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Gareth von Kallenbach (980 KP) rated Resident Evil: Apocalypse (2004) in Movies
Aug 14, 2019
2004 has been the year of the Zombie film. from the remake of “Dawn of the Dead”, to the upcoming “Shaun of the Dead”, the walking dead have been big business at the box office. In the new film “Resident Evil Apocalypse”, the Zombie genre takes a few new twists with the inclusion of the evil corporation and science going horribly wrong.
Picking up where the last film ended, the underground compound of the Umbrella Corporation has been destroyed by a virus that was unleashed in an accident causing the dead to reanimate and go on a rampage of carnage and destruction.
Alice (Milla Jovovich), was one of two survivors of the first film and finds herself waking in an empty lab with her last memories of her and the other survivor being removed from her and detained by agents of the corporation. Making her way to the surface, Alice discovers that Racoon City has been evacuated and barricaded by the company trapping some survivors inside the ravaged city.
At the same time, a group of survivors has taken up refuge in a church, they are headed by police officer Jill Valentine (Sienna Guillory), who is watching over a fellow officer who has been bitten by a zombie and a reporter who sees the tragic events as the key to her career success. Alice soon meets up with the group and they battle the strange manner of creatures who surround them as they attempt to make their way out of the city.
A combat team headed by Carlos Olivera (Oded Fehr), is also trapped in the city and they soon meet up with Alice and the other survivors. It is learned that Alice has been enhanced by the company and her amazing strength and agility are by design of the company. It is also discovered that an unstoppable creature known as Nemesis is on the lose and is destroying everything it encounters. As if this is not enough to worry about, Alice reveals that at dawn the company will destroy the infected city with a nuclear device and blame it on a faulty reactor. Faced with legions of the walking dead, Nemesis, and the coming nuclear blast, the survivors are in a severe situation. A way out arrives when a scientist informs the group that if they recover his daughter from a nearby school, he will direct them to a helicopter and out of the doomed city. What follows is a race against time as the team must battle the odds to survive.
Although slow and predictable to start, the film does gain speed and the last 20 minutes of the film are very entertaining and set the stage well for a potential third chapter in the series. The FX in the film is interesting if not ground breaking and the action is well staged and interesting. The action is not bad though nothing spectacular though Jovovich gives a very energetic performance. The film does have a few chills in it as people at my press screener people in the audience jumped on more than one occasion. The script by Paul Anderson is better then the first film in the series though Anderson chose to direct “Alien VS Predator” instead of this film, and despite its early missteps it is an improvement upon the original film and should delight fans as it is a worthy new step in the series.
Picking up where the last film ended, the underground compound of the Umbrella Corporation has been destroyed by a virus that was unleashed in an accident causing the dead to reanimate and go on a rampage of carnage and destruction.
Alice (Milla Jovovich), was one of two survivors of the first film and finds herself waking in an empty lab with her last memories of her and the other survivor being removed from her and detained by agents of the corporation. Making her way to the surface, Alice discovers that Racoon City has been evacuated and barricaded by the company trapping some survivors inside the ravaged city.
At the same time, a group of survivors has taken up refuge in a church, they are headed by police officer Jill Valentine (Sienna Guillory), who is watching over a fellow officer who has been bitten by a zombie and a reporter who sees the tragic events as the key to her career success. Alice soon meets up with the group and they battle the strange manner of creatures who surround them as they attempt to make their way out of the city.
A combat team headed by Carlos Olivera (Oded Fehr), is also trapped in the city and they soon meet up with Alice and the other survivors. It is learned that Alice has been enhanced by the company and her amazing strength and agility are by design of the company. It is also discovered that an unstoppable creature known as Nemesis is on the lose and is destroying everything it encounters. As if this is not enough to worry about, Alice reveals that at dawn the company will destroy the infected city with a nuclear device and blame it on a faulty reactor. Faced with legions of the walking dead, Nemesis, and the coming nuclear blast, the survivors are in a severe situation. A way out arrives when a scientist informs the group that if they recover his daughter from a nearby school, he will direct them to a helicopter and out of the doomed city. What follows is a race against time as the team must battle the odds to survive.
Although slow and predictable to start, the film does gain speed and the last 20 minutes of the film are very entertaining and set the stage well for a potential third chapter in the series. The FX in the film is interesting if not ground breaking and the action is well staged and interesting. The action is not bad though nothing spectacular though Jovovich gives a very energetic performance. The film does have a few chills in it as people at my press screener people in the audience jumped on more than one occasion. The script by Paul Anderson is better then the first film in the series though Anderson chose to direct “Alien VS Predator” instead of this film, and despite its early missteps it is an improvement upon the original film and should delight fans as it is a worthy new step in the series.
Ivana A. | Diary of Difference (1171 KP) rated Cryptofauna in Books
Aug 3, 2020
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Cryptofauna by Patrick Canning is definitely a read that will certainly stay in your memory, for how unique and random it is.
<b><i>Synopsis</i></b>
Jim is a janitor at an insane asylum and one day, he decides to commit a suicide at his workplace. But before he can do the deed, a mysterious resident at work equips him with a dog and a bag of ash, and throws him into a secret game known as Cryptofauna.
Cryptofauna is played by Operators, people with special abilities, who battle one another to influence important events around the world. To become an Operator, Jim must successfully pass a couple of exams, including surviving the Pacific Ocean, surviving some weird monks, and ultimately, passing the exam that proves his mind and soul are ready as well.
