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The Queens Corgi (2019)
The Queens Corgi (2019)
2019 |
1
2.0 (8 Ratings)
Movie Rating
Contains spoilers, click to show
The Queens Corgi is an animated children's movie about Rex, the Queen's favourite who, after a disastrous visit from Donald Trump, is tricked into leaving the palace and winds up in the dog pound. This is a common formula in children’s movies both animated and live action and I'm sure most of us can guess what happens next, Rex tries to get back home and, on the way makes some friends and falls in love. So when my daughter wanted to see it I though I'd be in for a funny, possibly sad film. God I was wrong. There is so much wrong with this film and it all seems to go wrong from the scene where Donald Trump visits the Queen and I really wish I could say my problems were politically motivated but unfortunately the film was just that bad.
The character of Trump was reduced to a stereotypical American tourist with Melania passing comments about the size of Donald’s (big) hands being one of the things that attracted her to him.
The problems really start when Melania and the Queen decided it will be a good idea to breed their respective corgis. Melania's Corgi, Mitzi, who is made up in heave eye shadow and lipstick is instantly judged and disliked by all the Queens corgis (both Male and female). Melania's Corgi then passes judgment on all the corgis until she comes to Rex who she decided she wants. The two dogs are then left in a room together after being told by Trump to grab him by the pups.
Now I just want to make the following clear:
  1) I've seen plenty of movies where the (normally timid/nerdy) male character is hit on by the strong scary bully female and this normally for comedy value. Although these scenes could be seen as problematic they are normally played for laughs.
  2) I understand that dog breeders do choose dogs and put them together to mate. However, as the animals in this film are given human personality's the situation is different.
So when the two dogs are left in the room we are treated to long scene where Mitzi tries to get Rex to mate with her, because Rex wants none of it Mitzi chases him around the room, grabs him, stops him from leaving and generally won’t take no for an answer. This is not done playfully.
Later in the film, Rex is in a dog pound, one of his cell mates starts listing the rules of the pound, rule one, there is no fight club. Now, this may have been ok if it was a one time throw away line, kids films often have little jokes for adults. However, it's not a throw away line, it's used more than once, including the first time the dogs are at a fight club. Yes, the top dog, called Butch, keeps order by making any dog he doesn't like fight. We see a dog carried off on stretcher, Rex is almost thrown into a fire and is only saved when Butch is knock out in one punch which also knocks out half his teeth.
Of course Rex and his new friends make it back to the palace and beat the main villain who is sent off with Trump and Mitzi. Remember non of the palace dogs liked Mitzi and she has all already said she doesn't understand the word no so this has implications for Charlie’s futures. It's ok though because he's the bad guy (not).
So we have a children's film with dog fights, attempted rape, implied rape, judging on appearance and a dull story, that seem find the line between children’s jokes and the adult ones the only reason I'm giving this one star is because it avoids getting political with Trump.
  
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Matthew Krueger (10051 KP) rated Ghost Stories in Tabletop Games

Jul 28, 2020 (Updated Jul 30, 2020)  
Ghost Stories
Ghost Stories
2008 | Fantasy, Fighting, Horror, Mythology
The Gameplay (4 more)
The Strategy
Replay Value
Thinking Ten Steps Ahead
The Concept
Hard (2 more)
Luck of the dice
The cruse dice
Spooky Scary Ghosts
I learned about this game through Dice Tower reviews, Rahdo runthrough and BoardGameGeek. And it looked really good. A cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. That sounded really intresting and unquite. So i bought it and its a excellent game. Let me talk more about it..

Gameplay:

Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

It is hard game but the strategy to this game is excellent cause you have to think about your moves and what to do next. That and the clock is ticking down to one of the ten Wu-Feng Minions. Also if 3 village spaces get crushed than you lose. Also the luck of the dice and the cards. The strategy is ten fold. Its hard but a excellent game and a must play game. Buy it if you havent already cause its a must. If you want to learn more or see a runthrough of the game go to BoardGameGeek, Rahdo Runthroughs or Dice Tower Reviews.
  
Fantasy Island (2020)
Fantasy Island (2020)
2020 | Comedy, Horror, Mystery
Michael Peña and Maggie Q in a film... I'm in. This was high up my watchlist even though Blumhouse and I don't always see eye to eye.

A group of strangers arrive on an island, this experience will give them their deepest desires. Wish for it and you can live it, all you have to do is see it through to the end on Fantasy Island.

Evidently, Nic Cage turned down the role of Mr Roarke... I didn't know that he turned down any roles so that (if true) should have been a massive warning sign.

I do have to wonder how some of these stories come about. This is based on the 70's TV show of the same name which was entirely not scary as far as I know. Is there a giant bingo cage full of ping pong balls inscribed with names of old shows and films? Do they just let studios try their luck to spin whatever they get to their niche?

