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The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
  
Poison Study (Study, #1)
Poison Study (Study, #1)
Maria V. Snyder | 2005 | Fiction & Poetry
9
9.0 (13 Ratings)
Book Rating
world-building, characters, romance (0 more)
Shelf Life – The Chronicles of Ixia merits closer study
Contains spoilers, click to show
This review is for the entire Chronicles of Ixia series.

The first trilogy, comprised of Poison Study, Fire Study, and Magic Study, follows Yelena Zaltana. The second series, also called the Glass series, follows her friend Opal Cowan in Storm Glass, Sea Glass, and Spy Glass. The final trilogy, Shadow Study, Night Study, and Dawn Study, is where things get a bit odd. Maria V. Snyder had thrown in a few short stories/novellas throughout from different characters’ points of view. Perhaps she got bored of just sticking to one POV, or maybe fans wanted more from the other characters, so the third trilogy is from Yelena’s POV in first person and the POV’s of multiple characters (mainly Valek, Leif, and Janco, with a few others popping in from time to time) in third person.

I’m not sure which editor thought it would be a good idea to have POV switch from first person to third person in the same novel, but—yikes—is it jarring. Even with the wonky POV stuff in the third trilogy, these books are amazing and absolutely worth your time to read. Snyder’s world-building is compelling, detailed, and original. The books take place mostly between two pre-industrial countries: Ixia and Sitia. Ixia is a post-revolution country ruled by Commander Ambrose. His personal body guard and assassin is Valek. In the first novel Yelena is in prison for murder and is offered the choice to be the Commander’s food taster in exchange for her life. She agrees, and throughout the first book she and Valek begin to fall in love.

Ixia reminded me a lot of Communist Russia or China. In its attempts to throw away the corrupt government and society that came before, it has also thrown out all culture in the process. The country has been re-divided into districts with numbers instead of names, everyone is forced to wear a uniform, all art and extravagance has been destroyed, people have to have passes to travel between districts, and magic is forbidden. Anyone born with it is killed (or so the reader is led to believe). But Maria V. Snyder does a wonderful job of showing the good with the bad in this totalitarian dictatorship. Everyone has a job and nobody goes hungry, women are now equal to men, and violence and sexual assault are intolerable. This is why Yelena ends up in prison in the first place: she murdered the man that raped her. Now, this is probably my first major gripe with the series. We learn that Commander Ambrose loathes sexual assault and will execute anyone found guilty of it, but apparently killing a rapist in self-defense is also an executable offense. And all of that being said, Ambrose still has his own personal assassin. It all feels a bit contradictory, but again, that’s what I like about this series: it does an excellent job of peeling back the layers of her fictional societies and pointing out that governments and people in power tend to be hypocritical.

Now, the series name (or rather one of them) is Chronicles of Ixia, but honestly, it should have been called Chronicles of Sitia, because that is where most of the story takes place and is by far the more interesting and vibrant country. Sitia is part jungle, part desert, and full of magic. The peoples are divided into multiple clans or tribes that are all unique and compelling. In the second book, Yelena flees to Sitia after the Commander learns she has magic, and there she finds the family she was kidnapped from as a small child. They are part of the Zaltana clan, a group of people that live high in the trees in the jungle. Whenever I read about them, I would have to remind myself that they were not wood elves or dryads, because while there is magic in these books, there are no fantastical creatures: all characters are human or animal.

Another fascinating tribe is the Sandseeds, a group of nomads in the desert known for two major things: breeding super smart horses and having Storyweavers. The Storyweavers are people who have the magical ability to see the future and guide others, but who have to do it really cryptically because reasons (I appreciate that this gets pointed out by an annoyed Yelena multiple times). And of course, the Sandseed horses are fantastic; they choose their rider and able to mentally communicate with magical people. They even have their own horse names for people that they like.

Besides the different clans throughout Sitia, there is also the capitol, the Citadel, which is home to the magic school and the Sitian Council. While very different from Ixia, Sitia is by no means perfect. Its Council epitomizes everything annoying and dysfunctional about a bureaucracy. While the council members are elected and come from every clan in Sitia, they are at best useless and at worst actively impede the main characters.

