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Gareth von Kallenbach (980 KP) rated Company of Heroes 2 in Video Games
Jun 19, 2019
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/

Paul Kellett (118 KP) rated Secrets of the Lost Tomb in Tabletop Games
May 1, 2019
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games

Asiza Tait (139 KP) rated Where'd You Go, Bernadette? in Books
Feb 1, 2018
Bream Reading Club met tonight to review Where’d You Go Bernadette? By Maria Semple.
We all agreed that it is a brilliant book, thought provoking, satirical, profound and very well written. One thing we didn’t like was the cover of the book! It gave the impression that the target audience were those who love ‘chick lit’ or something trivial – something the book very well is not. We all agreed that we would not have picked it up if given the choice. In this case it was me who took a gamble and reserved the book and thankfully I hit upon a gem.
The book touches on many themes, the main one in our view being destruction and reconstitution. The 20 Mile House was the beginning of the destruction, of a house and a life, and it didn’t end until rebuilding truly began at the end of the book.
We saw the dilapidated state of the house at Straight Gate as a mirror for Bernadette herself. The house was barely liveable, certain areas were completely barricaded off because of being so hazardous and Bernadette’s tactics to get by in the house were the same type of skills she was using to get by in life. Ultimately the house would come down, and so does Bernadette, as only in that way can rebuilding begin.
The relationship between Bernadette and her neighbour Audrey is at once comedic and sad and perhaps even stereotypical of the super involved PTA mum not getting on with parents who are not as involved, no matter what their reasons may be. Audrey’s character is obnoxious at best but she does redeem herself and the reading club imagined that Bernadette and Audrey may get along quite well after the change in both their perspectives.
Coming to the relationship between Bernadette and Elgie (her husband) is a show of how a marriage falls apart when partners do not communicate with each other. Bernadette leans on ‘Manjula’ the virtual assistant to get normal life done and keeps it from Elgie as she knows he will only get mad about it. We found her behaviour to be reasonable considering what she had been through and was still going through. She clearly had depression, anxiety and was hiding away from life in general, especially being in trailer a great deal of the time. The only one who really understood her was Bee her daughter.
A moment in the book that irritated us badly was Elgie giving in and sleeping with this assistant. Yes, he was vulnerable and she was hero worshipping him and almost stalking him, but that is still a poor excuse and we labelled him weak willed. We also thought that perhaps in a small way he was getting back at Bernadette over her lying to him about ‘Manjula’ and exposing their identities and finances to a stranger, who in reality was not a virtual assistant but Russian criminals were posing as such.
The most steadfast relationship is between Bernadette and Bee. No matter what happens Bee with her astonishing level of maturity sees things for what they are and she is committed to Bernadette’s cause. She appears to be in denial about her mother’s disappearance but in reality she is the one who knows more than the adults.
The trip to Antarctica is where much of the hurt and miscommunication is finally resolved. Bee asks her father what the difference is between Manjula and Samantha 2 (his huge Microsoft project) which helps him to see that Bernadette’s transgression isn’t as unforgiveable as he thinks. During the trip Bee and her father’s relationships is mended, and Elgie himself finally sees hope in finding Bernadette and gives himself completely to it. Bee’s belief is completely vindicated. The happy ending is especially poignant because in Bee’s searching for her mother, Bernadette has had the time to find herself.

