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The Amazing Spider-Man 2
The Amazing Spider-Man 2
2014 | Action/Adventure
Web Slinging (0 more)
Poor Graphics (3 more)
Awkward Animation
Glitches Galore
Rushed Ending
Can He Swing From A Web? Yeah, But That’s About All He Can Do…
You may be thinking Dan, why the hell are you reviewing a low rated movie tie in game that came out three years ago? Well, I would say, that is a very valid question. I am reviewing this game because I actually believe it is one of the most relevant games I’ve played so far this year in terms of the wider gaming landscape, so yeah you have me rumbled, this won’t be so much a review of The Amazing Spiderman 2 for PS4 as it will be a commentary on bad games in general and their place in the modern gaming landscape.

I had just come off of finally getting around to playing Until Dawn at the start of January. A well made, well written, well acted, well executed teen horror story that had atmosphere and intrigue in spades. I then went on to play a game that I thought was mediocre by comparison, DMC Definitive Edition. When playing through the story I was so underwhelmed and disappointed in what they had turned this once great franchise into, an angsty, melodramatic, arcade slash ‘em up with as much depth as the shallow end of the kiddies swimming pool. I thought what a waste of cash and time. What a piece of garbage. Oh how naive I was, I had no idea how much worse it could get. After beating DMC and the attached story DLC that came with the Definitive Edition, I popped out the game and slid in The Amazing Spiderman 2. The first thing that I noticed was that the game graphically is at the same level if not worse than the first Amazing Spiderman game on PS3, but I thought hey, games with under par graphics can still be fun, UI’s and poly counts aren’t everything so I began working my way through the main story. Let’s start with the only positive that this game has going for it, the web slinging. Traversal feels and looks great in the game, zipping around NYC is a treat and when everything works correctly, you can pull off some truly spectacular acrobatics while shooting around in mid air. The shoulder buttons on the controller are matched to Spidey’s arms, left trigger for left swing, right trigger for right swing, and unlike the last game, in this one the web shooters have to be aimed at a building in order to perform a successful swing. The important phrase here, is ‘when it works.’ There were several times when I would be right next to a building and press the trigger to swing, only to hear Spidey say, ‘Hey, this just in, web slingers need something to stick to.’ No shit Spidey, that’s why I’m pressing the trigger on the side where the huge fucking skyscraper is. Also, there would be times when I had a decent amount of momentum going, swing left, right, left, right consecutively and as I pressed the left trigger again to attach to the building on my left, for some odd reason, Spidey would fire his right hand web shooter, attaching to a distant building on the right, turning me away from the direction I was swinging and totally ruining my momentum, this was particularly frustrating during boss fights and chase sequences or when swinging against the clock. Overall though traversal is fun, okay now that the positive is out of the way, let’s rip this thing apart. Animations are stiff, glitches are common and every cutscene in the game ends abruptly with an awkward animation that resembles the look of a news anchor when they run out of words to read off the teleprompter, but the camera is still rolling. Why they decided to add a dialogue system, I have no idea, it is so unnecessary and out of place and has absolutely no effect on the outcome of the game’s narrative, it’s simply there for the sake of having a dialogue option. The plot is fairly standard, but is bearable for the first two thirds of the game, however the point that the publishers told the development team to get a move on and meet the deadline to coincide with the release of the movie becomes instantly clear. The last 5 or so chapters in the game are so rushed it’s like going through a checklist. The first bossfight in the last third of the game is pretty mundane, but at least there is an attempt at a build up to it. However after that fight you are teleported to the top of a skyscraper to battle Electro in a boss fight with the least build up ever. So you do that and then you are corrected, this next boss fight with the Green Goblin is the least build up to a boss fight ever. You don’t see the transformation of either Electro or the Goblin and honestly, if I hadn’t seen the movie that goes with this game, I would not have had a clue about what was going on. Then it’s as if the game remembers that they made a half arsed attempt at introducing Carnage away back at the beginning of the story and so they throw in another out of the blue boss fight to end the game. Wow, this lack of story build up and context wouldn’t have been acceptable in a PS1 game, it certainly isn’t acceptable here. Also the game again (just like the first one,) tries to copy the Arkham games in terms of the stealth and combat systems and miserably fails.

