, a 2-player race across the world. Does this game soar to meet my expectations, or does it fall flat in the end? Keep reading to find out.

Odin’s Ravens is a light game of strategy and hand management in which 2 players are racing to be the first of Odin’s ravens (duh) to travel around the world. To setup the game, shuffle the land cards and place a line of 16 cards directly between the two players. Land cards are divided into two halves, each depicting a different landscape. This line of Land cards acts as the route around the world for both Ravens. Players choose one end to be the start/finish lines, and place their Raven meeple on their corresponding side of the starting Land card. During play, the Ravens will travel down their side of the Land cards, and will switch to the opponent’s side for the flight back to the finish. Each player receives a set of 25 Flight cards and 8 Loki cards, to be shuffled and kept separate from each other. Both players then draws 5 cards into their hand, in any combination of Flight and Loki cards. Choose a starting player, and the game is ready to begin!


On a typical game turn, you will play as many cards from your hand as you want, either Flight cards, Loki cards, or combinations of the two. Flight cards allow you to move your raven down the path. In order to move your raven, you must play a Flight card that matches the landscape of the next Land card on your path. (Ex. if the next space is a Forest, you must play a Forest Flight card). If you have no Flight cards in hand that match the next card on your path, then you may discard any two flight cards of the same type to move forward one space. Loki cards allow you to perform Trickery actions, which alter the flight paths of both players. Some actions include rotating Land cards, moving ravens forward/backward a number of spaces, swapping Land cards, etc. It is important to note that once a Loki card has been played, it is removed from the game entirely – you only have 8 Loki cards total, so use them wisely! After you have played all the cards you wish on your turn, you will then draw 3 cards (in any combination of Flight/Loki cards), and end your turn. You may never have more than 7 cards in hand. Play continues in this fashion until one player has reached the end of their flight path – resulting in victory!
Seems simple enough, right? Well, it is and it isn’t. The overall gameplay itself is simplistic – draw and play cards to move your raven towards victory. The implementation of Loki cards adds a strategic twist to the game that keeps each player on their toes. Flight cards alone leave you at the mercy of the luck of the draw, but Loki cards give players a little more control over their game strategy. They provide ways to alter the flight path to benefit yourself or inhibit your opponent at various points throughout the game. Add in the fact that each player only has 8 Loki cards total, and that ups the strategy as well . You only have a finite amount of trickery to pull, so you have to be sure to use it at the perfect time. Was your opponent able to counteract your attempted trickery, or did you execute it perfectly for them to fall into your trap?


The components of this game are pretty standard and straightforward. The cards are good quality and are easy to manipulate, and the wooden raven meeples are big and chunky. Nice and simple! The artwork of the game, although clear and effective, is pretty basic and leaves much to be desired. It is clear in the way that it is easy to identify each type of landscape and determine the actions of Loki cards, but overall it feels a little too simplistic and not as immersive as it could be.
Odin’s Ravens is a decent 2-player game, although not my favorite. If I needed something simple, light, and relatively fast for 2 players, it is definitely one that I would pull off the shelf. But I have other 2-player games that I would rather play instead. Will it stay in my collection forever? Hard to say, but for the time being it has a spot on my shelves. If you are looking for something that is relatively simple, but has opportunities for strategy, check out Odin’s Ravens. Purple Phoenix Games gives this one a flighty 13 / 18 – you just gotta keep your eye on that Loki…
  
Pandemonium (Delirium, #2)
Pandemonium (Delirium, #2)
Lauren Oliver | 2012 | Fiction & Poetry, Romance, Young Adult (YA)
8
7.2 (13 Ratings)
Book Rating
My reaction at the end of the book: I just can't.

I didn't think that it was possible to end the second book with a bigger reveal/cliffhanger than Delirium - but Lauren Oliver shocked me. She slipped a little comment in that immediately made you wonder, "could it be?" I spent the next few pages fearfully reading, unsure if I wanted to know. Which ending would I prefer? All I could do was repeat no, no, no, over and over. This book is the definition of a book hangover. I immediately had to begin reading the third novel in the series.

The world building is just as immersive and well-done as the first. The author vividly describes the landscape and the new hierarchy in which Lena finds herself. This book no longer takes place in Portland, Maine but switches perspectives between the Wilds and New York City. We are also introduced to a new set of characters that help transition Lena into her new Wilds life.

Raven is the leader, young but formed under pressure like a diamond by the Wilds. Tack is her right-hand man, reliable but a bit unfriendly. She is surrounded by Hunter and Bram, tiny Blue, Grandma, Lucky, and many others. There are so many "invalids" in the Wilds that they are not all well-developed and unique characters. Those that are more important to the story are given the attention that they deserve. (Raven is also given a novella, which is a wonderful insight and in my opinion the best of the four novellas that accompany the series.) Lena must find her place and pull her weight - collecting water, tending the fire and checking for messages in the trees.

The style of switching perspectives from now to then continuously was a little off-putting at first. Before long, you get used to the style and are fully immersed in the story. Just as engaging as the first and highly recommended. Just a warning that there are more curse words in the novel than in the first.
  
The Raven Boys
The Raven Boys
Maggie Stiefvater | 2012 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
10
7.8 (36 Ratings)
Book Rating
Wow!! Some of the reviews I read on this book prior to starting to read it said that it took them forever to get into this book or they started it several times & gave up. They must be nuts! This was a really great read from the start. I was engrossed in it from the start & had a very hard time putting it down. To be honest, I was skeptical... I've read a few other books by Maggie Stiefvater & I was not impressed, to be blunt.
This book focuses on Blue, a girl living in Henrietta, VA. A town that is home to a very exclusive, pre-Ivy League boys' high school whose mascot happens to be the raven. Blue has always blown the boys off as being entitled jerks & a run in with 3 of them at the restaurant she works at does nothing to change that perception. But then St. Mark's Eve happens...