The magic school is interesting, though the story doesn’t actually spend much time there. I like how magic was done in this series: it usually runs in families, most people with it have control over one or two things (ie. fire, mind-control, telepathy, etc.), but those who have the ability to master more can become Master Magicians after enduring a daunting trial. Magic is bound in people’s blood, so blood magic is a thing and is obviously bad, and magic (and a person’s soul) can be stolen using an intricate and gruesome blood ritual that involves prolonged torture, rape, and then murder.

The power blanket is another interesting concept used in this series. Essentially is resides over the entire world and is the essence of magic, so magicians can pull from it to augment their own magic. However, if they pull too much and lose control, they can flame out, killing themselves and temporarily damaging the blanket in the process. I thought this was a good literary tool to prevent magical characters from being too OP (at least most of the time).

I especially like the romantic relationships in this series. Valek and Yelena are of course the main couple. In the first book they fall in love, in the second book they get separated, and throughout the series they regularly cross paths and save one another. Yelena and Valek are heartmates, and as the series progresses they both have to mature and learn how to trust one another. My biggest complaint about the romance is that all sex scenes are just fade to black, which I personally find a bit boring.

The other major romantic relationship is between Opal and Devlen. This one was a bit awkward. Opal actually goes through a couple of guys first: a stormdancer named Kade and another glassmaker named Ulrick. And I really liked that the author included this. Many people have multiple partners before finding their soulmate, and a woman who does is not a slut. Her relationship with Devlen, however . . . Well, she’s a more forgiving person than me.

You see, it turns out that Devlen is the man who kidnapped Opal a few years earlier and tortured her because he was trying to steal her magic. But he didn’t actually enjoy torturing her and never raped her, which I guess makes it better? Well, he manages to switch bodies with Ulrick and, as Ulrick, tricks Opal into dating him, then, when he’s discovered, kidnaps and tortures her (again) to gain more power. But then she steals his magic, he spends some time in prison, and the combination of the two miraculously turn him into a good guy, claiming that magic is what made him evil in the first place.

I’m going to be honest, I didn’t completely buy his redemption arc even at the end of the third book in the Glass series, but by the ninth book they’re still together and he’s on the good guys’ side, so I guess it was real. And I have definitely watched/read much worse evil asshole to boyfriend stories. At least Devlen genuinely feels guilty for the horrible things he did in the past and attempts to make up for them, and in her defense, Opal has to do a lot of soul-searching before she can find it in her to forgive and trust him, and even more before she can develop romantic feelings for him (that aren’t based on deception, anyway). Also, Ulrick becomes a huge jerk because of his newfound magical abilities, tries to kill Opal, and later gets assassinated by Valek. I appreciate what Maria V. Snyder is trying to do here, which is to teach through her storytelling how good people can become evil, and evil people can redeem themselves and be good. Their romance was uncomfortable to read, but it was supposed to be uncomfortable, because that’s how all parties involved felt.

Now, let’s talk about Commander Ambrose. Towards the end of the first book, Yelena discovers that Ambrose is a female to male trans person. This is revealed to be why Ambrose hates magicians so much: he is afraid that one of them will read his mind and then reveal his secret (which is how Yelena discovers it). After I read the first book, I was really pleased that Snyder did such a good job of depicting a trans person, as that’s really only a small part of his character, and those who know (mainly Valek and Yelena) don’t make a big deal out of it.

And then . . . I really wish that the author would have just left the issue of the Commander being trans alone. Yelena discovers it in the first book, she keeps it to herself because it’s nobody else’s business, the end. But by creating this weird intricate background to explain why Ambrose is trans, Snyder just kind of shoots herself in the foot.

Throughout the rest of the series, I kept hoping for some other LGBTQ+ characters to show up to redeem the blunder with Ambrose. I actually believed that Ari and Janco were a gay couple for the longest time, what with their banter and often being referred to as partners. However, if this was the author’s intention, it was never really explicitly stated, and the partner thing just seems to refer to them being partners in combat and nothing else.
  
