Search
Leanne Crabtree (480 KP) rated All About the Hype (Jessie Jefferson, #3) in Books
Jan 5, 2021
So I'll be honest and say that I've forgotten a lot of what went on in the two previous books in this series but this starts with Jessie waking up on her sixteenth birthday, crying since it's also the anniversary of her mothers death, too. Her dad, Johnny Jefferson - famous rockstar, has a surprise gift for her of a trip to Disneyland with the rest of the family and one there, all her old school friends and the ones she's made while being in America turn up and they spend the day there. That same night, they throw a party for her and Johnny sings one of her bands songs sending their fame skyrocketing.
I feel i should mention my love of Johnny and Meg. I read their book, Johnny Be Good, years ago now and fell in love with them as a couple and then their second book, Baby Be Mine, tore my heart out a little with all the emotion it made me feel but they did get their HEA - although their story is also continuing through this series, too, and I think it came to a bit of a head in this one with the return of Dana.
As for Jessie, I didn't remember everything that happened in the previous books but my review of the last book on Goodreads threw some light on my feelings. I was a little torn in my feelings again, though, with Tom and Jack. It was like one minute Jack was being an arse and i wanted her to get back with Tom, and then the next Tom was shoving something in her face and I was happy for her to be with Jack. So confusing.
And also her band All Hype and their journey. It was cute to watch them slowly find success with the aid of Johnny when he thought they needed it. It was nice to read.
I will admit that I wasn't full invested in this story. Maybe it was the length of time I've left between books - about 3 years - but I was just waiting for the book to finish. That sounds harsh but I felt like I'd missed something.
I feel i should mention my love of Johnny and Meg. I read their book, Johnny Be Good, years ago now and fell in love with them as a couple and then their second book, Baby Be Mine, tore my heart out a little with all the emotion it made me feel but they did get their HEA - although their story is also continuing through this series, too, and I think it came to a bit of a head in this one with the return of Dana.
As for Jessie, I didn't remember everything that happened in the previous books but my review of the last book on Goodreads threw some light on my feelings. I was a little torn in my feelings again, though, with Tom and Jack. It was like one minute Jack was being an arse and i wanted her to get back with Tom, and then the next Tom was shoving something in her face and I was happy for her to be with Jack. So confusing.
And also her band All Hype and their journey. It was cute to watch them slowly find success with the aid of Johnny when he thought they needed it. It was nice to read.
I will admit that I wasn't full invested in this story. Maybe it was the length of time I've left between books - about 3 years - but I was just waiting for the book to finish. That sounds harsh but I felt like I'd missed something.
YellowDancer (8 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Jun 11, 2019 (Updated Jun 11, 2019)
It's realistic, beautiful and has very fine detail. (1 more)
Good storyline.
No passive play. (Online) (1 more)
Expensive in-game purchases. (Online)
Contains spoilers, click to show
The Story mode is absolutely fantastic. The scenery, the story itself, the characters are great.
Arthur as a character is like a father figure, until he dies towards the end and you end up playing as John. Now, I don't mind John myself (after playing Red Dead Redemption) but the game was about Arthur's journey. It was a bit predictable about Micah being the bad guy but thats what made a good story. Very realistic.
The "underweight/overweight" is a big downfall. Especially online play. My character is constantly overweight as when I lose health from pestering players, or falling off cliffs, or running into trees accidently, I have no choice but to eat. This gains weight and therefore hard to lose. So Iintend to run more than ride my horse which takes forever to reduce my weight ever so slightly. But since I've started playing the Beta online, I haven't been average weight or under.
If you're like me and don't use deadeye (probably only me) as I find it drains quickly after looking for herbs, animals etc. it is quite difficult to do missions involving headshots or showdowns. Now if there was an easier way to regain your deadeye core quickly (same goes for health and stamina) then it may be easier for players to use deadeye more often.
I would suggest a 'passive mode' online as if you would like to play just to relax and enjoy the game without the odd muppets who just shoots you for fun, who then ruins it for you.
Another thing is paying for fast travel or having a camp which seems so far away from you. Be easier to make a temporary one where you are if you have the resources etc. Why not owning your own home or with other settlers? Paying a morgage or building materials? (Like John at the end of the story).
Overall, I think the game is a great, and Rockstar has done a fantastic job. Just a few tweaks here and there and the game will be better. But it's early days yet as the game is still new and all.
