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Purple Phoenix Games (2266 KP) rated Quad City Killers in Tabletop Games
Jan 30, 2021
Quad City Killers (or QCK) is a competitive game of moving around a map and eliminating points of interest by using resources from hand. Or, in actual gamespeak, stalking the streets of the QC murdering prey by using weapons, modifiers, and scenario cards to adjust the winds of chance for success.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign ending March 5, 2021, or through any retailers stocking it after fulfillment. -T
To setup place the large map (an actual map that you would find in your grandparents’ Oldsmobile) on the table. Shuffle the Prey deck and the Resources deck separately and place them in their spots on the map. Place the Heat tokens on the lowest space in each city. Keep the three dice nearby for all players’ use. Each player will choose a serial killer profile mat, a color of skull mover token, and Dexterity token to track progress. Each player will also draw five Resource cards from the deck and one Prey card to place on the board in a city along with their skull mover token. The game may now begin!
The first thing each player will do on their turn is perform a Hunt action by drawing and placing on the map the top card of the Prey deck. Most Prey are color-coded to be placed in a matching city, but some are not and may be placed in any city on the map. Next, the player may perform any three actions from the following: Hunt, Travel, Attack, Scenario, Discard.
Hunt works the same as the action performed at the beginning of each turn: draw a Prey card and place it on the board. In order to Travel to a new city the player will roll the dice. For a value of 1+ the player may travel to any city within their current state. For a value of 2+ the player may cross the Old Man to the other side (preferably using the half-finished under-construction new I-74 bridge). A player may play a Scenario card from their hand, and if it shows the Action icon they will spend one of their three actions to play and resolve it. A player may also choose to Discard two cards from their hand and replace them with cards drawn from the Resource deck for an action.
The game would not be named Quad City Killers if killing was not involved somehow. As the final option of action to be taken on a turn a player may choose to Attack a Prey card in the same city in which the player’s token resides. To Attack, the player will consult the Prey card’s printed defense value for their target number. The player will then combine any Resource cards they may have in hand with their current Dexterity score (tracked on their player mat) and the roll of the three dice. If the end result matches or exceeds the Prey’s defense value the Prey is eliminated. The player collects the Prey card for a trophy and for its Notoriety value (victory points) at game end.
Resource cards come in different flavors: Weapons, Scenarios, Modifiers, and Ego. Weapon cards are just that: weapons. They may be used once for an attempted kill and then are discarded. Scenarios may mess with opponent tactics, allow players to move Prey cards to different cities, or other various activities. Modifiers may also adjust the current Advantage enjoyed by the player or be played on a Prey card to lower its defense value. Ego cards (and also some Weapon cards) will have an M.O. icon on them and may be placed directly on the player mat. These M.O. cards offer a once-per-turn advantage for the player and are very powerful.
The game continues in this fashion of taking turns moving around the map, hunting prey and killing them, and using Resources to adjust the difficulty of the murder. Once a player has increased their Dexterity token to the end of the track the game ends and the players count up Notoriety values (VP) of all slain Prey cards to arrive at the greatest serial killer the Quad Cities has ever seen (which, being from the QC would be saying something – I don’t remember ANY serial killers here).
Components. Okay, this was a super cool game to open up in the mail. Inside the mailer box was this strange Evidence bag. I have never seen an Evidence bag in my life so I wasn’t quite sure what was inside. But when I opened it and saw it was the components for the game I immediately smiled at how cool that was to include. It certainly made an impression. Now, please remember that this is a prototype copy of the game, and the finished version will have slightly different and improved components. That said, what we were provided is very close to final quality (and better than some games I have in my collection!). The cards are all fine, the dice are dice, and the tokens are well-designed and interesting. The best component, for me, is the excellent map of the QCA. It folds/unfolds like an old map would (prior to GPS) and has my hometown right on it! Luckily I live in a suburb(?) of the Metropolitan QCA so my house is nowhere to be found on the map, but it is very strange and exciting to play a game on a map of your home.
