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Phantom Thread (2017)
Phantom Thread (2017)
2017 | Drama
“There’s an air of quiet death in this house”.
The alleged acting swan-song of Daniel Day-Lewis (“Lincoln“) sees him deliver a brilliantly intense portrayal of a maestro in his craft with all the quirks and egotistical faults that come with that position.
Reynolds Woodcock is the craftsman behind a world-renowned 1950’s fashion house, in demand from the elite classes and even royalty. He has a magnetic personality, is overtly self-confident, obsessive, a cruel bully and treats his girlfriends as chattels that he can tire of and dismiss from his life without a backward glance. Trying to keep the business and Reynolds on track, with ruthless efficiency, is his sister Cyril (Leslie Manville, “Maleficent“).

 Looking for his next conquest during a trip to his seaside residence, he reels in blushing young waitress Alma (Vicky Krieps, “The Colony”). But he gets more than he bargains for.
This is a really exquisite and gentle film. Aside from some dubious fungi-related practices, there is no violence, no sex and – aside from about half a dozen well-chosen F-words – limited swearing (of which more below). This is a study of the developing relationship between the two protagonists, with little in the way of plot. Sounds dull? Far from it. This is two hours that flew by.

What it also features is (yet) another example of extremely strong women asserting their power. A scene (well trailed in Manville’s award snippets) where Cyril firmly puts Reynolds back in his box is brilliant: a real turning of tables with Woodcock meekly falling into line. And Alma makes for an incredibly rich and complicated character, one of the most interesting female roles I’ve seen this year so far.

It’s a stellar acting performance from Day-Lewis, and while Oldman fully deserves all of his award kudos for “Darkest Hour”, Day-Lewis delivers the goods without any of the make-up. It feels like Day-Lewis is a long way down the betting odds this year because “he always gets one”. He certainly gets my vote ahead of all of the other three nominees.
Kreips – not an actress I know – also brilliantly holds her own, and if it wasn’t such a strong female field this year she could well have been nominated.

Also worthy of note is the pervasive piano score by (suprisingly) Radiohead’s Jonny Greenwood. It’s really lovely and counterpoints the rest of the classical score nicely. Its BAFTA and Oscar nominations are both well deserved (though I would expect the Oscar to follow the BAFTA steer with “The Shape of Water“).

All in all, this is a real tour de force by writer/director Paul Thomas Anderson (“Inherent Vice”, “There Will Be Blood”). How much I enjoyed this film was a surprise to me, since I have no interest in the “fashion industry” (as my family will no doubt be quick to point out!) and I went to see this more out of ‘duty’ based on its Oscar buzz than because I really wanted to see it.
The big curiosity is why exactly the BBFC decided that this film was worthy of a 15 certificate rather than a 12A. Their comments on the film say “There is strong language (‘f**k’), as well as milder terms including ‘bloody’ and ‘hell’. Other issues include mild sex references and scenes of emotional upset. In one scene, a woman’s nipples are visible through her slip while she is measured for a dress.” For a 12A, the board say “The use of strong language (for example, ‘f***’) must be infrequent”. I didn’t count the f-words… but as I said I don’t think it amounts to more than a half-dozen. Is that “frequent”? And – SHOCK, HORROR… visible covered nipples you say?! Lock up your teenagers! When you look at the gentleness of this film versus the violence within “Black Panther”, you have to question this disparity.
  
Molly's Game (2017)
Molly's Game (2017)
2017 | Drama
Wordy but entertaining.
You can never accuse Aaron Sorkin of skimping on his words. Sorkin is of course the award-winning writer of “The West Wing” but on the big screen he has also written many classics: “A Few Good Men”; “The Social Network” and “Steve Jobs” for example. Here he also makes his directorial debut in a movie about the true-life turbulent career of Olympic wannabe skier Molly Bloom.
Bloom is played by Jessica Chastain, from films such as “Zero Dark Thirty” and “Miss Sloane” (one of my films of the year last year). Chastain’s roles as an actress are often quite cold and calculating, as suits her demeanour. As such her characters are not often easy to warm to in movies (and as such, my wife is not a fan).

Taking the piste. Molly in her younger ski-centric role.
Here as Molly Bloom she is as equally driven as in “Miss Sloane“, but the drive is learned from her father (Kevin Costner), bullying her to be the best she can be at skiing in a highly competitive family. Forced out of the skiing business (for reasons I won’t spoil), she takes a “gap year” from law school that turns into a “gap life” after she falls into the slightly shady business of running poker nights for LA’s rich elite. It’s here that Chastain’s Bloom is able to show a gentler and more compassionate side, trying to talk some of her clients (who invariably fall in love with her) off the ledge of their gambling addiction.

Chris O’Dowd as one of the punter’s in deep.
Sorkin’s script (based on Molly’s own autobiography, I should add) does a really nice job of cutting backwards and forwards through Molly’s timeline to drill into motivations and her mental state, and in doing so he pulls out an award-winning (or at least Golden-Globe award-nominating) performance from Chastain in the process. Also very effective though is Kevin Costner (“Hidden Figures“, “Man of Steel“), who is quietly building an impressive portfolio of supporting actor roles. Here he rather dials in his “tough and aloof guy” performance until the park bench scene (below) where he surprises in a good way.

Benches with wolves. Kevin Costner impressive as Molly’s hard-line father.
It’s also a blessed relief to find a decent vehicle to showcase the undoubted talents of Britain’s Idris Elba – an actor who has been woefully served by rubbish such as “Bastille Day“, rather lame sequels like “Star Trek: Beyond” or minor roles such as in “Thor: Ragnarok“. Here he can really get his teeth into the role of Molly’s lawyer, with a multi-layered character that reveals a little – but not too much of – his back-story to leave you with intriguing questions.

An indecisive Charlie Jaffey (Idris Elba) can make his mind up about Molly (Jessica Chastain).
So it’s a good film, but an intelligent watch that mandates your attention. The script is sufficiently dense and wordy that it requires significant concentration: this is not a “park your brain at the door” type of ‘Michael Bay film’. (As such, while it remains a recommended watch, I’m not sure it would be one that would necessarily make my DVD list for repeat watchings).

Michael Cera (centre) as the mysterious but powerful “Player X”; a Hollywood actor, but who is he supposed to be? (Answers on a postcard!).
But again, I must comment on what an amazing year this is turning out to be for women in film. Less #Me-too and more #She-do! Once again, here is a movie where a confident woman is firmly in the driving seat, and while powerful men try to bring her down, it is not them that succeeds. (The studio bill for talent in the past year must be a LOT less than it was the year before! #don’tshootme #topicalhumour #CarrieGracey). #TimesUp.
  
Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…