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Heather Cranmer (2721 KP) rated Between the Devil and the Deep Blue Sea (Between, #1) in Books
Jun 6, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
This is a book I'd been wanting to read for awhile. The whole gothic horror thing really piqued my interest. While this wasn't my favorite horror story, it was still a good read. I've also seen some reviews saying that this book was a lot like the Twilight series by Stephenie Meyer but I didn't think it was.
I must admit that the title is what caught my attention first. I love it, and I find that it's a very fitting title for the book.
The cover is the next thing that caught my attention, and while I don't think it really fits in with the story, it's still an interesting cover.
I enjoyed the world building very much. However, a majority of characters in this book had really peculiar names like Violet White, River West, True White, Sunshine, etc. Maybe it was just a coincidence, but I still found it strange that they all had extraordinary names. I loved the back story of everything which helped to set up the world building very nicely. The one thing that kind of annoyed me was the insta-love between River and Violet.
The pacing did start off a bit slow, but I hung in there. By about the third chapter, the book reeled me in, and my attention was focused solely on finding out what was going to happen and if River was truly a bad boy or just misunderstood.
I felt that the plot had some originality to it. River moves in to Violet's guest house and suddenly a bunch of weird things start happening. I really want to elaborate more on the plot, but I also don't want to give anything away. Let's just say the plot deals with the paranormal and romance. There is a plot twist. There's also a sort of cliff hanger ending since there's a second book in the series.
As for the characters, I thought they were alright even if they did seem a bit older than their actual ages of 16 and 17. I liked how Violet wasn't ashamed to be different. She was odd, yes, but that's what I loved about her. She seemed, for the most part, to be comfortable in her own skin. I didn't really know what to make of River. He was very mysterious and he lied...a lot! This made me not trust him at all, yet Violet was perfectly happy to trust River. (Okay, so Violet had one annoying trait). I liked Luke, and I didn't feel that he was as mean to Violet as what Violet led us to believe. In fact, I thought he was quite nice and caring. He was a bit of a ladies man, but the kid is 17 years old after all. I liked how Neely was like the protector of everyone. He did have a bit of a temper, but he was willing to do whatever it took to protect his friends and family. The character I really had a problem with was Brodie. He's such a stereotypical Texan, and that's what really made me upset. He came across as an uneducated hillbilly. I really did feel offended by the author for her portrayal of Texans.
The dialogue sounds more fitting for an adult novel as the teenagers in the book speak like they are much older than their 16 and 17 years. As I stated in the above paragraph, I was offended by the character of Brodie. His speech was so stereotypical and offensive. I've never even heard anyone from Texas speak the way Brodie spoke, and I was born and raised here in Texas! I think the author should've done a bit more research about the dialogue and dialect of Texas instead of just stereotyping. Other than that, the dialogue flowed smoothly and freely. The book is fairly violent, and there are some mild sexual situations. There is some swearing as well.
Overall, Between the Devil and the Deep Blue Sea is an intriguing read with a great plot. The world building is interesting, and the characters are likable even if one was extremely offensive.
I'd recommend this book to those aged 16+ who are fans of gothic horror or just horror in general.
<b>I'd give Between the Devil and the Deep Blue Sea by April Genevieve Tucholke a 3.75 out of 5.</b>
(I purchased a hardcover copy of this book with my own money from Amazon. No review was required).
This is a book I'd been wanting to read for awhile. The whole gothic horror thing really piqued my interest. While this wasn't my favorite horror story, it was still a good read. I've also seen some reviews saying that this book was a lot like the Twilight series by Stephenie Meyer but I didn't think it was.
I must admit that the title is what caught my attention first. I love it, and I find that it's a very fitting title for the book.
The cover is the next thing that caught my attention, and while I don't think it really fits in with the story, it's still an interesting cover.
I enjoyed the world building very much. However, a majority of characters in this book had really peculiar names like Violet White, River West, True White, Sunshine, etc. Maybe it was just a coincidence, but I still found it strange that they all had extraordinary names. I loved the back story of everything which helped to set up the world building very nicely. The one thing that kind of annoyed me was the insta-love between River and Violet.