On top of this, there is his enemy as well, another Operator, who is forever his rival until the game ends.
This is how Cryptofauna works, in case you are curious. The image was sent to me by the author:
<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2020/05/How-To-Play.jpg?resize=768%2C994&ssl=1"/>
<b><i>My Thoughts:</i></b>
From the synopsis, I expected this book to be unique. However, I never expected to enter such a creative and random world. The events are all so random, the characters too. It is all very random and chaotic in a very interesting way. I am still struggling to decide whether I love this chaos or not.
This book is amazing in terms of creativity and world building.
The author is quite good at creating something new in a place where everything already exists. Patrick Canning managed to create a whole new reality within our real world. A place where Cryptofauna exists as a game and a way of life, and I was glad I entered that world.
There were times I felt very confused on what is happening. I had to re-read chapters and scenes, which resulted in average reading experience. I liked Jim as a character, and I loved how he slowly develops throughout the book and finds his true purpose in his life. As a person that was about to commit suicide, I felt he learned a valuable lesson to not give up. However I felt that the other characters had more liveliness in them (no pun intended, given the fact he wanted to kill himself). I actually loved the evil guy more. He had a recklessness about him that I found intriguing.
Overall, I did enjoy the creativity and the idea of the game itself. However, I felt very lost and confused at certain times, which made my experience less enjoyable. I still recommend it to you, if the synopsis intrigues you and you enjoy stories about good battling evil.
Thank you to the author, Patrick Canning, for sending me a copy of this book in exchange for an honest review.
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<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2020/05/Book-Review-Banner-57.png?resize=768%2C432&ssl=1"/>
Cryptofauna by Patrick Canning is definitely a read that will certainly stay in your memory, for how unique and random it is.
<b><i>Synopsis</i></b>
Jim is a janitor at an insane asylum and one day, he decides to commit a suicide at his workplace. But before he can do the deed, a mysterious resident at work equips him with a dog and a bag of ash, and throws him into a secret game known as Cryptofauna.
Cryptofauna is played by Operators, people with special abilities, who battle one another to influence important events around the world. To become an Operator, Jim must successfully pass a couple of exams, including surviving the Pacific Ocean, surviving some weird monks, and ultimately, passing the exam that proves his mind and soul are ready as well.
On top of this, there is his enemy as well, another Operator, who is forever his rival until the game ends.
This is how Cryptofauna works, in case you are curious. The image was sent to me by the author:
<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2020/05/How-To-Play.jpg?resize=768%2C994&ssl=1"/>
<b><i>My Thoughts:</i></b>
From the synopsis, I expected this book to be unique. However, I never expected to enter such a creative and random world. The events are all so random, the characters too. It is all very random and chaotic in a very interesting way. I am still struggling to decide whether I love this chaos or not.
This book is amazing in terms of creativity and world building.
The author is quite good at creating something new in a place where everything already exists. Patrick Canning managed to create a whole new reality within our real world. A place where Cryptofauna exists as a game and a way of life, and I was glad I entered that world.
There were times I felt very confused on what is happening. I had to re-read chapters and scenes, which resulted in average reading experience. I liked Jim as a character, and I loved how he slowly develops throughout the book and finds his true purpose in his life. As a person that was about to commit suicide, I felt he learned a valuable lesson to not give up. However I felt that the other characters had more liveliness in them (no pun intended, given the fact he wanted to kill himself). I actually loved the evil guy more. He had a recklessness about him that I found intriguing.
Overall, I did enjoy the creativity and the idea of the game itself. However, I felt very lost and confused at certain times, which made my experience less enjoyable. I still recommend it to you, if the synopsis intrigues you and you enjoy stories about good battling evil.
Thank you to the author, Patrick Canning, for sending me a copy of this book in exchange for an honest review.
Andy K (10821 KP) rated The Isle (2018) in Movies
Oct 12, 2019
Not much happens
Three men survived the destruction of their sailing ship in 19th century Scotland only to find themselves in the middle of the ocean with no where to go. Alas, they discover a small island with the mist of the open sea and decide to try for it. The make it ashore and are relived to be on dry land. The island does have a few residents one of which comes to greet their weary bodies and welcome them to his home.
After drying off, resting and tending to their injuries, the men are eager to return to the mainland which they query their new acquaintance about. He dodges the question several times making mention of other inhabitants of the island. The men decide to explore on their own since their new friend. Additional residents are found, some nice some aloof and maybe not so eager for conversation.
Eventually it is discovered the island has an unsettling curse upon it whereas men are lured to their deaths by the female natives due to an event which happened years earlier involving another female island resident now deceased. The surviving men now have to figure out how to leave The Isle without succumbing to its evil vices.
The best thing The Isle has going for it is the beautiful Scottish countryside, forested landscapes and gorgeous ocean views. At first, you may feel like you are watching a period Scottish episode of Lost or the recent film The Witch when you hear the Sottish accent dialogue; however, this film doesn't have the depth or screenplay of either of these. I read online the script for this film took years to complete, which is unfortunate since not much happens for the first two thirds of screen time. Once on the island, the three ship survivors mostly lounge around getting spooked by the natives and not much else.
Once the "curse" has been revealed the film picks up a bit and the 3rd act is mildly interesting; however, I was out of it by then. The resolution is interesting and entertaining, and saves the film somewhat. I just wish the set up would have been more exciting.
