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Kirk Bage (1775 KP) rated Parasite (2019) in Movies
Jan 22, 2021 (Updated Jan 22, 2021)
Hello there! It’s been six weeks since my last post – Covid 19 related restriction issues sent me to a very odd place mentally and it has taken me a while to snap out of it enough to have the energy and will to keep writing these reviews. But what better way to recomense than with the history making Best Picture film from earlier in this strange year of 2020, before all the things that changed our way of thinking began?
The hype surrounding this movie in January was immense, for a film coming from Korea out of the blue, with an image and plot that didn’t fit into any of the normal marketing boxes. Every review ranged from this is incredible to… just see it for yourself. Nothing could have been more intriguing. I was certainly hooked on the idea, although by the time the Oscars came around I still hadn’t managed to see it at the cinema.
I found it fascinating that the academy had chosen 2020 as the year to change the dodgy sounding “Best Foreign Language film” to “Best International film”. It was about time, really, to acknowledge the us and them philosophy of world cinema didn’t really wash. And as the sublime Roma had paved the way for non English films to be considered again in all the main categories as serious contenders, I just had a feeling this was the year Oscar would make a statement with this film.
And so it turned out to be. It was a strong year. At the time I was a huge Joker advocate, having not yet seen 1917 either. Looking back now, I think, although not as perfect as Roma the year before, Parasite certainly deserves the praise and accolades it garnered from all around the world. Although any of those 3 films (Parasite, 1917 and Joker) would have been obvious winners in any other less competitive year.
So what is it about Parasite that raises it above the masses? Well, for a start it looks both beautiful and awe inspiring in every shot. Each image is designed and framed expertly to create a montage of mood and form that holds the multi-layered storytelling in place. Rarely have I seen such a well balanced and crisp visual design for a film, of any kind. Even with the subtitles off there is plenty to engage the eye and mind here. But it’s real secret is how it draws you in to believing you are watching one kind of satirical drama for about 40 minutes and then punches you in the solar plexus with the revelation that it has mutated into something darker, weirder and more entertaining on every level.
The “twist” when it comes along is so well placed and unexpected, even if you are told to expect one, that it entirely transforms your experience. You have been engaging with social issues and a basic satire on the rich vs the poor, where true power is a good wifi signal, and then, blam, you are watching a modern horror story with truly disturbing ramifications. I found this gear shift riveting and striking in a way that I can’t remember from a film in a long time.
But, looking back on it after several months, is that tonal shift really a strength? Some criticism, however minor in the scheme of things, did point this out, that what we get with Parasite is an unfocused and confused mix of genres that doesn’t entirely cohere. I mean, I see that, but have to disagree, simply because the writing at every point is too intelligent and sharp to give a damn about staying still and balanced on just one idea. Parasite is an exercise in energetic chaos that juggles many balls, all as interesting as one another, without dropping any of them.
Poverty, class, elitism, generational gaps, vanity, work ethics and morality, roles within a family unit, loyalty, weakness, revenge and bitterness are all themes here, and many more. Start going down the alley of one conversation that Parasite starts and end up somewhere entirely different in just a few sentences. And that is why it is worth seeing, several times. And that is why it works and was rewarded.
Is it a film I will be keen to see over again as the years pass? Yes and no. I’d probably be most interested to see it with someone who hasn’t seen it, to see their reaction. But I’m much less likely to give it multiple watches than the previous mentioned Joker and 1917, or indeed Roma, which I just can’t help comparing it to, even though they have virtually nothing in common, as I wish it had been Roma that made history at the awards rather than this. Of course, it is personal taste at that level of quality, but I believe Roma to be the better film.
If nothing else, however, Parasite marks the graduation of Bong Joon Ho, from a quirky filmmaker, whose interesting but not quite great near misses include The Host, Snowpiercer and Okja – all entertaining but flawed – to an auteur of considerable skill. Will the elements of his mind and vision ever align this well again. I hope so. I’ll be looking out for it, as will the rest of the world now.
The hype surrounding this movie in January was immense, for a film coming from Korea out of the blue, with an image and plot that didn’t fit into any of the normal marketing boxes. Every review ranged from this is incredible to… just see it for yourself. Nothing could have been more intriguing. I was certainly hooked on the idea, although by the time the Oscars came around I still hadn’t managed to see it at the cinema.
I found it fascinating that the academy had chosen 2020 as the year to change the dodgy sounding “Best Foreign Language film” to “Best International film”. It was about time, really, to acknowledge the us and them philosophy of world cinema didn’t really wash. And as the sublime Roma had paved the way for non English films to be considered again in all the main categories as serious contenders, I just had a feeling this was the year Oscar would make a statement with this film.
And so it turned out to be. It was a strong year. At the time I was a huge Joker advocate, having not yet seen 1917 either. Looking back now, I think, although not as perfect as Roma the year before, Parasite certainly deserves the praise and accolades it garnered from all around the world. Although any of those 3 films (Parasite, 1917 and Joker) would have been obvious winners in any other less competitive year.
So what is it about Parasite that raises it above the masses? Well, for a start it looks both beautiful and awe inspiring in every shot. Each image is designed and framed expertly to create a montage of mood and form that holds the multi-layered storytelling in place. Rarely have I seen such a well balanced and crisp visual design for a film, of any kind. Even with the subtitles off there is plenty to engage the eye and mind here. But it’s real secret is how it draws you in to believing you are watching one kind of satirical drama for about 40 minutes and then punches you in the solar plexus with the revelation that it has mutated into something darker, weirder and more entertaining on every level.
The “twist” when it comes along is so well placed and unexpected, even if you are told to expect one, that it entirely transforms your experience. You have been engaging with social issues and a basic satire on the rich vs the poor, where true power is a good wifi signal, and then, blam, you are watching a modern horror story with truly disturbing ramifications. I found this gear shift riveting and striking in a way that I can’t remember from a film in a long time.
But, looking back on it after several months, is that tonal shift really a strength? Some criticism, however minor in the scheme of things, did point this out, that what we get with Parasite is an unfocused and confused mix of genres that doesn’t entirely cohere. I mean, I see that, but have to disagree, simply because the writing at every point is too intelligent and sharp to give a damn about staying still and balanced on just one idea. Parasite is an exercise in energetic chaos that juggles many balls, all as interesting as one another, without dropping any of them.
Poverty, class, elitism, generational gaps, vanity, work ethics and morality, roles within a family unit, loyalty, weakness, revenge and bitterness are all themes here, and many more. Start going down the alley of one conversation that Parasite starts and end up somewhere entirely different in just a few sentences. And that is why it is worth seeing, several times. And that is why it works and was rewarded.
Is it a film I will be keen to see over again as the years pass? Yes and no. I’d probably be most interested to see it with someone who hasn’t seen it, to see their reaction. But I’m much less likely to give it multiple watches than the previous mentioned Joker and 1917, or indeed Roma, which I just can’t help comparing it to, even though they have virtually nothing in common, as I wish it had been Roma that made history at the awards rather than this. Of course, it is personal taste at that level of quality, but I believe Roma to be the better film.
