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Adrian VanderMolen (11 KP) rated Jurassic Park (1993) in Movies
Feb 17, 2018
Best movie ever!
Okay seriously this is the greatest movie of all time and if you disagree with me you're wrong. Sam Neil? Yep! Laura Dern? Yep! Jeff Goldblum? Yep! I could go on. Oh yeah, and it has dinosaurs and everything goes wrong because well obviously and they had to find a way out of that park to escape all of the dangerous dinosaurs that would kill them. Maybe it wasn't the best idea bringing back the dinosaurs but it sure does make for a great movie, let's leave it that way scientists on the big screen. “Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should.”
David McK (3425 KP) rated Jurassic Park (1993) in Movies
May 26, 2020
I've just realised (at the time of writing) that this movie is nearly 30 years old.
Man, I feel old.
Taking some liberties with Michael Crichtons's source material (Hammond dies and was not a very nice man; Grant likes kids), this is a disaster movie with stunning effects (that still hold up pretty well today) for the time, even if our understanding of the 'headline' dinosaurs has changed somewhat in the intervening years since its release (Raptors were the size of chickens, had feathers, and were NOT pack hunters. or so we now think).
Set on a tropical island hit by a storm just as the owner is given a pre-release tour to special invited guests to show off his scientific breakthrough - cloned Dinosaurs, because that's ALWAYS a good idea … - a series of events leads to the power going down, and the 'exhibits' breaking free to wreak havoc amongst those guests. And, lets not kid around the bush here, despite having the likes of Samuel L Jackson, Richard Attenborough, Sam Neil, Laura Dern and - uh- Jeff Goldblum ("life, uh, finds a way") amongst the cast - the real stars are those dinosaurs.
All the sequels (4 so far, with a 5th ion the way in Jurassic World: Dominion) pale in comparison.
Man, I feel old.
Taking some liberties with Michael Crichtons's source material (Hammond dies and was not a very nice man; Grant likes kids), this is a disaster movie with stunning effects (that still hold up pretty well today) for the time, even if our understanding of the 'headline' dinosaurs has changed somewhat in the intervening years since its release (Raptors were the size of chickens, had feathers, and were NOT pack hunters. or so we now think).
Set on a tropical island hit by a storm just as the owner is given a pre-release tour to special invited guests to show off his scientific breakthrough - cloned Dinosaurs, because that's ALWAYS a good idea … - a series of events leads to the power going down, and the 'exhibits' breaking free to wreak havoc amongst those guests. And, lets not kid around the bush here, despite having the likes of Samuel L Jackson, Richard Attenborough, Sam Neil, Laura Dern and - uh- Jeff Goldblum ("life, uh, finds a way") amongst the cast - the real stars are those dinosaurs.
All the sequels (4 so far, with a 5th ion the way in Jurassic World: Dominion) pale in comparison.
Daniel Boyd (1066 KP) rated UNCHARTED 4: A Thief's End in Video Games
Jul 21, 2017
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
Emma @ The Movies (1786 KP) rated The Corrupted (2019) in Movies
Jun 20, 2020
The first thing you notice about The Corrupted is that it's filmed like a TV crime drama. The atmosphere, the style, everything screamed mini-series. It's an interesting story and I enjoyed it, but it gives a very different vibe to a "normal" film. It's difficult to explain. It's something you'd watch while ironing or when you've got a take away coming. It's the perfect accompaniment to doing something else not sitting in silence in the dark, it needs interaction, someone to discuss with while it's on.
Timothy Spall makes a pretty good villain in this, I probably would have also accepted Tim Roth in this role. Spall did seem to be channelling some of his mannerisms.
Sam Claflin as Liam brings the interesting mix of warmth and no-nonsense in his character to life. He turns on a knife edge from family man to criminal, although the latter is more of a protective quality than criminal endeavour.
It's been a long time since I've seen a film where I thought all the acting was excellent, The Corrupted has a fantastic bunch of actors and actresses in it. At the same time as being excited about them all though, I'm sad. This probably would have got more notice as a TV series. I went in with no real knowledge of this, I hadn't even seen it advertised anywhere apart from checking upcoming listings. It was criminally under publicised considering how much marketing King Of Thieves got and didn't deserve.
Noel Clarke as a detective really works for me. He seemed very comfortable in the role and it was nice to see him without a dubious accent... I'm looking at you Fisherman's Friends. I can't say I liked where his story went but the journey there was fantastic. I've been trying to find a listing online of character names, I can only find things listing him as Beckett but I'm sure I heard him call himself "Noel" but at another point his partner calls him "Neil"... of course I can't guarantee my hearing wasn't shot.
