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The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
Toy Story (1995)
Toy Story (1995)
1995 | Animation, Comedy, Family
Truly a classic
With Toy Story 4 coming out in theaters this summer, I thought I'd go back and check out a beloved classice - the original TOY STORY (1995) to see if this film holds up to my memory of it.

It sure does.

Directed by visionary Pixar founder John Lasseter, TOY STORY is the first computer generated full-length motion picture and tells the...story...of toys that come to life when the humans leave the room. It is a simple concept that is executed beautifully with wit, charm and heart that sustains to this day and (I would imagine) to infinity...and beyond.

Besides the revolutionary CGI work (which mostly holds up), the heartwarming story and the crispness of the pacing of the film, the masterstroke here is the pitch perfect voice casting. Tom Hanks was the first - and only - choice for Woody, the Cowboy doll that has been the main toy for Andy. His confidence is shattered when Andy receives a Buzz Lightyear action figure for his birthday and he struggles to maintain control of the room - and Andy's heart. In lesser hands, this character could be be annoying and a bit of a jerk, but with Hanks' inherent charm, Woody is lovable, neurotic and vulnerable as he tries to get out of one jam after another.

Tim Allen wasn't the first choice for the voice of Buzz Lightyear, but with his success in 1994's THE SANTA CLAUS he was called into service on this film - and the results couldn't be better. He blends machismo, bluster and a sincere earnestness that perfectly pairs and counterbalances Hanks' tics to form a movie duo that ranks right up there with the best in film history.

It is the attention to detail that these filmmakers really excel at and the supporting cast of voice actors really brings it here. From Don Rickles to John Ratzenberger to Annie Potts to R. Lee Emery to Jim Varney to Laurie Metcalf, all bring charm and heart to their characters even when they are in conflict.

Speaking of attention to detail, the CGI in this film works really, really well - even after 23 years of improvements. The filmmakers were blazing a trail and there is much to look at in the background, from the 2 "Hidden Mickey's" in Andy's room to the tribute to THE SHINING, the background and renderings are lush and are worth a viewing just to look at hidden gems (and Easter Eggs) in the background.

But none of this would matter if the story wasn't any good and I give story writers Lasseter and future Pixar Director's Pete Docter and Andrew Stanton credit for keeping the story crisp, clear and simple and infusing heart and sincerity without getting cloying or annoying. Interestingly enough, in looking at the credits, Joss Whedon, Joel Cohen and Alec Sokolow were all contributors to the screenplay as well. When I see that many writers on a screenplay, I worry about continuity and flow. But, make no mistake about it, this film has a strong vision driven by Lasseter and the results on the screen show that focus.

If you haven't seen this film in awhile, give yourself a treat and check it out again, it holds up very, very well and will be well worth the 84 minutes it will take to watch it (the shortest of all PIXAR films).

Letter Grade A+ - which means, of course...

A rare 10 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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