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Ghost (30 KP) rated Ready Player One in Books

Jun 27, 2017  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
10
8.9 (161 Ratings)
Book Rating
An exciting read from start to finish
The basis of this book as an immersion into a Virtual Reality computer game that takes you back to 80's computer games and tabletop role playing. It takes you on a journey that mixes virtual reality with a contest of a lifetime, whilst keeping a grounding in good old fashioned reality. It is one of those rare books that is worth a re-read
  
Mad Max (1979)
Mad Max (1979)
1979 | Action, Adventure, Sci-Fi
Mel Gibson (0 more)
I like the mad Max movies alot especially the first two movies Mel Gibson is amazing as max the role that made him a star hard to believe this film is 40 years old and it's a still a good movie hard to believe there's been 4 movies and a video game which I started playing on the playstation 4 the second is my favourite get to that one next
  
Dungeons & Dragons: Temple of Elemental Evil Board Game
Dungeons & Dragons: Temple of Elemental Evil Board Game
2015 | Adventure, Exploration, Fantasy, Miniatures
Good play mechanics and a ton of miniatures
This game plays as a distilled version of D&D and really does keep everything you love while losing some of the role playing and complexity. Hey, sometimes you just need a good dungeon crawl and this certainly won't disappoint those looking for just (and I mean Just) that. There's a little bit of character leveling but overall its a randomized dungeon with random monsters and treasure. Lots of pretty good miniatures to use during regular D&D doesn't hurt.
  
Pretense
Pretense
2015 | Bluff, Deduction, Party Game, Real-time
Have you ever invented something that already exists? I have. I invented the mechanism that is used in fast food joints where you can fill up the cups with just enough ice and pop (yes, it’s POP) per size of cup. So it only fills up enough ice and pop to fill a Small cup, for example. I invented that!! Until I saw that it was in use a year later after not doing anything about it. In any case, Pretense is a game that I should have invented. It’s one of those ideas where you think to yourself, “Well gall-darnit, why didn’t I think of that??”

This is a Button Shy game so you know it will be compact and fit into one of those nylon wallet things. Mine, however, was Kickstarted and came in and still resides in a clear plastic bag. No wallet. Oh well. It’s a small set of cards that you deal out to attendees of your game night when they arrive. Each player then reads their role cards to themselves and the game is on.

A game of Pretense is a meta-game that lasts the entire game night (or longer if you are hard core). When you have your role card you are trying to get someone to satisfy your role’s requirement so that you may catch them, announce your role, and then take their role card to assume their requirements. The “winner” is the person at the end of the game with the most amount of won role cards.

As you can see from the Klutz card above, if someone mentions that you suck at keeping your rolled dice on the table, you can announce that you are the Klutz, take their role card and continue playing as someone else. Well gall-darnit, why didn’t I think of that? It’s genius!

And it IS genius. It is a simple and sleek design that keeps everyone on their toes for the entire evening, trying to catch each other saying or doing something outrageous or quite normal – just to slap it in their faces and flaunt their gaming supremacy.

Components. Again, I have the Kickstarter Button Shy version of Pretense and it’s some cards in a basic clear plastic bag… well, sleeve. The cards are fine quality, and the art on them is quite good. They all have the same portraiture but with different subjects, and a nameplate above the game details. No issues on components or art here.

Pretense is a game that I can pull out with minimal (or no) explanation and have people plotting and sneaking all night long. I believe the boxed AEG version also provides role token (a la Werewolf) so everyone knows which roles are in play, but that’s no fun. It’s catching people when they aren’t thinking about what they’re doing that really makes this one shine. It will never make my Top 100 list, but I will also never let it go. I do love it and it has led to many hilarious accusations and subterfuge, so it will be mine for all time. As this game is difficult to really rate (due to it being more of an activity and not so much a game), I have left off any numeric values. This is a good time and you should defo try it out.
  
Gloomhaven
Gloomhaven
2017 | Adventure, Exploration, Fantasy, Fighting, Miniatures
Endless adventure (1 more)
Team work
The best ever up-to-4-player-Offline-Role-Playing-Game
This is easily one of the best tabletop games out there. Generally, I prefer games that does not heavily rely on the element of luck (Terra Mystica, Puerto Rico, etc), and rather rely on strategy. I find GloomHaven to be a good mix of both, it promotes good team work and understanding of players' strengths and weaknesses. The extensive content allows the game to go on and on and on for as long as you want to explore the world of GloomHaven. The scenario book makes me giddy with joy. The game also allows you to play any combination of 2, 3, or 4 player scenarios, so if you can't get all of your people together, fret not, level a character you want, or try a different one, the possibilities are endless!!
  
Star Trek Adventures
Star Trek Adventures
The latest in a very long line of Star Trek role-playing games is also one of the best. You too can don the velour jumpsuit of a Starfleet officer, explore strange new worlds, seek out new life and new civilisations, etc. Not a good choice if you are looking for a generic science fiction roleplaying experience, as the game is specifically designed to replicate the feel and philosophy of classic Star Trek - phasering the opposition into submission is unlikely to work, using your brains and working together should produce better results.

