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Brumpolarbears (22 KP) rated The Old Hellfire Club in Tabletop Games
Jun 18, 2019
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.

Purple Phoenix Games (2266 KP) rated Coconuts in Tabletop Games
Jun 12, 2019
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/

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