In my opinion, games like this; lazy, half arsed cash grabs, just aren’t acceptable in today’s modern landscape of video games. I thought DMC was a slog, but after playing this piece of dogshit, DMC is game of the year material. So please, please stop. Until you have a dedicated team who genuinely want to make a good game for fans of a franchise, don’t bother. Signed by everyone.
  
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
    Albino Farm (2009)

    Albino Farm (2009)

    (0 Ratings) Rate It

    Movie

    The film opens in the small town of Shiloh, where two boys on bicycles ride through the woods up to...

The Tingler (1959)
The Tingler (1959)
1959 | Horror, Mystery, Sci-Fi
9
7.3 (3 Ratings)
Movie Rating
Vincent Price (1 more)
William Castle
When You Scream
The Tingler- is a excellent movie and if you havent watched it than go watch it.

The plot: Dr. Warren Chapin (Vincent Price) has made a surprising discovery -- the spine-chilling sensation that people get when scared is due to a parasite that he dubs the "tingler." Chapin concludes that in extreme circumstances, prolonged fear can cause the creature to damage a person's spine and even cause death if the victim can't scream, a theory that Oliver Higgins (Philip Coolidge) uses to deadly effect on his wife (Judith Evelyn). Soon the tingler that killed the woman is on the loose.

Castle used gimmicks to sell the film. The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device in some theater chairs which activated with the onscreen action.

In a similar manner as Universal's Frankenstein (1931), Castle opened the film with an on-screen warning to the audience:

"I am William Castle, the director of the motion picture you are about to see. I feel obligated to warn you that some of the sensations—some of the physical reactions which the actors on the screen will feel—will also be experienced, for the first time in motion picture history, by certain members of this audience. I say 'certain members' because some people are more sensitive to these mysterious electronic impulses than others. These unfortunate, sensitive people will at times feel a strange, tingling sensation; other people will feel it less strongly. But don't be alarmed—you can protect yourself. At any time you are conscious of a tingling sensation, you may obtain immediate relief by screaming. Don't be embarrassed about opening your mouth and letting rip with all you've got, because the person in the seat right next to you will probably be screaming too. And remember—a scream at the right time may save your life."

William Castle was famous for his movie gimmicks, and The Tingler featured one of his best: "Percepto!". Previously, he had offered a $1,000 life insurance policy against "Death by Fright" for Macabre (1958) and sent a skeleton flying above the audiences' heads in the auditorium in House on Haunted Hill (1959).

"Percepto!" was a gimmick where Castle attached electrical "buzzers" to the underside of some seats in theaters where The Tingler was screened. The buzzers were small surplus airplane wing deicing motors left from World War II. The cost of this equipment added $250,000 to the film's budget. It was used predominantly in larger theaters.

During the climax of the film, The Tingler was unleashed in the movie theater, while the audience watched Tol'able David (1921), in which a young woman escapes the unwanted advances of her boyfriend and is targeted. In the real-life theater, a woman screamed and then pretended to faint; she was then taken away in a stretcher, all part of the show arranged by Castle. From the screen, the voice of Price mentioned the fainted lady and asked the rest of the audience to remain seated. The film-within-a-film resumed and was interrupted again. The projected film appeared to break as the silhouette of the tingler moved across the projection beam. The image of the film went dark, all lights in the auditorium (except fire exit signs) went off, and Price's voice warned the audience, "Ladies and gentlemen, please do not panic. But scream! Scream for your lives! The tingler is loose in this theater!" This cued the theater projectionist to activate the Percepto! buzzers, giving some audience members an unexpected jolt, followed by a highly visible physical reaction. The voices of scared patrons were heard from the screen, replaced by the voice of Price, who explained that the tingler was paralyzed and the danger was over. At this point, the film resumed its normal format, which was used for its epilogue

An alternate warning was recorded for drive-in theaters; this warning advised the audience the tingler was loose in the drive-in. Castle's voice was substituted for Price's in this version.

Castle's autobiography, Step Right Up!: I'm Gonna Scare the Pants off America, erroneously stated that "Percepto!" delivered electric shocks to the theater seats.

To enhance the climax even more, Castle hired fake "screamers and fainters" planted in the audience There were fake nurses stationed in the foyer and an ambulance outside of the theater. The "fainters" would be carried out on a gurney and whisked away in the ambulance, to return for the next showing.