Arthur as a character is like a father figure, until he dies towards the end and you end up playing as John. Now, I don't mind John myself (after playing Red Dead Redemption) but the game was about Arthur's journey. It was a bit predictable about Micah being the bad guy but thats what made a good story. Very realistic.
The "underweight/overweight" is a big downfall. Especially online play. My character is constantly overweight as when I lose health from pestering players, or falling off cliffs, or running into trees accidently, I have no choice but to eat. This gains weight and therefore hard to lose. So Iintend to run more than ride my horse which takes forever to reduce my weight ever so slightly. But since I've started playing the Beta online, I haven't been average weight or under.
If you're like me and don't use deadeye (probably only me) as I find it drains quickly after looking for herbs, animals etc. it is quite difficult to do missions involving headshots or showdowns. Now if there was an easier way to regain your deadeye core quickly (same goes for health and stamina) then it may be easier for players to use deadeye more often.
I would suggest a 'passive mode' online as if you would like to play just to relax and enjoy the game without the odd muppets who just shoots you for fun, who then ruins it for you.
Another thing is paying for fast travel or having a camp which seems so far away from you. Be easier to make a temporary one where you are if you have the resources etc. Why not owning your own home or with other settlers? Paying a morgage or building materials? (Like John at the end of the story).
Overall, I think the game is a great, and Rockstar has done a fantastic job. Just a few tweaks here and there and the game will be better. But it's early days yet as the game is still new and all.
Acanthea Grimscythe (300 KP) rated Eat the Night in Books
May 16, 2018
If you’re looking for a good ol’, classic horror tale in the flavor of <i>Evil Dead</i> or <i>Army of Darkness</i>, Tim Waggoner’s <i>Eat the Night</i> is a must-read. It’s fast paced and filled with the sort of material horror fans like me grew up with. Death cult? Check. Mass suicide? Check. Possession? Check. Vivid, gore-filled scenes? Hideous monsters from another dimension? Reincarnation? Check, check, and check. I can’t even begin to describe how hungrily I devoured this book, and though it has its ridiculous moments, I’ll definitely be looking out for more from this author!
Thirty years ago, retired rockstar Mark Maegarr and his devout followers, in true Jonestown fashion, committed suicide in tropic Suriname. It was Maegarr’s belief that this ritual would hasten the approach of Entropy, or the total dissolution of the world as we know it. Unfortunately for Maegarr, something went wrong and he spends the next several decades reaching from beyond the grave to finish what he started.
Joan Lantz and her husband, Jon, are first time home-owners. Burdened with a troubled past, Joan is glad to finally have a home of her own. After waking from a horrific nightmare detailing the grisly end that befell Mark Maegarr and his cult, she discovers a hidden basement in her home, which had not been on the house’s plans and was previously unknown to the home’s last owners, who were friends of hers.
Kevin Benecke works for Maintenance, a secretive company that is reminiscent of Men in Black. Aware that they cannot save the world from its fate, their goal is to slow the coming of the end down from the sidelines. He’s an unfortunate sort of fellow and things don’t happen to go the way they ought to in his line of work, but he has his own boyish charm.
Together, these three characters weave a story that is brimming with horrific scenes and action. The plot is fairly solid as well, and Waggoner doesn’t hold back when it comes to the laws of the world he has created to coexist alongside the one we know so well. Maegarr’s cult is expertly crafted, with a belief so plausible it could be defined as chilling.
<i>Eat the Night</i> is easily one of my favorite reads so far this year and is perfect for those looking for a good Halloween read. I would like to extend a special thanks to NetGalley, DarkFuse, and Tim Waggoner for providing me with an advanced copy for the purpose of an honest, unbiased review.
Thirty years ago, retired rockstar Mark Maegarr and his devout followers, in true Jonestown fashion, committed suicide in tropic Suriname. It was Maegarr’s belief that this ritual would hasten the approach of Entropy, or the total dissolution of the world as we know it. Unfortunately for Maegarr, something went wrong and he spends the next several decades reaching from beyond the grave to finish what he started.
Joan Lantz and her husband, Jon, are first time home-owners. Burdened with a troubled past, Joan is glad to finally have a home of her own. After waking from a horrific nightmare detailing the grisly end that befell Mark Maegarr and his cult, she discovers a hidden basement in her home, which had not been on the house’s plans and was previously unknown to the home’s last owners, who were friends of hers.