If nothing else, however, Parasite marks the graduation of Bong Joon Ho, from a quirky filmmaker, whose interesting but not quite great near misses include The Host, Snowpiercer and Okja – all entertaining but flawed – to an auteur of considerable skill. Will the elements of his mind and vision ever align this well again. I hope so. I’ll be looking out for it, as will the rest of the world now.

Lee (2222 KP) rated Hustlers (2019) in Movies
Sep 16, 2019
Hustlers is 'inspired by a true story' and is based on a New York Magazine article written by Jessica Pressler in 2015 titled "The Hustlers at Scores". The tagline for that article was “Here’s a modern Robin Hood story for you: a few strippers who stole from (mostly) rich, (usually) disgusting, (in their minds) pathetic men and gave to, well, themselves" - something which pretty much sums up the entire plot of the movie. You'd be forgiven for thinking you'd seen this kind of thing a hundred times before, and to be honest the trailer didn't really do it any justice either in my opinion. But, turns out that Hustlers is actually a pretty slick and hugely entertaining piece of fun, something that I wasn't expecting to like anywhere near as much as I did.
We're in 2007 and Destiny (Constance Wu) is working nights at a Manhattan strip club called Moves. Caring for her grandmother and catching up on sleep by day, it soon becomes clear that life as a stripper isn't quite as glamorous as she'd imagined it to be. With a large number of girls working at the club, competition is strong, as are the internal politics, and the clients frequenting the club are just as disgusting as you'd imagine rich drunken assholes to be. And, at the end of a shift, the money that Destiny earns is subjected to numerous deductions and penalties from the manager and doorman as they all take their cuts, leaving Destiny with not very much at all.
And then one night, as the DJ introduces her, "The one, the only, Ramona!" (Jennifer Lopez) hits the stage to show everyone how it's all done, highlighting to Destiny the kind of money she could be making if she upped her game. Dominating the main stage, Ramona masterfully works the pole as she slinks around in time to the music. And it clearly works too - dollar bills shower her, and cover the stage, while the stunned onlookers lose their minds and overreact like something out of a Tex Avery cartoon.
Destiny follows Ramona up onto the roof, where she's taking time out for a smoke break and it's not long before Ramona decides to take Destiny under her wing. Along with showing her the more dexterously impressive moves on stage, she also reveals the three levels of client who visit the club and how to best work them to your advantage. They become good friends, working together to earn more than either of them have before. But then, during 2008, the recession hits and the club no longer benefits from the wild spending habits of Wall Street's biggest earners. Destiny becomes pregnant, leaving the club along with most of the other girls, but struggles to re-enter the workforce a few years later having had no real experience outside of a strip club. And then she meets up with Ramona once more, and learns about fishing...
Fishing involves the girls leaving the confines and constraints of the club in order to lure guys in from outside. Working as a group, they lace their drinks in bars (enough to make them happy, but not really conscious enough to fully appreciate or remember what happens for the rest of the night), then bringing them back to the club. There they can freely swipe their credit cards, have a great time and make thousands of dollars per night. As Ramona sells it to Destiny and the other girls they've recruited to help them, this isn't just survival, it's revenge against all of the Wall Street workers behind the recession, who had no comeback for their actions.
Occasionally the movies flashes forward a few years, where Destiny is being interviewed by the reporter who will eventually go on to write the article on their story (played by Julia Stiles). These scenes work well as a narrative device for the movie and it's clear that, while Destiny seems to have fared pretty well financially over the years, whatever she's done to get there has all gone horribly wrong at some point.
But for now, their scam works perfectly. After the lows and struggles of life as a lowly stripper, it's a real thrill to follow these girls on their journey to expensive clothes, big flashy cars and penthouse apartments. They all become like family, even enjoying an expensive Christmas together with their real families joining them. Hustlers moves beyond its humble strip club beginnings and the camaraderie and power these women develop together feels so genuine, it really makes this movie shine. Scenes where the girls go shopping, or even work together in the kitchen to perfect their drug recipe, are a lot of fun and Hustlers features just as much humour as it does drama. Much of what makes this all work so well is down to it's cast. Hustlers features some pretty strong support, but it's the pairing of Constance Wu and Jennifer Lopez that really stands out. Both are on top form, better than anything I've seen them in before and many reviews I've read are already recommending Oscar nominations for Jennifer Lopez.
Like I say, I wasn't expecting to like this as much as I thought I would based on the trailer. What I got was a fun, exhilarating story of female empowerment with a strong, solid cast. And, as the New York Magazine article so eloquently put it, a modern Robin Hood story.
We're in 2007 and Destiny (Constance Wu) is working nights at a Manhattan strip club called Moves. Caring for her grandmother and catching up on sleep by day, it soon becomes clear that life as a stripper isn't quite as glamorous as she'd imagined it to be. With a large number of girls working at the club, competition is strong, as are the internal politics, and the clients frequenting the club are just as disgusting as you'd imagine rich drunken assholes to be. And, at the end of a shift, the money that Destiny earns is subjected to numerous deductions and penalties from the manager and doorman as they all take their cuts, leaving Destiny with not very much at all.
And then one night, as the DJ introduces her, "The one, the only, Ramona!" (Jennifer Lopez) hits the stage to show everyone how it's all done, highlighting to Destiny the kind of money she could be making if she upped her game. Dominating the main stage, Ramona masterfully works the pole as she slinks around in time to the music. And it clearly works too - dollar bills shower her, and cover the stage, while the stunned onlookers lose their minds and overreact like something out of a Tex Avery cartoon.
Destiny follows Ramona up onto the roof, where she's taking time out for a smoke break and it's not long before Ramona decides to take Destiny under her wing. Along with showing her the more dexterously impressive moves on stage, she also reveals the three levels of client who visit the club and how to best work them to your advantage. They become good friends, working together to earn more than either of them have before. But then, during 2008, the recession hits and the club no longer benefits from the wild spending habits of Wall Street's biggest earners. Destiny becomes pregnant, leaving the club along with most of the other girls, but struggles to re-enter the workforce a few years later having had no real experience outside of a strip club. And then she meets up with Ramona once more, and learns about fishing...
Fishing involves the girls leaving the confines and constraints of the club in order to lure guys in from outside. Working as a group, they lace their drinks in bars (enough to make them happy, but not really conscious enough to fully appreciate or remember what happens for the rest of the night), then bringing them back to the club. There they can freely swipe their credit cards, have a great time and make thousands of dollars per night. As Ramona sells it to Destiny and the other girls they've recruited to help them, this isn't just survival, it's revenge against all of the Wall Street workers behind the recession, who had no comeback for their actions.
Occasionally the movies flashes forward a few years, where Destiny is being interviewed by the reporter who will eventually go on to write the article on their story (played by Julia Stiles). These scenes work well as a narrative device for the movie and it's clear that, while Destiny seems to have fared pretty well financially over the years, whatever she's done to get there has all gone horribly wrong at some point.
