Search
Search results

Purple Phoenix Games (2266 KP) rated Tail Story in Tabletop Games
Jul 1, 2020
The saying goes, “If you can dream it, you can achieve it.” I know there were points in my life when I wanted to be a rock star, a zookeeper, or even a professional mascot. But who says that dreams only apply to people? Our beloved pets can dream too! Haven’t you ever seen a sleeping pup, legs twitching from an imaginary chase? Or caught your cat prowling around, as if on a secret mission? What do animals dream about? Well, Tail Story allows you to create dreams and achieve the impossible with your chosen pet!
Disclaimer: We were provided with a preview copy of Tail Story for the purposes of this review. Some of the components pictured are not final, and will be addressed in production. Also, I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and game flow. -L
Tail Story is a competitive card game in which players are racing to become the most memorable pet in history! How? By partaking in various events and gathering a total of 4 Achievements. Here’s how it works. To setup, each player takes a player mat, and randomly draws a Queue Card. Players then get to choose a Character card – a pet from either the Canine, Feline, or Rodent & Friends type. Shuffle the Event cards, deal 15 to each player, everyone draws 5 cards to their hand, and the game is ready to begin! The player who drew Queue Card 1 is the first player, and play continues in numerical order.
Each turn consists of 5 steps: Draw, Play, Bonus, Deck Check, and End of Turn. The first step is always to Draw 1 card from your deck. In the Play Step, you choose one action to perform. Each player has 2 Action Points (AP) per turn, and those are spent here in the Play Step. All Event cards require either 1 or 2 AP to play, and the other standard actions in the Play Step require either 0 or 1 AP to perform (Check out the Reference Cards pictured below to see the possible actions). After performing 1 action, you move to the Bonus Step, where a player may choose to activate a Bonus ability. The Deck Check step is next. All players count how many cards remain in their Draw piles. If all decks still have at least 1 card, you jump back to the Play Step and perform another action. If any deck is out of cards, that player reshuffles their discard pile, and places a card from their hand face-down on their player mat to signify that they have collected an Achievement. Even if another player collects an Achievement on your turn, play then returns to you, and you jump back to the Play Step again. The last step is the End of Turn – a player decides to be done and ends their turn, discarding their hand down to 5 cards. The game ends when a player has collected their 4th Achievement.
Here’s a neat twist though – whenever you play a card, any opponent can choose to play a Stop card to prevent you from performing that action! And then, if you have a Stop card too, you could play it to cancel out their Stop card. This twist adds a strategic and competitive element to the game that elevates it to the next level. There’s a fun little element of role-play too that encourages you to get into your animal character – I’ll leave that for you to discover on your own!
I know that seems like quite a lot, but once you get into the swing of things, Tail Story plays pretty quickly. One thing I particularly like about this game is that it requires a decent amount of strategy. Everyone is racing to get through their Draw decks and collect Achievements, while at the same time hindering the progress of their opponents. Are you willing to risk a valuable Stop card to cancel the action of an opponent and hope that they don’t play a Stop card back to you? Should you play a card that could activate your Bonus ability now or wait for your next action to pull a fast one over on your opponents? Your strategy has to be adjustable on the fly depending on what cards your opponents are playing. There is no single right strategy to win, and the riskiness makes the game more exciting and engaging.
Another thing I really like about Tail Story is that there are really only 4 different Event cards that can be played. Yes, the artwork may vary, but ultimately the actions are the same. They rely on key text and color coding to communicate their uses, and after a few rounds, recognizing those effects is easy. One thing I wish is that the reference cards had these effect explanation instead of only being listed in the rulebook. Just for a quick glance if you need a reminder instead of having to look back in the rules for the full text. The reference cards do have the Turn Steps and possible Actions on them, which are helpful – don’t get me wrong!
I would recommend Tail Story at the higher player counts for maximum enjoyment. With only 2 players, it feels like it drags on a bit because it is only a back-and-forth game. With 3-4 players, you have more opponents with which to interact, and playing cards against others doesn’t feel as targeted and keeps the game play more light-hearted than cut-throat.