Kevin Benecke works for Maintenance, a secretive company that is reminiscent of Men in Black. Aware that they cannot save the world from its fate, their goal is to slow the coming of the end down from the sidelines. He’s an unfortunate sort of fellow and things don’t happen to go the way they ought to in his line of work, but he has his own boyish charm.
Together, these three characters weave a story that is brimming with horrific scenes and action. The plot is fairly solid as well, and Waggoner doesn’t hold back when it comes to the laws of the world he has created to coexist alongside the one we know so well. Maegarr’s cult is expertly crafted, with a belief so plausible it could be defined as chilling.
<i>Eat the Night</i> is easily one of my favorite reads so far this year and is perfect for those looking for a good Halloween read. I would like to extend a special thanks to NetGalley, DarkFuse, and Tim Waggoner for providing me with an advanced copy for the purpose of an honest, unbiased review.
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Oct 30, 2018 (Updated Nov 20, 2018)
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
Ryan Hill (152 KP) rated Iron Man 2 (2010) in Movies
May 9, 2019
"if you could make god bleed people would cease to believe in him"
What made Iron Man so great was its original story, exciting action, and stellar performances. But beneath all the spectacle was a heart, characters we cared about and a coherent story in which we watched a narsasistic asshole become a good guy. All of that has vanished in the rushed, noisy, but enjoyable sequel.
Tony Stark is now living the life of a rockstar, a superhero that everyone knows the identity of, enjoying a celebrity lifestyle. Meanwhile, a villain connected to Tony's past recreates his technology and seeks revenge. Tony also deals with the mystery of his dead parents, his relationship with Pepper, wards off government attempts to control his technology, rebuffs his corporate rival, and has to rework his technology that is slowly killing him. Oh, and The Avengers show up.
If that sounds like an overcrowded movie to you, that's because it is. Iron Man 2 acts as an Iron Man sequel and an Avengers prequel. The clashing of these two stories is due to an unfocused narrative trying to cram in ten different storylines. Half the stories don't conclude in a satisfying way, and we're left with a pretty looking movie.
Luckily the performances are still great, Robert Downey Jr. is again a delight to watch, Sam Rockwell is fun as his counterpart rival, and Don Cheadle replaces Terrence Howard as best friend Rhodes, a worthy replacement. Scarlett Johansson joins the cast as an Avengers refenerence, with very little to do other than look good and kick ass.
Jon Favreau seems much less interested in the project this time around, as he falls under the weight of the studio pushing for a sequel in two years as opposed to three. The script has a couple of witty highlights, mostly with Same Rockwell as Tony's business rival.
The action is thrilling and everything you'd want when it comes, but it doesn't show up often. The visual effects are improved, and the sound design is top notch. The score is mediocre, with a few notable exceptions.
There is too much going on for one movie, but by the end of the movie you're left wanting more. Not enough time was devoted to the different characters and plot lines, which results in a highly uneven movie with short bursts of excitement and a solid cast. Worth one watch.
Tony Stark is now living the life of a rockstar, a superhero that everyone knows the identity of, enjoying a celebrity lifestyle. Meanwhile, a villain connected to Tony's past recreates his technology and seeks revenge. Tony also deals with the mystery of his dead parents, his relationship with Pepper, wards off government attempts to control his technology, rebuffs his corporate rival, and has to rework his technology that is slowly killing him. Oh, and The Avengers show up.
If that sounds like an overcrowded movie to you, that's because it is. Iron Man 2 acts as an Iron Man sequel and an Avengers prequel. The clashing of these two stories is due to an unfocused narrative trying to cram in ten different storylines. Half the stories don't conclude in a satisfying way, and we're left with a pretty looking movie.
Luckily the performances are still great, Robert Downey Jr. is again a delight to watch, Sam Rockwell is fun as his counterpart rival, and Don Cheadle replaces Terrence Howard as best friend Rhodes, a worthy replacement. Scarlett Johansson joins the cast as an Avengers refenerence, with very little to do other than look good and kick ass.
Jon Favreau seems much less interested in the project this time around, as he falls under the weight of the studio pushing for a sequel in two years as opposed to three. The script has a couple of witty highlights, mostly with Same Rockwell as Tony's business rival.
