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Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
7
6.5 (24 Ratings)
Movie Rating
Following up the success of “Transformers” was not easy task, and thankfully Director Michael Bay and the amazing wizards at Industrial Light and Magic are up to the challenge as “Transformers: Revenge of the Fallen” is the rare sequel that outdoes the original in almost every way.

The film once again stars Shia LaBeouf as Sam Witwicky who is still dating the lovely Mikaela (Megan Fox), as he prepares to head east for college.

Mikaela is unable to head east with Sam as she must stay behind to help her recently paroled father. Sam and his parents head off to his college campus and leave his transforming Camero Bumblebee at home.

At the same time, Optimus Prime (Peter Cullen), and the rest of the heroic Autobots have joined forces with the government in an effort to locate and remove any remaining Decepticon threat. The special unit has worked well for two years as they have not only managed to contain the threat, but have kept their existence on Earth a secret until a mission in Shanghai escalates and has giant robots racing through the streets creating a path of destruction.

The aftermath of the mission causes some in authority to question the need for the Autobots and despite concerns that a major offensive is in the planning, the movements of the team are curtailed.

Sam and Mikaela are soon reunited when a shard from the All Spark is stolen. Sam also starts to have visions of mysterious alien symbols making him the prime target of the recently resurrected Megatron (Hugo Weaving), and his minions.

It is learned that the life essences of the Autobots and Decepticons may have a supply located on Earth and that Megatron will stop at nothing to locate it even if it means destroying the sun and all life on earth in the process.

What follows is a spectacular and extended series of battles which range from the city, to the countryside and deserts and pyramids of Egypt.

The new film has a surprisingly good amount of humor in it, which is needed as the film has a run time of over 2.5 hours and does take its time getting started in the first 40 minutes.

While the plot may be fairly basic and a bit convoluted, the real stars of the film are the action sequences, and Michael Bay ups the ante on explosions, destruction, and robot mayhem. It is clear that a lot of money was spent on the film and it is all up there on the screen. Lavish battles between the robotic forces and the military unfold often and the finale is an extended battle sequences that is amongst the most ambitious and lavish in action film history.

LaBeouf and Fox do the best with their parts even though they are not given much to do except run, jump, and look attractive when they are not interacting with their CGI Co stars.

That being said, the film knows what its audience is as does not try to reinvent what worked so well in the previous film. Instead its focus is on giving you more of what the audience loved and in that we get much more of the robots in combat and more of Megan Fox is skimpy tops and shorts.

The lavish and amazing visuals and action carry the film and establish Transformers as a heavyweight franchise for summers to come.
  
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Paul Horton (13 KP) Aug 10, 2019

Great review and I'm a big tf fan...but found film and ones before and after to be the visual analogy of splitters up my toe nails...big dirty splitters

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JT (287 KP) rated RoboCop (2014) in Movies

Mar 17, 2020  
RoboCop (2014)
RoboCop (2014)
2014 | Action, Sci-Fi
Absolutely nothing (0 more)
Not violent enough to pay homage to the original (0 more)
Reboot taints the original's good name
If you’re going to remake one of the 80s most iconic action films you’ve got to do it with some balls. Sadly José Padilha dropped this particular ball, pretty spectacularly in fact, to give us a sorry remake and leave fans of the original baying for blood (something which was missing in this).

It’s a story that was disjointed, rushed and ill-conceived in every possible way, with a leading actor who was miscast and non-believable in the role he was trusted to uphold. Kinnaman is Alex Murphy a Detroit Detective whose ill-fated sting operation ends badly after his cover is blown leaving him high on the villains most wanted list.

In the background is OmniCorp a leading company in robot technology priding itself on making the world a safer place with drones and the all too familiar ED-209 looking to serve and protect. Lead by CEO Raymond Sellars (Michael Keaton) the initiative has not reached American soil due to Government legislation and a bill that prohibits the use of robots on the streets.

Needing a new way to reach the public, Sellars turns to Murphy as a part-man part machine creation to reach out and grab justice by the throat and give America the hope it longs for, and a hero to put their faith in. The PG-13 rating and lack of graphic violence is stark contrast to the original, while the action scenes might be slick and bolstered with nifty CGI it does little to hide the fact that there isn’t a drop of claret anywhere to be seen.

While not completely adhering to the original it nods in its direction a few times, but only because it has to appease the die-hard fan. Once Robocop is up and about after being resurrected under the watchful eye of Dr Dennett Norton (Gary Oldman) he goes on a quick hunt to bring the perpetrators who tried to have him killed to justice.

Unlike Clarence J. Boddicker, Antoine Vallon (Patrick Garrow) is only a bit part villain, hopelessly moving illegal guns around the city he’s duly finished off in one of the film’s more colourful action shoot outs. The film is comical but not in a good way when Murphy demands to see what is behind the suit you almost laugh and then hang your head that Padilha could have included and thought up such a ridiculous scene.

Supporting cast do little to add much either, Samuel L. Jackson waves his arms and shouts a lot like a current affairs news anchor that in some way pays homage to the cut to’s of the Casey Wong era. Abbie Cornish is shockingly bad, and Jackie Earle Haley as much so, all in all, a pity. Only Oldman provides any shinning light in something that was slumping before it had even made it halfway through.

Robocop continues his quest back into the Detroit Police department, where corruption is rife and all trailing back to OmniCorps big cheese in charge, culminating in a finale that does little to finish on a high note. Paul Verhoeven will be able to rest easy at night knowing that his 1987 classic will continue to live long in the memory of true Robocop fans, while its 2014 compatriot should be cast aside into the recycle bin.
  