Let’s talk about components. As I mentioned earlier, this is only a preview copy of the game, so some elements are still not finalized. The player mats are only paper right now, but I anticipate that they will be sturdier in final production. That being said, the information on the player mats is awesome. They provide enough information to understand where everything goes, while not being so wordy that they are confusing. I am excited to see what kind of color scheme they come up with for the player mats, to match the artwork of the cards. On to the cards – they are amazing. For starters, the cards are nice, sturdy, and thick. Definitely a game that will not easily succumb to bent corners or torn cards. The actual artwork of the cards is perfect. Each card is detailed, colorful, and appropriate for their respective card names. Probably the coolest part of the cards is that they all have a holographic finish on them. This really makes the artwork pop and makes you admire every card instead of just reading the text. That being said, the holographic finish makes the cards stick together a little more – not a huge detriment, but something to be aware of and careful with when drawing or playing cards! The game box is a cute little box with a magnet closure that is perfect for easy transportation.
Overall, I would say that I love Tail Story. It’s fun, fast-paced, strategic, and exciting. Being able to choose from 3 Character types (Canine, Feline, Rodent & Friends) gives you the opportunity to play a different game, with a different strategy, every time. With more plays, the special text of cards is engrained in your head, which means that it can play even faster and with no interruptions to check rules. It’s definitely a memorable game, and one that I can see myself pulling out often on game nights. I am excited to see this campaign launch, and for the sake of all animal dreams out there, you should check it out!
Disclaimer: We were provided with a preview copy of Tail Story for the purposes of this review. Some of the components pictured are not final, and will be addressed in production. Also, I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and game flow. -L
Tail Story is a competitive card game in which players are racing to become the most memorable pet in history! How? By partaking in various events and gathering a total of 4 Achievements. Here’s how it works. To setup, each player takes a player mat, and randomly draws a Queue Card. Players then get to choose a Character card – a pet from either the Canine, Feline, or Rodent & Friends type. Shuffle the Event cards, deal 15 to each player, everyone draws 5 cards to their hand, and the game is ready to begin! The player who drew Queue Card 1 is the first player, and play continues in numerical order.
Each turn consists of 5 steps: Draw, Play, Bonus, Deck Check, and End of Turn. The first step is always to Draw 1 card from your deck. In the Play Step, you choose one action to perform. Each player has 2 Action Points (AP) per turn, and those are spent here in the Play Step. All Event cards require either 1 or 2 AP to play, and the other standard actions in the Play Step require either 0 or 1 AP to perform (Check out the Reference Cards pictured below to see the possible actions). After performing 1 action, you move to the Bonus Step, where a player may choose to activate a Bonus ability. The Deck Check step is next. All players count how many cards remain in their Draw piles. If all decks still have at least 1 card, you jump back to the Play Step and perform another action. If any deck is out of cards, that player reshuffles their discard pile, and places a card from their hand face-down on their player mat to signify that they have collected an Achievement. Even if another player collects an Achievement on your turn, play then returns to you, and you jump back to the Play Step again. The last step is the End of Turn – a player decides to be done and ends their turn, discarding their hand down to 5 cards. The game ends when a player has collected their 4th Achievement.
Here’s a neat twist though – whenever you play a card, any opponent can choose to play a Stop card to prevent you from performing that action! And then, if you have a Stop card too, you could play it to cancel out their Stop card. This twist adds a strategic and competitive element to the game that elevates it to the next level. There’s a fun little element of role-play too that encourages you to get into your animal character – I’ll leave that for you to discover on your own!
I know that seems like quite a lot, but once you get into the swing of things, Tail Story plays pretty quickly. One thing I particularly like about this game is that it requires a decent amount of strategy. Everyone is racing to get through their Draw decks and collect Achievements, while at the same time hindering the progress of their opponents. Are you willing to risk a valuable Stop card to cancel the action of an opponent and hope that they don’t play a Stop card back to you? Should you play a card that could activate your Bonus ability now or wait for your next action to pull a fast one over on your opponents? Your strategy has to be adjustable on the fly depending on what cards your opponents are playing. There is no single right strategy to win, and the riskiness makes the game more exciting and engaging.
Another thing I really like about Tail Story is that there are really only 4 different Event cards that can be played. Yes, the artwork may vary, but ultimately the actions are the same. They rely on key text and color coding to communicate their uses, and after a few rounds, recognizing those effects is easy. One thing I wish is that the reference cards had these effect explanation instead of only being listed in the rulebook. Just for a quick glance if you need a reminder instead of having to look back in the rules for the full text. The reference cards do have the Turn Steps and possible Actions on them, which are helpful – don’t get me wrong!
