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Rachel (48 KP) rated Sarah in Books

May 27, 2017  
Sarah
Sarah
Teri Polen | 2016 | Fiction & Poetry
5
6.5 (2 Ratings)
Book Rating
It Could Have Been Fantastic
I feel very conflicted about this YA novel so please bear with me as I try to explain why!

The positives first. The plot is very interesting and well thought out. Although not entirely original it isn't your run of the mill haunted house story either.

The main characters are well rounded and sympathetic. They each have a strong voice and are relatable. The author is very good at creating tension and does not shy away from scary/unsettling images.

The narration and pace of the story feels perfect for a young adult book - no slow enough to be condescending but with simple sentence structures and short chapters that will help to encourage reluctant or not so confident readers to stick with it. I would certainly use this book in my teaching role for my higher level students - adults that struggle with literacy and/or have slight learning difficulties.

The messages that this story carries are important ones. The main message is especially vital for both male and female readers.

Now for the negative's. There is rather a lot of repetition in the story. Not just parts of the back story but actual sentences in a couple of instances. This did grow to be tiresome and, had I read this aged fourteen I would have felt the same way. Unfortunately this did tend to slow the story down at times. Reading the exact same joke from four chapters ago isn't great.

The book centres on one character and what happened to her. I felt that the sudden shift in her personality was rushed. More time should have been taken to really understand her and what happened to her.
The fact that she is automatically disbelieved is not great. It's a VERY sensitive subject and to have the rest of the characters do that could easily lodge the idea, in some young people's heads, that they would also be treated with scepticism.

A few times throughout the story there were errors. Mostly continuation errors but a couple of glaring mistakes. For example, two of the characters are playing a video game. Fallout 4. In the story one of the characters 'gets the guy' of the other. Fallout 4 is not a multiplayer game, a friend cannot 'get' you in any way.
Yes, a small thing but hugely annoying when you know that it is wrong. As Fallout 4 is such a popular game this will not go unnoticed by many young adults!

The ending did feel rather rushed. An extra chapter or two to explain what happened and to explore the feelings of the characters properly would have been nice.

So yes, this is an extremely mixed review. Most of the negative's are small and I would have given another star if not for the slightly mixed message surrounding the title character - I was disappointed with that.
The author is obviously very talented and writes perfectly for the YA market. Just a little more time and care would have made it awesome.
  
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Mothergamer (1521 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin's Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
Promising Young Woman (2020)
Promising Young Woman (2020)
2020 | Crime, Drama, Thriller
Powerful
Emerald Fennell’s feature length motion picture Directing debut, PROMISING YOUNG WOMAN, is a difficult film to categorize. Is it a Dark Comedy? A RomCom? A family drama? A portrait of a character’s descent? A hard critique of sexism and sexual predators? A revenge fantasy?

The answer is - it is ALL of these and thanks to a wonderful script (by Fennell), strong Direction (again, by Ferrell) and a terrific, Oscar-worthy performance in the lead role (by Carey Mulligan) it is a very effective, very powerful film.

PROMISING YOUNG WOMAN tells the tale of Cassandra who we are introduced to at a bar, obviously drunk, getting picked up (and taken advantage of) by a “nice guy” at the bar. Once back at his place, it is clear that she is NOT drunk and she confronts the “nice guy”.

To say anything else would spoil this wonderful film.

At the center of this film is Carey Mulligan (deservedly) Oscar nominated turn as Cassandra. This is a tortured soul who is looking for some sort of catharsis from a previous trauma and seeks various ways to achieve this. You see an intelligence and sadness in Cassandra at every turn and Mulligan’s performance seemed rooted in reality and was, ultimately, an effective, chillingly and (yes) sad character brought to life. It is the type of performance that I will be rooting for in the Oscar race, it’s that good.

Most of the other characters in this film fleet in and out of Cassandra’s life but all are strong performances, seemingly willing to bring their “A” game to match Mulligan’s performance and the strong script. Kudos to Jennifer Coolidge, Alison Brie, Laverne Cox, Bo Burnham, Christopher Mintz-Plasse (yes, a McLovin’ sighting!), Alfred Molina, Moly Shannon, Connie Britton and, especially, the great Clancy Brown. They all enhanced the film with their performances, working off of Mulligan effectively.

But, credit to all of this must go to Writer/Director Emerald Fennell (probably best known for playing Camilla Parker Bowles in THE CROWN) who's script is smart and thought-provoking and who’s Direction is crisp and sure. She clearly had a certain type of film in her head - the type of film that does not easily lend itself to definition/classification and packs a powerful punch at it’s conclusion. Without spoiling anything, she “ups her game” at the end of this film and I sat in thoughtful silence as the end credits ran.

Fennell is up for the Oscar for both Best Director and Best Original Screenplay and I, for one, would vote for her Screenplay hands-down.

An intriguing film that is sticking with me a few days later…always a mark of quality.

Letter Grade: A

9 Stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Shining Resonance Refrain
Shining Resonance Refrain
2018 | Role-Playing
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.

Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.

In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.

Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.

So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.

What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
  
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    Monster Legends RPG

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Halloween II (2009)
Halloween II (2009)
2009 | Horror
Michael Myers has returned, again! But this time it’s personal. Halloween II is the brainchild of Rob Zombie who directed the remake of the 1978 John Carpenter original.

However, in this, the first sequel of the rebooted slasher series, Zombie has been able to splash his creative wisdom all over the celluloid with somewhat successful results. Unfortunately, in some parts, the phrase somewhat successful seems even more appropriate.