The action is thrilling and everything you'd want when it comes, but it doesn't show up often. The visual effects are improved, and the sound design is top notch. The score is mediocre, with a few notable exceptions.
There is too much going on for one movie, but by the end of the movie you're left wanting more. Not enough time was devoted to the different characters and plot lines, which results in a highly uneven movie with short bursts of excitement and a solid cast. Worth one watch.
Kristy H (1252 KP) rated If I Die Tonight in Books
Mar 5, 2018
Well-drawn characters (1 more)
Powerful look at social media's influence
Suspenseful, character-driven tale
Havenkill is a pretty quiet town--mostly focused on its football team. So when a washed up 80s rockstar named Aimee En stumbles into the police station in the middle of the night, claiming someone carjacked her Jaguar and then ran over a teenage boy who was trying to help, it receives a lot of police and media attention. The young teen's name was Liam--a star on the football team--and he's quickly portrayed as a hero for trying to save Aimee and her vehicle. Suspicion turns fairly soon to another local teen, Wade Reed, a social outcast, who is vilified by his peers and the local media. His younger brother, Connor, struggles as his own friends distance themselves in the wake of Wade's alleged actions. And Pearl Maze, a member of the Havenkill police force, who was there when Aimee arrived, isn't sure how real Aimee's story actually is.
The novel's story is told via short snippets of narrative from a varied cast of characters, including Pearl, Aimee, Connor, and Connor and Wade's mom, Jackie. It's effective--and effectively frustrating, as you find yourself wanting to know more about what happened the night Liam died. The book sucks you in immediately via this format and its excellent, well-drawn characters. These characters are complex, as are the relationships between everyone in the novel. Nothing is as it seems, and everyone is hiding more beneath their surface (and the past). I was shocked at how well-done these interconnected relationships were and how much I wanted to keep reading. I felt such allegiances to particular characters and such distaste for others. Pearl, Jackie, even Wade and Connor--they were magnificently written and the book was just so well-done. I was really impressed by this one.
Pearl, for instance, was such a complicated character, with such a nuanced backstory. She was an excellent cop, and I found myself immediately rooting for her. She was so smart. Gaylin did a wonderful job of portraying how small towns deal with tragedy and how social media can influence opinion--and how it can affect teens. It was really powerful. As the novel wears on, you're not exactly sure who to trust--or exactly what happened the night Liam died--and I couldn't stop myself from obsessively turning the pages, trying to figure out what happened. Even though the novel is very character-focused, it's suspenseful too and focused on the Liam mystery.
Overall, this was great and such a pleasant surprise. I love requesting an ARC of an author I've never read before and discovering such a great story. This was a suspenseful read, with an excellent, well-written cast. I'm looking forward to reading more Gaylin's work. I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review. More at https://justacatandabookatherside.blogspot.com/.
The novel's story is told via short snippets of narrative from a varied cast of characters, including Pearl, Aimee, Connor, and Connor and Wade's mom, Jackie. It's effective--and effectively frustrating, as you find yourself wanting to know more about what happened the night Liam died. The book sucks you in immediately via this format and its excellent, well-drawn characters. These characters are complex, as are the relationships between everyone in the novel. Nothing is as it seems, and everyone is hiding more beneath their surface (and the past). I was shocked at how well-done these interconnected relationships were and how much I wanted to keep reading. I felt such allegiances to particular characters and such distaste for others. Pearl, Jackie, even Wade and Connor--they were magnificently written and the book was just so well-done. I was really impressed by this one.
Pearl, for instance, was such a complicated character, with such a nuanced backstory. She was an excellent cop, and I found myself immediately rooting for her. She was so smart. Gaylin did a wonderful job of portraying how small towns deal with tragedy and how social media can influence opinion--and how it can affect teens. It was really powerful. As the novel wears on, you're not exactly sure who to trust--or exactly what happened the night Liam died--and I couldn't stop myself from obsessively turning the pages, trying to figure out what happened. Even though the novel is very character-focused, it's suspenseful too and focused on the Liam mystery.
Overall, this was great and such a pleasant surprise. I love requesting an ARC of an author I've never read before and discovering such a great story. This was a suspenseful read, with an excellent, well-written cast. I'm looking forward to reading more Gaylin's work. I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review. More at https://justacatandabookatherside.blogspot.com/.