The pacing did start off a bit slow, but I hung in there. By about the third chapter, the book reeled me in, and my attention was focused solely on finding out what was going to happen and if River was truly a bad boy or just misunderstood.
I felt that the plot had some originality to it. River moves in to Violet's guest house and suddenly a bunch of weird things start happening. I really want to elaborate more on the plot, but I also don't want to give anything away. Let's just say the plot deals with the paranormal and romance. There is a plot twist. There's also a sort of cliff hanger ending since there's a second book in the series.
As for the characters, I thought they were alright even if they did seem a bit older than their actual ages of 16 and 17. I liked how Violet wasn't ashamed to be different. She was odd, yes, but that's what I loved about her. She seemed, for the most part, to be comfortable in her own skin. I didn't really know what to make of River. He was very mysterious and he lied...a lot! This made me not trust him at all, yet Violet was perfectly happy to trust River. (Okay, so Violet had one annoying trait). I liked Luke, and I didn't feel that he was as mean to Violet as what Violet led us to believe. In fact, I thought he was quite nice and caring. He was a bit of a ladies man, but the kid is 17 years old after all. I liked how Neely was like the protector of everyone. He did have a bit of a temper, but he was willing to do whatever it took to protect his friends and family. The character I really had a problem with was Brodie. He's such a stereotypical Texan, and that's what really made me upset. He came across as an uneducated hillbilly. I really did feel offended by the author for her portrayal of Texans.
The dialogue sounds more fitting for an adult novel as the teenagers in the book speak like they are much older than their 16 and 17 years. As I stated in the above paragraph, I was offended by the character of Brodie. His speech was so stereotypical and offensive. I've never even heard anyone from Texas speak the way Brodie spoke, and I was born and raised here in Texas! I think the author should've done a bit more research about the dialogue and dialect of Texas instead of just stereotyping. Other than that, the dialogue flowed smoothly and freely. The book is fairly violent, and there are some mild sexual situations. There is some swearing as well.
Overall, Between the Devil and the Deep Blue Sea is an intriguing read with a great plot. The world building is interesting, and the characters are likable even if one was extremely offensive.
I'd recommend this book to those aged 16+ who are fans of gothic horror or just horror in general.
<b>I'd give Between the Devil and the Deep Blue Sea by April Genevieve Tucholke a 3.75 out of 5.</b>
(I purchased a hardcover copy of this book with my own money from Amazon. No review was required).
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Movie Metropolis (309 KP) rated Mary Poppins Returns (2018) in Movies
Jun 10, 2019
Disney knocks it out of the park
It was 1964 when the world was introduced to a practically-perfect British nanny in Walt Disney’s Mary Poppins. Back then, Julie Andrews starred as the eponymous character alongside Dick van Dyke and David Tomlinson. It was an instant hit and became one of Disney’s most-loved feature films.
That is, by everyone apart from the author of Mary Poppins, PL Travers. So incensed by what she felt was Disney’s misunderstanding of her source material, she banned all future work with the studio.
So, 54 years later and with Travers’ estate finally agreeing to a sequel (I wonder how much Disney executives had to pay for that), we get a sequel that no-one was really asking for. Mary Poppins Returns brings the titular character back into the hearts of newcomers and fans alike, but is the film as practically-perfect in every way like its lead? Or is it a bit of a dud?
Now an adult with three children, bank teller Michael Banks (Ben Whishaw) learns that his house will be repossessed in five days unless he can pay back a loan. His only hope is to find a missing certificate that shows proof of valuable shares that his father left him years earlier. Just as all seems lost, Michael and his sister Jane (Emily Mortimer) receive the surprise of a lifetime when Mary Poppins (Emily Blunt), the beloved nanny from their childhood, arrives to save the day and take the Banks family on a magical, fun-filled adventure.