But for now, their scam works perfectly. After the lows and struggles of life as a lowly stripper, it's a real thrill to follow these girls on their journey to expensive clothes, big flashy cars and penthouse apartments. They all become like family, even enjoying an expensive Christmas together with their real families joining them. Hustlers moves beyond its humble strip club beginnings and the camaraderie and power these women develop together feels so genuine, it really makes this movie shine. Scenes where the girls go shopping, or even work together in the kitchen to perfect their drug recipe, are a lot of fun and Hustlers features just as much humour as it does drama. Much of what makes this all work so well is down to it's cast. Hustlers features some pretty strong support, but it's the pairing of Constance Wu and Jennifer Lopez that really stands out. Both are on top form, better than anything I've seen them in before and many reviews I've read are already recommending Oscar nominations for Jennifer Lopez.
Like I say, I wasn't expecting to like this as much as I thought I would based on the trailer. What I got was a fun, exhilarating story of female empowerment with a strong, solid cast. And, as the New York Magazine article so eloquently put it, a modern Robin Hood story.

Purple Phoenix Games (2266 KP) rated Jamaica in Tabletop Games
Sep 22, 2021
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.

Purple Phoenix Games (2266 KP) rated Cytress in Tabletop Games
May 13, 2022
You ever play a game where you feel completely overwhelmed at first, but then slowly figure everything out just to fall in love with it? I really hadn’t… until Cytress. This thing is beastly, huge, and like 4 main games crammed into one experience and one box. I really wasn’t planning on letting on to my final thoughts so quickly, but here we are.
So like I mentioned, this game is an utter beast. I mean this lovingly, but for many different purposes. First, it will take some time to fully read the rulebook and understand everything mentioned within. Secondly, it will take way more time than you think to setup for the first game. Just stick with it – I promise it is worth it. Thirdly, players who are familiar with the game have a giant advantage over those who do not, so my immediate suggestion is to make a commitment to play with the same players as often as possible.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Typically in my reviews I like to explain the setup and paraphrase the rules to give a great idea of how the game looks and plays. This time, however, I just don’t think I can paraphrase the rules well enough to do anything justice. That said, I will provide a link to the designer explaining the game and provide photos and my final thoughts at the end as normal.
I should get back to normal format now.
Components. Just as a reminder, we were sent a preview copy of the game. That said, we were sent a box just FULL of components. There are about a billion cards of different types and sizes, translucent tracking cubes, tunnel/tube pieces, standees, boards, chits, and even DeLorean-looking ships. Everything in my box was really great quality, especially for a prototype preview copy. It is difficult to tell from the Kickstarter campaign page what the final game will look like (with final components and all), but even if it came to backers the same quality as what I was forwarded, I imagine backers would be decently satisfied.
Okay, I know I did not explain the game at all, but if you watched the video, you will understand why. Essentially, players are trying to score the most points and get their team into the floating city of Stratos. They accomplish this by building tall tubes on the main board. Influence in each subsection (or neighborhood I guess) on the main board allows players to build these tubes, and completing missions for different crime bosses allows influence over the different neighborhoods. Throughout the game players are able to leverage their resources at several locations, and even increase effectiveness of their characters through different means of leveling up. It’s a great combination of mechanics and design choices that Laura would more than likely give it a chef’s kiss.
I will always have extreme fondness for games that allow me to level up my character. Years and years of playing RPGs both digitally and tabletopally have fed my love of character development. Cytress allows me to indulge that part of my gaming preferences and really create characters that are interesting for me to play. I mean, if I am playing a character in a game, I would prefer to have some say in how they are built. Immediately Cytress scores big points from me for this factor alone.
Playing a game on different levels is also a really big enjoyment factor for me. I mean this as being able to concentrate my turns to specific but different areas of the board/game, but also that incredible 3D Stratos board creation is simply divine. I really appreciate when designers think in that third dimension and are able to create meaningful design choices to incorporate it (like in Everdell), instead of just throwing a random element for coolness factor. Playing my cards and pushing my cubes to climb ever higher is not only something I enjoy in games, but also in life… if that can be a metaphor for life.
I really could write for hours on what I love about Cytress, but I don’t want to beleaguer the point. This is a game that, if it sounds even remotely interesting to you, should be backed immediately. The campaign ends May 24 so you have some time still, but don’t wait. You certainly don’t want it to slip away. I have had such a blast with Cytress with all the play counts, and I cannot decide which I like best, so I won’t decide – it is great with all play counts! Purple Phoenix Games enthusiastically recommends Cytress to any and all lovers of games. The theme is amazing, presentation is through the roof (almost literally), and the gameplay is surprisingly interesting from a first-time designer. You can thank me for enticing you to back it when you see me at the next convention by buying me a delicious beverage. Then we can play a game of Cytress and school some randos.
So like I mentioned, this game is an utter beast. I mean this lovingly, but for many different purposes. First, it will take some time to fully read the rulebook and understand everything mentioned within. Secondly, it will take way more time than you think to setup for the first game. Just stick with it – I promise it is worth it. Thirdly, players who are familiar with the game have a giant advantage over those who do not, so my immediate suggestion is to make a commitment to play with the same players as often as possible.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Typically in my reviews I like to explain the setup and paraphrase the rules to give a great idea of how the game looks and plays. This time, however, I just don’t think I can paraphrase the rules well enough to do anything justice. That said, I will provide a link to the designer explaining the game and provide photos and my final thoughts at the end as normal.
I should get back to normal format now.
Components. Just as a reminder, we were sent a preview copy of the game. That said, we were sent a box just FULL of components. There are about a billion cards of different types and sizes, translucent tracking cubes, tunnel/tube pieces, standees, boards, chits, and even DeLorean-looking ships. Everything in my box was really great quality, especially for a prototype preview copy. It is difficult to tell from the Kickstarter campaign page what the final game will look like (with final components and all), but even if it came to backers the same quality as what I was forwarded, I imagine backers would be decently satisfied.
Okay, I know I did not explain the game at all, but if you watched the video, you will understand why. Essentially, players are trying to score the most points and get their team into the floating city of Stratos. They accomplish this by building tall tubes on the main board. Influence in each subsection (or neighborhood I guess) on the main board allows players to build these tubes, and completing missions for different crime bosses allows influence over the different neighborhoods. Throughout the game players are able to leverage their resources at several locations, and even increase effectiveness of their characters through different means of leveling up. It’s a great combination of mechanics and design choices that Laura would more than likely give it a chef’s kiss.
I will always have extreme fondness for games that allow me to level up my character. Years and years of playing RPGs both digitally and tabletopally have fed my love of character development. Cytress allows me to indulge that part of my gaming preferences and really create characters that are interesting for me to play. I mean, if I am playing a character in a game, I would prefer to have some say in how they are built. Immediately Cytress scores big points from me for this factor alone.
Playing a game on different levels is also a really big enjoyment factor for me. I mean this as being able to concentrate my turns to specific but different areas of the board/game, but also that incredible 3D Stratos board creation is simply divine. I really appreciate when designers think in that third dimension and are able to create meaningful design choices to incorporate it (like in Everdell), instead of just throwing a random element for coolness factor. Playing my cards and pushing my cubes to climb ever higher is not only something I enjoy in games, but also in life… if that can be a metaphor for life.