I would recommend Tail Story at the higher player counts for maximum enjoyment. With only 2 players, it feels like it drags on a bit because it is only a back-and-forth game. With 3-4 players, you have more opponents with which to interact, and playing cards against others doesn’t feel as targeted and keeps the game play more light-hearted than cut-throat.
Let’s talk about components. As I mentioned earlier, this is only a preview copy of the game, so some elements are still not finalized. The player mats are only paper right now, but I anticipate that they will be sturdier in final production. That being said, the information on the player mats is awesome. They provide enough information to understand where everything goes, while not being so wordy that they are confusing. I am excited to see what kind of color scheme they come up with for the player mats, to match the artwork of the cards. On to the cards – they are amazing. For starters, the cards are nice, sturdy, and thick. Definitely a game that will not easily succumb to bent corners or torn cards. The actual artwork of the cards is perfect. Each card is detailed, colorful, and appropriate for their respective card names. Probably the coolest part of the cards is that they all have a holographic finish on them. This really makes the artwork pop and makes you admire every card instead of just reading the text. That being said, the holographic finish makes the cards stick together a little more – not a huge detriment, but something to be aware of and careful with when drawing or playing cards! The game box is a cute little box with a magnet closure that is perfect for easy transportation.
Overall, I would say that I love Tail Story. It’s fun, fast-paced, strategic, and exciting. Being able to choose from 3 Character types (Canine, Feline, Rodent & Friends) gives you the opportunity to play a different game, with a different strategy, every time. With more plays, the special text of cards is engrained in your head, which means that it can play even faster and with no interruptions to check rules. It’s definitely a memorable game, and one that I can see myself pulling out often on game nights. I am excited to see this campaign launch, and for the sake of all animal dreams out there, you should check it out!

Rachel (48 KP) rated Forsaken (Shadow Cove Saga #1) in Books
May 27, 2017
Absolutely loved it
I absolutely adored this novel, it felt like it was written just for me!
This is the first J.D. Barker I have read but it certainly won't be the last. I will be adding any sequels to my wish list immediately.
Forsaken This novel starts with a reference that any horror lover will recognise immediately. I was slightly confused by this - the dates do not work - but don't worry, all is explained by the end of the book.
The story started slowly and gradually built momentum, like all good stories should. It starts innocently enough with a bad dream of Rachael's, who is married to an author called Thad and nearing the end of her pregnancy of their second child. Eight year old Ashley and Buster the dog complete the family.
I very quickly found myself liking the character's. They are well rounded and believable. All of the conversation between them is natural and background information about them is presented at just the right pace.
I read just under 70% of the book in one sitting. I would have finished it in a day if annoying illness hadn't of made holding my Kindle impossible! It really is that kind of book, you need to keep reading because you need to know what is going to happen next. It managed to surprise me a number of times without resorting to wild twists.
Some of the novel is told through the eyes of a scribe in the 1600's and this adds to the excitement of reading - I both wanted to hear more from him whilst being desperate to get back to the main storyline. His sections are not written in olde English which is a good thing. It's rare for that to work and not become an annoyance.
It is a fast paced story without feeling rushed. I never felt confused about what was going on. Well, actually, that did happen once but was due to it being 5am and me not reading a characters name correctly!
The ending is a cliffhanger of sorts but, as this is #1 of a series, that really is to be expected. I am genuinely excited about reading the next book and I am going to look it up as soon as I finish this review.
I love horror/supernatural books and am constantly searching for 'the perfect' story. I'm not sure if many books could be described as such but this came close.
This is the first J.D. Barker I have read but it certainly won't be the last. I will be adding any sequels to my wish list immediately.
Forsaken This novel starts with a reference that any horror lover will recognise immediately. I was slightly confused by this - the dates do not work - but don't worry, all is explained by the end of the book.
The story started slowly and gradually built momentum, like all good stories should. It starts innocently enough with a bad dream of Rachael's, who is married to an author called Thad and nearing the end of her pregnancy of their second child. Eight year old Ashley and Buster the dog complete the family.
I very quickly found myself liking the character's. They are well rounded and believable. All of the conversation between them is natural and background information about them is presented at just the right pace.
I read just under 70% of the book in one sitting. I would have finished it in a day if annoying illness hadn't of made holding my Kindle impossible! It really is that kind of book, you need to keep reading because you need to know what is going to happen next. It managed to surprise me a number of times without resorting to wild twists.
Some of the novel is told through the eyes of a scribe in the 1600's and this adds to the excitement of reading - I both wanted to hear more from him whilst being desperate to get back to the main storyline. His sections are not written in olde English which is a good thing. It's rare for that to work and not become an annoyance.