The film was definitely very low budget, which doesn't bother me if still done well. Sometimes, really great films can come with diminutive price tags. That just usually means filmmakers have to be more creative with what they spend their money on and make sure each dollar counts.
In the end, I was left wanting more and was disappointed.
After drying off, resting and tending to their injuries, the men are eager to return to the mainland which they query their new acquaintance about. He dodges the question several times making mention of other inhabitants of the island. The men decide to explore on their own since their new friend. Additional residents are found, some nice some aloof and maybe not so eager for conversation.
Eventually it is discovered the island has an unsettling curse upon it whereas men are lured to their deaths by the female natives due to an event which happened years earlier involving another female island resident now deceased. The surviving men now have to figure out how to leave The Isle without succumbing to its evil vices.
The best thing The Isle has going for it is the beautiful Scottish countryside, forested landscapes and gorgeous ocean views. At first, you may feel like you are watching a period Scottish episode of Lost or the recent film The Witch when you hear the Sottish accent dialogue; however, this film doesn't have the depth or screenplay of either of these. I read online the script for this film took years to complete, which is unfortunate since not much happens for the first two thirds of screen time. Once on the island, the three ship survivors mostly lounge around getting spooked by the natives and not much else.
Once the "curse" has been revealed the film picks up a bit and the 3rd act is mildly interesting; however, I was out of it by then. The resolution is interesting and entertaining, and saves the film somewhat. I just wish the set up would have been more exciting.
The film was definitely very low budget, which doesn't bother me if still done well. Sometimes, really great films can come with diminutive price tags. That just usually means filmmakers have to be more creative with what they spend their money on and make sure each dollar counts.
In the end, I was left wanting more and was disappointed.
Movie Metropolis (309 KP) rated Hitman: Agent 47 (2015) in Movies
Jun 11, 2019
Clinical and incomprehensible
The transition from video game to movie is notoriously difficult to get right. From box-office disasters like Super Mario Bros. to the poorly received Resident Evil franchise, it appears no film is spared from either financial woe or critically panning.
Hitman has become one of the most popular game series’ ever but the 2007 film of the same name failed to kick-start the franchise’s transition to the silver screen. Now, eight years later, Rupert Friend stars as the red tie-wearing assassin in Hitman: Agent 47, but does it succeed as a reboot?
Friend stars as the titular character, an emotionless killer hell-bent on tracking down the creator of the ‘Agent Program’ from which he was created. Alongside him for the ride is Hannah Ware’s Katia Van Dees, a young fearful woman searching for a man she does not know.
The usually excellent Zachary Quinto (Star Trek) also stars as a clichéd villain in a thankless role blighted by stilted dialogue and cardboard emotions. This most certainly isn’t his finest work.
The story is incredibly simple, barely fitting into the film’s slender 96 minute running time and the clinical filming style of director Aleksander Bach really doesn’t help. Beautiful locations like Berlin and Singapore are wasted in favour of sleek office sets, populated by one-dimensional characters that we couldn’t care less about.
Nevertheless, Friend plays the emotionless Agent 47 with ease and is one of the highlights in a film lacking in any real punch – it’s all been done before, and better.
Ware is disappointingly wooden, though her veneer seems to crack towards the finale and we get to see the character she could have played. It’s a shame that for the majority of Hitman’s running time we see no real prowess in her performance.
The action sequences are slick and nicely choreographed but Mission: Impossible – Rogue Nation did them only last month and in a more detailed and ultimately successful style.
However, clever gun-work is mixed nicely with the film’s 15 certificate and each barrel discharge feels much more real. It’s certainly more interesting than the two sequels to Taken and many other action thrillers that sport the 12A rating.
The climax leaves things wide open for a sequel, but the ending is incomprehensible to anyone who hasn’t played the games and leaves a bad taste in the mouth – probably not a great thing when trying to get audiences excited for a follow up.
Overall, Hitman: Agent 47 is much like its titular character. A slick outer shell hides not a lot underneath with a cast of wasted talent and a been-there-done-that attitude to the stunts. There’s some great sequences, but you’ll have to dig deep to find any real merit here.
https://moviemetropolis.net/2015/08/30/clinical-and-incomprehensible-hitman-agent-47-review/
Hitman has become one of the most popular game series’ ever but the 2007 film of the same name failed to kick-start the franchise’s transition to the silver screen. Now, eight years later, Rupert Friend stars as the red tie-wearing assassin in Hitman: Agent 47, but does it succeed as a reboot?
Friend stars as the titular character, an emotionless killer hell-bent on tracking down the creator of the ‘Agent Program’ from which he was created. Alongside him for the ride is Hannah Ware’s Katia Van Dees, a young fearful woman searching for a man she does not know.
The usually excellent Zachary Quinto (Star Trek) also stars as a clichéd villain in a thankless role blighted by stilted dialogue and cardboard emotions. This most certainly isn’t his finest work.
The story is incredibly simple, barely fitting into the film’s slender 96 minute running time and the clinical filming style of director Aleksander Bach really doesn’t help. Beautiful locations like Berlin and Singapore are wasted in favour of sleek office sets, populated by one-dimensional characters that we couldn’t care less about.
Nevertheless, Friend plays the emotionless Agent 47 with ease and is one of the highlights in a film lacking in any real punch – it’s all been done before, and better.