Bong Mines Entertainment (15 KP) rated Beerbongs & Bentleys by Post Malone in Music
Jun 7, 2019
Post Malone is a rapper from Syracuse, New York. Not too long ago, he released his sophomore album, entitled, “beerbongs & bentleys”, featuring Swae Lee, 21 Savage, Ty Dolla Sign, Nicki Minaj, G-Eazy, and YG.
Malone wears his heart on his sleeve and speaks from the heart. His world is good and bad, and he blames himself for his dual reality because life is what you make it.
PARANOID
Malone opens the album speaking about his paranoia. He’s worked so hard to become rich and successful. Now, he can’t trust anyone around him. He fears that people are out to get him for his riches, which he has stashed in different areas of his home.
To protect himself, Malone sleeps with a gun by his bed. Also, he’s willing to shoot anyone trying to break in or enter his home unannounced.
SPOIL MY NIGHT (FT. SWAE LEE)
Malone addresses limelight-lustful females he encounters in nightclubs. The women know Malone is a celebrity, so they want their social-media world to know that they are hanging out with him.
Malone admits that what he’s doing is wrong. But there’s no need for these women to get star-struck. In a way, he’s suspicious about their move to go live on Instagram. He would rather them chill and keep things on the low.
RICH & SAD
Malone addresses his girlfriend. She’s the reason why he doesn’t want his female fans recording him in the clubs.
Apparently, Malone’s girl leaves him for unknown reasons. Malone claims it’s because his career is skyrocketing. So, that might’ve complicated their relationship. But the real reason is anyone’s guess.
After her departure, Malone feels lonely and depressed, even though he’s surrounded by fame and fortune.
Malone realizes that money can’t buy happiness. All he wants is his girlfriend back.
ZACK AND CODEINE
Malone solves his loneliness by indulging in his guilty pleasures. So, he parties in a hotel lobby, filled with women, drugs, and alcohol.
Malone celebrates his success and doesn’t plan on sleeping anytime soon. As long as he’s partying, he doesn’t feel alone. He even addresses the current state of urban music.
TAKIN’ SHOTS
Malone continues his pleasure-seeking. This time, he’s at another party, mixing unprotected threesome sex, drugs, and alcohol.
Malone is drunk before he gets to the party. Still, that doesn’t stop him from taking more shots. Also, he’s waiting for more drugs to come.
ROCKSTAR FEAT. 21 SAVAGE
Malone identifies what he is—a Rockstar, smoking weed like a Rasta, f*cking hoes, and popping pills.
The Emil Nava-directed video shows Malone as a deranged swordsman. Also, he is warring against the ops, and they are clothed in business attire.
OVER NOW
Malone stops partying and addresses his off-and-on relationship with his girlfriend. This time, he lets her know that he’s been a begging idiot. Now, he doesn’t want her anymore. It’s over!
PSYCHO FEAT. TY DOLLA $IGN
Malone raps about making his first million, how much he charges for a walkthrough, and how the jewelry on his neck is making his neck cold. Also, all these things he has accumulated, have women asking, “Can I have some to hold?”
The James DeFina-directed video begins with Malone riding a tank in a deserted area. Also, later scenes show Ty Dolla riding inside the tank.
BETTER NOW
Malone reverts back to talking about his ex-girlfriend. He questions her saying that she is better now. But he doesn’t believe that, even though he sees her with a new guy.
Malone is trying to win back her love and faults himself as the problem of their separation. He puts his heart on his sleeve and lets it be known that he’s still in love with her.
BALL FOR ME FEAT. NICKI MINAJ
Malone ditches his relationship drama and puts on his ballin’ jersey. He’s busy on the road getting paid. So, he doesn’t have time to personally take her shopping on Rodeo Drive.
The girl wants to be styled in Saint Laurent fashion. So, Malone offers to pay $30,000 for the shopping spree and nothing more.
OTHERSIDE
Malone reverts back to talking about his ex-girlfriend. He’s been drinking and reminiscing about their rocky relationship. Also, he wants to know why she doesn’t answer when he calls her name.
It seems Malone’s girl did him dirty. She left him in the cold and now he’s burning inside trying to drink away the pain. But somehow, he still loves her and wants the waves to come and take him back to her.
STAY
Malone is stuck in a sunken place. The rocky relationship between him and his ex is starting to get to him and he’s starting to drink more and more.