If I Stay (2014)
If I Stay (2014)
2014 | Drama
The film's "live or die" premise is dumb, dangerous, and downright offensive. (4 more)
A totally lousy and illogical love story that lacks any heart.
The dialogue is almost as bad as Adam's 8-year-old-grade-level music lyrics.
It's far too frustrating and bland to be emotionally effective. The only pity I felt was for myself for having to sit through it for two hours.
If I Stay is unforgivable and reprehensible garbage. It should be avoided like the plague.
Had I not seen this film with a friend, it would have been the first movie I’ve ever walked out of. I haven’t hated a movie this much all year. If I Stay disappoints and offends on nearly every conceivable level.
Imagine yourself in a situation where your whole life is turned upside-down in an instant, and nothing will ever be the same again. That’s the troubling position young Mia Hall is faced with in If I Stay, after her and her family are involved in a terrible car accident. Mia wakes up from the crash, only to discover that she’s having some sort of transcendental experience, where she sees her own lifeless body being treated by paramedics. In her ghost-like form, no one is able to see or hear her, leaving her helpless as she watches her tragedy unfold. The devastating crash put her into a comatose state, and as she teeters on the verge of life and death, she’s informed by her nurse that whether or not she lives is entirely predicated on her will to survive. Based on the young adult novel by Gayle Forman, If I Stay asks us if life is still worth living even when all hope appears to be lost. Whether it’s really even worth it to endure life’s cruel hardship and heartache, and to muster the courage to face another day.

Well, if you answered that question with a resounding “yes!”, then like me, you’ll probably find this movie to be pretty darn stupid. Actually, regardless of your opinion on the matter, I think it would be hard for anyone to escape the fact that this movie is pretty darn stupid. However, as much as I find the central question of the movie to be absurd and even offensive, it didn’t detract from my interest in seeing the film. So let’s not make the assumption that I disliked this movie from the get-go, because that’s really just not true. Even though I may disagree with it, I can certainly sympathize with the idea of a teenager who is experiencing a life-shattering trauma and is afraid to continue living on afterward. However, I would personally argue that she hasn’t actually experienced any of that at all. She’s living in an extra dimensional safe-zone. Her horror can’t be real unless she makes it real by returning to life to face it. To look at it another way, couldn’t we say that if she chose death instead, that she never would have experienced the tragedy at all since she was stuck in a coma, and that she would be dead without ever knowing the fate of her family? That’s what I think, though I’ll admit it’s rather complicated as it draws upon unanswerable questions. To be frank, it’s a bogus scenario for a bogus movie that isn’t even worthy of that much thought, and clearly wasn’t ever given that much thought.

Before I digress on this topic, I’d like to look into a few of its implications, because I think it’s sending a terrible and dangerous message to its viewers, particularly the teenagers it’s targeted to. Basically, I believe the film is implying that death is a perfectly okay alternative to facing an undesirable change. I find that very idea to be immoral, irresponsible, and horribly atrocious. “Sorry your dad died, Timmy. If you can’t bear to live another day and want to end it all right here, well that’s okay with us. We understand and we won’t judge!” Are you kidding me? What kind of a message are they trying to send here? “Bad day? Just give up! Things are great here in Heaven! Join us today!” Is that really what they’re trying to tell us? How is anyone possibly okay with this? The film is essentially preaching that killing yourself is a perfectly acceptable option when life gets hard, and I have a really big problem with that. Whether we want to think about it or not, suicide is always an option we have in life, but that doesn’t mean that we should encourage it or try to pretend that it’s ever a favorable opportunity. Mia doesn’t even know what life will be like if she wakes up because she hasn’t lived it yet. Her fears are fully based off of negative assumptions. Yeah, maybe things will be really hard if she comes out of her coma. Maybe she’ll wish she was dead. Or maybe she’ll go through some difficult times, but then maybe things will get better and she’ll pick up the pieces and end up living a wonderful and happy life. Had she actually endured this new life and struggled with thoughts about suicide, I think it would have made for a far more compelling narrative, rather than all of this hypothetic nonsense. Either way, good or bad, life goes on. It’s up to us to adapt to it. Where there is hope, there is always possibility. With all that said, I would still contend that If I Stay’s premise is only the tip of the iceberg of its problems. This supposed tear-jerked failed to stir up any sympathy or sadness from me, and there are a few major reasons why.