Emily Blunt as Mary Poppins? You’re right to be sceptical. After all, how can an American actress bring to life a character so quintessentially British? Remarkably, she does it, with a cracking British accent to match. Blunt is, as she is in all her films, picture-perfect and oozing charisma. In fact, the entire cast is fabulous with the likes of Colin Firth and Meryl Streep joining the party as a sneaky bank manager and Mary Poppins’ cousin respectively. We’ve also got Julie Walters popping up every now and then as Ellen the housekeeper.
The new Banks children are absolutely wonderful. Pixie Davies, Nathanael Saleh and Joel Dawson show a range of emotions that would make seasoned actors blush, but here they thrive and look like they were having a blast. And that’s a trait clearly shared by the entire cast. Lin-Manuel Miranda’s plucky lamp-lighter, Jack, is obviously having the time of his life and this makes the whimsical nature of Mary Poppins Returns even more apparent.
In its hey-day, Mary Poppins was a technical revolution. Mixing live-action with colourful animation made the screen burst alive with imagination. Of course, special effects have moved on in the 50+ years that Mary has been away from our screens, but you’ll be pleased to know that each sequence feels just as magical.
From under the sea adventures to topsy-turvy houses, the ‘action’ scenes are beautifully filmed by director Rob Marshall. One scene in particular, involving hundreds of lamp-lighters is absolutely astounding and exquisitely choreographed.
The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be?
The setting of Depression-era London lives and breathes before your very eyes. The CGI and practical effects used to create the capital in 1935 is astonishing, and testament to the teams behind the film. That £130million budget was clearly very well spent.
Then there are the songs. We all know the masterpieces from the original, but will there be any here that children will still be singing along to when they grow older? That’s debatable, but there are three or four that have the potential to be future classics. Look out for Trip the Light Fantastic, which makes up part of the film’s best scenes.
The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be? The world is filled with such atrocities, it’s nice to sit back, relax with the family and enjoy a film that allows you to escape into your own imagination.
Any downsides? Well, while the pacing is nearly spot on, there’s no denying that Mary Poppins Returns is a long film by family film standards. At 130 minutes, it feels like this sequel is perhaps more for fans of the original than the children that the older film was clearly made for.
But these are small gripes in a sequel that pleasantly surprises on each and every turn. While lacking in the typical Disney poignancy, the film’s message is read loud and clear. There’s no doubt that Mary Poppins Returns is yet another hit for the studio and you’re sure to leave the cinema with a huge smile on your face. Mary is back and she means business.
https://moviemetropolis.net/2018/12/23/mary-poppins-returns-review-disney-knocks-it-out-of-the-park/
That is, by everyone apart from the author of Mary Poppins, PL Travers. So incensed by what she felt was Disney’s misunderstanding of her source material, she banned all future work with the studio.
So, 54 years later and with Travers’ estate finally agreeing to a sequel (I wonder how much Disney executives had to pay for that), we get a sequel that no-one was really asking for. Mary Poppins Returns brings the titular character back into the hearts of newcomers and fans alike, but is the film as practically-perfect in every way like its lead? Or is it a bit of a dud?
Now an adult with three children, bank teller Michael Banks (Ben Whishaw) learns that his house will be repossessed in five days unless he can pay back a loan. His only hope is to find a missing certificate that shows proof of valuable shares that his father left him years earlier. Just as all seems lost, Michael and his sister Jane (Emily Mortimer) receive the surprise of a lifetime when Mary Poppins (Emily Blunt), the beloved nanny from their childhood, arrives to save the day and take the Banks family on a magical, fun-filled adventure.
Emily Blunt as Mary Poppins? You’re right to be sceptical. After all, how can an American actress bring to life a character so quintessentially British? Remarkably, she does it, with a cracking British accent to match. Blunt is, as she is in all her films, picture-perfect and oozing charisma. In fact, the entire cast is fabulous with the likes of Colin Firth and Meryl Streep joining the party as a sneaky bank manager and Mary Poppins’ cousin respectively. We’ve also got Julie Walters popping up every now and then as Ellen the housekeeper.
