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Good Apollo I'm Burning Star IV, Vol 1: From Fear Through The Eyes Of Madness by Coheed and Cambria
Album Watch
The album begins to resolve the issues of Claudio Kilgannon's quest to protect the Keywork, and...
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Swamp Thing, Vol. 3: The Curse
Book
Continuing the hardcover collections of Alan Moore's award-winning run on The Saga of the Swamp...
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Swamp Thing, Vol. 4: A Murder of Crows
Book
This fourth volume in the saga of the Swamp Thing finds the man-monster interacting with Deadman,...
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Final Fantasy XIV Online: Shadowbringers
Video Game Watch
Take part in the next saga of the critically acclaimed FINAL FANTASY XIV Online with the next...
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Princeless, Vol. 4: Be Yourself
Book
Angoisse Ashe, the oft-forgotten middle sister of the Ashe royal family, is locked in a castle deep...
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David McK (3496 KP) rated Quest for Lost Heroes (Drenai #4) in Books
Mar 11, 2023
Whilst it is an enjoyable read, I found this one to lack the complexity of some of his later works: indeed, the very plot itself even comes across as a rough outline for his later Winter Warriors.
Having said that, I still enjoyed this one, albeit not as much as his novels that included the Drenai hero Druss (name dropped in passing - this is set centuries on), or even the assassin Waylander.
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Paul Kellett (118 KP) rated Gloom of Kilforth: A Fantasy Quest Game in Tabletop Games
May 1, 2019
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
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The Strange and Beautiful Sorrows of Ava Lavender
Book
A mesmerizing, lyrical tale of the bright and dark sides of love and desire. First-time author...
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Chris Hooker (419 KP) rated Fray (Ruin Saga #3) in Books
Jan 12, 2018
[Manners] really knows how to tell a story as well as weave in and out of the past and present without losing the audience. This is a skill not all authors can say they possess. If you have not experienced any of the books this man has written and like adventure on a cerebral level what are you waiting for?
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