It is a fast paced story without feeling rushed. I never felt confused about what was going on. Well, actually, that did happen once but was due to it being 5am and me not reading a characters name correctly!
The ending is a cliffhanger of sorts but, as this is #1 of a series, that really is to be expected. I am genuinely excited about reading the next book and I am going to look it up as soon as I finish this review.
I love horror/supernatural books and am constantly searching for 'the perfect' story. I'm not sure if many books could be described as such but this came close.

Hazel (1853 KP) rated The Relic Guild in Books
May 30, 2017
Illegal Magic
I received this book for free through Goodreads First Reads.
Edward Cox invents a new magical world in his epic fantasy novel The Relic Guild. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.
Edward Cox invents a new magical world in his epic fantasy novel The Relic Guild. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.

Kristy H (1252 KP) rated Her Sister's Lie in Books
Mar 11, 2019
Overall, this one is a mixed bag
Hannah Roscoe hasn't seen or spoken to her sister, Nina, in ten years when she receives the call that Nina is dead. The sisters have no other family, so Hannah is now guardian to her fifteen-year-old nephew, Abe, a sullen and angry boy whom she barely knows. Abe comes to live with Hannah, and soon they learn that the police are investigating Nina's death as suspicious. Simultaneously, Hannah begins experiencing strange, unexplained events that quickly have her questioning both her safety and her sanity. Nina's death seems to be close to exposing secrets she thought were buried forever. Is Hannah safe? And her secretive past?
"I... then stopped myself, pulled by the invisible thread that runs through all of us, that however much we might want to, none of us can ever truly disown. Family."
Well, this was an interesting, albeit frustrating one. I really love Debbie Howells' work and the fascinating stories she weaves. Her characters are always complex and often flawed, and there's no exception here. Hannah is a mess, honestly, and I won't lie, she's not the easiest to like. Truly, there aren't really any likeable characters here. Hannah is an unreliable narrator, which sometimes drives me a bit insane. However, the book does a strong job of making you wonder who to trust or believe and what exactly is going on. I was confused a good portion of the time. The weird, creepy things that happen to Hannah are interesting and crazy, though they sort of stressed me out. (Maybe I get too involved?)
The novel is filled with references of Hannah and Nina sticking to the script and keeping each other's secrets. At first, it's intriguing and you're curious as to what they are hiding. After a while, when Hannah makes yet *another* reference to the script and secrets--without any details being revealed--you sort of want to scream. I get a little frustrated at the lack of any reveal throughout the entire book. Eventually, I basically guessed all the major twists anyway, though I still found them clever.
So, overall, this one is a mixed bag. Unlikable characters, some frustrating plot pieces. Some clever plot twists, though I managed to predict most of them. It's a very quick read, however. My rating may be slightly affected by my overall love of Howells. If you've never read anything by her, I would definitely head to THE BONES OF YOU first.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
"I... then stopped myself, pulled by the invisible thread that runs through all of us, that however much we might want to, none of us can ever truly disown. Family."
Well, this was an interesting, albeit frustrating one. I really love Debbie Howells' work and the fascinating stories she weaves. Her characters are always complex and often flawed, and there's no exception here. Hannah is a mess, honestly, and I won't lie, she's not the easiest to like. Truly, there aren't really any likeable characters here. Hannah is an unreliable narrator, which sometimes drives me a bit insane. However, the book does a strong job of making you wonder who to trust or believe and what exactly is going on. I was confused a good portion of the time. The weird, creepy things that happen to Hannah are interesting and crazy, though they sort of stressed me out. (Maybe I get too involved?)
The novel is filled with references of Hannah and Nina sticking to the script and keeping each other's secrets. At first, it's intriguing and you're curious as to what they are hiding. After a while, when Hannah makes yet *another* reference to the script and secrets--without any details being revealed--you sort of want to scream. I get a little frustrated at the lack of any reveal throughout the entire book. Eventually, I basically guessed all the major twists anyway, though I still found them clever.
So, overall, this one is a mixed bag. Unlikable characters, some frustrating plot pieces. Some clever plot twists, though I managed to predict most of them. It's a very quick read, however. My rating may be slightly affected by my overall love of Howells. If you've never read anything by her, I would definitely head to THE BONES OF YOU first.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).