By now, we all know that having Sheri Moon in a Rob Zombie film is a given, but her role here is perhaps slightly too implausible for even the most hardened fans to appreciate, playing what seems like a schizophrenic Michael’s dead mother. Unfortunately, the idea, whilst being excellent at the pre-production stages of the movie, is badly executed on screen and what we’re left with, is a mess of a storyline that doesn’t ever know which way it is going; supernatural thriller one-minute and slasher flick the next.

Regrettably, Zombie has made some horrific choices concerning Michael’s character. Of course we have to give him credit for taking on a Halloween sequel without any prior experience. The inexperience shows in Michael, who has been turned into a Jason Voorhees rip off; grunting as he kills and not using the typical kitchen knife as the primary weapon. Here, Zombie also decides to remove Michael’s iconic mask, which should in theory become an iconic cinema moment; unfortunately it does not and is forgotten in a mass of blood and gore.

Negativity aside, the story is pretty much the same as last time around, though Zombie has focused in on Laurie Strode (Scout Taylor Compton) and the way her character changes from the events of Halloween night. As with giving the characters a back-story in the 2007 Halloween, this storyline change really does work and gives the film something which isn’t usually necessary for the horror genre; depth.

The acting is surprisingly superb; Compton is much better this time around and really brings a whole new grungy side to her character and most of the other returning characters are given much more room to grown and develop, probably due to the film’s long running time. On the other hand, Malcolm McDowell’s portrayal of the iconic Sam Loomis has been shoddily remastered into a greedy, fame-obsessed man whose objectives are simply to make as much money as possible. This doesn’t suit the role and leaves the usually excellent McDowell wanting.

Overall, Halloween II is a decent stab at recreating the old franchise; Zombie has made it work on so many levels and it certainly moves the game on. Unfortunately, he has tried to pack too many elements into the film and the pay off for that is a messy looking cinema encounter. Enjoyable as a film, yes, but the jury is still out on whether this deserves a spot on the Halloween collector’s shelf.

https://moviemetropolis.net/2010/10/19/halloween-ii-2009/
  
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Movie Metropolis (309 KP) rated Thor: Ragnarok (2017) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
Thor: Ragnarok (2017)
Thor: Ragnarok (2017)
2017 | Action, Adventure, Fantasy
Utterly preposterous
Thor is arguably one of Marvel’s strongest characters. Played by the superb Chris Hemsworth since 2011, the God of thunder is one of the MCUs most popular assets.

It’s unfortunate then that he’s been lambasted with the weakest solo films of the entire series, the son of Odin really has deserved much better.

Thor’s inception in the first of his three solo outings was a competent if unremarkable origins story and the less said about Thor: The Dark World, which remains the poorest film of the entire MCU, the better. Now, just in time for Infinity War,Thor: Ragnarok rolls into cinemas. But does it do its leading man justice?Imprisoned on the other side of the universe, the mighty Thor (Hemsworth) finds himself in a deadly gladiatorial contest that pits him against the Hulk (Bruce Banner), his former ally and fellow Avenger. Thor’s quest for survival leads him in a race against time to prevent the all-powerful goddess of death, Hela, (Cate Blanchett) from destroying his home world and the Asgardian civilisation.

This third film for our mighty Avenger is really something. A film more akin to Guardians of the Galaxy than its overly stuffy predecessors. Director Taika Waititi in his first big-budget feature has managed what many had thought was impossible, he’s given Thor a rather brilliant movie.

But how? Well, he’s realised what no-one else has. The premise surrounding our titular hero is utterly ridiculous. Rather than shy away from that and create something serious, he’s embraced it with humour, music and my goodness, a lot of colour.

If you thought Guardians of the Galaxy used every colour on the spectrum, you ain’t seen nothing yet. Thor: Ragnarok is quite something to watch. From the gold-tipped spears of Asgard that glisten like never before, to the trash-topped planet of Sakaar, everything is dripping in colour.

“Casting Goldblum in the role of an immortal game-player really is an inspired choice.”
Speaking of Sakaar, it contains one of the MCUs best new additions: Jeff Goldbum. Sorry, I mean the Grandmaster. Casting Goldblum in the role of an immortal game-player really is an inspired choice. The 65-year-old legend has made a career on playing himself and it works exceptionally well here. His improvisation is absolutely spot on.

Ragnarok throws up a few other surprises too. One being that Chris Hemsworth is absolutely hilarious. He and Tom Hiddleston bounce off each other incredibly well and we see real chemistry – the chemistry that should have been evident from the start. Cate Blanchett also turns the cheese up to 11 as the latest throwaway Marvel villain, Hela.

She fares better than the majority of Marvel villains and is certainly more interesting than Christopher Eccelston’s, Malekith, but they never quite make the impact that the scriptwriters were clearly looking for. Nevertheless, Blanchett is excellent.

Thankfully, Thor: Ragnarok doesn’t suffer from the absence of Natalie Portman’s dull Jane Foster, and though she is referenced early on, newcomer Tessa Thompson as Valkyrie provides a fitting replacement and possible future love-interest for our intrepid hero.

Unfortunately, it’s not all good news. Surprisingly the first 30 minutes feel incredibly rushed as numerous loose storylines are brought together and the improvised nature of the script lends itself to a little too much humour. Yes, we get it, Marvel films are funny, but this should not be at the expense of the more emotional sequences that the movie tries to put across.

Nevertheless, Thor: Ragnarok is a resounding success, created by a man who clearly has a passion for this corner of the MCU. He manages to make an absolutely preposterous film – and that’s exactly how Thor should be. Take a bow Mr. Waititi.

A little tip – there are two end credit sequences waiting for you. You’re welcome.

https://moviemetropolis.net/2017/10/26/thor-ragnarok-review/