
Gareth von Kallenbach (980 KP) rated A Walk Among the Tombstones (2014) in Movies
Aug 6, 2019
This is exactly the type of movie that I find myself drawn to, a brooding, hard-edged film-noir, but what stops me from enjoying it more and rating it higher is that right from the opening frames, Tombstones, unlike last year’s Prisoners, which defied all my expectations, doesn’t strive to do anything more than to satisfy the requirements of its genre and lean heavily on the performance of its lead.
That being said, it is another fantastic performance from Neeson and, still sporting that questionable American accent, he brings real weight to the character of Scudder. Don’t expect to see a tour-de-force the likes of Denzel Washington battling alcoholism in Flight, but it is refreshing to see these types of characters humanized and played straight in roles that have previously been over-the-top and laughably romanticized.
Another highlight is the relationship between Scudder and T.J, something that from the outset seems a cliché and had the potential to detract from the plot, it is however surprisingly well-constructed. One scene in particular between them is a stand-out as we see Scudder’s reaction to finding out that T.J. has been carrying a presumably stolen firearm. I will refrain from ruining the punchline, but it is a rare piece of frank dialogue and is deservedly shocking in its delivery.
Where A Walk Among the Tombstones unfortunately falls short is in its lack of subtlety, through a heavy-handed score and, more importantly, a bloated running time. More times than I would have liked, I found myself asking, “Is this scene necessary, or relevant?” Less would have been so much more, especially in the case of the two antagonists, who are set up as being formidable psychopaths for our anti-hero, they are instantly deflated through a single moment that depicts the normality of what we assume is their morning routine. Though it’s not unheard of that the most violent of criminals lead ordinary lives, the tongue-in-cheek nature of the scene does nothing to intensify the fear and dread we are supposed to feel toward these men.
Fans of Liam Neeson should be pleased, but what we’re given here is a solid first act and dialogue that ranges from good to great, but ultimately a predictable, over-long, paint-by-numbers effort. Sure, it hits all the right notes atmospherically, but I can’t expect that it will be more or less memorable than any of the other recent thriller entries in Neeson’s oeuvre (anyone remember 2011’s Unknown?). Between this and knowing that a third Taken is on the way, I now find myself longing for another great dramatic turn from him along the lines of Five Minutes of Heaven, or Kinsey.

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Darren (1599 KP) rated The Curse of La Llorona (2019) in Movies
Sep 14, 2019
Performances – Linda Cardellini in the leading role does well through the film without doing anything you wouldn’t expect for a horror film. The child actors both do a solid job through the film too.
Story – The story here follows a widowed mother that ends up getting a cursed by an evil spirit that wants to take her children and she must figure out how to stop her before it is too late. This is a horror story that does do everything it needs to, to put a character in a position where everything they do know, can be turned on its head, when it comes to child protection. The story does however fall into the position of the start of the La Llorona appearance seeming quite random to the first victim, with not enough investigation into that side of the story, while the battle to protect is pretty much every sort of possession based film we have seen before.
Horror/Mystery – The horror in the film does work if you want jump scares, it does build some up very well, with an umbrella sequences which is the standout for me. The mystery behind the film comes from just why La Llorona has appeared in the first place, which never seems to get answered, only how to beat her.
Settings – The film keeps most of the scares in and around the family home, it does make a point that it is the family that is haunted not the house, which is key to how the ghostly figure appears. Being haunted in your own home is always going to be a scary idea.
Special Effects – The effects are used to make the figure of La Llorona look frightening, it will give the scary figure a look which would get a scream too.
Scene of the Movie – Umbrella.
That Moment That Annoyed Me – It is pretty routine for a horror film.
Final Thoughts – This is a routine horror that does have a couple of good scares without hitting the heights of the rest of the universe it has come from.
Overall: Easy to watch horror.
Rating

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Purple Phoenix Games (2266 KP) rated Sheepy Time in Tabletop Games
May 27, 2021
Disclaimer: We were provided with a copy of Sheepy Time for the purposes of this preview. What you see pictured below are the retail components. -L
Sheepy Time is a push-your-luck game in which players take on the roles of Dream Sheep, tasked with helping humans fall asleep. Played over a series of rounds, players will take turns racing their Sheep around the board, using special Dream powers, and avoiding the Nightmare that lurks around the board. The player that earns the most points (as described in the rules) will be declared the dreamiest sheep of all! To setup for a game, place the board within reach of all players and attach the Fence between spaces 10 and 1. Place the scoreboard and Pillow Reference tile nearby, and give all players a Sheep, Wink, Pillow, and Zzz tokens in their chosen color. Select one of the three provided Nightmares to use this game, shuffle their cards into the deck of Sheep cards, and place the Nightmare meeple in the center of the board. Shuffle the Dream tiles, drawing and placing one randomly on spaces 1 and 5 of the board, and reveal four more tiles to create a market. Place all Pillow tokens on the 40 Winks space of the scoreboard, choose a starting player, and the game is ready to begin!