Ware is disappointingly wooden, though her veneer seems to crack towards the finale and we get to see the character she could have played. It’s a shame that for the majority of Hitman’s running time we see no real prowess in her performance.
The action sequences are slick and nicely choreographed but Mission: Impossible – Rogue Nation did them only last month and in a more detailed and ultimately successful style.
However, clever gun-work is mixed nicely with the film’s 15 certificate and each barrel discharge feels much more real. It’s certainly more interesting than the two sequels to Taken and many other action thrillers that sport the 12A rating.
The climax leaves things wide open for a sequel, but the ending is incomprehensible to anyone who hasn’t played the games and leaves a bad taste in the mouth – probably not a great thing when trying to get audiences excited for a follow up.
Overall, Hitman: Agent 47 is much like its titular character. A slick outer shell hides not a lot underneath with a cast of wasted talent and a been-there-done-that attitude to the stunts. There’s some great sequences, but you’ll have to dig deep to find any real merit here.
https://moviemetropolis.net/2015/08/30/clinical-and-incomprehensible-hitman-agent-47-review/
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Movie Metropolis (309 KP) rated American Sniper (2015) in Movies
Jun 10, 2019
Incredibly Harrowing
There’s something about Clint Eastwood’s varied directing career that puts him among the greats of the craft. Along with Spielberg, Scott and Fincher, Eastwood has created some of cinema’s greatest films – yet he goes about it in a completely different fashion to his peers, he doesn’t shout about it.
Here, Eastwood directs Bradley Cooper and Sienna Miller in his latest offering, American Sniper, but does it stand as one of the better films on his resume?
American Sniper follows the story of Chris Kyle, a decorated marksman in the US military at a time when the war against terror strikes fear into the hearts of practically everyone across the globe.
An Oscar-nominated Bradley Cooper plays the lead role beautifully, in what is the best performance of his career, while Sienna Miller makes a welcome return to the big screen as his loyal wife Taya.
As the film plays out, we see the duo go about their lives – apart and together as they come to terms with raising a family, despite Kyle’s constant deployment to Iraq and the many troubles that brings as he tries to resume normal life.
Eastwood really hits hard with the imagery, never glamorising the war on terror or conflict itself and this is perhaps the strongest part of the picture. Many films in the genre almost feel like military propaganda, but here, the brutality is raw in the emotions of the lead characters and squalid locations.
The surroundings themselves are beautifully shot with Eastwood’s trademark flair for long, sweeping camera angles being used in abundance. Thankfully he lets the stunning locations speak for themselves throughout the majority of the film, not tampering with them despite that becoming a norm recently.
These scenery shots are juxtaposed with the damp, dirty conditions the soldiers must deal with frequently, with sunset-flooded vistas giving way to crumbling buildings and claustrophobic rooms.
However, the very nature of the movie, following Cooper’s character on his various Tours, does get repetitive at times and there are certain moments that feel like you’re watching someone playing a video game like Resident Evil or Call of Duty as one minor set piece leads to a larger one – though the tense final act makes up for this somewhat.
American Sniper also makes you increasingly aware of the human cost that comes with conflict. This is a bleak film, make no mistake and it’s especially harrowing seeing how Taya (Sienna Miller) copes with being away from her husband for long periods of time, especially with the job of raising a family.
Despite a running time of over two hours, Sniper never feels long, a testament to the snappy pacing and wonderful performances Sienna+Miller+Sienna+Miller+Films+American+dQWprK3Evu6lthroughout, and despite a lack of backstory for some of the other characters, Eastwood delves into the lifestyle of Chris and his wife beautifully.
Overall, Eastwood has another memorable film to add to his CV, and whilst it would be insulting to call it ‘fun’, American Sniper is enjoyable to watch in a whole different way. Bradley Cooper and Sienna Miller are both excellent and when the whole cinema leaves the screen in complete silence, you know that the message has got across.
https://moviemetropolis.net/2015/01/23/incredibly-harrowing-american-sniper-review/
Here, Eastwood directs Bradley Cooper and Sienna Miller in his latest offering, American Sniper, but does it stand as one of the better films on his resume?
American Sniper follows the story of Chris Kyle, a decorated marksman in the US military at a time when the war against terror strikes fear into the hearts of practically everyone across the globe.
An Oscar-nominated Bradley Cooper plays the lead role beautifully, in what is the best performance of his career, while Sienna Miller makes a welcome return to the big screen as his loyal wife Taya.
As the film plays out, we see the duo go about their lives – apart and together as they come to terms with raising a family, despite Kyle’s constant deployment to Iraq and the many troubles that brings as he tries to resume normal life.
Eastwood really hits hard with the imagery, never glamorising the war on terror or conflict itself and this is perhaps the strongest part of the picture. Many films in the genre almost feel like military propaganda, but here, the brutality is raw in the emotions of the lead characters and squalid locations.
The surroundings themselves are beautifully shot with Eastwood’s trademark flair for long, sweeping camera angles being used in abundance. Thankfully he lets the stunning locations speak for themselves throughout the majority of the film, not tampering with them despite that becoming a norm recently.
These scenery shots are juxtaposed with the damp, dirty conditions the soldiers must deal with frequently, with sunset-flooded vistas giving way to crumbling buildings and claustrophobic rooms.