I really could write for hours on what I love about Cytress, but I don’t want to beleaguer the point. This is a game that, if it sounds even remotely interesting to you, should be backed immediately. The campaign ends May 24 so you have some time still, but don’t wait. You certainly don’t want it to slip away. I have had such a blast with Cytress with all the play counts, and I cannot decide which I like best, so I won’t decide – it is great with all play counts! Purple Phoenix Games enthusiastically recommends Cytress to any and all lovers of games. The theme is amazing, presentation is through the roof (almost literally), and the gameplay is surprisingly interesting from a first-time designer. You can thank me for enticing you to back it when you see me at the next convention by buying me a delicious beverage. Then we can play a game of Cytress and school some randos.

Lee (2222 KP) rated Justice League (2017) in Movies
Nov 18, 2017
Messy introduction (1 more)
Steppenwolf
A really pleasant surprise
PRE-MOVIE THOUGHTS: Up until very recently, I'd been cautiously optimistic regarding Justice League. I enjoyed Man of Steel, despite some faults, and I thought that Henry Cavill was perfectly suited to the role. I didn't mind Batman V Superman so much either, despite Jesse Eisenbergs Lex Luthor constantly trying to ruin it. The best thing about Batman V Superman though was Gal Gadot as Wonder Woman, which is why her standalone origin movie deservedly did so well earlier this year. But the characters of Superman and Batman were beginning to get a bit of a raw deal in my opinion, and that was starting to piss me off. The original Superman movie with Christopher Reeve, along with Christopher Nolans Dark Knight trilogy, are among my favourite films and these latest movies just weren't doing them 'justice'. Suicide Squad showed that DC couldn't do an ensemble movie, which cast a lot of doubt over just how good Justice League was going to be. And when reports came in of re-shoots and a change of director, it wasn't really looking good. But some of the more recent trailers and teasers actually didn't look so bad, so maybe there wasn't too much to be worried about. Until a few days ago that is, when about 90% of the reviews I read didn't give it higher than two stars! And those that gave it higher were still highlighting some of the weaknesses I've already mentioned here. So, I headed into the cinema, expecting to be pissed off again. But seriously, genuinely hoping I wasn't.
POST-MOVIE REVIEW: Justice League doesn't start things off too well. The world is still mourning the death of Superman, and a few pointless scenes try to highlight that loss and despair. Batman and Wonder Woman appear in a couple of standalone battles to remind us what they're capable of, but those scenes also seem rushed and out of place. We have three new team members to be introduced to as well, along with the big bad of the movie. Whereas Marvel's Avengers took the time to introduce their team over a series of standalone movies, we've had no such luxury in the run up to Justice League, aside from some brief glimpses in previous movies. It all just seems like a rush to get things to the point where the team are together and can start having some fun. Everything up until that point just seems cobbled together. Lacking coherence, and just a little bit dull.
Talking of dull, once again the big bad of the movie is a bit of a let down. Steppenwolf appears on Earth in search of three powerful cubes which when combined together will give him the ability to forge the Earth into something more appealing to him, or something like that anyway. He's accompanied by thousands of flying zombie man-bug type creatures and the whole thing just reeks of supervillain plotlines we've seen many times before. Steppenwolf himself is entirely CGI, and at times the CGI just doesn't look that good.
Onto the league themselves. Well, Wonder Woman is still the most impressive of them all, proving to be a real natural leader. Batman, although greatly improved on his Batman V Superman appearance, just seems like he can't be bothered. Tired and uninterested at times. This might be partly down to Ben Affleck, who never really seemed suited to the role in my opinion. If the rumours of him being recast in the next standalone Batman movie are true, then it may well be for the best. Even if the thought of yet another actor taking on the role so soon already is extremely frustrating.
The two biggest surprise for me were the two characters I was initially least interested about when heading in to the cinema. Cyborg, from his introduction in BvS and glimpses in the trailers, just seemed pointless. But, despite that we gloss over his back story somewhat, actually proves himself to be a valuable and interesting member of the team. And as for The Flash, he manages to get many of the movies better lines and scenes while he tries to come to terms with what he can actually do with his power ("Up until now I usually just run really fast and push people").
Slightly disappointing though was Aquaman. Not the character himself, just the fact that we barely get a glimpse of his undersea world, before he finds himself thrust into the league, reduced to just being some extra muscle. His is a role which would have greatly benefited from a standalone origin movie before appearing in this one.
When the team eventually do come together is when the movie really steps up a gear. They work really well together and I really enjoyed the battle scenes. It soon becomes clear though, that they cannot defeat Steppenwolf on their own, and need somebody even more powerful to help them out.
It's no secret, despite his absence from the trailers, that Superman returns to become part of the league. I felt that this was handled really well and the team helping to overcome his initial disorientation was a really fun scene. When he is fully recovered and battling the bad guys, it's the kind of Superman we all know and love and everything involving him is just hugely enjoyable.
If it wasn't for the rushed, incoherent introduction to the movie, I would have rated this a lot higher. For me, the rest of the movie is right up there with this years Wonder Woman, and is a serious step in the right direction for DC. A really pleasant surprise...
POST-MOVIE REVIEW: Justice League doesn't start things off too well. The world is still mourning the death of Superman, and a few pointless scenes try to highlight that loss and despair. Batman and Wonder Woman appear in a couple of standalone battles to remind us what they're capable of, but those scenes also seem rushed and out of place. We have three new team members to be introduced to as well, along with the big bad of the movie. Whereas Marvel's Avengers took the time to introduce their team over a series of standalone movies, we've had no such luxury in the run up to Justice League, aside from some brief glimpses in previous movies. It all just seems like a rush to get things to the point where the team are together and can start having some fun. Everything up until that point just seems cobbled together. Lacking coherence, and just a little bit dull.
Talking of dull, once again the big bad of the movie is a bit of a let down. Steppenwolf appears on Earth in search of three powerful cubes which when combined together will give him the ability to forge the Earth into something more appealing to him, or something like that anyway. He's accompanied by thousands of flying zombie man-bug type creatures and the whole thing just reeks of supervillain plotlines we've seen many times before. Steppenwolf himself is entirely CGI, and at times the CGI just doesn't look that good.
Onto the league themselves. Well, Wonder Woman is still the most impressive of them all, proving to be a real natural leader. Batman, although greatly improved on his Batman V Superman appearance, just seems like he can't be bothered. Tired and uninterested at times. This might be partly down to Ben Affleck, who never really seemed suited to the role in my opinion. If the rumours of him being recast in the next standalone Batman movie are true, then it may well be for the best. Even if the thought of yet another actor taking on the role so soon already is extremely frustrating.
The two biggest surprise for me were the two characters I was initially least interested about when heading in to the cinema. Cyborg, from his introduction in BvS and glimpses in the trailers, just seemed pointless. But, despite that we gloss over his back story somewhat, actually proves himself to be a valuable and interesting member of the team. And as for The Flash, he manages to get many of the movies better lines and scenes while he tries to come to terms with what he can actually do with his power ("Up until now I usually just run really fast and push people").