Although The Tingler was filmed in black-and-white, a short color sequence was spliced into the film. It showed a sink (in black-and-white) with bright-red "blood" flowing from the taps and a black-and-white Evelyn watching a bloody red hand rising from a bathtub, likewise filled with the bright red "blood". Castle used color film for the effect. The scene was accomplished by painting the set white, black and gray and applying gray makeup to the actress to simulate monochrome.

Excellent Film.
  
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Kirk Bage (1775 KP) rated Spider-Man: Far From Home (2019) in Movies

Oct 11, 2020 (Updated Jan 22, 2021)  
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home (2019)
2019 | Action, Sci-Fi
I’m sure I wasn’t alone in the Summer of 2019 when Spider-Man: Far From Home was released in just needing a minute or two, maybe a couple of months, longer to catch my breath after Avengers: Engame, and what very much felt like an ending to the MCU plan that had been in motion since 2008. That climax was so satisfying and complete that the thought of any of them donning the costume and fighting bad guys again so soon felt wrong.

I wasn’t against the survivors having continued adventures, of course not. It was more a question of where do we go from here? And how? Well, perhaps Tom Holland as the youngest and most emotionally resilient of the bunch was the right choice to continue the universe, if any at all. Knowing that Jake Gyllenhaal had been brought onboard certainly added to the appeal, being one of my very favourite actors of the last decade (together with Ryan Gosling and Joaquin Phoenix), but I had made up my mind to skip this one at the cinema.

And so, before any of us knew where we were, it was Spring 2020 and we were all in a different place. Needing films, any films, to fill out the days of lockdown and isolation became a case of make a list and tick them off. This was one of those that made the shortlist around June when I began the trial month of Now TV and discovered that this was where all the big films of the last year I had missed were hiding.

I liked Spider-Man: Homecoming very much, after some initial trepidation over who the heck Jon Watts was, and why he had been trusted with such a big job out of seemingly nowhere? I also really like Tom Holland in the role. I think the idea of making him seem like a naive teenager again is a masterstroke, and he fast became The real Spider-Man in my head. His relationship with Robert Downey Jnr across the last handful of MCU films was rich, genuine and fully rounded, and Holland has managed to pitch the balance between nervy teen and likeable hero quite deftly.

The charm of the first film from Watts was how much it felt like a teen film, full of teens that were actual teens, not adults pretending to be teens. And in this second instalment that element is even more to the fore. It is a travelling road movie that keeps everything fresh and energetic, not giving a moment to dwell despondently on previous events, but looking forward to a bright, hopeful world, full of romance and adventure and discovery.

Other than Holland himself, who grows in stature and maturity as an actor every minute, the rising star of Zendaya as MJ fills the screen very pleasantly, she has a great aura about her for one so young. I am expecting great things from her, especially in the upcoming yet delayed Dune, directed by Denis Villeneuve. She doesn’t have a lot to do here, but steals enough scenes to hint at a serious talent. In fact, most of his classmates seem beyond their years ability-wise, or do they seem that way because of the skilled direction and bottomless production?

It’s also nice to get more time with Samuel L. Jackson as Nick Fury and Marisa Tomei as Aunt May in this one. You always do wonder what the lesser characters have been up to while everyone else was saving the world. But the backbone of the film as a spectacle is the Peter Parker / Quentin Beck face off. Every moment of Holland and Gyllenhaal together feels like a huge movie treat. And knowing nothing about who Quentin Beck was going in from comic book lore, I got a real thrill out of how it all develops.

I came away from my small screen experience of this movie thinking that I had really enjoyed it, but in a very disposable way, that I was happy to leave behind almost instantly. Nothing about it is especially deep or meaningful, just fun! And that was 100% what Marvel needed at this junction in the pantheon. These guys are pretty smart at knowing when and why and how much with these movies, and I’m pleased to say they did it again!

There is some serious work to be done to ever reach the heights of interest generated by the final pairing of Avengers films, and a lot has changed, as it must, as some actors age, some even pass away (RIP CB) and some call it a day. But if nothing else, there feels like there is plenty of mileage left in this incarnation of the friendly neighbourhood Spider-Man, and a lot of new fans to be hauled in by the onscreen romance between Tom Holland and Zendaya’s MJ. Older fans, like me, could maybe care less, but I believe that is the hook to ensure a future generation of fans stay loyal to Marvel. Every hero needs someone to save, after all. I’m still watching.
  