Peter Russell (61 KP) rated Legacy of Dragonholt in Tabletop Games
May 3, 2019
Its an rpg without a dm (1 more)
The biggest book based choose your adventure youve probably ever played
As with any choose your adventure choices can seem limiting (2 more)
The game is the only one of its kind and feels like it should be a series, but unfortunately discontinued
Its a one time playthrough
Largest choose your adventure ever
This game takes on roleplaying games for a single player rpg experience using "choose your adventure" style mechanics. At the beginning of the game a player makes a character, chooses a class and chooses skills. These character design choices do very much affect gameplay, providing different adventure paths/ options for characters of different races or having given skills in a situation. The box includes multiple adventures, each with a rough playtime of 30-60 minutes, though it can become longer with more players. Each booklet is designed to be played as a single gaming session, providing a convenient place to stop for the night or for a breather. The game also has a story tracking mechanic where bubbles are filled in based on choices made. These can affect interaction with npcs or track overarching campaign events that have shaped the world.
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.

Dana (24 KP) rated Six of Crows in Books
Mar 23, 2018
Oh My Gosh!
Can we start out with this cover? It is absolutely gorgeous! And the dyed edges on the paper make me want to weep with joy. I love books that do that, but it isn't done enough in my opinion.
Okay, so on with the review.
I actually really enjoyed this book. It has been a while since I was able to actually read something for fun, so this was awesome to be able to pick up and devour.
I was kind of skeptical about it because there are so many spin-off series that don't work as well as the originals and make me start to dislike the series. This, however, exceeded all expectations. I actually think I enjoyed this book more than the originals!
The characters were well fleshed out and all had interesting quirks about them. I loved being able to delve into each character and their backstories when it was their turn to narrate. I do wish that some things were told a bit earlier, just to clear up any questions I had, but I think it still worked very well when those parts were told to the audience.
One thing that I really appreciate is that there are no love triangles!!! Yay!!! Also, bad ass females who don't need the male characters to validate them! And inclusiveness in sexuality!! Just, so much love for this book.
I enjoyed how I was able to root for the criminals who would, in all honestly, probably be seen as the villains in any other novel. It was refreshing for the characters to know they aren't the heroes, but are still able to be heroic in their own way.
Minor spoilers ahead!!! Turn back if you have not read the whole book!!!!
I loved that there were references to the characters in the Grisha trilogy!! When I recognized their names, I did a little happy dance.
There was a small reference (that may have been just me wanting it to be there) to The Breakfast Club on page 332.
My favorite passage from the novel would have to be from one of Inej's chapters on page 136 where she is thinking about true love. It was so interesting to see those feelings written out in a way that I would have never thought to see it as!
Overall, I absolutely adored this book and I can't wait for the next one to come out. I am mad at myself that I didn't read this sooner!
Can we start out with this cover? It is absolutely gorgeous! And the dyed edges on the paper make me want to weep with joy. I love books that do that, but it isn't done enough in my opinion.
Okay, so on with the review.
I actually really enjoyed this book. It has been a while since I was able to actually read something for fun, so this was awesome to be able to pick up and devour.
I was kind of skeptical about it because there are so many spin-off series that don't work as well as the originals and make me start to dislike the series. This, however, exceeded all expectations. I actually think I enjoyed this book more than the originals!
The characters were well fleshed out and all had interesting quirks about them. I loved being able to delve into each character and their backstories when it was their turn to narrate. I do wish that some things were told a bit earlier, just to clear up any questions I had, but I think it still worked very well when those parts were told to the audience.
One thing that I really appreciate is that there are no love triangles!!! Yay!!! Also, bad ass females who don't need the male characters to validate them! And inclusiveness in sexuality!! Just, so much love for this book.
I enjoyed how I was able to root for the criminals who would, in all honestly, probably be seen as the villains in any other novel. It was refreshing for the characters to know they aren't the heroes, but are still able to be heroic in their own way.
Minor spoilers ahead!!! Turn back if you have not read the whole book!!!!
I loved that there were references to the characters in the Grisha trilogy!! When I recognized their names, I did a little happy dance.
There was a small reference (that may have been just me wanting it to be there) to The Breakfast Club on page 332.
My favorite passage from the novel would have to be from one of Inej's chapters on page 136 where she is thinking about true love. It was so interesting to see those feelings written out in a way that I would have never thought to see it as!
Overall, I absolutely adored this book and I can't wait for the next one to come out. I am mad at myself that I didn't read this sooner!