Slightly disappointing though was Aquaman. Not the character himself, just the fact that we barely get a glimpse of his undersea world, before he finds himself thrust into the league, reduced to just being some extra muscle. His is a role which would have greatly benefited from a standalone origin movie before appearing in this one.
When the team eventually do come together is when the movie really steps up a gear. They work really well together and I really enjoyed the battle scenes. It soon becomes clear though, that they cannot defeat Steppenwolf on their own, and need somebody even more powerful to help them out.
It's no secret, despite his absence from the trailers, that Superman returns to become part of the league. I felt that this was handled really well and the team helping to overcome his initial disorientation was a really fun scene. When he is fully recovered and battling the bad guys, it's the kind of Superman we all know and love and everything involving him is just hugely enjoyable.
If it wasn't for the rushed, incoherent introduction to the movie, I would have rated this a lot higher. For me, the rest of the movie is right up there with this years Wonder Woman, and is a serious step in the right direction for DC. A really pleasant surprise...

Mothergamer (1568 KP) rated the PC version of Assassin's Creed Rogue in Video Games
Apr 3, 2019
Contains spoilers, click to show
Next in my gaming backlog was Assassin's Creed Rogue. I was curious about the story because it is told from the Templar perspective via the assassin turned templar character Shay Cormac. It started out promising enough and then it was a long frustrating adventure in disappointment. There were just so many issues that I had with this game among the story and mechanics.
Shay Cormac, the protagonist of Assassin's Creed Rogue
Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.
Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.
This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.
The Morrigan, woohoo clunky sailing
Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.
Shay never doing what I want him to do during battles
The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.
At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.
Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.
Shay Cormac, the protagonist of Assassin's Creed Rogue
Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.
Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.
This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.
The Morrigan, woohoo clunky sailing
Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.
Shay never doing what I want him to do during battles
The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.
At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.
Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.

Movie Metropolis (309 KP) rated Harry Potter and the Deathly Hallows - Part 2 (2011) in Movies
Jun 11, 2019
The moment has come for every budding witch and wizard to say goodbye to the cash cow that has been the Harry Potter franchise and what a send-off he’s been given.
David Yates has once again returned to helm the final instalment in the most profitable movie franchise in history and whilst he has created a near perfect film technically, it falls down on a few points like a lack of character development and overly rushed script.
Deathly Hallows Part 2 picks up immediately from the 1st chapter with a quick reminder of what preceded it. This is a welcome start as the film feels a little disjointed in parts and if you’re not a loyal Harry Potter fan; chances are you won’t understand what’s going on.
Voldermort is gaining power as Harry, Ron and Hermione search for the missing horcruxes in order to destroy them and cripple the fearsome villain. Their travels bring them back to where it all started; Hogwarts school of witchcraft and wizardy; which has changed since we saw it last. Hogwarts has been rendered fabulously and is perhaps the best use of the 3D technology in the entire film. The sweeping shots of the lush, yet foreboding landscape surrounding the iconic castle are given new depth as we literally fly through the sky and smash through castle windows.
The decision to convert the film into 3D was met with mixed reviews from critics who said it would spoil a film which didn’t need it. To some extent this is true, there is a definite lack of focus throughout the film as the eye tries to focus on too many things at once, but it is far from the worst 3D conversion I’ve seen.
Performance wise, everyone has upped their game. The main trio have developed strong bonds with each other in real life and this really shows in the film as they battle against near certain death to protect one another. Daniel Radcliffe (Harry) is perhaps the weakest of the three in this film with Emma Watson (Hermione) and Rupert Grint (Ron) tied in first place. Their quiet demeanour is excitingly suffocating and brings a sense of claustrophobia to the film.
Of our veteran stars, Maggie Smith and Alan Rickman who play Professor McGonnagall and new headmaster Severus Snape are by far the standouts in a cast which are given a much greater chance to shine in this film. For a woman of Smiths age (76), she is exceptional and her performance really shows why Chris Columbus thought she would be perfect for the role all those years ago. Alan Rickman has been a favourite throughout the series and hasn’t let Potter fans down here, his final scenes are heart-breaking and worthy of a few tears.
Most of the other favourites make a welcome return, though all of them feel like cardboard cutouts, because their speech is limited to a couple of lines. Jim Broadbent (Horace Slughorn), Emma Thompson (Sybil Trelawny), Miriam Margolyes (Pomona Sprout) all make cameos in the film which is both a lovely and disappointing sight to see.
Ralph Fiennes does a lot of shouting throughout the film as vicious enemy Lord Voldermort but he performs well and does the role justice.
The only real flaw in the characters is that many of them aren’t given enough screen time. Helena Bonham Carter’s fabulous Bellatrix Lestrange is unfortunately lost as the army of Death Eaters grows and many other brilliant characters are only seen, not heard. (David Thewlis – Remus Lupin is the most prominent example of this.)
Being just over two hours in length means that this film is by far the shortest of the bunch and this shows in its pacing. Unfortunately, cutting the running time to this length has meant that certain scenes feel a little disjointed and certain parts, which were gut-wrenching in the book aren’t given enough time to digest in the film, which is disappointing seeing as an extra 10 or 20 minutes would’ve improved things greatly.
The climatic battle of Hogwarts as it’s been titled is fabulous and the special effects come into their own here as giants, acromantulas, death eaters and students pit themselves against one another with terrifying results. It’s a real treat to behold.
Yates’ cinematography is superb and every single shot he uses is beautiful in its own way. In one particular scene, located in the never before seen boathouse at Hogwarts, Yates manages to get around the 12A certificate which has blighted the last 4 films by shooting through frosted glass. I won’t spoil the scene for you, but it’s an emotional part of the film.
Moreover, the limbo scenes between Harry and Dumbledore, which were a low point in the novel, have been pleasingly shortened so that enough time is given to the main storylines. Unfortunately, the much talked about epilogue is too short and is a slightly anti-climatic send off for a film franchise that has been around for 10 years.
Overall, Harry Potter gets the send-off he deserved in a film which returns the magic and sparkle lost as the movies got darker. Yates has crafted a beautifully shot movie which doesn’t forget the action packed nature of its source material. Coupled with brilliant special effects and excellent performances by everyone involved, it’s a winning formula all round. The Harry Potter film franchise may have had a few lapses and a couple of disappointing outings, but thankfully the Deathly Hallows has made sure it ends on a high note. It may finish here, but when it ends this well, it most certainly won’t be forgotten.
https://moviemetropolis.net/2011/07/18/harry-potter-the-deathly-hallows-part-2-2011/
David Yates has once again returned to helm the final instalment in the most profitable movie franchise in history and whilst he has created a near perfect film technically, it falls down on a few points like a lack of character development and overly rushed script.
Deathly Hallows Part 2 picks up immediately from the 1st chapter with a quick reminder of what preceded it. This is a welcome start as the film feels a little disjointed in parts and if you’re not a loyal Harry Potter fan; chances are you won’t understand what’s going on.