The new Banks children are absolutely wonderful. Pixie Davies, Nathanael Saleh and Joel Dawson show a range of emotions that would make seasoned actors blush, but here they thrive and look like they were having a blast. And that’s a trait clearly shared by the entire cast. Lin-Manuel Miranda’s plucky lamp-lighter, Jack, is obviously having the time of his life and this makes the whimsical nature of Mary Poppins Returns even more apparent.
In its hey-day, Mary Poppins was a technical revolution. Mixing live-action with colourful animation made the screen burst alive with imagination. Of course, special effects have moved on in the 50+ years that Mary has been away from our screens, but you’ll be pleased to know that each sequence feels just as magical.
From under the sea adventures to topsy-turvy houses, the ‘action’ scenes are beautifully filmed by director Rob Marshall. One scene in particular, involving hundreds of lamp-lighters is absolutely astounding and exquisitely choreographed.
The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be?
The setting of Depression-era London lives and breathes before your very eyes. The CGI and practical effects used to create the capital in 1935 is astonishing, and testament to the teams behind the film. That £130million budget was clearly very well spent.
Then there are the songs. We all know the masterpieces from the original, but will there be any here that children will still be singing along to when they grow older? That’s debatable, but there are three or four that have the potential to be future classics. Look out for Trip the Light Fantastic, which makes up part of the film’s best scenes.
The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be? The world is filled with such atrocities, it’s nice to sit back, relax with the family and enjoy a film that allows you to escape into your own imagination.
Any downsides? Well, while the pacing is nearly spot on, there’s no denying that Mary Poppins Returns is a long film by family film standards. At 130 minutes, it feels like this sequel is perhaps more for fans of the original than the children that the older film was clearly made for.
But these are small gripes in a sequel that pleasantly surprises on each and every turn. While lacking in the typical Disney poignancy, the film’s message is read loud and clear. There’s no doubt that Mary Poppins Returns is yet another hit for the studio and you’re sure to leave the cinema with a huge smile on your face. Mary is back and she means business.
https://moviemetropolis.net/2018/12/23/mary-poppins-returns-review-disney-knocks-it-out-of-the-park/
Gareth von Kallenbach (980 KP) rated Maneater in Video Games
Jul 26, 2019
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
What is the background and setting for the game?
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
Will the game offer multiplayer or DLC?
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
What can you tell us about the music and sound effects in the game?
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
What is the background and setting for the game?
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
Will the game offer multiplayer or DLC?
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
What can you tell us about the music and sound effects in the game?
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
Tyler Fletcher (8 KP) rated Artemis Fowl (2020) in Movies
Jun 14, 2020
Character development (1 more)
Forgettable story
Another Live-Action Disney Adaption Bomb
Contains spoilers, click to show
What is it about fantasy novels that makes them so difficult to translate effectively to the silver screen? It’s not impossible – J.K. Rowling’s Harry Potter series and Peter Jackson’s The Lord of the Rings adaptations are proof that it can be done. More often than not, however, the result is as limp and truncated as Kenneth Branagh’s Artemis Fowl – a few standout moments set adrift in a sea of underdeveloped characters, incomplete backstory elements, and abbreviated world building. Although the problem lies primarily in the difficulties associated with condensing an epic tale into a short-ish movie, the lack of elegance with which that is accomplished makes Artemis Fowl a failure for anyone hoping for the next great fantasy film.
The treatment accorded to Artemis Fowl (the movie condenses elements from the first two volumes of an eight-novel cycle into a single film) recalls a Disney misfire from more than three decades ago. Although The Black Cauldron was animated, it suffered from many of the same problems evident in Artemis Fowl: an oversimplification of the backstory, a rushed narrative with poorly realized characters, and a overall lack of faithfulness to the source material. The Black Cauldron worked better because it at least had a clean ending. Artemis Fowl suffers by trying to both provide a credible stopping point (in case there are no additional films) and offering a lead-in to additional adventures (in case there are additional films).