BLAME IT ON ME
Malone reflects on a time when he didn’t have money and fame. Life was so simple back then.
Now, people around him are trying to take pieces of him, and everything he has worked hard for. He blames himself for them taking advantage of him, even though he knows they love when he’s in agony.
SAME BITCHES FEAT. YG & G-EAZY
Malone raps about being in Los Angeles. He questions, if the population is 4-million, how come he sees the same b*tches? Also, he questions their intention.
JONESTOWN (INTERLUDE)
Malone is depressed again. He mentions the Jonestown cult massacre when Jim Jones poisoned his followers with a poisonous Kool-Aid drink.
Malone raps about his 1992 Ford Explorer. Apparently, he purchased another one for $1,700 and got it customized by West Coast Customs.
CANDY PAINT
Malone continues his lavish talks about his lavish lifestyle, expensive vehicles, and his boss status. Also, he warns people not to plot on what he has because it can get ugly.
‘Candy Paint’ was originally recorded for “The Fate of the Furious: The Album” soundtrack.
SUGAR WRAITH
Malone continues with the car theme. He raps about his Rolls Royce Wraith and taking it out for a drive. Also, he covers other topics.
CONCLUSION
‘beerbongs & bentleys’ is a rhythmic/harmonious album with solid production and detailed songwriting.
Also, it highlights Malone’s struggles, pinpoints his weaknesses and addictions, which are lotion with tears of depression and materialistic happiness.
https://www.bongminesentertainment.com/post-malone-beerbongs-bentleys/
Malone wears his heart on his sleeve and speaks from the heart. His world is good and bad, and he blames himself for his dual reality because life is what you make it.
PARANOID
Malone opens the album speaking about his paranoia. He’s worked so hard to become rich and successful. Now, he can’t trust anyone around him. He fears that people are out to get him for his riches, which he has stashed in different areas of his home.
To protect himself, Malone sleeps with a gun by his bed. Also, he’s willing to shoot anyone trying to break in or enter his home unannounced.
SPOIL MY NIGHT (FT. SWAE LEE)
Malone addresses limelight-lustful females he encounters in nightclubs. The women know Malone is a celebrity, so they want their social-media world to know that they are hanging out with him.
Malone admits that what he’s doing is wrong. But there’s no need for these women to get star-struck. In a way, he’s suspicious about their move to go live on Instagram. He would rather them chill and keep things on the low.
RICH & SAD
Malone addresses his girlfriend. She’s the reason why he doesn’t want his female fans recording him in the clubs.
Apparently, Malone’s girl leaves him for unknown reasons. Malone claims it’s because his career is skyrocketing. So, that might’ve complicated their relationship. But the real reason is anyone’s guess.
After her departure, Malone feels lonely and depressed, even though he’s surrounded by fame and fortune.
Malone realizes that money can’t buy happiness. All he wants is his girlfriend back.
ZACK AND CODEINE
Malone solves his loneliness by indulging in his guilty pleasures. So, he parties in a hotel lobby, filled with women, drugs, and alcohol.
Malone celebrates his success and doesn’t plan on sleeping anytime soon. As long as he’s partying, he doesn’t feel alone. He even addresses the current state of urban music.
TAKIN’ SHOTS
Malone continues his pleasure-seeking. This time, he’s at another party, mixing unprotected threesome sex, drugs, and alcohol.
Malone is drunk before he gets to the party. Still, that doesn’t stop him from taking more shots. Also, he’s waiting for more drugs to come.
ROCKSTAR FEAT. 21 SAVAGE
Malone identifies what he is—a Rockstar, smoking weed like a Rasta, f*cking hoes, and popping pills.
The Emil Nava-directed video shows Malone as a deranged swordsman. Also, he is warring against the ops, and they are clothed in business attire.
OVER NOW
Malone stops partying and addresses his off-and-on relationship with his girlfriend. This time, he lets her know that he’s been a begging idiot. Now, he doesn’t want her anymore. It’s over!
PSYCHO FEAT. TY DOLLA $IGN
Malone raps about making his first million, how much he charges for a walkthrough, and how the jewelry on his neck is making his neck cold. Also, all these things he has accumulated, have women asking, “Can I have some to hold?”
The James DeFina-directed video begins with Malone riding a tank in a deserted area. Also, later scenes show Ty Dolla riding inside the tank.