Voldermort is gaining power as Harry, Ron and Hermione search for the missing horcruxes in order to destroy them and cripple the fearsome villain. Their travels bring them back to where it all started; Hogwarts school of witchcraft and wizardy; which has changed since we saw it last. Hogwarts has been rendered fabulously and is perhaps the best use of the 3D technology in the entire film. The sweeping shots of the lush, yet foreboding landscape surrounding the iconic castle are given new depth as we literally fly through the sky and smash through castle windows.
The decision to convert the film into 3D was met with mixed reviews from critics who said it would spoil a film which didn’t need it. To some extent this is true, there is a definite lack of focus throughout the film as the eye tries to focus on too many things at once, but it is far from the worst 3D conversion I’ve seen.
Performance wise, everyone has upped their game. The main trio have developed strong bonds with each other in real life and this really shows in the film as they battle against near certain death to protect one another. Daniel Radcliffe (Harry) is perhaps the weakest of the three in this film with Emma Watson (Hermione) and Rupert Grint (Ron) tied in first place. Their quiet demeanour is excitingly suffocating and brings a sense of claustrophobia to the film.
Of our veteran stars, Maggie Smith and Alan Rickman who play Professor McGonnagall and new headmaster Severus Snape are by far the standouts in a cast which are given a much greater chance to shine in this film. For a woman of Smiths age (76), she is exceptional and her performance really shows why Chris Columbus thought she would be perfect for the role all those years ago. Alan Rickman has been a favourite throughout the series and hasn’t let Potter fans down here, his final scenes are heart-breaking and worthy of a few tears.
Most of the other favourites make a welcome return, though all of them feel like cardboard cutouts, because their speech is limited to a couple of lines. Jim Broadbent (Horace Slughorn), Emma Thompson (Sybil Trelawny), Miriam Margolyes (Pomona Sprout) all make cameos in the film which is both a lovely and disappointing sight to see.
Ralph Fiennes does a lot of shouting throughout the film as vicious enemy Lord Voldermort but he performs well and does the role justice.
The only real flaw in the characters is that many of them aren’t given enough screen time. Helena Bonham Carter’s fabulous Bellatrix Lestrange is unfortunately lost as the army of Death Eaters grows and many other brilliant characters are only seen, not heard. (David Thewlis – Remus Lupin is the most prominent example of this.)
Being just over two hours in length means that this film is by far the shortest of the bunch and this shows in its pacing. Unfortunately, cutting the running time to this length has meant that certain scenes feel a little disjointed and certain parts, which were gut-wrenching in the book aren’t given enough time to digest in the film, which is disappointing seeing as an extra 10 or 20 minutes would’ve improved things greatly.
The climatic battle of Hogwarts as it’s been titled is fabulous and the special effects come into their own here as giants, acromantulas, death eaters and students pit themselves against one another with terrifying results. It’s a real treat to behold.
Yates’ cinematography is superb and every single shot he uses is beautiful in its own way. In one particular scene, located in the never before seen boathouse at Hogwarts, Yates manages to get around the 12A certificate which has blighted the last 4 films by shooting through frosted glass. I won’t spoil the scene for you, but it’s an emotional part of the film.
Moreover, the limbo scenes between Harry and Dumbledore, which were a low point in the novel, have been pleasingly shortened so that enough time is given to the main storylines. Unfortunately, the much talked about epilogue is too short and is a slightly anti-climatic send off for a film franchise that has been around for 10 years.
Overall, Harry Potter gets the send-off he deserved in a film which returns the magic and sparkle lost as the movies got darker. Yates has crafted a beautifully shot movie which doesn’t forget the action packed nature of its source material. Coupled with brilliant special effects and excellent performances by everyone involved, it’s a winning formula all round. The Harry Potter film franchise may have had a few lapses and a couple of disappointing outings, but thankfully the Deathly Hallows has made sure it ends on a high note. It may finish here, but when it ends this well, it most certainly won’t be forgotten.
https://moviemetropolis.net/2011/07/18/harry-potter-the-deathly-hallows-part-2-2011/

Lorey L. (3 KP) rated The Hazel Wood in Books
Mar 7, 2018
Loved! Would recommend for fans of chilling fairytales.
Immediately after finishing Albert's dark tale, I took to Goodread's knowing other's had been left with the same tingly sensation of bloody good wrongness. Unfortunately, I found for many this was not the case. The story was dark, creepy and had all the good bad things that make you listen too closely at bumps and stare too intensely at shadows.
First, the writing is completely breathtaking. The imagery in Albert's style is superb. It made me want to wrap up in a blanket with a hot cup of tea and a roaring fire and wish for her words to never end.
With that being said, I did find that at times it could get a little thick and hard to sludge through, but for me, that was infrequent enough to not give me too much of a bother. I felt there was a lot of backstory that could have been told in a more fluid manner, but nevertheless, it was (mostly) needed backstory.
The world Albert created in Hinterland... I need more. If more/most of the story had taken place in the Hinterland, I feel it would have been closer to 5 stars. But, being mostly set in New York it did still leave the storyline curious and mysterious enough to lure you in if given half a chance.
Secondly, the characters are... horrible and good and missing things. Personally, once I figured out who Alice was, I understood why she was written the way she was (more on that in a bit). Unfortunately, I felt most characters, outside of Alice, were mostly one-dimensional. More fully fleshed out and I may have found myself falling a little in love Finch, desperately wanting to know Ella, or even more curious about the mysterious Althea. They just needed a little... more.
Thirdly, the artwork. Oh good Lord in Heaven, I am in love with the cover art of this book. Dark and shiny and filled with images that beg to be understood. Jim Tierney should be praised almost as much as the author for lending the right mindset for this dark story.
Further, my favorite parts of this book were by far the snippets of Althea's Hinterland Stories. Even if you don't like the book- you will LOVE these stories. They are the perfect amounts of creepy, mysterious, weird, and wonderful.
Finally, a more in-depth look. I'd like to begin with Alice. I feel it's not that her character is "misunderstood" but that she is almost too understood. Mean, angry, violent. With little too no explanation for her outbursts... Except for the simple fact that many readers seem not to care about (and understandably, to a degree. She's not the most likable person). She was spun that way. With an icy core she is unable to control, a darkness she fears.
**"I'd let myself drift too close to the dark continent at the core of me, a lawless place I tried never to visit."**
*SPOILER* Alice Three Times is basically the villain of a dark fairytale. She is made up of rage and ice and blackness. The fact Ella helps her control it even a little is amazing. Understanding this allowed me to view Alice in a different way than I had other heroines. She was, in the end, simply trying to become an ex-Story. To try and be the normal girl she never had the chance of being. *END SPOILER* This made her annoying, unexplained, angry outbursts easier to understand and accept,
for me.
