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    I Can Count Money Australia is an exciting & fun 8 games-in-1 money counting game for kids ages...

Red Dawn (2012)
Red Dawn (2012)
2012 | Action
5
6.6 (9 Ratings)
Movie Rating
Back in 1984 in the late stages of the Cold War, the movie named “Red Dawn” was released. It starred several young actors and actresses who went on to a variety of success including Patrick Swayze, Charlie Sheen, Jennifer Grey, and Lea Thompson. The film follows a group of high school students who fight to defend their town, families, and country after an invasion of Soviet and Cuban forces occupies mainland America.

Despite being delayed for nearly 3 years due to financial issues, the new version of “Red Dawn” has arrived and also features an impressive young cast of future stars. Chris Hemsworth has gone on to find fame as Thor while Josh Hutcherson has found fame playing Peeta in “The Hunger Games”. The fact that this movie was filmed before either of those actors appeared in their signature roles allows the studio to now benefit from the increased name recognition of the cast.

Instead of a California town, the new film is set in Spokane, Washington where thanks to news clip segments at the beginning of the film, we understand that the country is involved in numerous conflicts around the globe and some question whether or not we have enough forces to secure our borders. Enter Jed Eckert (Hemsworth), who’s just returned home on leave after serving combat duty in the Middle East. His younger brother Matt (Josh Peck), is a quarterback at the local high school team and he bears resentment toward his brother for leaving shortly after the death of their mother. Their father is a well-respected member of the force and does his best to ensure harmony between the brothers as well as their local community.

The brothers are literally shaken awake by an airborne assault as North Korea lands troops throughout their community. Unsure what is happening, Jed, Matt, and several of their friends managed to escape into the wilderness and devise a plan for survival. Further complicating matters is the fact that Matt’s girlfriend Erica (Isabel Lucas), has been taken prisoner. Jed, with his military background quickly assumes control of the group, but Matt finds himself distracted from following orders and missions whenever he sees an opportunity to pursue Erica’s freedom.

The group calls itself “The Wolverines” after the local football team, and engages in a series of hit-and-run tactics against the invading forces. The plan is to make the occupation so costly that they will eventually give up. While they do have initial success, they soon realize that they are fighting against substantial odds not the least of which is their own internal conflicts and agendas as well as diminishing supplies.

When a recon group from the military under the command of Col. Andy Tanner (Jeffrey Dean Morgan), arrives and tells the Wolverines about a device that may hold the key to their victory. The two sides must team up in an all-out assault on enemy headquarters in an effort to save the day.

While the film has plenty of action, the leaps of logic and common sense it requires the audience to take are astronomical. I understand that for a film of this type you must suspend a lot of reality in order for it to work. I’m not supposed asked questions about the logistics of the enemy’s plan and their actions. Suffice it to say that I could think of at least a dozen factors that were not brought into play. While the enemy may indeed have the ability to shut down various electronics and defensive capabilities which enabled the invasion. That does not explain where the military outside of the combat zone is, why our allies and remaining military are not dropping bombs and nukes on North Korea in retaliation, and scores of other inconsistencies. It is essentially left to our imaginations as to why this is not happening and we’re just supposed to accept on blind faith that there’s a good reason for this even though the recon unit manages to infiltrate Spokane in a helicopter and makes mentions of Missouri to Arizona as being free of any enemy influence.

The best thing I can say about the film said if you are willing to overlook the abundance of plot holes and logic gaps, as well as some at times stiff acting and dialogue, there are some enjoyable action seems to be found. The young cast works well with one another and often gave a very energetic and physical performance.

If you are a fan of the original, you may enjoy this film from a nostalgia standpoint, otherwise leave your common sense behind, sit back and enjoy the ride.
  
The Dark Descent of Elizabeth Frankenstein
The Dark Descent of Elizabeth Frankenstein
Kiersten White | 2018 | Thriller, Young Adult (YA)
8
7.8 (4 Ratings)
Book Rating
Great characters (0 more)
Inconsistency in some parts (0 more)
Contains spoilers, click to show
The most amazing thing about classic horror stories is how they still influence many writers today.

To read 'the Dark Descent of Elizabeth Frankenstein,' you don't have to know anything about Mary Shelley's original creation. No, this book seems to take the story of Dr. Frankenstein in a completely different direction than what was known 200 years ago. I, personally, haven't read Shelley's book, but after reading this one, I certainly want to now. Victor Frankenstein is the most interesting character I have read about in a long time.

'The Dark Descent of Elizabeth Frankenstein' takes us to Victor's childhood, where we observe him becoming the insane doctor that he was in 'Frankenstein' - but this one doesn't pass Victor's 21st birthday, and his creation of a 'creature' is much earlier than in Shelley's version. This book was still very enjoyable,even if it doesn't line up with the classic. But instead of following Victor's descent into darkness, we follow Elizabeth's ascension from darkness through her need to be taken care of for the remainder of her life - 'And if Victor did not seem to respond to my sweetness,I would simply cry. He never could stand it when I cried. It would hurt him. I smiled in anticipation, letting the meanness at my core stretch like ill-used muscles' Another interesting part of this book is seeing how well the author, White, creates a sociopathic lead female character, who has tailored herself to wearing the right faces and acting a certain way to get what she wants.