First of all, it completely fails as a love story. The film is almost entirely devoid of romance, and has no believable connection between Mia and her boyfriend, Adam. Rather than being a Prince Charming type, Adam’s mostly just a jerk that she shouldn’t be wasting her time with in the first place. Yet the movie tries to make you believe that it’s love, and that this is what all normal relationships are like. It’s a complete crock. Movies like this give girls a false understanding of what love should be, and I find that to be an unforgivable offense. Adam’s the local hot shot rocker who falls for Mia, the talented young cello player who aspires to go to the renowned music school Julliard in New York. Adam manages to win her heart and the two of them start dating. Unfortunately though, their relationship can be pretty unpleasant to watch. Adam’s living the life of a local rock star and is blindly dragging Mia along for the ride, introducing the sweet, young girl to a world of parties, sex, and alcohol. Adam’s utterly oblivious to her disinterest in such a lifestyle and he rarely shows any concern for her feelings anyway. Yet she’s so foolishly committed to him that she follows this path of corruption, all for a guy who only thinks about himself. I thought this was supposed to be a love story, but it’s severely lacking in the love department. Just because Adam occasionally does something nice, we’re supposed to think he’s a good guy and forgive him for the majority of the time when he’s a lousy boyfriend and a loser? Of course, how romantic! Their whole relationship is lifeless and immensely frustrating. If living with him was my alternative to death, believe me, I’d choose death without hesitation.

Had I not seen this film with a friend, it would have been the first movie I’ve ever walked out of. I haven’t hated a movie this much all year. Even with my friend there, I still thought about leaving, then had a good laugh about the film’s title being so perfectly appropriate, as I contemplated to myself whether or not I should go. As much as I wanted to leave, I stuck it out all the way to the end. Then the entire audience ended up laughing at the ending, which goes to show I was far from the only one that thought this movie was a complete joke and waste of time. I had more than a few laughs at the film’s expense, from its dumb and derivative dialogue, to the way Chloe Grace Moretz slightly crosses her eyes whenever she’s upset. While I think I still remained open-minded about the film despite my issues with the story, I really don’t think the film itself was any good, nor does it appear to serve any purpose. Seriously, what’s the point of this movie? To give people hope that you can overcome obstacles in life? To justify suicide? I don’t know. Halfway through the movie, I was so disengaged from it that I was imagining how fun it would be to do cartwheels in the theater. That must be the lesson that I learned from all this. Well, that and to steer clear of crummy musicians, I suppose. While I’ve heard a lot of praise about the film’s soundtrack, I thought Adam’s band was quite horrendous. They do have a moment of redemption when they cover a Smashing Pumpkins song, which may have been the only good moment in this otherwise pitiful movie. I also found the lyrics of that song to be unusually appropriate to my misery when they said, “I’ll rip my eyes out, before I get out.” It’s almost funny that this might have been the only moment of the movie I could actually relate to: the thought of ripping my eyes out before being able to leave.


If I Stay is a movie that disappoints and offends on nearly every conceivable level. The saddest thing about this film is that garbage like this actually exists. Its pro-death agenda is just plain horrible and ill-conceived. It also troubles me greatly to think that teenage girls might watch this film and think that Mia and Adam’s tumultuous relationship is a desirable model of love. Lastly, I’d like to note that the If I Stay novel does have a follow-up book titled Where She Went. Wherever she goes, I sure hope it’s not back to theaters. If I have to sit through another If I Stay movie, I might just give up on life myself.

(This review was originally posted at 5mmg.com on 9.5.14.)