The basic system is sound and relatively straightforward, with players and GMs having a number of ways to influence the action. However, some of the more complex mechanics and systems do take a little bit of effort to get your head around (it's generally worth it though), and I wouldn't want to embark upon even a simple ship-to-ship combat engagement without everyone involved having some kind of cheat sheet to hand. I'm not sure how many people will be looking for a 'classic' Star Trek role-playing experience, but for those who are, this is a very good bet.
  
BANG! The Dice Game
BANG! The Dice Game
2013 | American West, Bluff, Deduction, Dice Game, Fighting
“I’m gonna bang you.” Taken out of context, one might be slapped for saying such things. While playing a rousing game of BANG! The Dice Game, it’s only too common. To “bang” someone (in this game) is to shoot them. With a gun. While Purple Phoenix Games does not condone violence or murder, you gotta admit that banging your friends with no risk of bodily harm is definitely exciting!

Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.

What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.

Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.

This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.

With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).
  
Ninja: Silent But Deadly
Ninja: Silent But Deadly
2016 | Action, Party Game
Playing games is so much fun, sometimes I wish I could play two games at the same time! Enter Ninja: Silent But Deadly. From the people who brought us Pretense, Button Shy Games delivers again with another meta-game card game that lasts the entire game night. So don’t get too caught up in the current game on the table, because there are Ninjas out to get you!

Ninja: Silent But Deadly (referred to simply as Ninja from here on out) is a party game of player elimination in which the goal is to be the last player standing. The setup is simple – each player receives 1 Ninja card. Yeah, that’s it. The gameplay is the fun part. Each player has until the end of the game night to hide/place their card in a spot where another player will be forced to see/find it. For example, maybe you drop some dice on the floor and ask your neighbor to pick it up for you. When they lean down, they see you also dropped your Ninja card as well! Upon their discovery, they are eliminated from the game and must forfeit their own Ninja card. The game continues with players being eliminated, until there is only one player left. That player is the winner! Be careful, though, because if another player sees you trying to sneak your Ninja card somewhere, they can call out “Ninja!” and you are eliminated from the game. It’s a game of stealth, cunning, and mistrust, and it makes for an entertaining experience.

Based on the above description, I’m sure you are thinking that Ninja is just a silly game. And you would be correct. It is no brain burner or king of strategy, but rather a fun way to keep the party engaged throughout the entire game night. Everyone has to be on their toes, and everyone is trying to come up with the most clever way to trick someone into finding their card. You have to be innovative and sly when hiding your card, as well as being wary of anything someone might ask you to do all night. Although games of player elimination can sometimes be cutthroat, Ninja feels light-hearted enough to be enjoyed by all gamers.

That being said, the problem with player elimination games is that only the players who have yet to be eliminated get to participate in the game to the fullest. If you are the first player out, the magic is kind of over and you just get to spend the rest of the game night as normal, watching others continue playing a game while you sit on the sidelines. That’s probably my biggest qualm with this game.

So overall, how is Ninja? I think it’s a cute little game. It is silly, light-hearted, and easily accessible to all ages and types of players. Having played Button Shy’s other meta-game, Pretense, however, I would say that Ninja falls a little flat. In Pretense, players are eliminated only if they have fulfilled the requirement on your individual role card. In Ninja, you are just automatically eliminated if you find a Ninja card. Pretense takes a little bit more strategy, and that makes the game more engaging for me. But all in all, Ninja: Silent But Deadly is a cute game that I will definitely bring out at larger game nights for some light-hearted fun! Purple Phoenix Games gives it a stealthy 5 / 12.
  
BANG!
BANG!
2002 | American West, Bluff, Card Game, Deduction, Fighting
“I’m gonna bang you.” Taken out of context, one might be slapped for saying such things. While playing a rousing game of BANG! The Dice Game, it’s only too common. To “bang” someone (in this game) is to shoot them. With a gun. While Purple Phoenix Games does not condone violence or murder, you gotta admit that banging your friends with no risk of bodily harm is definitely exciting!

Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.

What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.

Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.

This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.

With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2019/01/02/bang-the-dice-game-review/
  
Codenames
Codenames
2015 | Card Game, Deduction, Party Game, Spies / Espionage, Word Game
Great party game for larger player counts, and isn't impacted greatly if people drop in and out (2 more)
Engages children and adults
Makes players think outside the box to convey their intentions
Can annoy people who may struggle to articulate themselves clearly, leading to them shying away from playing a lead role (0 more)
A brilliant party game
I play this game regularly with family and friends, the largest occasion being a New Years Eve party where we had approximately 20 people jumping in and out of the game at various stages. It was a great game to capture the minds of all in something that is fun, but also makes one think. The premise of the game is that two teams are pitted against each other to discover their corresponding teams words on a grid. The captain's have a grid, which their respective team members cannot see, telling them which spaces are for the red team, the blue team, neutral or black square (best analogy may be Minesweeper - you look to guess your team's colour, but if you guess a word that is the other teams or is neutral, then play passes to the other team. However, the black square is the mine-if this is selected, you lose and the other team automatically wins). Captains will look at the grid of words and use a one word clue and a number (denoting how many words on the grid they are referring to) for their team to guess their colour tiles...it's a tricky game, as a clue may be interpreted by your team in many ways! Truly enjoyable experience and a game I will teach my son when he is older. This is worth buying if you enjoy word games, without individual pressure (such as in Articulate).