BadgerMuffin (48 KP) rated Dungeons and Dragons in Tabletop Games
Jun 2, 2019 (Updated Jun 3, 2019)
This game is fantastic for a number of reasons. Firstly, there are thousands of groups playing across the world, and this game is only getting more and more popular. This means, if you don't have any friends who want to play this, you can find a local group and join them, most of my closest friends I have met through DnD. Its perfect for anyone, most people are misfits and as such you form the closest bonds both in game and out of game.
I have now been playing DnD for the past two years straight, every Tuesday and Thursday; and yet I still haven't got bored. Every game is different, one week you're killing a dragon, the next week you're travelling across country with a Creepy Puppet Maker called Borris.
The leader of the group (AKA Dungeon Master) plans a rough idea of what is going to happen (it never does) and then as a group of players you walk around the world trying to accomplish quests. All of this is down to the fate of the dice. So no two games will ever be the same.
Honestly this is one of the games I will always return to and I plan on teaching my kids.
TL;DR
-Fun to Play.
-Available in most towns (and spreading across the country).
-Always different.
-Great to meet new people.
-Free Basic sourcebooks available from Wizards of the Coast
A Bibliophagist (113 KP) rated Suburbia in Tabletop Games
Feb 5, 2020 (Updated Feb 5, 2020)
At first I was overwhelmed by just how many components there are, and how complex the rules were, but once I got playing and saw how it was just Castles of the Madking Ludwig and even had similarities to the house favorite Terraforming Mars, it became extremely simple. This is definitely a play to learn game, as we played it got easier and easier. My partner and I adopted different strategies and it's the first time I've seen him be such a poor loser (I did destroy him).
Unlike Castles, the players are building a town buying properties from the board (each property rejected gets cheaper each round) and creating combos that benifet the plauers end goals and the boards end goals. The players try and raise (or lower) their reputation and towns population while generating enough income for growth. It really tickled my management game itch, as I love those silly kairosoft games and played SimTower like it was noones business back in the day. Striving to not just reach my goals but create a realistic town. My partner and I found ourselves roleplaying a little, making jokes as he placed his trailer park by the city dump, or how he sectioned his wealthy side off from the unsavory side with a series of lakes. We really got into it and I look forward to playing it again! Also, I promise, it's not nearly as complex as it looks!
Steven Dodd (1449 KP) created a post
Feb 23, 2021
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Peter Russell (61 KP) rated Legacy of Dragonholt in Tabletop Games
May 3, 2019
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.