Finch, the only character we know to be a person of color (note: many characters within the book, as previously mentioned, are far from being fully-fleshed out. For most, ethnicity isn't even mentioned), is nerdy and verging-on-fierce, but kind-of, off-putting in some instances. For example, because he is such a "fan" there are several times he ignores the fact that he is making Alice uncomfortable, and especially *SPOILER* when he basically sells her to the Hinterland Stories for entry to their land*END SPOILER*
*SPOILER*I also wanted to quickly talk about the confrontation with the police that leads Finch to try and explain why he's mad, which in turn leads to Alice acting very Story-ish. I felt for Finch in a big way here. I was angry with her stupid, selfish reaction as well. I applauded him for standing up for her and got annoyed that she acted so irrationally and privileged. But, I realized after reading the section through again, Alice is not a person. She is a Story. And although she was raised a human, her "ice core" sometimes ruled her actions more than her mind- which seemed to agree with Finch, even though her actions, words, and anger said otherwise:
**"...You think rich matters in this situation? You think a cop looks at me and sees <i>rich?</i> You're pretending you don't get it, but you do."
<b>I did get it, I did. And the shame of it boiled into something darker.</b> Before my brain could catch up, I jerked the wheel and turned the car off the road, sending us rattling toward the trees."** *END SPOILER*
This isn't a book for everyone. I enjoy reading both the positive and negative reviews, as they shed new light on different aspects of the story! I loved it and I can't wait for Melissa Albert's book of Hinterland Stories- and maybe even a second Hazel Wood! If you do choose to give this book a try, go in with an open mind... and maybe a light on.
First, the writing is completely breathtaking. The imagery in Albert's style is superb. It made me want to wrap up in a blanket with a hot cup of tea and a roaring fire and wish for her words to never end.
With that being said, I did find that at times it could get a little thick and hard to sludge through, but for me, that was infrequent enough to not give me too much of a bother. I felt there was a lot of backstory that could have been told in a more fluid manner, but nevertheless, it was (mostly) needed backstory.
The world Albert created in Hinterland... I need more. If more/most of the story had taken place in the Hinterland, I feel it would have been closer to 5 stars. But, being mostly set in New York it did still leave the storyline curious and mysterious enough to lure you in if given half a chance.
Secondly, the characters are... horrible and good and missing things. Personally, once I figured out who Alice was, I understood why she was written the way she was (more on that in a bit). Unfortunately, I felt most characters, outside of Alice, were mostly one-dimensional. More fully fleshed out and I may have found myself falling a little in love Finch, desperately wanting to know Ella, or even more curious about the mysterious Althea. They just needed a little... more.
Thirdly, the artwork. Oh good Lord in Heaven, I am in love with the cover art of this book. Dark and shiny and filled with images that beg to be understood. Jim Tierney should be praised almost as much as the author for lending the right mindset for this dark story.
Further, my favorite parts of this book were by far the snippets of Althea's Hinterland Stories. Even if you don't like the book- you will LOVE these stories. They are the perfect amounts of creepy, mysterious, weird, and wonderful.
Finally, a more in-depth look. I'd like to begin with Alice. I feel it's not that her character is "misunderstood" but that she is almost too understood. Mean, angry, violent. With little too no explanation for her outbursts... Except for the simple fact that many readers seem not to care about (and understandably, to a degree. She's not the most likable person). She was spun that way. With an icy core she is unable to control, a darkness she fears.
**"I'd let myself drift too close to the dark continent at the core of me, a lawless place I tried never to visit."**
*SPOILER* Alice Three Times is basically the villain of a dark fairytale. She is made up of rage and ice and blackness. The fact Ella helps her control it even a little is amazing. Understanding this allowed me to view Alice in a different way than I had other heroines. She was, in the end, simply trying to become an ex-Story. To try and be the normal girl she never had the chance of being. *END SPOILER* This made her annoying, unexplained, angry outbursts easier to understand and accept,
for me.
Finch, the only character we know to be a person of color (note: many characters within the book, as previously mentioned, are far from being fully-fleshed out. For most, ethnicity isn't even mentioned), is nerdy and verging-on-fierce, but kind-of, off-putting in some instances. For example, because he is such a "fan" there are several times he ignores the fact that he is making Alice uncomfortable, and especially *SPOILER* when he basically sells her to the Hinterland Stories for entry to their land*END SPOILER*
*SPOILER*I also wanted to quickly talk about the confrontation with the police that leads Finch to try and explain why he's mad, which in turn leads to Alice acting very Story-ish. I felt for Finch in a big way here. I was angry with her stupid, selfish reaction as well. I applauded him for standing up for her and got annoyed that she acted so irrationally and privileged. But, I realized after reading the section through again, Alice is not a person. She is a Story. And although she was raised a human, her "ice core" sometimes ruled her actions more than her mind- which seemed to agree with Finch, even though her actions, words, and anger said otherwise:
**"...You think rich matters in this situation? You think a cop looks at me and sees <i>rich?</i> You're pretending you don't get it, but you do."
<b>I did get it, I did. And the shame of it boiled into something darker.</b> Before my brain could catch up, I jerked the wheel and turned the car off the road, sending us rattling toward the trees."** *END SPOILER*
This isn't a book for everyone. I enjoy reading both the positive and negative reviews, as they shed new light on different aspects of the story! I loved it and I can't wait for Melissa Albert's book of Hinterland Stories- and maybe even a second Hazel Wood! If you do choose to give this book a try, go in with an open mind... and maybe a light on.

Zuky the BookBum (15 KP) rated American Psycho in Books
Mar 15, 2018
http://bookbum.weebly.com/book-reviews/american-psycho-by-bret-easton-ellis
<b><i>...there is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I am simply not there.</b></i>
I have no idea how to verbalise the fact that this has become a new favourite book of mine, because I absolutely <i>love</i> it, but I dont want people to think Im a maniac I wasnt expecting to not love this, I mean the film is one of my favourites, so I was really looking forward to giving this a read, but I didnt expect to love it as much as I do! I feel all kinds of wrong being so amazed by this book but I cant help it. Its funny, its dark, its brutal, its shocking and its eye opening.
<img src="https://media.giphy.com/media/KYNywoibU1PQ4/giphy.gif" width="500" height="210" alt="leo dicaprio shrug"/>
So, Patrick Bateman, our one and only POV of this story. Batemen is a young, middle class, good looking, sophisticated and intelligent stockbroker. Hes charming and arrogant, but hes also an ax and knife and nail gun wielding mad man.
<img src="http://media0.giphy.com/media/YfdumeFM14CGc/giphy.gif" width="500" height="213" alt="americanppsychogif"/>
But hes also a total <b>goofy dork!</b> <i><b>Im clam, I mean calm, I say, breathing in hard, trying to smile</b></i> Bateman cant get a grip on himself <i>at all.</i> Not only does he have moments where hes running around Manhattan screaming like a banshee, sweating profusely, and having, what can only be described as, a mental breakdown, but hes also just a mess at all times. Hes constantly getting himself in a tizz, experiencing panic attacks all over the place. I mean he started talking about the ozone layer and then instantly told a couple of knock knock jokes, thats not smooth Bateman. This constant goofiness of Bateman is what makes this book so funny for me. Ellis is excellent at adding this clumsy human characteristic to an otherwise robotic man.