Deadpool 2 (2018)
Deadpool 2 (2018)
2018 | Action, Comedy
More of the same - and that's just fine with me
Did you like the first Deadpool film? Was the humor right up your alley? Did you chuckle at the inappropriateness and the pop culture referential humor?

If you did, then you're gonna like DEADPOOL 2 - which pretty much gives your more of the same.

I have to admit that I wasn't laughing uproariously at the first 1/2 hour of Deadpool 2. I thought the filmmakers and Ryan Reynolds were trying just a bit too hard to capture the flavor and flair of the first film and so the jokes - whilst funny - gave me grins, but not guffaws. I was, if I'm honest with myself, beginning to get a little bored with the humor.

And then came the X-FORCE.

If memory serves, it was just about at the 1/2 hour mark when I had my first outloud guffaw in this theater going experience, and then the next one came just minutes later and then there was another one and another one and another one...

Credit for this must go to the writers of both Deadpool films - Rhett Reese and Paul Wernick. They, wisely, decided to add the X FORCE into this film to take the burden of the humor of this film off of the back of Reynolds and spreads it out a bit to these characters.

Not that Reynolds needed the help. He is completely comfortable in Deadpool's skin and his natural charm shines through brightly and brings us a character that is one that we like vs. one that annoys us. Speaking of annoying, TJ Miller reprises his role as Deadpool's best pal, Weasel. I have stated earlier that I find Miller annoying. But...to be fair to him...he is not in this film. Maybe that is because he is not around all that much.

Also returning from the first film is Morena Baccarin as Vanessa, Deadpool's girlfriend, Leslie Uggams as "Blind Al" and Karan Soni as Dopinder, the cab driver. It is a testament to this film that at the end, I wanted more of each of these characters (well...maybe not Weasel), but - especially - I really wanted to see more of Baccarin.

But I can't really complain because the "Big Bad" in this film, Josh Brolin, scores another triumph as CABLE. I won't give away too much about this character, but Brolin - much like his work as Thanos in INFINITY WAR - brings layers of humanity to his character and Cable is much more than just a "Bad Guy bent on destroying things."

As far as the X-Force. The less I say about them the better, but they are a highlight of this film. Terry Crews, Bill Skarsgard, a "Mystery A List Actor", Rob Delaney and, especially, Zazie Beetz are terrific as the band of misfits that Deadpool brings together to help battle Cable.

Also joining in - from the first film - are "lesser" X-Men Negasonic Teenage Warhead (Brianna Hildebrand) and Colossus (voiced by Stefan Kapcic). It was good to see them - and to see this film answer the question about "where are the other X-Men"?

Director David Leitch (ATOMIC BLONDE) keeps the action - and comedy - coming at a rip-roaring pace, not lingering on a joke or an action scene too long. Helming a nicely paced and nicely entertaining film.

As with all things Marvel, stay for the first 5 minutes of the credits for the "extra scene", it is well worth it. There is a humorous song at the end of the credits that is, quite frankly not really worth staying for.

I'm going to chalk up my experience with the first 1/2 hour of this film to me needing to get my mind on the right track for the type of movie that this is. Once I did that, I enjoyed myself quite nicely.

Letter Grade: A-

8 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
The Hunger Games
The Hunger Games
Suzanne Collins | 2014 | Young Adult (YA)
10
8.5 (277 Ratings)
Book Rating
I finished this book for the second time around 15 minutes ago, and I’m still missing being part of its world. Yes, it’s that good. Actually, I read the whole book just today. The first time I read it, just before the film came out, I’d followed a friend’s recommendation to read the books first, and devoured all three in as many days. I then had to give up my Kindle for a few days so that my friend could read it, and she was just as enamoured. I know my American cousins loved it too. Safe to say, it was very popular in my circle of friends! I have heard a couple of dismissive comments saying it’s a rip-off of Battle Royale, but I haven’t read that yet, so I’ll reserve judgement.

Set in post-apocalyptic America, now known as Panem, the book very quickly sets Katniss, the protagonist, up as a fiercely protective older sister. <spoiler>So protective, she learnt to hunt, barter on the black market and generally help her family survive when their father dies and their mother is overcome by depression. So protective, she volunteers in her sister’s place for the practically suicidal Hunger Games.</spoiler> It’s not long into the book that the reaping takes place, but by the time it does, the reader knows all they need to about who Katniss is, where she’s coming from, and also sets the scene for her dilemma over the coming books. I was rooting for her all the way, and the way Suzanne Collins writes from Katniss’s perspective is extremely effective. I was constantly sympathising with her, while at the same time simply admiring how the cogs in her mind worked in helping her to survive. None of it seemed contrived.