Each round of Sheepy Time is broken into two phases: the Racing phase, and the Resting phase. To begin the Racing phase, all players will draw 2 cards into their hand. A turn consists of 4 steps: Play a card, Use Dream tiles, Resolve Fence crossing, and Draw cards. The first action you will take on your turn is to play a card from your hand. Most cards will have you move your Sheep around the board a set number of spaces, or will give you the option to ‘Catch some Zzz’s’ (place one of your Zzz tokens on a Dream tile in play). The next step, if applicable, is to use Dream tiles. Dream tiles provide special/extra abilities that can be beneficial to you. In order to use a Dream tile, however, you must have a Zzz token on it – remove your Zzz token from the tile to use its power. So you’ve got to decide when to move your Sheep, or when it’s necessary to Catch some Zzz’s! The third step is to resolve Fence crossing, if applicable. If a cards movement causes your Sheep to cross the Fence, you immediately gain 5 Winks (on the Scoreboard), and decide whether to keep playing this round or ‘Call it a Night.’ If you decide to keep playing, you move to step 4, and draw a new card into your hand. If you Call it a Night, you will discard your hand, and sit out for the remainder of this Racing phase.
If at any point in the Racing phase, you draw a Nightmare card, it must immediately be revealed and resolved. The Nightmare moves around the board, much like the Sheep, but it will Scare any Sheep that it passes! Being Scared once is ok, but if you were to be Scared AGAIN, you get Woken Up, lose all Winks for this round, and are out of the Racing phase. If the Nightmare completes a lap of the board and crosses the Fence before all players have Called it a Night, the remaining players get Woken Up. How risky are you willing to be once the Nightmare comes into play? That’s for you to decide. Once all players have either Called it a Night or been Woken Up, the Racing phase ends. Check the scoreboard for a winner – when a player earns enough Winks in the Racing phase to surpass their Pillow token. If nobody has met that requirement, players will lower their Pillow tokens by the amount specified on the Pillow Reference tile. The lower you can get your Pillow token, the fewer Winks you need to get to win in future rounds! When all Pillow tokens have been adjusted, the game moves to the Resting phase. In this phase, each player will have the choice to either add a new Dream tile to the board, or to Catch 2 Zzz’s. In turn order, players can select one of the Dream tiles from the market to place on an open space of the board, or place 2 Zzz tokens on Dream tiles in play. When everyone has performed their action, the round ends and a new Racing phase begins. Play continues in this manner until one player has been declared the winner!
I’m not typically a fan of push-your-luck games, but Sheepy Time really surprised me! Yes, that mechanic is definitely present in the gameplay, but there is also quite a bit of strategic variability that makes turns feel a little more controlled. The Dream tiles in play will always be different, providing unique abilities to help give you a strategic boost during play. And you always have 2 cards to decide between to play – you are not limited to only one course of action each turn. So yes, there is a riskiness involved with how many laps you think you can get, can you avoid the Nightmare, etc. But there is also a light element of strategy that makes the game more exciting for me. The gameplay itself is also very smooth and intuitive. The turn order makes sense and the flow of the game is pretty seamless. It is fast to teach and learn, and even though the box says 30-45 minutes, it feels fast to play.
Let me touch on components for a minute. As I said earlier, this is a retail copy of the game, and the production quality is great. The cardboard components are nice and thick, the wooden meeples are large and cute, and the overall art style reflects the theme and lightness of the game well. I want to mention that the insert is nice as well – I know it doesn’t effect the gameplay, but it makes set-up/tear-down quick and efficient. AEG definitely knocked it over the fence (get it?) with the production of this game!
So where does Sheepy Time fit into my collection? I think it’s a great game to use to introduce newer gamers to the hobby. The rules and gameplay are not overwhelming, but they offer more of a modern gaming feel than some of the older classics. I would even say that this game can be used with younger gamers as well – take out the Dream tile powers, and just race to see who can earn the most Winks before the Nightmare gets them, or something like that! It is really accessible for everyone, and that earns a big thumbs up from me. So if you’re not quite sure what to think of this game based on the theme/art style, I can assure you that the gameplay is quite excellent. When Sheepy Time hits retail, make sure you jump at the chance to play this game. Definitely don’t sleep on it.

Movie Metropolis (309 KP) rated Gerald's Game (2017) in Movies
Jun 10, 2019
The film follows Jessie (Carla Gugino) and her husband, Gerald (Bruce Greenwood), as they head to a remote lake house in order to spice up their marriage. One thing leads to another, and then Gerald has a heart attack and dies, leaving Jessie handcuffed to the bed with the keys out of reach. She must then fight to survive, whilst having a few disturbing flashbacks and encounters along the way.
This movie is really disturbing. Like, really, really disturbing. It’s not particularly scary, there’s the odd jump-scare or three, but its the imagery and the situation that really get your heart going.