Bateman is troubled, in more ways than one. Not only is he a serial killer but hes also an outsider and he knows it. <b><i>Because, I say, staring directly at her, I want to fit.... in.</b></i> This is why hes always trying so hard to impress people, and why hes obsessed with being the best.
Normally I hate when there are long paragraphs in books that simply list things about what a person is doing or wearing, for example in Maestra I couldnt care less, but this excessive listing of things, unimportant materialist things, is such an important element of this book. These tiresome, obsessive lists give us such a clear insight, right from the start of the novel, into the incredibly paranoid, jealous and demented mind of Bateman. When we near the end of the novel Ellis does something absolutely mind blowing; he changes to third person. This sudden change on narrative has such a strong impact on the reader and is the perfect, <i>perfect</i> way of representing Patricks detachment to life.
Please, please, please do not read this book if youre faint hearted or youve gone through some terrible things in your life. I dont think this book needs specific trigger warnings, but in case you havent already guessed it, this book includes some very, <i>very</i> graphic and grotesque descriptions of torture, murder and rape. I think its quite hard to shock me, but this book made me wince and gasp quite often. I even had to put the book down briefly after reading some of the descriptions, breathe, and then get back to reading. It can be really tough on your imagination, thats for sure. <b>The rat scene </b> <spoiler>I mean I thought the scene with Bethany was bad but I had a whole other thing coming! It seriously worries me how well Ellis can describe this brutal torture. I could actually feel the bile rising in my throat when I was reading about the things Bateman did to Tiffany.</spoiler>
<img src="http://gifrific.com/wp-content/uploads/2012/06/Jim-From-Office-Shiver.gif" width="300" height="169" alt="jim from office shudder"/>
Im not going to go in depth on the claim that this is a misogynistic book, all you need to know is that I dont agree with that statement in the slightest. If you want to read some more on why that notion is ridiculous please look at <a href="https://www.goodreads.com/review/show/109385399?book_show_action=false&from_review_page=1">karens review.</a>
This book is definitely a new favourite of mine and I can feel it becoming one of those books I read over and over again. Im so happy I finally sat down and read this, I dont regret a moment of it, plus I got it for only £2.99. Thank you Ellis for this wonderful piece of literature, I hope your other novels brings me the same joy as this did.
<i>P.S. Isnt it funny how Donald Trump is mentioned in this book over and over and over because Trump is the greatest example of everything this book represents.</i>
<b><i>...there is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I am simply not there.</b></i>
I have no idea how to verbalise the fact that this has become a new favourite book of mine, because I absolutely <i>love</i> it, but I dont want people to think Im a maniac I wasnt expecting to not love this, I mean the film is one of my favourites, so I was really looking forward to giving this a read, but I didnt expect to love it as much as I do! I feel all kinds of wrong being so amazed by this book but I cant help it. Its funny, its dark, its brutal, its shocking and its eye opening.
<img src="https://media.giphy.com/media/KYNywoibU1PQ4/giphy.gif" width="500" height="210" alt="leo dicaprio shrug"/>
So, Patrick Bateman, our one and only POV of this story. Batemen is a young, middle class, good looking, sophisticated and intelligent stockbroker. Hes charming and arrogant, but hes also an ax and knife and nail gun wielding mad man.
<img src="http://media0.giphy.com/media/YfdumeFM14CGc/giphy.gif" width="500" height="213" alt="americanppsychogif"/>
But hes also a total <b>goofy dork!</b> <i><b>Im clam, I mean calm, I say, breathing in hard, trying to smile</b></i> Bateman cant get a grip on himself <i>at all.</i> Not only does he have moments where hes running around Manhattan screaming like a banshee, sweating profusely, and having, what can only be described as, a mental breakdown, but hes also just a mess at all times. Hes constantly getting himself in a tizz, experiencing panic attacks all over the place. I mean he started talking about the ozone layer and then instantly told a couple of knock knock jokes, thats not smooth Bateman. This constant goofiness of Bateman is what makes this book so funny for me. Ellis is excellent at adding this clumsy human characteristic to an otherwise robotic man.
Bateman is troubled, in more ways than one. Not only is he a serial killer but hes also an outsider and he knows it. <b><i>Because, I say, staring directly at her, I want to fit.... in.</b></i> This is why hes always trying so hard to impress people, and why hes obsessed with being the best.
Normally I hate when there are long paragraphs in books that simply list things about what a person is doing or wearing, for example in Maestra I couldnt care less, but this excessive listing of things, unimportant materialist things, is such an important element of this book. These tiresome, obsessive lists give us such a clear insight, right from the start of the novel, into the incredibly paranoid, jealous and demented mind of Bateman. When we near the end of the novel Ellis does something absolutely mind blowing; he changes to third person. This sudden change on narrative has such a strong impact on the reader and is the perfect, <i>perfect</i> way of representing Patricks detachment to life.
Please, please, please do not read this book if youre faint hearted or youve gone through some terrible things in your life. I dont think this book needs specific trigger warnings, but in case you havent already guessed it, this book includes some very, <i>very</i> graphic and grotesque descriptions of torture, murder and rape. I think its quite hard to shock me, but this book made me wince and gasp quite often. I even had to put the book down briefly after reading some of the descriptions, breathe, and then get back to reading. It can be really tough on your imagination, thats for sure. <b>The rat scene </b> <spoiler>I mean I thought the scene with Bethany was bad but I had a whole other thing coming! It seriously worries me how well Ellis can describe this brutal torture. I could actually feel the bile rising in my throat when I was reading about the things Bateman did to Tiffany.</spoiler>
<img src="http://gifrific.com/wp-content/uploads/2012/06/Jim-From-Office-Shiver.gif" width="300" height="169" alt="jim from office shudder"/>
Im not going to go in depth on the claim that this is a misogynistic book, all you need to know is that I dont agree with that statement in the slightest. If you want to read some more on why that notion is ridiculous please look at <a href="https://www.goodreads.com/review/show/109385399?book_show_action=false&from_review_page=1">karens review.</a>
This book is definitely a new favourite of mine and I can feel it becoming one of those books I read over and over again. Im so happy I finally sat down and read this, I dont regret a moment of it, plus I got it for only £2.99. Thank you Ellis for this wonderful piece of literature, I hope your other novels brings me the same joy as this did.
<i>P.S. Isnt it funny how Donald Trump is mentioned in this book over and over and over because Trump is the greatest example of everything this book represents.</i>

Darren (1599 KP) rated Alien Abduction (2014) in Movies
Jun 20, 2019
Story: Alien Abduction starts by informing us this is based on actual footage found, *sigh*. This before going off to show us footage that looks like is being shot through a pair of fingers with screaming in the background. All this and the camera gets dropped out the spacecraft. The film then decides to inform us about The Brown Mountain Lights a location in North Carolina that has a high disappearance rate. Time for the experts and locals to give us their stories about what has been happening and a theory behind what is happening. More reading before we find out who the camera belonged too.
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/