BETTER NOW
Malone reverts back to talking about his ex-girlfriend. He questions her saying that she is better now. But he doesn’t believe that, even though he sees her with a new guy.
Malone is trying to win back her love and faults himself as the problem of their separation. He puts his heart on his sleeve and lets it be known that he’s still in love with her.
BALL FOR ME FEAT. NICKI MINAJ
Malone ditches his relationship drama and puts on his ballin’ jersey. He’s busy on the road getting paid. So, he doesn’t have time to personally take her shopping on Rodeo Drive.
The girl wants to be styled in Saint Laurent fashion. So, Malone offers to pay $30,000 for the shopping spree and nothing more.
OTHERSIDE
Malone reverts back to talking about his ex-girlfriend. He’s been drinking and reminiscing about their rocky relationship. Also, he wants to know why she doesn’t answer when he calls her name.
It seems Malone’s girl did him dirty. She left him in the cold and now he’s burning inside trying to drink away the pain. But somehow, he still loves her and wants the waves to come and take him back to her.
STAY
Malone is stuck in a sunken place. The rocky relationship between him and his ex is starting to get to him and he’s starting to drink more and more.
BLAME IT ON ME
Malone reflects on a time when he didn’t have money and fame. Life was so simple back then.
Now, people around him are trying to take pieces of him, and everything he has worked hard for. He blames himself for them taking advantage of him, even though he knows they love when he’s in agony.
SAME BITCHES FEAT. YG & G-EAZY
Malone raps about being in Los Angeles. He questions, if the population is 4-million, how come he sees the same b*tches? Also, he questions their intention.
JONESTOWN (INTERLUDE)
Malone is depressed again. He mentions the Jonestown cult massacre when Jim Jones poisoned his followers with a poisonous Kool-Aid drink.
Malone raps about his 1992 Ford Explorer. Apparently, he purchased another one for $1,700 and got it customized by West Coast Customs.
CANDY PAINT
Malone continues his lavish talks about his lavish lifestyle, expensive vehicles, and his boss status. Also, he warns people not to plot on what he has because it can get ugly.
‘Candy Paint’ was originally recorded for “The Fate of the Furious: The Album” soundtrack.
SUGAR WRAITH
Malone continues with the car theme. He raps about his Rolls Royce Wraith and taking it out for a drive. Also, he covers other topics.
CONCLUSION
‘beerbongs & bentleys’ is a rhythmic/harmonious album with solid production and detailed songwriting.
Also, it highlights Malone’s struggles, pinpoints his weaknesses and addictions, which are lotion with tears of depression and materialistic happiness.
https://www.bongminesentertainment.com/post-malone-beerbongs-bentleys/
RockMyRun
Health & Fitness
App Watch
Get more motivation from your workout music. RockMyRun works with the world’s best DJs to craft...
health and fitness
Phillip McSween (751 KP) rated Forgetting Sarah Marshall (2008) in Movies
Jan 15, 2019
Classic
A man goes to Hawaii to forget about his celebrity ex-girlfriend…only to find that she’s staying at the same resort with her new dude.
Acting: 10
Jason Segel plays the perfect broken man in his role as Peter. He carries a pitifulness that’s endearing, a guy easy to root for. From a comedic standpoint, his timing is always right there and it feels extremely natural as if we’re being introduced to a real person. I can only think of a handful of actors that could pull off the role as successfully as Segel. A number of other roles solidified the acting in the movie as well, but Segel carried the movie in my opinion.
Beginning: 10
Forgetting Sarah Marshall grabs your funny bone from jump and sets the tone. The first ten minutes introduces us to Peter as we watch him go about his boring, but hilarious day. Everytime I think about the breakup scene between him and Sarah (Kristen Bell), it still cracks me up. You knew right away the rest of the film was going to be classic.
Characters: 10
The movie sports a solid cast of characters with just enough originality to keep things interesting without going overboard. You’ve got Rachel (Mila Kunis), the badass front desk attendant who gives Peter a reason to enjoy life again. Then there’s the British rockstar and the hotel attendant who is obsessed with him. I could go on as these are just a handful of the crew that make this movie shine.
