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Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
  
Harry Potter: Hogwarts Mystery
Harry Potter: Hogwarts Mystery
Entertainment, Games
Meeting Characters (2 more)
Lessons like Charms, Transfigurations, and Potions
Working with Madam Pomfrey, Hagrid, and other characters
Waiting for energy (1 more)
Not as much dedication to Ravenclaw and Hufflepuff.
Okay, the game is pretty good, even if it does resemble old PS2 graphics. But your character will need energy to do EVERYTHING! Literally, you need energy to look, to sit, to take breaks, even to rest! So it becomes a waiting game or a game that you are constantly having to pay real money to play. And the classes are major energy sucks that are set on time limits. So you may run out of energy and fail a class because your energy didn't restore before the class was finished.

Also, a less critical but still annoying fact is that the developers focused on Gryffindor and Slytherin, and messed up details on Ravenclaw and Hufflepuff. I am a Ravenclaw, and noticed the crest in the game is not the real one (it's the cheesy movie Raven, not the awesome bronze eagle). They could include Peeves, but they couldn't get our symbol right? And the common room looks different. While I'm not Hufflepuff, I did notice that the developers put the Hufflepuff common room in the basement, where it is not supposed to be! Instead, Hufflepuffs are on the first floor, the wing closest to the Greenhouses.
  
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LucyB (47 KP) rated The Raven Boys in Books

Jul 23, 2017  
The Raven Boys
The Raven Boys
Maggie Stiefvater | 2012 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
9
7.7 (35 Ratings)
Book Rating
Very entertaining, rich, interesting characters (0 more)
A well-plotted, fresh take on the whole magical realism genre - very entertaining!
To be honest, I wasn't expecting to enjoy this as much as I did. I presumed, judging by the front cover, that it'd be some sort of high fantasy (which isn't normally my thing) and was very pleasantly surprised.

The story focuses on two main characters - Blue, a 16 year old who lives with her witchy mother and who seems to be surrounded by equally spooky aunts, and Gansey, a rich 'Raven boy' from the local public school, who is obsessed with finding the mythical Welsh king Glendower.

So far, so intriguing! And it really was. I found myself propelled through this book, eager to know what was going to happen next, which is the highest praise I can give a book really, I do love a good page-turner. I especially loved that the author so deftly avoided the boring stereotypes. The aunts are all psychic, but are they at all spooky / ethereal? Absolutely not. They're all very practical, down-to-earth, and fairly acerbic to boot. Are public school boys all over-privileged toffs? No! The characters were all impressively well defined, and I LOVED the character of Noah - I saw the twist coming, but wasn't sure how the author would pull it off. She did so, very effectively indeed.

A highly enjoyable read, and I'll be looking out for the next ones in the series.