However, the very nature of the movie, following Cooper’s character on his various Tours, does get repetitive at times and there are certain moments that feel like you’re watching someone playing a video game like Resident Evil or Call of Duty as one minor set piece leads to a larger one – though the tense final act makes up for this somewhat.
American Sniper also makes you increasingly aware of the human cost that comes with conflict. This is a bleak film, make no mistake and it’s especially harrowing seeing how Taya (Sienna Miller) copes with being away from her husband for long periods of time, especially with the job of raising a family.
Despite a running time of over two hours, Sniper never feels long, a testament to the snappy pacing and wonderful performances Sienna+Miller+Sienna+Miller+Films+American+dQWprK3Evu6lthroughout, and despite a lack of backstory for some of the other characters, Eastwood delves into the lifestyle of Chris and his wife beautifully.
Overall, Eastwood has another memorable film to add to his CV, and whilst it would be insulting to call it ‘fun’, American Sniper is enjoyable to watch in a whole different way. Bradley Cooper and Sienna Miller are both excellent and when the whole cinema leaves the screen in complete silence, you know that the message has got across.
https://moviemetropolis.net/2015/01/23/incredibly-harrowing-american-sniper-review/
Gareth von Kallenbach (980 KP) rated Rampage (2018) in Movies
Jun 19, 2019
I have long written about the troubled history of bringing video game movies to the screen. For every success such as “Resident Evil” there are failures such as “Super Mario Bros”, “Wing Commander”, “DOOM”, and countless others. In recent years studios have taken more control of films based on their titles and we have seen some better success at least from a financial point. I was on set and very briefly in “Postal” and “Far Cry” and between scenes it was explained to me that with many video game films, you can use names and a basic premise from the game, but visuals, scenarios and such are usually forbidden as they cannot follow past stories or impede on any possible new projects. What is left is usually something with the name of the game and a very loose association.
“Tomb Raider” and “Assassin’s Creed” recently had a solid box office and while “Warcraft” fizzled domestically it did well overseas but not enough to trigger a sequel but showed an upward trend of star power and bigger budgets for game related films.
All of which brings us to “Rampage”; which is based on a classic arcade game which spawned version on multiple gaming platforms and sequels over the years.
The movie stars Dwayne Johnson as Davis Okoye; a former military operative who joined an anti-poaching task force and now resides in San Diego caring for Primates. His associates note that he has a better relationship with the animals in his care than he does the people around him and Davis is more than fine with this.
His favorite animal is an Albino Gorilla named George and Davis has even managed to teach him and other members of the group to speak to him via sign language.
All seems well until debris from a satellite crashes into George’s enclosure one night as well as various locales around the country.
George begins to grow at an alarming rate and shows increased aggression which is troubling to Davis and draws the attention of a genetics company who are involved in a rogue genetics experiment and a disgraced scientist named Dr. Kate Caldwell (Naomie Harris) who strive to help George and get control of the situation. Naturally the people behind the experiment are not going to let this happen and involve Government Agent Russell (Jeffrey Dean Morgan), to transport them all to a secure locale.
Naturally things do not go as planned and with multiple creatures now on the loose and heading to Chicago, and the military powerless to stop the carnage, it is up to Davis to save George and save the day.
The film uses some lavish visuals to depict the creatures and the action scenes are very entertaining. For a game with a very basic premise, it was nice to see the attempt made to flesh out the backstory and characters and not make the film just an extended FX reel.
There are some scenes and lines that would not be appropriate for younger viewers as a couple at our screener seemed to have some issues with the intensity at times. That being said, “Rampage” delivers an over the top, campy, and fully entertaining mix of video games and classic monster movies. The strong cast and great effects make for an enjoyable action film as long as you accept things with a wink and a smile. I hope this is a success as I would love to see a future film in the series and Johnson, Morgan, and Harris were a very winning combination.
http://sknr.net/2018/04/11/rampage/
“Tomb Raider” and “Assassin’s Creed” recently had a solid box office and while “Warcraft” fizzled domestically it did well overseas but not enough to trigger a sequel but showed an upward trend of star power and bigger budgets for game related films.
All of which brings us to “Rampage”; which is based on a classic arcade game which spawned version on multiple gaming platforms and sequels over the years.
The movie stars Dwayne Johnson as Davis Okoye; a former military operative who joined an anti-poaching task force and now resides in San Diego caring for Primates. His associates note that he has a better relationship with the animals in his care than he does the people around him and Davis is more than fine with this.
His favorite animal is an Albino Gorilla named George and Davis has even managed to teach him and other members of the group to speak to him via sign language.
All seems well until debris from a satellite crashes into George’s enclosure one night as well as various locales around the country.
George begins to grow at an alarming rate and shows increased aggression which is troubling to Davis and draws the attention of a genetics company who are involved in a rogue genetics experiment and a disgraced scientist named Dr. Kate Caldwell (Naomie Harris) who strive to help George and get control of the situation. Naturally the people behind the experiment are not going to let this happen and involve Government Agent Russell (Jeffrey Dean Morgan), to transport them all to a secure locale.
Naturally things do not go as planned and with multiple creatures now on the loose and heading to Chicago, and the military powerless to stop the carnage, it is up to Davis to save George and save the day.
The film uses some lavish visuals to depict the creatures and the action scenes are very entertaining. For a game with a very basic premise, it was nice to see the attempt made to flesh out the backstory and characters and not make the film just an extended FX reel.