Buster's Mal Heart (2016)
Buster's Mal Heart (2016)
2016 | Mystery
Remember before the digital revolution and on demand TV channels when you had to stay up late and watch the films shown after midnight to see anything outside of the mainstream? Quite often they were awful, cheap, rambling experiences that maybe had one or two memorable scenes, or something so weird that you had to find out if any of your friends had seen it. Well, this is one of those films, except it was made in 2017 and I saw it in 2020 on Netflix.

I had added it to my watchlist some time during my obsession with Rami Malek and Mr Robot, knowing he had popped up in several cameo roles in big films over the years, but keen to see him take a lead role before the Oscar train of Bohemian Rhapsody and A-list fame. It is also that kind of film that arthouse cinemas would show during indie festivals or on late night double bills; stepping stones, hopefully, for all concerned to bigger things.

Writer director Sarah Adina Smith hasn’t quite made it yet, so you probably haven’t heard of her. She directed 2 episodes of Hanna, which I liked a lot, and will be talking about on The Wasteland at some point, and a few other bits of TV, but that’s about it. Judged on this oddity there is a good deal of vision and talent going on – but not yet an eye for total coherence.

Buster doesn’t know what it is, and neither do the critics, listing it as a mystery, a drama, a thriller, a sci-fi and a crime film, which… ok, yes, it has elements of all those, but isn’t really any of them, also. The titular character played by Malek is an ethereal enigma trapped in his own weird existence, and through a series of out of time and out of sequence flashbacks we come to understand his journey and descent into madness, after encountering a down at heel salesman with a big conspiracy theory to pedal, called The Inversion.

It remains shrouded in ambiguity and strangeness for most of the modest, but not off-putting, 96 minute running time, as Malek grows a beard, loses a beard and grows a beard again. Even when all is said and done, it takes a minute to put it all together and figure out what the point of it was. As something curious to let wash over you, I have to say I kinda liked it. Malek was as committed and interesting to watch as he always is, and I was just happy that films like this can still get made.

Ultimately, possibly a short film idea stretched too thin into a feature, which is an all too familiar phenomenon for new directors. But, an idea interesting and original enough to earn the right to be thought of as “showing potential”. If Smith ever does make it as big as say Jim Jarmusch or Kelly Reichardt then the arthouse geeks like me will be looking back on this with great interest. You just wonder how many people will see it at all, now the days of post midnight movies on a set channel are pretty much over?
  
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Fred (860 KP) rated Scoob (2020) in Movies

May 16, 2020  
Scoob (2020)
Scoob (2020)
2020 | Adventure, Animation, Comedy, Family
Enjoyable enough
The movie was enjoyable enough & I would probably watch it again, just to try to catch the little Hanna-Barbera references throughout it. The movie starts with the meeting of the gang & then, using a very cool remake of the original theme song sequence, moves ahead to when the gang are already seasoned "monster" hunters. But although I did enjoy it, it had a lot of problems.

Most notably, the voice acting. For some reason, instead of sticking with the current actors who do the character's voices, they decided to replace them with more well known actors. Problem is, most of them sound nothing like the characters, it kind of throws everything off. Will Forte may be the exception as his Shaggy is close enough & of course we do have Scooby's current voice, Frank Welker as Scooby. But then, this is where it gets silly. You have Frank Welker, the original voice of Fred in your movie, but you decide not to use him as Fred. WTF? Really? So you got Fred, Velma & Daphnie played by actors that sound nothing like the characters. Quick mention too about the voices of the main characters when they were kids. Terrible & annoying (quick enough?). The movie also features Blue Falcon & Dyno-Mutt. Since this is not supposed to be the original Blue Falcon, his voice change is acceptable. However, Ken Jeong is just a weird choice for Dyno-Mutt. The character has no personality & is nothing like the character should be. And to be honest, I didn't like the role reversal of Falcon being a coward & Dyno-Mutt not being a screw-up. The main villain of the film, Dick Dastardly, is voiced well, but just like the others, sounds nothing like the original voices, so it throws it off. In fact, if they had not said his name was Dick Dastardly, I would have no idea it was supposed to be Dick Dastardly.

So now, let's talk about Dick Dastardly. In the cartoons, it was either just he & his dog Muttley being the bad guys or he had a few others try to help him. But in this film, they instead have him with a whole slew of robot minions, who I guess were supposed to be like the Minions of Despicable Me, but these guys have no personality at all & the character & the film suffer because of this.

There is also another character in the film. She's Blue Falcon's.....something. Sidekick? Helper? I don't remember her name, nor do I care. She is utterly forgettable & useless. But she's the only person of color I can think of in the movie, so I guess that's why she's there. That's fine, but I wish she had a more prominent role, rather than just be there to fill a gap.

So, why did I like the movie then? Well, it's fun & there were many times I laughed out loud. there were jokes that kid's would definitely not get, that I did. The animation is top-notch & beautiful to watch. There is also a lot of nostalgia factor, whether you're a fan of Scooby or of the dozens of other Hanna-Barbera cartoons of the 70s. The story works well enough, for a Scooby Doo movie& the pacing is nice. There are no points where the movie gets slow or boring. Like I said, I'd probably watch it again & that's good enough.
  
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Fred (860 KP) May 17, 2020

I realized after I wrote this review, as long as it is, that I could have written twice as much. For a Scooby Doo movie.

    Grandpa's Toy Shop

    Grandpa's Toy Shop

    Education and Games

    (0 Ratings) Rate It

    App

    Design, build, and decorate ten different kinds of toys to sell in Grandpa's Toy Shop! After you use...

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Mothergamer (1511 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.