I’m a really big fan of dystopias anyway, but I loved what this plot was based on. Collins has said that her idea for The Hunger Games came from reality TV, and what might happen if it got warped. In a society where it’s almost impossible to avoid reality television, the plot is really contemporary, whilst also having a definite mix of Orwell’s Big Brother in there. Having also read the next two stories before, I know it gets a lot darker, but I’ll review those another time. <spoiler>In the TV context, it’s also really easy to see how anything that boosted ratings (the “star-crossed lovers”) would be extremely powerful. It took me a while to get this, but actually, being torn between Gale and Peeta is quite understandable, given the different extremes she knows both under. I suppose comparisons could be made, but it’s definitely no Twilight.</spoiler>

The pacing of the book is done brilliantly (hence why I’ve read it twice, both taking less than a day!). Collins controls the twists and turns of the plot as adeptly as the gamemakers. The main characters are really multi-faceted, and the important themes – action, politics, and yes, even love – all come out in sometimes unexpected places.

Having also seen the film, I’m really impressed with how well it translated across. Obviously, no film can ever compete with the level of detail and the reader’s own imagination in a book, but it was good. I can’t remember what I thought of casting at the time, but I must admit, I did see Jennifer Lawrence and Josh Hutcherson in my mind when reading the book this time. This may come across as a backhanded compliment, but Jennifer Lawrence seems to have the right level of awkwardness/social unease in front of the cameras that I associated with Katniss, and also fits the book’s description.

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
Push (2009)
Push (2009)
2009 | Mystery, Sci-Fi
7
7.0 (9 Ratings)
Movie Rating
Inside a secure facility a woman named Kira (Camilla Belle), is about to be injected with an experimental drug that will soon set a chain of events into motion that will turn Hong Kong into a battleground. The facility is operated by the ultra secret agency known as “The Division” who are tasked with locating, controlling, training, and at times, eliminating those who possess psychic abilities as they endeavor to create an army of highly trained specialists with psychic abilities.

In the new action film “Push”, Chris Evans stars as Nick Grant, a man who has tried to keep a low profile after seeing his father murdered by Division ten years earlier. Nick has taken refuge in Hong Kong in an effort to stay away from Division as he has no desire to get involved with their or for that matter, anyone’s agenda or cause.

Nick has become indebted to several local thugs due to his gambling, and his inability to fully use his psychic ability to move objects with his mind and when Division arrives looking for a runaway, Nick is eager to get out of town before he gets dragged into the conflict.

Shortly after the Division agents leave his home, Nick is visited by a young girl named Cassie (Dakota Fanning), who informs him that they need to work with one another to earn 6 million dollars and save themselves. While Nick is hesitant, he remembers that is late father told him a young girl would one day give him a flower and when she comes, he must do as she says.

Before long, Nick and Cassie are attacked by a local gang who like Cassie and Nick are able to use psychic abilities. After a narrow escape, Nick learns that Cassie is able to see the future and she has learned that the woman that Division is seeking is vital as she has stolen a valuable drug that they need to enhance the psychic abilities of those they inject. They fact that the drug has proven fatal to everyone injected aside from Kira and would command a huge price has Division, Nick, Cassie, and the local gang scrambling to locate Kira. Cassie has also informed Nick that she sees both Nick and her dying as a result of their involvement and must find a way to change their fates.

As if matters were not complicated enough, leading the Division search is Henry Carver (Djimon Hounsou), the same man behind the death of Nick’s father. Carver will stop at nothing to retrieve Kira and the missing drug, and he and his dangerous minions do not care how many people die along the way.

“Push” is an interesting film that puts the focus on the characters rather than FX. While there is action in the film, it does not dominate the film. The neon and crowded streets of Hong Kong serve as a perfect backdrop to the film and the strong work by Evans and Fanning make them a winning combination as does the interesting premise of the film. While the film does lose some of its pacing along the way as it seems unsure if it wants to be an all out action flick, or a drama, the film rebounds and provides a conclusion which is an obvious lead for a sequel.

While some people have commented to me that the movies seems like a rip off of Heroes, I found it to be fresher and more entertaining than the show, which in my opinion has be coasting since the spectacular first 12 episodes.