There are some scenes and lines that would not be appropriate for younger viewers as a couple at our screener seemed to have some issues with the intensity at times. That being said, “Rampage” delivers an over the top, campy, and fully entertaining mix of video games and classic monster movies. The strong cast and great effects make for an enjoyable action film as long as you accept things with a wink and a smile. I hope this is a success as I would love to see a future film in the series and Johnson, Morgan, and Harris were a very winning combination.
http://sknr.net/2018/04/11/rampage/
Gareth von Kallenbach (980 KP) rated Assassin's Creed (2016) in Movies
Jun 19, 2019
Making movies based on video games has had a dubious history when it comes to cinematic success. While “Resident Evil” and “Warcraft” found decent success, films such as “DOOM”, “Super Mario Bros”, “Wing Commander”, and others crashed and burned hard at the box office. The reason for this was explained to me once by Director Uwe Boll who has crafted numerous titles based on video games and has suffered harsh feedback from fans and critics as a result.
Boll explained to me that many times you are only getting the name from a game and some of the characters but there is often a long list of things you cannot do from the game developers which often includes visuals, stories, and content that was used in the games as well as areas that might be used for potential sequels down the road.
So with such restrictive rules, one would ask yourself why anyone would want to take the risk. The answer like all things in Hollywood is money as game based movies already have a built in audience, and all one needs to do is successfully tap into that audience successfully and you can have a successful film and perhaps a series.
With this in mind, developer Ubisoft is looking to bring many of their games to the screen and unlike most game companies, they are taking a very hands-on approach to the process as they were active though all parts of the process from casting to the choice of Director and writers.
Their first effort is “Assassin’s Creed”, which is based on their very popular and successful series of games which combine historical settings with plenty of action and intriguing plots.
The film stars Michael Fassbender as Cal Lynch, who is about to be executed for murdering a criminal. Cal awakens to find that he has been given a new lease on life thanks to Sofia (Marion Cotillard) and her father Rikkin (Jeremy Irons), who run an institute dedicated to the elimination of violence.
Of course there is more to the story than Cal is told and he is strapped into a machine that allows him to experience the memories of one of his ancestors in Spain who was a skilled assassin. Cal ventures back in time again and again, as he attempts to locate a mysterious object that was last known to be in the possession of his ancestor, unaware that there is a much larger game underway with the fate of humanity in the balance.
The film makes a good effort as there are some nice visuals and action sequences, but unfortunately they are too few and far between and the film suffers from a stale narrative and dull characters which is surprising considering the talent that is attached to it.
This is not to say that it is a bad film, but rather it is not very memorable and is something that once seen is likely easy to forget and does not inspire enthusiasm for more which puts a crimp in the plans for the sequels. Time will tell how the film does, but it looks sadly like yet another effort that comes up lacking.
http://sknr.net/2016/12/20/assassins-creed/
Boll explained to me that many times you are only getting the name from a game and some of the characters but there is often a long list of things you cannot do from the game developers which often includes visuals, stories, and content that was used in the games as well as areas that might be used for potential sequels down the road.
So with such restrictive rules, one would ask yourself why anyone would want to take the risk. The answer like all things in Hollywood is money as game based movies already have a built in audience, and all one needs to do is successfully tap into that audience successfully and you can have a successful film and perhaps a series.
With this in mind, developer Ubisoft is looking to bring many of their games to the screen and unlike most game companies, they are taking a very hands-on approach to the process as they were active though all parts of the process from casting to the choice of Director and writers.
Their first effort is “Assassin’s Creed”, which is based on their very popular and successful series of games which combine historical settings with plenty of action and intriguing plots.
The film stars Michael Fassbender as Cal Lynch, who is about to be executed for murdering a criminal. Cal awakens to find that he has been given a new lease on life thanks to Sofia (Marion Cotillard) and her father Rikkin (Jeremy Irons), who run an institute dedicated to the elimination of violence.
Of course there is more to the story than Cal is told and he is strapped into a machine that allows him to experience the memories of one of his ancestors in Spain who was a skilled assassin. Cal ventures back in time again and again, as he attempts to locate a mysterious object that was last known to be in the possession of his ancestor, unaware that there is a much larger game underway with the fate of humanity in the balance.
The film makes a good effort as there are some nice visuals and action sequences, but unfortunately they are too few and far between and the film suffers from a stale narrative and dull characters which is surprising considering the talent that is attached to it.
This is not to say that it is a bad film, but rather it is not very memorable and is something that once seen is likely easy to forget and does not inspire enthusiasm for more which puts a crimp in the plans for the sequels. Time will tell how the film does, but it looks sadly like yet another effort that comes up lacking.
http://sknr.net/2016/12/20/assassins-creed/
KalJ95 (25 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games
Apr 2, 2020
Pulsating and terrifying narrative. (2 more)
Unbelievable graphics.
A modern classic horror.
Survival horror remaking at it's greatest.
I've always been aware of the impact Resident Evil has had on media, ever since I played the first, without my parents knowledge, back in 2001. I was shook to my core, terrified to the point of never wanting to return to horror video games ever again.
I did however play RE5 and RE6, both focusing more on Co-op play and venturing towards a more action oriented narrative. They were fun, if not slightly convoluted with characters and past stories which I had no knowledge about. So when a remake of RE2 was announced with a gruesome trailer, I was sold. I had no nostalgia towards the game, but this looked incredible.