In the books, 12-year old Artemis (played by Ferdia Shaw, the grandson of Robert Shaw) is presented as an anti-hero (although, over the course of the saga, his villainous attributes fade to be replaced by heroic ones). Here, he’s more of a misunderstood boy-genius whose role as the protagonist is never in question. All of his edges have been smoothed out. The story focuses on Artemis’ efforts to locate and rescue his father, Artemis Fowl Sr. (Colin Farrell), an infamous art thief who has been kidnapped by the twisted evil fairy Opal Koboi. Her ransom for releasing him is that Artemis must locate and obtain a powerful McGuffin. He is joined in his efforts by Lower Elements Police (LEP) fairy police officer Holly Short (Lara McDonnell), giant dwarf Mulch Diggums (Josh Gad), and strongman Domovoi Butler (Nonso Anozie).
Artemis Fowl diverges considerably from the two books that form its basis, Artemis Fowl and Artemis Fowl and the Arctic Incident. Although author Eoin Colfer reportedly “approved” the changes, they push the film into an alternate universe from the one occupied by the novels. Even with the pruning of subplots and condensation of the narrative, 100 minutes is too short to tell the story effectively. None of the characters are well-developed, including Artemis. The boy’s relationship with Holly Short evolves with whiplash-inducing rapidity – one moment, they’re enemies (actually, she’s his prisoner), the next they’re friends. The film’s frenetic pace might work for ADD viewers and preteens but there’s no time for world-building or anything more than the most basic exposition. As a result, Artemis Fowl feels rushed to the point of being exhausting and strangely confusing despite the relatively straightforward storyline.
Kenneth Branagh was undoubtedly selected to direct the film based on his success with two earlier Disney properties: the live-action Cinderella and Marvel’s Thor. Perhaps because Branagh had no input into the screenplay (which was completed before he came on board), the movie lacks the complex psychological qualities he normally brings to his films. Visually, Artemis Fowl is impressive. However, although the fairy world of Haven is beautifully rendered, it appears all-too-briefly. The film’s most impressive sequence, a throwdown with a seemingly invincible troll, is a standout by any definition, but it represents only about five minutes of screen time and there’s nothing else that comes close – not even the muted climax.
As is often the case, Branagh’s presence at the top results in some impressive names in the cast. The young leads are newcomers – this is Ferdia Shaw’s first movie (and it shows – his performance is occasionally wooden) and Lara McDonnell’s third (she’s better, evidencing an indomitable pluckiness) – but the rest of the cast is populated with veterans. Josh Gad, another Disney regular, has the most openly comedic role of the film as Mulch Diggums. Colin Farrell is called on for limited duty as Artemis’ mostly-absent father. Nonso Anozie, who has a history with Branagh, plays Artemis’ protector and advisor. Finally, Judi Dench adds a dose of class as Holly’s no-nonsense boss.
It has taken Artemis Fowl nearly 20 years to traverse the route from page to screen and one senses that neither fans nor newcomers will be especially pleased with the end result. Recognizing that the film faced rough seas, Disney postponed the movie’s originally planned August 2019 release to May 2020 then, when the coronavirus made that impossible, the studio elected to shift the film to its Disney+ platform. Although partially a face-saving gesture (Artemis Fowl would likely have had a similar box office reception to Disney’s underwhelming 2018 release, The Nutcracker and the Four Realms), it at least allows the film to find a large audience in a low-pressure situation.
The bottom line seems to be that, while Disney has shown an aptitude for making many different kinds of movies, fantasy epics aren’t among them. This is one genre the Magic Kingdom should perhaps avoid, leaving such properties to studios that have shown better success (such as Warner Brothers). Artemis Fowl could have been the beginning of a movie franchise but, based on the first installment, it’s more likely a one-and-done outing. Disney can't quite get away from the John Carters can they?
THIS FILM IS AN EXCEPTIONAL BOMB
The treatment accorded to Artemis Fowl (the movie condenses elements from the first two volumes of an eight-novel cycle into a single film) recalls a Disney misfire from more than three decades ago. Although The Black Cauldron was animated, it suffered from many of the same problems evident in Artemis Fowl: an oversimplification of the backstory, a rushed narrative with poorly realized characters, and a overall lack of faithfulness to the source material. The Black Cauldron worked better because it at least had a clean ending. Artemis Fowl suffers by trying to both provide a credible stopping point (in case there are no additional films) and offering a lead-in to additional adventures (in case there are additional films).