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
Others won’t agree, but this is the funniest movie I’ve ever seen. It has everything we want in a comedy. It’s funny without having to go over the top to try. It succeeds with a comical real-life premise that has the right characters surrounding it. Not only does it make you laugh, but it makes you feel as well. But, most importantly, it makes you laugh…A LOT. It hits you with several different types of funny from the characters themselves to the subtle jabs.
Memorability: 10
A classic movie has scenes that stick out in your head for years to come. Forgetting Sarah Marshall has a number of those scenes. When the towel drops. Peter crying naked on the floor then having to defend himself. Dracula musical. The surf scene. I could go on…These are scenes that, by themselves, could make a movie memorable. Together, they made Forgetting Sarah Marshall a classic.
Pace: 10
Plot: 10
I know what you’re thinking. What are the chances he goes on vacation and ends up at the exact same resort as his ex at the same exact time? I thought about this a lot and concluded that it could have been completely conceivable that Peter and Sarah had talked about that resort in the past. Alternatively they could have even had plans to go to that resort together during that week and the breakup changed that. Ultimately I decided it didn’t need to completely make sense. It’s a comedy and it’s unique enough for me to not have gotten bogged down in the “how”.
Resolution: 10
Starts just like it ends: Perfectly. It fits both for Peter and Rachel, definitely putting a smile on my face. It works on a lot of levels, touching but still maintaining the level of humor that carried the film to this point.
Overall: 100
A film is always the sum of its parts. Forgetting Sarah Marshall does everything right and then some. From its beautiful cinematics (thank you, Hawaii) to downright perfect pacing, it succeeds on every level. Classic.
Acting: 10
Jason Segel plays the perfect broken man in his role as Peter. He carries a pitifulness that’s endearing, a guy easy to root for. From a comedic standpoint, his timing is always right there and it feels extremely natural as if we’re being introduced to a real person. I can only think of a handful of actors that could pull off the role as successfully as Segel. A number of other roles solidified the acting in the movie as well, but Segel carried the movie in my opinion.
Beginning: 10
Forgetting Sarah Marshall grabs your funny bone from jump and sets the tone. The first ten minutes introduces us to Peter as we watch him go about his boring, but hilarious day. Everytime I think about the breakup scene between him and Sarah (Kristen Bell), it still cracks me up. You knew right away the rest of the film was going to be classic.
Characters: 10
The movie sports a solid cast of characters with just enough originality to keep things interesting without going overboard. You’ve got Rachel (Mila Kunis), the badass front desk attendant who gives Peter a reason to enjoy life again. Then there’s the British rockstar and the hotel attendant who is obsessed with him. I could go on as these are just a handful of the crew that make this movie shine.
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
Others won’t agree, but this is the funniest movie I’ve ever seen. It has everything we want in a comedy. It’s funny without having to go over the top to try. It succeeds with a comical real-life premise that has the right characters surrounding it. Not only does it make you laugh, but it makes you feel as well. But, most importantly, it makes you laugh…A LOT. It hits you with several different types of funny from the characters themselves to the subtle jabs.
Memorability: 10
A classic movie has scenes that stick out in your head for years to come. Forgetting Sarah Marshall has a number of those scenes. When the towel drops. Peter crying naked on the floor then having to defend himself. Dracula musical. The surf scene. I could go on…These are scenes that, by themselves, could make a movie memorable. Together, they made Forgetting Sarah Marshall a classic.
Pace: 10
Plot: 10
I know what you’re thinking. What are the chances he goes on vacation and ends up at the exact same resort as his ex at the same exact time? I thought about this a lot and concluded that it could have been completely conceivable that Peter and Sarah had talked about that resort in the past. Alternatively they could have even had plans to go to that resort together during that week and the breakup changed that. Ultimately I decided it didn’t need to completely make sense. It’s a comedy and it’s unique enough for me to not have gotten bogged down in the “how”.
Resolution: 10
Starts just like it ends: Perfectly. It fits both for Peter and Rachel, definitely putting a smile on my face. It works on a lot of levels, touching but still maintaining the level of humor that carried the film to this point.
Overall: 100
A film is always the sum of its parts. Forgetting Sarah Marshall does everything right and then some. From its beautiful cinematics (thank you, Hawaii) to downright perfect pacing, it succeeds on every level. Classic.
Kandy Entertainment Magazine
Entertainment and Magazines & Newspapers
App
Welcome to Kandy Magazine - America's choice for a men's magazine. Made in the USA. Who loves...