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Bei Weiwei is the computer department goddess, who excels in her studies. She aspires to be an...
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Peter Shephard (2822 KP) rated Advanced Dungeons & Dragons (2nd Edition) in Tabletop Games
Jun 4, 2019
For about 10-15 years, 2nd edition D&D was THE game for role playing. For many thousands of people, it is still THE game for role playing.
Dont get me wrong, there are some elements which can seem counter-intuitive; the best armour class is a negative value (so, a normal person standing in normal clothes is AC 10. A fully plate-armoured knight, with a shield, is AC1, but may be 0 or a negative value). But, when you look at the wider picture, it starts to make sense - the main attack measure is THAC0 (To Hit Armour Class 0) and starts at 20, and drops at a varying rate depending on the class. So a level 1 fighter would need to roll a 10 to hit the person mentioned earlier (AC10). To hit the knight, at AC1, the fighter would need to roll a 19.
2nd Ed, for me, is the last D&D which doesnt have a computer game feel. The Proficiency system, which is optional, is one of my favourite bits - it acknowledges that people (even heroes) aren't going to be skilled at everything, and even something mundane like reading would not be necessarily be a common skill.
The plethora of resources available for 2nd Ed is amazing; from the jungles of Chult, to the sprawling Sword Coast, to the stars with Spelljammer, to a homebrew campaign - all you need are three books; the Players Handbook, the DM guide, and the Monstrous Manual, and even that is optional. It is totally possible to play an absence-of-magic settling, and have all players and enemies being humans, or all dwarves, or anything else.
I have heard people say that the latest edition (5th) is all the best bits from 2nd, 3.5, and 4th, but from what I have seen, it might shine a candle to 2nd ed, but it will not claim the crown.

Doki Doki Literature Club
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Hi, Monika here! Welcome to the Literature Club! It's always been a dream of mine to make something...
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The most popular classic game is coming back with new design * New block role - 5 styles of star *...

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Victim: The Cursed Forest
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Awix (3310 KP) rated Star Wars: Gadgets and Gear in Tabletop Games
Nov 8, 2019
The downside of this is that the book is probably of rather less interest to the non-gaming Star Wars fan, but it is a boon for those of us who don't want to risk a hernia carrying around the 20 or so books where this information originally appeared. Some interesting new stuff, too, especially the 'iconic equipment' entries, although these are oddly phrased - many references to 'the wearer of Darth Vader's armour' rather than just 'Darth Vader', as if anyone's going to steal that suit. Most bonkers new addition is 'Lando Calrissian's Cape Armoire', a post-Solo invention which allows you to randomly generate what cape he's wearing and its special properties. Disappointingly, this isn't completely comprehensive, and the lack of summary tables for easy comparison and reference is also a shame. But still pretty much an essential purchase for anyone who actually plays this game.