In the end, “Push” has just enough action and originality to combine with the charismatic and interesting cast to make an enjoyable movie experience.
  
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Piper (13 KP) rated Halloween (2018) in Movies

Nov 27, 2019  
Halloween (2018)
Halloween (2018)
2018 | Horror
Strong Characters (3 more)
Clever Camerawork
Myers is Finally Threatening Again
Callbacks and Subversions
"You're The New Doctor Loomis" (3 more)
Plot Holes
Predictable
Too Much Off-Screen Action
Halloween: Predictably Unpredictable
Contains spoilers, click to show
After the nightmare of a film that was Rob Zombie’s 2007 remake, I refused to bother seeing the new Halloween on its release, choosing instead to pick up a DVD when the price got knocked down significantly enough - after all, we’ve had sixty-three Halloween films now and only half of them were worth watching (really, Season of the Witch?) and this looked, in all honesty, like just another slasher-film-reboot that wasn’t worth the time. Now don’t get me wrong, it absolutely was just another slasher film, but I wish I’d seen it in the cinema. And a year earlier than I did, too, because I missed out big-time with this one.

The plot is predictable, because of course it is. It’s Michael Myers, what’s he going to do except escape from a mental institution and murder some people? But it’s beautifully subverted; some of the characters you might expect to last till the end die before the halfway mark, and while there are a fair amount who are clearly written in just to be killed minutes later, they contribute to some fine, gory moments, so it’s kind of okay. There’s no real heartbreaker here - everyone you really rooted for just about makes it, and everyone that was kind of a dick is killed. And that’s fine, because in a way this isn’t the kind of slasher where it matters who lives or dies. This is a film about preserving a legacy, or perhaps just making one, and it works. We’re told fairly early on that this is a direct sequel to the original Halloween (Myers’ death toll at the start of this version, apparently, is five, which matches the amount of kills he made in the first movie - as far as I’m aware, Myers has actually killed over 100 people in all the films combined, so this is a nice subtle way of telling us what to remember and what to ignore completely). Having said that, references are made throughout to previous films, the best of which is of course a callback to the infamous scene where Myers tumbles out of a window only for his body to completely disappear - this time it’s Laurie Strode who does the tumbling, and she very much intends to do a little vanishing act of her own, Michael, so keep an eye on - oh, no, you looked away, I wonder what’s happening down there!

Focusing on Laurie for a moment, Jamie Lee Curtis does an absolutely excellent job here. Age has given her character wisdom, paranoia, and a whole lot of guns, and the acting carries a huge amount of weight and strength with it. Having said that, there are a couple of moments where all of Laurie’s fear-induced calculations don’t seem to have quite worked out - why bother going to such extreme measures to protect your house, if the front door you’re standing behind is half glass? But that’s the thing about this movie - whatever you plan for, whatever you think Michael Myers is capable of, he’s stronger than you think, he’s far more terrifying than you remember, and right until the end, he’s here to remind you that nothing you can plan for will ever be enough. Of course, we never actually see him die (again) so here’s looking forward to the next sequel…

The cinematography is something to at least wonder over - settings and locations are used well and established with some wonderful wide shots, and some of the best scenes are those where the camera just stays in one place, at a very carefully-selected window for example, and watches. Two scenes are worth a particular mention; the first, in which we follow our two podcast-host characters to a gas station, seems fairly dull until Myers catches up to them, but if you watch the background carefully enough you’ll see he’s there all along, beating people up and murdering quite happily (swapping his prison jumpsuit for those traditional blues in the process). The second seems a little superficial, in the grand scheme of the movie, but it’s well-shot nonetheless - we watch, from that aforementioned window, as a woman hears about all the nasty things Michael might do, and of course we can see him through another window, heading for her front door, and when he finally appears inside the house he’s all the way across the room, somehow, and he calmly wanders on over and stabs the woman quite coolly through the throat, in a scene which I think is most reminiscent of the original films.