We enter the book with Elizabeth and her good friend, Justine, on a trip to find Victor, who has stopped writing from school some months before - Victor's mother had died before he left, and now Elizabeth was questioning whether or not his father was going to keep her around. We get flash backs here and there of Elizabeth and Victor as children together. The reader is shown that Elizabeth is the only person who can calm Victor during his 'rages,' and she seems to be the only person he allowed inside his world. We're led to believe that Elizabeth truly cares for Victor,but quickly we are told that she only cares if she has a roof over her head or not. Eventually, Elizabeth finds Victor, but he is in the midst of a fever - an ailment he falls under quite often whenever his studies would keep him from eating, drinking and sleeping - he whispers in a fever state 'Do not tell Elizabeth.' and 'It worked.' The horror quickly takes place when Elizabeth explores his surroundings to find a makeshift lab with body parts,both human and animal.

The book spends a lot of time with Elizabeth waiting on Victor, usually for him to return home to the Frankenstein estate. Although White does an amazing job of bringing back words and writing that was of 200 years ago, sometimes it seems she's too busy concentrating on that rather than paying attention to consistency. The story had me glued to the book from part one, but what really kept me going was the character, Victor. If this entire story had been from his point of view, I would have put this book at the top of my favorite books list. This also should have been titled 'the Dark Descent of Victor Frankenstein,' because it's Victor who seems to slowly descend into madness, not Elizabeth, she seems to know what he is going to become, but because she is so occupied with keeping her place at the Frankenstein household, she does nothing to stop it.

Victor, by today's standards, is a murderer in the making:

"The deer stopped keening. It did not die as Victor tugged the knife through the skin over its stomach. I had imagined it parting like the crust of a loaf of bread,but it was tough, resistant. The sound of tearing made me sick. I turned away as Victor strained to make progress with blood coating his hands and making the knife slippery."

Elizabeth takes great measures to keep Victor out of trouble,even when he nearly severs the arm of his little brother out of curiosity. She focuses on keeping the little brother alive, then placing blame on the nursemaid by planting a pair of scissors from her sewing supplies. Elizabeth was not only a good liar, but she was also an antagonist. When Victor seems to not be able to cope with what he did to his little brother, she quickly tells him what they will say to his father: " ' We know what happened. It was the nursemaid's fault for leaving out her sewing supplies. She is stupid and lazy and still sleeping. She will be punished and relieved of her duties. Ernest will be fine.' I paused to be sure Victor understood that this was our story,no matter what. 'And we are fortunate that she is stupid and lazy and convenient, and nothing like this will happen again. Will it?' " She may have very well been the reason Victor did the things he did.

Victor, of course, ends up making a monster, but White didn't try to retell the Shelley novel, instead she tried to give it a different spin from a different perspective. As a storyteller, White did an impressive job with wording and flashbacks. For die-hard fans of Shelley's 'Frankenstein,' I wouldn't recommend ' the Dark Decent of Elizabeth Frankenstein' unless you are willing to read it with an open mind. I only wish there had been more scenes with Victor - an unforgettable character.
  
Lithium
Lithium
Asina C | 2018
6
6.0 (1 Ratings)
Book Rating
Lithium by Asina C is not the typical book style that comes to mind when I think about a fiction book based in Chernobyl. Normally I would expect such a book to be full of zombies or mutants who go around terrorizing a group of tourist that get lost but that is not the case with Lithium. Instead, this book mixes truth with science and a little bit of fantasy and gives readers a different type of story altogether. This book also talks about the Red Forest in Chernobyl and it sparked an interest in me to look up some pictures of the forest. I also did not notice too much that widely away from the actual facts about Chernobyl, though I would by no means consider myself to be well informed on the subject.

Zurin has lived with her mother for all of her twelve years in a small shack in Pripyat. Her mother has always kept Zurin inside her home for fear of radiation sickness and being seen. This is in part because the area in which they live is believed to be uninhabitable because of all the radiation still in everything following the explosion. Zurin has always been obedient to her mother’s rules until one day when her mother goes to get supplies and Zurin decides to step outside for the first time but may have been seen by someone.

Then one day, shortly after her birthday Zurin wakes up to find her mother gone and blood on the floor. Zurin then ventures out into the Red Forest in search of her mother but gets extremely lost and succumbs to radiation sickness. Luckily she is found by a young couple who work for a travel company and snuck into a restricted area of Chernobyl to take pictures for their website. The couple takes Zurin to the hospital and adopts her once she gets better. As fate would have it months later Zurin returns to Pripyat in search of her mother yet again and finds herself in an abandoned hospital. It is in this hospital that she learns the truth about her mother and her life up to this point. Her only hope is to team up with a doctor she is not completely trusting of, the young couple, and a man she has never met before.

What I liked best was the idea of people still being able to live in a highly irradiated area such as Pripyat with few side effects was interesting. The book also offered some mystery as to who Zurin and her mother are and why they chose to continue to live in an isolated area such a Pripyat. What I liked least was a little more complicated. I understand the fact that people exposed to nuclear radiation and or uranium may mutate both physically and/or mentally if they survive. What I did not understand was Nikolav’s goal by purposefully mutating the patients who survived the explosion but were trapped in the mental ward of the hospital.

This is definitely a young adult book, but for many, after high school, I feel like it would quickly lose its strong appeal. It is a good book but I feel like it would need to be a little more detailed, making the book a bit longer in order for it to have more of an appeal to adults. I ended up rating this book a 2 out of 4. This is because while I enjoy books set around Chernobyl (especially if mutated people or zombies are involved because it offers a plausible explanation for it) this book fell short of my expectations. One of the main issues I had was how the book fails to give solid reasoning and jumps from one topic to another.

https://nightreaderreviews.blogspot.com/
https://www.austinmacauley.com/book/lithium
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.