Loosely based on real events, The Corrupted offers a surprisingly gritty crime drama. While it does have the odd moments that make you wonder how it made the cut, those are greatly outweighed by the good points. I'll definitely be watching this again at some point, I'm also seeing a potential gift for my dad coming up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/05/the-corrupted-movie-review.html
Timothy Spall makes a pretty good villain in this, I probably would have also accepted Tim Roth in this role. Spall did seem to be channelling some of his mannerisms.
Sam Claflin as Liam brings the interesting mix of warmth and no-nonsense in his character to life. He turns on a knife edge from family man to criminal, although the latter is more of a protective quality than criminal endeavour.
It's been a long time since I've seen a film where I thought all the acting was excellent, The Corrupted has a fantastic bunch of actors and actresses in it. At the same time as being excited about them all though, I'm sad. This probably would have got more notice as a TV series. I went in with no real knowledge of this, I hadn't even seen it advertised anywhere apart from checking upcoming listings. It was criminally under publicised considering how much marketing King Of Thieves got and didn't deserve.
Noel Clarke as a detective really works for me. He seemed very comfortable in the role and it was nice to see him without a dubious accent... I'm looking at you Fisherman's Friends. I can't say I liked where his story went but the journey there was fantastic. I've been trying to find a listing online of character names, I can only find things listing him as Beckett but I'm sure I heard him call himself "Noel" but at another point his partner calls him "Neil"... of course I can't guarantee my hearing wasn't shot.
Loosely based on real events, The Corrupted offers a surprisingly gritty crime drama. While it does have the odd moments that make you wonder how it made the cut, those are greatly outweighed by the good points. I'll definitely be watching this again at some point, I'm also seeing a potential gift for my dad coming up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/05/the-corrupted-movie-review.html
Darren (1599 KP) rated Kill List (2012) in Movies
Sep 13, 2019
Characters – Jay is the former hitmen that is trying to move away from the job, one year after his final job he is talked into one more job which will give him enough money to cover the financial problems his family is going through. The job starts simple enough only for it to turn him into a paranoid angry man who is taking everything personally. Shel is Jay’s wife, she is frustrated with the fact he has spent most of their money forcing him to return to the work he was meant to leave behind, always arguing with him even though it is clear the love between the two is strong. Sam is the innocent young child of the two. Gal is the partner and best friend of Jay, he is the one that tries to keep his head on his shoulders, he sees his friend losing his mind and puts him back on track for the most part.
Performances – Neil Maskell in the leading role is great because we see how he makes us feel as unsettled as his character is meant to be through the film. Michael Smiley as the main supporting character and he helps us understand how things needed to become calm through the bad times. MyAnna Buring as the wife is good without getting that moment that standout.
Story – The story follows two hitmen that must take one job which seems simple only to take a dramatic twist along the way. This is a story which starts out on a path which you know the two hitmen are not the nice guys and soon things just get weird with every encounter things start to play out like they have never dealt with before which only grabs the audience to want to know what will happen next to the characters. this gives us an unsettling feeling from start to finish with a conclusion that will leave you jaw-dropped in true surprise with how everything ended up. This is from director Ben Wheatley who has always managed to give his stories a unique feel, this is why people will rave over this director for years.
Crime/Horror – This movie takes us into the crime world in which Jay and Gal operate in as hitmen, we get to see how they go about this job, conduct kills, clean ups and get on with life. The horror comes from early hints in the film before showing us the true nature to everything going on which will become horrifying,
Settings – The film shows us the settings used by the hitmen to be everyday locations where the predators they believe they are killing operate without anyone knowing. This helps us understand the dangers of not knowing everything about our neighbours.
Scene of the Movie – That ending.
That Moment That Annoyed Me – Jay isn’t the most likeable character.
Final Thoughts – This is easily one of the most shocking and unsettling films you will see, it has suspense throughout and an ending you will NEVER forget.
Overall: Suspenseful treat.
Performances – Neil Maskell in the leading role is great because we see how he makes us feel as unsettled as his character is meant to be through the film. Michael Smiley as the main supporting character and he helps us understand how things needed to become calm through the bad times. MyAnna Buring as the wife is good without getting that moment that standout.
Story – The story follows two hitmen that must take one job which seems simple only to take a dramatic twist along the way. This is a story which starts out on a path which you know the two hitmen are not the nice guys and soon things just get weird with every encounter things start to play out like they have never dealt with before which only grabs the audience to want to know what will happen next to the characters. this gives us an unsettling feeling from start to finish with a conclusion that will leave you jaw-dropped in true surprise with how everything ended up. This is from director Ben Wheatley who has always managed to give his stories a unique feel, this is why people will rave over this director for years.