BookwormMama14 (18 KP) rated Out of the Ordinary (Apart From the Crowd, #2) in Books
Jan 2, 2019
Jen Turano's books are on my to be read list...before I even know she has started writing a new book. Not only is she a fabulous author, but she is an even more fabulous woman.
Out of the Ordinary was placed at the very tippy top of my list for one very important reason...Harrison Sinclair! 😍 Gertrude is one lucky lady! No doubt about that. Between his handsome face, his....unique....style, his caring and compassionate heart....Oh! and he is wealthy...Harrison is simply a dreamboat if there ever was one. Gertrude has definitely not had an easy life. From losing her family to working for Mrs. Davenport...It has been one thing after. Mrs. Davenport is, eccentric to say the least, but when you find out a little more of her history, your heart will shift in her favor.
Several times the words jumped right off the page and embedded themselves into my heart. "God doesn't expect His children to live ordinary lives, but extraordinary ones." I never want to settle for the way things "should" be. Why not make life an adventure? Why not step out in faith and follow God's leading on a new (maybe even difficult) path! Trusting in Him to guide and care for us. And when things get bleak in our lives...Do we wall God off? Question His motives? I know I have asked "Why?" too many times to count. But I am learning, that even if we never know the "Why" behind the circumstances we are given, that God will be by our side through every moment. And that along the way, there will be people whose lives are changed for the better because we were put in their lives.
If you enjoy a book that will make you laugh, cry, swoon, and want to set sail on the....big...blue....wet....thing....(Muppet Treasure Island reference)...Then Out of the Ordinary is for YOU! (This is book 2 of a series, but CAN stand alone.) Harrison will sweep you off your feet (and Gertrude will probably push you overboard for it) and take you on a wild adventure filled with humour, mystery, escapades, jewel heists, the Ticklish Water Polka, and you are sure to devour this story in no time.
I received a complimentary copy of Out of the Ordinary from the Publishers through this Celebrate Lit Tour. I was not required to write a positive review. All opinions expressed are mine alone.
Out of the Ordinary was placed at the very tippy top of my list for one very important reason...Harrison Sinclair! 😍 Gertrude is one lucky lady! No doubt about that. Between his handsome face, his....unique....style, his caring and compassionate heart....Oh! and he is wealthy...Harrison is simply a dreamboat if there ever was one. Gertrude has definitely not had an easy life. From losing her family to working for Mrs. Davenport...It has been one thing after. Mrs. Davenport is, eccentric to say the least, but when you find out a little more of her history, your heart will shift in her favor.
Several times the words jumped right off the page and embedded themselves into my heart. "God doesn't expect His children to live ordinary lives, but extraordinary ones." I never want to settle for the way things "should" be. Why not make life an adventure? Why not step out in faith and follow God's leading on a new (maybe even difficult) path! Trusting in Him to guide and care for us. And when things get bleak in our lives...Do we wall God off? Question His motives? I know I have asked "Why?" too many times to count. But I am learning, that even if we never know the "Why" behind the circumstances we are given, that God will be by our side through every moment. And that along the way, there will be people whose lives are changed for the better because we were put in their lives.
If you enjoy a book that will make you laugh, cry, swoon, and want to set sail on the....big...blue....wet....thing....(Muppet Treasure Island reference)...Then Out of the Ordinary is for YOU! (This is book 2 of a series, but CAN stand alone.) Harrison will sweep you off your feet (and Gertrude will probably push you overboard for it) and take you on a wild adventure filled with humour, mystery, escapades, jewel heists, the Ticklish Water Polka, and you are sure to devour this story in no time.
I received a complimentary copy of Out of the Ordinary from the Publishers through this Celebrate Lit Tour. I was not required to write a positive review. All opinions expressed are mine alone.

Hazel (1853 KP) rated The Relic Guild in Books
Dec 14, 2018
<i>I received this book for free through Goodreads First Reads.</i>
Edward Cox invents a new magical world in his epic fantasy novel <i>The Relic Guild</i>. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.
Edward Cox invents a new magical world in his epic fantasy novel <i>The Relic Guild</i>. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.

Grades K to 5 Kids Math Games
Education and Games
App
We make math fun & engaging. Over 20 Million kids use the Splash Math program to Boost Confidence,...

Free Graphing Calculator
Education and Utilities
App
*** Now over 4 million downloads. Thanks users!*** A powerful, flexible graphing calculator . . ....