RE2 Remake is astonishingly good. It's a non stop, adrenaline infusing trip through Racoon City, with pocket moments that range from terrifying, to explosive action, to the absolutely bonkers. It's a campy affair, and it benefits from often corny dialogue, to its characters dress sense during a pandemic.
RE2 shines by having the best visuals I've seen on a console game. The characters, locations and gore pop with flare, especially when you hit a zombie with a bullet to the head. Its gorgeous, and equally terrifying in measured balance. It dawned on me so heavily Capcom focused on the environments when Leon/Claire walked out into the rain. You can visibly see each rain drop hit their clothing, and the wetness begin to soak parts of them skin and hair. Its commendable to Capcom for making this remake look so perfect.
The over the shoulder perspective of the protagonists was the best choice for this remake, as it firmly puts the survival horror up another level. This game, most of the time, its bone chillingly unnerving. I constantly kept my wits about me, expecting numerous jumpscares, but the game worms into your head, laying a constant false sense of security at precise moments. That's where Mr X, AKA, the Tyrant comes in. The constant menace is the key to so much tention and heart pounding chases throughout the eight hour experience. Combine that tension with the fact he's practically indestructible, and you've got cocktail of a near perfect horror experience. My favourite aspect was of the overall experience was how the whole game mixes all elements of its gameplay so well. The combat require pinpoint accuracy, the puzzles require you to use your noggin often enough it doesn't become stale, and the looming threats don't ever become a frustrating summit, rather a learning curve I began to anticipate.
The narrative is excellent, albeit sometimes a little ridiculous. Its provides enough scares and gore to satisfy loving RE fans, and more than enough story for new fans to bite into. In my first playthrough, I knew nothing of Leon's decent into Racoon City's nightmare, and I'm all the more thankful for it. He's just a normal guy, having the worst day of his life, and that, in the strangest way I can possibly think of, make him so likeable and relatable. After just over eight hours, I completed my Leon playthrough, and wanted to see where his story goes next. It made me completely sure RE would be a franchise I will surely check out in the future. Queue my next choice in RE4.
RE2 Remake is now the standard that all remakes will have to contend with. Capcom has truly outdone themselves by creating a classic from the ground up.
I did however play RE5 and RE6, both focusing more on Co-op play and venturing towards a more action oriented narrative. They were fun, if not slightly convoluted with characters and past stories which I had no knowledge about. So when a remake of RE2 was announced with a gruesome trailer, I was sold. I had no nostalgia towards the game, but this looked incredible.
RE2 Remake is astonishingly good. It's a non stop, adrenaline infusing trip through Racoon City, with pocket moments that range from terrifying, to explosive action, to the absolutely bonkers. It's a campy affair, and it benefits from often corny dialogue, to its characters dress sense during a pandemic.
RE2 shines by having the best visuals I've seen on a console game. The characters, locations and gore pop with flare, especially when you hit a zombie with a bullet to the head. Its gorgeous, and equally terrifying in measured balance. It dawned on me so heavily Capcom focused on the environments when Leon/Claire walked out into the rain. You can visibly see each rain drop hit their clothing, and the wetness begin to soak parts of them skin and hair. Its commendable to Capcom for making this remake look so perfect.
The over the shoulder perspective of the protagonists was the best choice for this remake, as it firmly puts the survival horror up another level. This game, most of the time, its bone chillingly unnerving. I constantly kept my wits about me, expecting numerous jumpscares, but the game worms into your head, laying a constant false sense of security at precise moments. That's where Mr X, AKA, the Tyrant comes in. The constant menace is the key to so much tention and heart pounding chases throughout the eight hour experience. Combine that tension with the fact he's practically indestructible, and you've got cocktail of a near perfect horror experience. My favourite aspect was of the overall experience was how the whole game mixes all elements of its gameplay so well. The combat require pinpoint accuracy, the puzzles require you to use your noggin often enough it doesn't become stale, and the looming threats don't ever become a frustrating summit, rather a learning curve I began to anticipate.
The narrative is excellent, albeit sometimes a little ridiculous. Its provides enough scares and gore to satisfy loving RE fans, and more than enough story for new fans to bite into. In my first playthrough, I knew nothing of Leon's decent into Racoon City's nightmare, and I'm all the more thankful for it. He's just a normal guy, having the worst day of his life, and that, in the strangest way I can possibly think of, make him so likeable and relatable. After just over eight hours, I completed my Leon playthrough, and wanted to see where his story goes next. It made me completely sure RE would be a franchise I will surely check out in the future. Queue my next choice in RE4.
RE2 Remake is now the standard that all remakes will have to contend with. Capcom has truly outdone themselves by creating a classic from the ground up.
Movie Metropolis (309 KP) rated Pompeii (2014) in Movies
Jun 11, 2019
The disaster movie has always been a genre guaranteed to create incredible box-office returns. If you look at Roland Emmerich’s impressive blockbuster hit 2012, which grossed over $750million, it is clear that destroying well-known landmarks = bums on seats.
However since 2012‘s 2009 release the genre has fallen into a dormant state. Nevertheless, four years later Paul W.S. Anderson attempts to reawaken this box-office behemoth with his take on the tragic true events at Pompeii, but does the film succeed in its task?
Partially is the short answer. Anderson’s first film since 2012’s disaster Resident Evil: Retribution is as cheesy as a Dairylea triangle, but it also has some stunning special effects to give it some life.