Carla Gugino as the shackled wife is a stand-out in this film. She basically carries it, only with a few interruptions from inside her head, and this makes for very entertaining viewing. She’s amusing, in a way that you didn’t think anyone could be whilst fighting dehydration, a hungry dog at the end of her bed and death himself. In all honesty, it’s not a very fun game.
Her husband, however, is brilliant at being horrible. Greenwood really amps up the bad husband vibes in the 20 minutes he is alive, which then are exacerbated in Jessie’s head after he has died. He’s manipulative, seedy and slimy: something that Jessie realises at the end of the film.
It could be argued that this film isn’t really a horror film in the typical sense. It’s more a horror film about what has happened to Jessie, the main character, and how she comes to terms with her past and survives. She calls on past experiences to escape her confines on the bed, and her horrible history.
That’s not to say that it doesn’t have stereotypical horror movie attributes. The Moonlight Man is their contribution to the supernatural – or more the ‘is he actually there or am I insane?’ kind of gimmick that sometimes comes with this genre. The Moonlight Man is a shadowy figure, lurking in the shadows with his box of trinkets and bones. He’s absolutely terrifying.
He’s also real. In the film and book, he’s a necrophiliac who’s waiting for Jessie to die so he can add her wedding ring and one of her bones to his box. The Moonlight Man is the kind of horror movie villain that you have nightmares about. Which is why he is one of the highlights of Gerald’s Game.
The film isn’t exactly the most complex plot in the world. It plays a bit too much on the stereotypes in some cases and the ending, in true horror film fashion, is too happy, is too well put together after such a traumatic experience. It all ends a bit too neatly after such a messy first three-quarters.
Even though this isn’t the best horror film ever, it certainly is not the worst. It has it’s flaws, but the acting and the scriptwriting make up for the few it has. In an era of horror trying too hard, this film is simple and refreshing, bringing a new feeling to the horror industry as a whole.
So, the moral of the story is: don’t handcuff yourself to the bed because your husband will die on top of you and then a stray dog will eat him and a necrophiliac will come into your house at night. Quite an easy thing to remember, right?
https://moviemetropolis.net/2017/12/06/geralds-game-review-not-a-very-fun-game/

Lucy Buglass (45 KP) rated Shazam! (2019) in Movies
Jun 20, 2019
The plot of Shazam! is completely bonkers, but let’s face it, what did you expect from a superhero film? Most origin stories are implausible, but that’s the beauty of the genre for me. The film follows 14-year-old Billy Batson, after he is gifted superpowers by a wizard and is able to transform into the adult ‘Shazam’ simply by shouting his name. At first, it is a little weird seeing him transform from a kid into an adult and back again, but you do get used to it. I loved the performances by Zachary Levi and Asher Angel throughout, and they did a great job of mirroring each other.
The film’s antagonist Dr. Thaddeus Sivana (Mark Strong) gets his powers from the seven deadly sins; a group of terrifying, demonic spirits who lead him down a dark path. He’s full of anger, and wants to lash out at the world and the family who berated him his entire life. As far as antagonists go, he’s fairly standard, but fun to watch. He’s nothing revolutionary, but I enjoyed watching him fight Shazam at least. When Sivana is on screen, the film does take a much darker turn, so I would add a viewer discretion for any young children out there. I was even caught out by a pretty effective jump scare at one point.
Annoyingly the pacing is a little off in the third act, and the final fight scene between Sivana and Shazam could’ve easily been trimmed down by 15 minutes or so. I found myself getting a little restless here, which was disappointing given how much fun I had with the rest of the film. Having this sluggish scene follow so many hilarious, genuinely engaging moments was a shame. Don’t let that put you off though, the rest of the film works well. The relationship between Billy and his foster brother Freddy (Jack Dylan Grazer) is hilarious, and got the most laughs from me. Even when he’s in his adult form, Billy still acts like Billy, so there’s lots of teenage boy bickering throughout as you may expect.
I was also surprised at the emotional themes that run through the film. On the surface, it’s a goofy, laugh out loud superhero film, but it also deals with difficult scenarios. As a foster child, Billy has desperately been searching for his birth mother, and Dr. Sivana has loathed his own family ever since he was a child. Both are struggling with the concept of family, and there are frequent references to this throughout. Billy’s most recent foster family are delightful to watch, and I was impressed by the child actors in the film. They’re definitely the most engaging characters, who would go out of their way to help Billy and their other foster siblings.
Shazam! is not a brilliant film, but it’s also way better than I was expecting. The tone is all over the place, some of the jokes are stupid, and it’s super goofy. But it’s a perfect film to watch for a bit of escapism, if you don’t want to think too hard about what you’re watching. I was surprised at just how much fun I had.
https://lucygoestohollywood.com/2019/03/29/not-as-bad-as-i-was-expecting-my-thoughts-on-shazam/