However, there are moments when you don’t see Michael at all, just the aftermath, or where we watch him enter a room and are forced to linger in the corridor while he does the dirty work. A couple of times that’s just fine, but considering the nature of the film it would be nice to watch the magic happen a couple more times. And while we’re on the negatives, I might mention that the reveal that the Doctor Loomis-type character who looked, felt, and sounded like a rip-off of Doctor Loomis, and was even referred to as “The New Doctor Loomis” did EXACTLY the same thing that Doctor Loomis did, surprise, and we were somehow expected to not see that coming like it was all one big, obvious, heavy-handed bluff. A couple of the other characters, too, felt like they were purely rammed in there to be irritating - there were a couple of strong scenes with our podcast hosts, but ultimately they were rude, on-the-nose and annoyingly egotistical, and I was happy to see them go, just like Alison’s friend Foggy Nelson.

The score, incidentally, is worth mentioning, from a haunting retune of the original Myers theme to darker and more dramatic variations on it later on that really would have been quite something to hear in surround-sound. I’m never usually one to appreciate the music of a film quite fully enough, so it was nice to have this grab my attention in quite the way it did. Overall, it’s a genuinely good follow-on that takes the best of the films before and makes the best use of the worst of them. Some of the characters might be a little annoying, some of the action could have translated better on-screen than off, but it was an honest and straight-up slasher film and it just wasn’t that bad at all.
  
Captain America: The First Avenger (2011)
Captain America: The First Avenger (2011)
2011 | Action, Adventure
Chris Evans as Captian America/Steve Rogers The cast Cap and Bucky's bromance Cap and Peggy's Hugo weaving as Red skull The action sequences Ties to the greater MCU (0 more)
Cgi skinny Steve Rogers Third act is a tad rushed (0 more)
"i'm just a kid from brooklyn"
"I'm just a kid from Brooklyn"

A rip-roaring homage to old fashioned serials and comic books. Joe Johnston somehow pulls off the tone and look, firmly planting me into the 1940's time period. As fantastical as it is I still feel the real world within the picture.

Protagonist Steve Rogers makes for an easily likable guy who at the start is a smaller guy, who stands up to bullies even if it means getting his ass beat. His dream is to serve his country and although not meeting physical requirements for the army, he proves the heart and courage to become the specimen of a super soldier syrum. With this experiment, Steve's size, strength and conditioning is greatly enhanced and becomes the face of WW2 propaganda. His desire to fight however gets him involved with the battle against a division of the Nazi's known as Hydra, headed by Johann Schmidt, the "Red Skull".

Red Skull is one of the best villians of the Marvel cinematic universe. I couldn't imagine him played by anyone other than Hugo Weaving who brings such gravitas and personality to the role. Red Skull is an experiment of the soldier syrum himself which gives him a certain connection to Rogers, but chooses to use his power for the service of himself and his evil desires. The film includes the element of Nazi fascination with science and experimentation, taking it a step further. Red Skull discovers other worldly magic, the Tesseract of Asgard, which he utilizes for the use of weaponry. Thus, blending historical events with an exciting dose of imagination. A Nazi more powerful than Hitler? That's pretty scary.

The action comes swift and mighty, combining the fleshy violence of war with creative comic book thrills. It's some of the most entertaining action I've ever seen. I love that the presence of Hitler can be felt even though he is not on screen. It seamlessly connects the future with the past, makes the looming threat of the entire world felt, and contains elements of other Marvel films past and present that only adds to the movie and never detracts. Tony Stark's father has a direct influence on Captain America which adds a layer to the proceeding films. Thor and Loki's place in future events are tied in perfectly. Steve's friendship with Bucky and presumed death is one of the emotional cores to the film that also plays into the sequels. Unbelievable.

Can I just mention the charming romance between Peggy and Steve Rogers? It's so natural and plays out over the duration of the film without anything ridiculous. When Peggy tears up as Steve is speeding toward the unkown in a downed plane, I lose it. I lose it every time. They never got that last dance and my heart is broken.

When Red Skull calls Steve a "simpleton with a shield" I'm like YES!! that's why I love him. I could be Steve Rogers. I could be Captain America. Well, not really, but he's one of the most relatable on screen super heroes. I'd even say he's the one I can see myself in the most. Consider me #TeamCap.

I must make mention of the wonderful musical score and songs written for the film. Very important piece to the puzzle. I listen to "Star Spangled Man" just about every time I take a walk. The costumes and production design deserve all the love in the world as well. Tommy Lee Jones is great and makes me laugh as usual. All performances are great. Points for finding a use for Captain America's vintage comic book costume and re-enacting the punch to Hitler's face from Captain America issue #1.


Who taught Cap how to fight like that though? Guess that's one of the perks of the syrum too.