Goddess in the Stacks (553 KP) rated The City of Brass: Daevabad Trilogy in Books
Mar 25, 2018
So the book has been touted as an "own voices" novel, seemingly much to the author's chagrin. She is Muslim, but she's a white convert (Chakraborty is her married name). She has striven to correct the misconception about her ethnicity when she finds it, tweeting about it and talking about it in interviews. (This interview is a good example.) Because the book is pure fantasy, in a fantasy realm after the first few chapters, I'm not too worried about it not actually being written by a middle-eastern author. She does note in the interview I linked that she's not qualified to write some stories because of her ethnicity, and I appreciate that recognition of privilege. As far as I can tell, (as a white person myself) she did justice to the bits of mythology that she included. (Given the reception by people who were so excited about it being an Own Voices book, I think I'm probably right.) Her twitter (@SChakrabs) is FULL of links to minority authors and retweets about their books. I am very impressed by the level of her advocacy for minority authors.
So that aside, I LOVED THIS BOOK. I almost always enjoy fantasy inspired by non-western mythology: Children of Blood and Bone was fantastic, and though Forest of a Thousand Lanterns had a western fairytale at its heart, being reimagined through an Asian lense was really neat to read. The Bear and The Nightingale and The Girl in the Tower were Russian inspired, as were The Crown's Game/The Crown's Fate. I really do try to pick up non-western inspired fantasy when I can. City of Brass scratched that itch perfectly.
City of Brass opens in Cairo, where our heroine, Nahri, is a con-woman with small healing magics. When a ritual goes awry, she's thrust into the world of the djinn. It's when Nahri and her accidental bodyguard, Dara, arrive at the Djinns' city of Daevabad that the story really gets started.
I'm still a little confused about the difference between djinn and Daeva; Daeva seem to be one of the tribes but also the name for the entire race, and some of them get offended at being called djinn but some of them don't? I'm not really sure about that distinction. There is a clear line between djinn and Ifrit, though - Ifrit are immensely powerful, immortal beings who refused to subject themselves to punishment many centuries ago. I'm not sure I actually see a downside to being Ifrit, other than the djinn all think they're evil. The Ifrit, however, are out to get Nahri, and Dara's not having any of THAT.
I love Dara - he's a fascinating character, with a violent, mysterious backstory. I'm very eager to read more about him and figure out exactly what's up with his background. Nahri is also awesome - a little arrogant, but by the end of the book she's starting to learn she might need help from those around her. Unfortunately, also by the end of the book she doesn't know who to trust. The naive djinn prince, Ali, is the third main character of the book, and while I can see him having an interesting story, his personality is still a little flat. Hopefully the second book will see advancement in all three of these characters' personalities.
And I can't WAIT for the second book! City of Brass didn't exactly end on a cliffhanger, but it did leave many questions unanswered and our main characters' fates uncertain. Unfortunately, I can't find any information on the sequel, just that it's being edited. No release date or title yet.
Read this book. It's fantastic.
You can find all my reviews at http://goddessinthestacks.wordpress.com

Gareth von Kallenbach (980 KP) rated Johnny English Strikes Again (2018) in Movies
Jul 2, 2019
The movie starts with Johnny English as a geography teacher at a private school in the heart of England. What makes this a light-hearted and perfect entrance to the movie is that instead of teaching geography lessons, he’s teaching the kids how to become spies. Not only does this result in some very chuckle worthy scenes but it also shows us that Johnny still yearns to be back in the field even though he’s an exceptional teacher to the young spies-in-training. As fate would have it, a hacker has released the identities of all MI-7 agents around the world, so the only hope that England has is to call back retired agents. Reluctantly, Johnny is given the job and of course the hijinks start before he even heads out on his mission. In a very cute and refreshing twist on the usual high-tech spy movies, Johnny prefers his spy gear old school, so he turns down the smart phone and hybrid vehicle and instead requests a gun and picks out an old gas-guzzling Aston Martin V8. It was a very clever way to show that his mission wasn’t going to be anything like how Ethan Hunt would handle things.
This leads us to the plot of the movie. Johnny’s mission, with the help of his faithful sidekick Bough (Ben Miller), is to track down the signal where the hacker has been carrying out his attacks and thwart them before the G12 summit takes place. His first stop is to the south of France, where he encounters an alluring Russian spy named Ophelia (Olga Kurylenko) who is clearly working against him. What follows is a slapstick tale of numerous follies as the unlikely trio dance, drive, and crash their way to saving the world.
As you might expect Johnny English forgoes the crudeness and lewd jokes that are popular in comedic films these days and brings back a much more wholesome family friendly comedy. There is no cursing to speak of, no real violence, and except for the last scene it barely rates in the PG category at all. It harkens back to the late 80’s and early 90’s with similar spoof movies like The Naked Gun, where silly dialog and accident-prone heroes are what leads to the laughter. It’s a film that certainly does not take itself seriously and expects the same from the viewing audience. Some of the humor in the movie may elicit a groan from being that bad…but it’s usually so bad that it becomes funny. I found myself laughing a lot more than I expected to and I wasn’t the only one in the theater laughing.
To truly enjoy Johnny English, you have to know what to expect going into it. I can’t imagine there will be many (particularly those who have seen the previous films) that will have particularly high expectations, and that’s where it shines. It may not win any comedy film awards or be the best movie you’ve ever seen but you’ll go away happy. If you enjoyed the previous films, you will certainly enjoy this film as it’s not a huge diversion from the formula and provides the same sort of silly gags throughout. It certainly won’t appeal to everyone and that’s okay, but if you think you might enjoy it even a little, it’s definitely worth a look.