Game of Thrones’ Kit Harington stars as Milo, a slave captured by the Romans after they wiped out his entire family. He is taken to a gloriously recreated Pompeii and immediately sets his sights on the very beautiful Lady Cassia, played by a rather dull Emily Browning, who just so happens to be the daughter of the city ruler, Severus. I’m sure you can guess the plot…
What ensues is a cheesy mess of terrible acting and stilted dialogue that jars with the period nature of the film. Only the knowing of what is to come from Mt Vesuvius, which is beautifully rendered in CGI, stops the film from grinding to a halt.
Kiefer Sutherland dons a downright ridiculous English accent for the role of Senator Corvus, the chief antagonist in the film. He is on business in Pompeii to see if trade can be established and investment can be agreed with the great city of Rome – though this plot point gets lost along the way.
Another issue is the true story which Pompeii is based on. The great tale of tragedy and mother nature showing her ruthless side is one we all know – but all we really want to see is the mountain going boom. Unfortunately we must wait whilst Anderson tries his best to make us care about the characters with their sickly back-stories, for which he fails in breathtaking fashion.
Finally after nearly an hour of what feels like a poor-mans Gladiator we are treat to a stunning spectacle, as Mt Vesuvius explodes in rip-roaring style. As the mountain blows and the fireballs rage Anderson once again tries to get us interested in the paper-thin story, thankfully not pushing too hard this time, and he lets the special effects take over.
Historical accuracy is, surprisingly, very good. According to the director, Pompeii was faithfully recreated for the film with aerial shots of the city as it stands today topped up with CGI to show the thriving metropolis we see in the film.
Unfortunately, scientific accuracy takes a back-seat for the sake of high drama, which is the case with many films of this nature. The iconic pyroclastic flow, attributed to killing the majority of Pompeii’s inhabitants due to its huge speed and massive temperatures is slowed right down to ensure the film can last another ten minutes or so – though this is perhaps to be expected.
Overall, Paul W.S. Anderson has created a film which certainly looks the part, but is lacking in so many other areas. Kiefer Sutherland’s villain is completely upstaged by the constant shots of the volcano, which are almost pantomime like in their ‘it’s behind you’ staging, and the rest of the cast are wooden and not particularly likeable.
However, what it lacks in story and acting finesse it makes up in the beautiful special effects and engaging cinematography. It’s worth a watch just to see Pompeii get obliterated – which is probably not a very nice thing to say at all.
https://moviemetropolis.net/2014/05/03/pompeii-3d-review/
However since 2012‘s 2009 release the genre has fallen into a dormant state. Nevertheless, four years later Paul W.S. Anderson attempts to reawaken this box-office behemoth with his take on the tragic true events at Pompeii, but does the film succeed in its task?
Partially is the short answer. Anderson’s first film since 2012’s disaster Resident Evil: Retribution is as cheesy as a Dairylea triangle, but it also has some stunning special effects to give it some life.
Game of Thrones’ Kit Harington stars as Milo, a slave captured by the Romans after they wiped out his entire family. He is taken to a gloriously recreated Pompeii and immediately sets his sights on the very beautiful Lady Cassia, played by a rather dull Emily Browning, who just so happens to be the daughter of the city ruler, Severus. I’m sure you can guess the plot…
What ensues is a cheesy mess of terrible acting and stilted dialogue that jars with the period nature of the film. Only the knowing of what is to come from Mt Vesuvius, which is beautifully rendered in CGI, stops the film from grinding to a halt.
Kiefer Sutherland dons a downright ridiculous English accent for the role of Senator Corvus, the chief antagonist in the film. He is on business in Pompeii to see if trade can be established and investment can be agreed with the great city of Rome – though this plot point gets lost along the way.
Another issue is the true story which Pompeii is based on. The great tale of tragedy and mother nature showing her ruthless side is one we all know – but all we really want to see is the mountain going boom. Unfortunately we must wait whilst Anderson tries his best to make us care about the characters with their sickly back-stories, for which he fails in breathtaking fashion.
Finally after nearly an hour of what feels like a poor-mans Gladiator we are treat to a stunning spectacle, as Mt Vesuvius explodes in rip-roaring style. As the mountain blows and the fireballs rage Anderson once again tries to get us interested in the paper-thin story, thankfully not pushing too hard this time, and he lets the special effects take over.
Historical accuracy is, surprisingly, very good. According to the director, Pompeii was faithfully recreated for the film with aerial shots of the city as it stands today topped up with CGI to show the thriving metropolis we see in the film.
Unfortunately, scientific accuracy takes a back-seat for the sake of high drama, which is the case with many films of this nature. The iconic pyroclastic flow, attributed to killing the majority of Pompeii’s inhabitants due to its huge speed and massive temperatures is slowed right down to ensure the film can last another ten minutes or so – though this is perhaps to be expected.
Overall, Paul W.S. Anderson has created a film which certainly looks the part, but is lacking in so many other areas. Kiefer Sutherland’s villain is completely upstaged by the constant shots of the volcano, which are almost pantomime like in their ‘it’s behind you’ staging, and the rest of the cast are wooden and not particularly likeable.
However, what it lacks in story and acting finesse it makes up in the beautiful special effects and engaging cinematography. It’s worth a watch just to see Pompeii get obliterated – which is probably not a very nice thing to say at all.
https://moviemetropolis.net/2014/05/03/pompeii-3d-review/