In the books, 12-year old Artemis (played by Ferdia Shaw, the grandson of Robert Shaw) is presented as an anti-hero (although, over the course of the saga, his villainous attributes fade to be replaced by heroic ones). Here, he’s more of a misunderstood boy-genius whose role as the protagonist is never in question. All of his edges have been smoothed out. The story focuses on Artemis’ efforts to locate and rescue his father, Artemis Fowl Sr. (Colin Farrell), an infamous art thief who has been kidnapped by the twisted evil fairy Opal Koboi. Her ransom for releasing him is that Artemis must locate and obtain a powerful McGuffin. He is joined in his efforts by Lower Elements Police (LEP) fairy police officer Holly Short (Lara McDonnell), giant dwarf Mulch Diggums (Josh Gad), and strongman Domovoi Butler (Nonso Anozie).
Artemis Fowl diverges considerably from the two books that form its basis, Artemis Fowl and Artemis Fowl and the Arctic Incident. Although author Eoin Colfer reportedly “approved” the changes, they push the film into an alternate universe from the one occupied by the novels. Even with the pruning of subplots and condensation of the narrative, 100 minutes is too short to tell the story effectively. None of the characters are well-developed, including Artemis. The boy’s relationship with Holly Short evolves with whiplash-inducing rapidity – one moment, they’re enemies (actually, she’s his prisoner), the next they’re friends. The film’s frenetic pace might work for ADD viewers and preteens but there’s no time for world-building or anything more than the most basic exposition. As a result, Artemis Fowl feels rushed to the point of being exhausting and strangely confusing despite the relatively straightforward storyline.
Kenneth Branagh was undoubtedly selected to direct the film based on his success with two earlier Disney properties: the live-action Cinderella and Marvel’s Thor. Perhaps because Branagh had no input into the screenplay (which was completed before he came on board), the movie lacks the complex psychological qualities he normally brings to his films. Visually, Artemis Fowl is impressive. However, although the fairy world of Haven is beautifully rendered, it appears all-too-briefly. The film’s most impressive sequence, a throwdown with a seemingly invincible troll, is a standout by any definition, but it represents only about five minutes of screen time and there’s nothing else that comes close – not even the muted climax.
As is often the case, Branagh’s presence at the top results in some impressive names in the cast. The young leads are newcomers – this is Ferdia Shaw’s first movie (and it shows – his performance is occasionally wooden) and Lara McDonnell’s third (she’s better, evidencing an indomitable pluckiness) – but the rest of the cast is populated with veterans. Josh Gad, another Disney regular, has the most openly comedic role of the film as Mulch Diggums. Colin Farrell is called on for limited duty as Artemis’ mostly-absent father. Nonso Anozie, who has a history with Branagh, plays Artemis’ protector and advisor. Finally, Judi Dench adds a dose of class as Holly’s no-nonsense boss.
It has taken Artemis Fowl nearly 20 years to traverse the route from page to screen and one senses that neither fans nor newcomers will be especially pleased with the end result. Recognizing that the film faced rough seas, Disney postponed the movie’s originally planned August 2019 release to May 2020 then, when the coronavirus made that impossible, the studio elected to shift the film to its Disney+ platform. Although partially a face-saving gesture (Artemis Fowl would likely have had a similar box office reception to Disney’s underwhelming 2018 release, The Nutcracker and the Four Realms), it at least allows the film to find a large audience in a low-pressure situation.
The bottom line seems to be that, while Disney has shown an aptitude for making many different kinds of movies, fantasy epics aren’t among them. This is one genre the Magic Kingdom should perhaps avoid, leaving such properties to studios that have shown better success (such as Warner Brothers). Artemis Fowl could have been the beginning of a movie franchise but, based on the first installment, it’s more likely a one-and-done outing. Disney can't quite get away from the John Carters can they?
THIS FILM IS AN EXCEPTIONAL BOMB