Crime/Horror – This movie takes us into the crime world in which Jay and Gal operate in as hitmen, we get to see how they go about this job, conduct kills, clean ups and get on with life. The horror comes from early hints in the film before showing us the true nature to everything going on which will become horrifying,
Settings – The film shows us the settings used by the hitmen to be everyday locations where the predators they believe they are killing operate without anyone knowing. This helps us understand the dangers of not knowing everything about our neighbours.
Scene of the Movie – That ending.
That Moment That Annoyed Me – Jay isn’t the most likeable character.
Final Thoughts – This is easily one of the most shocking and unsettling films you will see, it has suspense throughout and an ending you will NEVER forget.
Overall: Suspenseful treat.
Darren (1599 KP) rated El Dorado (1967) in Movies
Sep 13, 2019
Characters – Jay is the former hitmen that is trying to move away from the job, one year after his final job he is talked into one more job which will give him enough money to cover the financial problems his family is going through. The job starts simple enough only for it to turn him into a paranoid angry man who is taking everything personally. Shel is Jay’s wife, she is frustrated with the fact he has spent most of their money forcing him to return to the work he was meant to leave behind, always arguing with him even though it is clear the love between the two is strong. Sam is the innocent young child of the two. Gal is the partner and best friend of Jay, he is the one that tries to keep his head on his shoulders, he sees his friend losing his mind and puts him back on track for the most part.
Performances – Neil Maskell in the leading role is great because we see how he makes us feel as unsettled as his character is meant to be through the film. Michael Smiley as the main supporting character and he helps us understand how things needed to become calm through the bad times. MyAnna Buring as the wife is good without getting that moment that standout.
Story – The story follows two hitmen that must take one job which seems simple only to take a dramatic twist along the way. This is a story which starts out on a path which you know the two hitmen are not the nice guys and soon things just get weird with every encounter things start to play out like they have never dealt with before which only grabs the audience to want to know what will happen next to the characters. this gives us an unsettling feeling from start to finish with a conclusion that will leave you jaw-dropped in true surprise with how everything ended up. This is from director Ben Wheatley who has always managed to give his stories a unique feel, this is why people will rave over this director for years.
Crime/Horror – This movie takes us into the crime world in which Jay and Gal operate in as hitmen, we get to see how they go about this job, conduct kills, clean ups and get on with life. The horror comes from early hints in the film before showing us the true nature to everything going on which will become horrifying,
Settings – The film shows us the settings used by the hitmen to be everyday locations where the predators they believe they are killing operate without anyone knowing. This helps us understand the dangers of not knowing everything about our neighbours.
Scene of the Movie – That ending.
That Moment That Annoyed Me – Jay isn’t the most likeable character.
Final Thoughts – This is easily one of the most shocking and unsettling films you will see, it has suspense throughout and an ending you will NEVER forget.
Overall: Suspenseful treat.
Performances – Neil Maskell in the leading role is great because we see how he makes us feel as unsettled as his character is meant to be through the film. Michael Smiley as the main supporting character and he helps us understand how things needed to become calm through the bad times. MyAnna Buring as the wife is good without getting that moment that standout.
Story – The story follows two hitmen that must take one job which seems simple only to take a dramatic twist along the way. This is a story which starts out on a path which you know the two hitmen are not the nice guys and soon things just get weird with every encounter things start to play out like they have never dealt with before which only grabs the audience to want to know what will happen next to the characters. this gives us an unsettling feeling from start to finish with a conclusion that will leave you jaw-dropped in true surprise with how everything ended up. This is from director Ben Wheatley who has always managed to give his stories a unique feel, this is why people will rave over this director for years.
Crime/Horror – This movie takes us into the crime world in which Jay and Gal operate in as hitmen, we get to see how they go about this job, conduct kills, clean ups and get on with life. The horror comes from early hints in the film before showing us the true nature to everything going on which will become horrifying,
Settings – The film shows us the settings used by the hitmen to be everyday locations where the predators they believe they are killing operate without anyone knowing. This helps us understand the dangers of not knowing everything about our neighbours.
Scene of the Movie – That ending.
That Moment That Annoyed Me – Jay isn’t the most likeable character.
Final Thoughts – This is easily one of the most shocking and unsettling films you will see, it has suspense throughout and an ending you will NEVER forget.
Overall: Suspenseful treat.
Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games
Jun 30, 2020 (Updated Jul 1, 2020)
Gameplay (2 more)
Graphics
Sound
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10