Twisting this tale is a pretty good idea, though I'm not really sure why an island would want to do that to people, but what do I know about malevolent black goop spirits? I was generally on board with the storyline and I thought it wove them together quite well but that ending... are you kidding me? There was some speculation thrown out about what was going on and that thread was believable. The one they gave us was laughable, the absolute worst choice. Had they done a small reshuffle they could have given a much less ridiculous conclusion.

There are a lot of different threads and each one has its moments, as daft as they might be they come together quite well even when the filler is poor.

Maggie Q's performance as Gwen felt like the most believable out of the whole ensemble, but that's not really a surprise from her. Gwen is basically the only decent person in the group and throughout her stay she is the one that's grounded and tries to deal with her situation. That should give us something good to work off... but she's kind of bland on screen compared to everything else.

Michael Peña is always a pull to a movie for me, but Roarke's story wasn't all the effective. Had he been a construct of the island then there might have been something in it, but as it was you didn't get any real struggle with his actions, I couldn't see how a character that wasn't portrayed as actively evil could go along with any of it even given his background.

While the rest of the cast is filled with faces you'd know there isn't really a great performance to be seen. From unlikeable characters to a script that's not amusing when it tries to be, what's left of the film is plain in a glossy kind of way, and by that I mean it's got the makings of something good but misses anything that could have made an impact. The effects are fine for the most part and the sets are fine when you take into consideration they're supposed to be a fantasy and don't need to fit together perfectly. The exception is Roarke's door that Maggie Q interacts with, I liked that move and I don't know whether the rest of the film might have benefitted from something similar.

Bits of the film are quite good and could have made for an exciting watch, but that ending was so frustrating that any enjoyment went straight out the window and any thrill from what I'd already seen was gone. Also, considering it is classified as horror there wasn't really enough, or anything of quality, too make that a reality. Untapped potential in abundance here.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/05/fantasy-island-movie-review.html
  
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Suicide Squad (2016)
Suicide Squad (2016)
2016 | Action
The length of time it’s taken me to catch this one at the cinema belies my lukewarm interest in the material: I’m not a ‘fan boy’ for either Marvel or DC properties. As it turns out, writer/director David “Fury” Ayer’s Suicide Squad is just plain frustrating in cinematic terms.
The story concerns the efforts of Amanda Waller (Viola Davis) to assemble – for reasons that make almost zero sense! – the ‘worse of the worst’ out of US prisons to form a fighting force to combat the perceived threat of an “anti-Superman” villain that *might* appear in the future.
SUICIDE SQUAD
Viola Davis wondering Why? Just Why?

Among these super-villains are Deadshot (Will Smith) and Harley Quinn (Margot Robbie). Harley is the girlfriend of The Joker (Jared Leto) and they would be a great match on Match.com since both are several sandwiches short of a picnic.
Waller assembles her motley crew. Unfortunately, another of the super-villains is June Moon aka “The Enchantress” (Cara Delevingne, her of the scary eyebrows) – an ancient God-like being that has possessed June and who has her/its own agenda that threatens the whole world.

So why is this movie so frustrating? Because for all its inane silliness the film does have its fair share of scenes that stick in the mind. I’ve seen comment that Jared Leto’s much-vaunted Joker is peripheral: a cameo only on screen for a few minutes. But I didn’t find that… or at least his scenes were sufficiently memorable to seem much more substantial. The madness portrayed here is truly quite disturbing and threatening. Many of Leto’s scenes – such as the one with The Joker lying on the floor surrounded by weapons – are artfully done.

Margot Robbie’s Quinn although extremely sexualized – which will not be to the liking of some, but appeal to many male viewers – adds enormous charisma to her role. Will Smith also does his best with the material he has to inject some emotional heft into the father/daughter sub-plot.

Unfortunately this is all done against a fractured and frankly nonsensical story with inconsistencies and loose ends too numerous to list. (Oh, OK, I’ll do a few):
A super-being dispatches armies and nukes from hundred of miles away, yet can’t swat a couple of inconvenient humans at 10 paces?
A large early part of the film is filled with backstories (which I don’t necessarily object to for context) but here they are done in an extremely patchy manner: a number of the characters are sketched out so lightly that they might as well be wearing the red Star Trek shirts!
Waller’s motivations (and certainly her sociopathic actions at some points in the plot) are nebulous and don’t bear scrutiny. Why exactly does she thing a ‘bloke who can shoot well’ can do diddly-squat against a super-being spewing gravity defying electrical displays on the other side of the city?
Is this really a ‘Dirty Dozen’? Many of the super-villains seem to be not so bad after all… you know… with consciences and everything…. (I’m sure you could find ten times worse down behind Southampton docks on a Friday night).
And while some of the cinematography (Roman Vasyanov, “Fury”) and lighting is memorable, there are some cinema basics (like dark subtitles on a dark background) that seem just plain careless.

With a huge BvS quotient of 0.7 this should really have been much better. To put it another way, you could have made ten of last week’s 4-Fad film “The Shallows” for the cost of this (and stuck a better ending on it with the change).
Memorable visuals, but not a memorable film.