The game as a whole is pretty good. Though the estimated time to finish the game is quoted at 90-180 minutes (and maybe with the full compliment of players), my plays with my wife were well under an hour each time. We both enjoyed the game quite a bit once we got over the whole premise of it. The theme is obviously dark and macabre, but in the end it is still just a game.
I felt very engaged for every second of the game as I watched my wife nail roll after roll during her Attack actions while I fail to manage even a roll of 2+. Yes, I am unable to roll 2+ on THREE DICE. My issues aside, the dice really do add a layer of chance (obv) that all the accounting and cardplay just will not cover. I like that. I like chance in my games, even when it goes against me. I also enjoyed having five actions from which to choose three on my turn, but I could also use the same action all three times if I wished. More options is usually good, and having more than one obvious route or strategy is a huge bonus for me.
All in all I really did enjoy this game quite a bit. Again, the theme may be off-putting for some, and I will not play this game with my children until they are probably older than the suggested 13+ but I can definitely see myself breaking this out with a group of adults who are itching for something completely different from what they are accustomed to playing. If you are like me and need something just absolutely jarring in your collection, I urge you to take a look at Quad City Killers, on Kickstarter now until March 5, 2021. Just stay out of Milan (pronounced MY-lin) and we will be fine.
Haley Mathiot (9 KP) rated Sing Me to Sleep in Books
Apr 27, 2018
But then through the course of several unexpected events, Beth ends up with the solo in her choir. She goes from ugly and in the back rows to re-made, re-styled, and re-“faced” after laser surgery. Her choir gets a chance to go to a competition in Switzerland.
And she meets Derek. Derek is on one of the other teams, the biggest, best, most famous choir. He’s the hottest guy she’s ever met. And he’s in love with her.
But there’s something wrong with Derek. He won’t tell her what it is, and she’s scared to ask because every time she brings it up, he runs away.
And the fact that Scott has admitted that he’s in love with her—and she’s pretty sure she loves him too—isn’t making anything less complicated…
Review:
I enjoyed Sing Me To Sleep. Please realize and remember that. It kept me reading, it moved quickly. But there were a few things that drove me crazy while I read this and took away from the overall enjoyment.
The first was the writing. There’s a difference between a writing style, and writing crappy. 75% of the “sentences” in this book were fragments. No, I did not count the sentences and take a literal percentage, but that’s what it felt like. There were a lot of two or three word phrases stacked next to each other. That does not count as a writing style, it’s poor grammar. It was so distracting that I found myself annoyed and wanting to put it down.
The second was the romance. In the beginning, the romance between Derek and Beth was just too rushed. There were no meaningful conversations, there wasn’t much plot, there wasn’t much talking. There was a lot of “I love you’s” and a lot of tension and a lot of kissing (hot kissing, but just kissing none the less). Beth was convinced she was in love with him—and he with her—but their relationship was so shallow, that I expected him to dump her any minute (or vice versa). It didn’t feel real.
Near the end, it became a little more real after Derek’s secret came out and Beth began to feel a little different about him. For the sake of keeping this review spoiler-free, I won’t say much more than that. However because their “love” was built on such shaky ground in the first place, most of the end didn’t feel very real either. Beth didn’t know what love really meant until the very end of the book. Poor girl.
The third… sadly, the characters. I didn’t feel much of a connection to them. Believe it or not, the one character I related to most was Scott. He wasn’t even in most of the book—most of it was Beth and Derek—but Scott was the most realistic character (and I’m totally in love with him) and the character that I could understand the best. But Beth and Derek both… I just didn’t connect.
I feel really bad that I’ve complained so much. I also feel really sad that I didn’t love this one. But as a reviewer I promise to be honest, and this is how I feel. Again, as I said at the top, I enjoyed the book, it kept me reading though it wasn’t a sit-on-the-edge-of-your-seat kind of page-turner. But it was a bit of a let-down after all the 5-star or A+ reviews I’ve read for it. Don’t listen to just one opinion. Check out some other reviews for this one before you decide to believe me.
Ross (3284 KP) rated The Occultist in Books
Feb 12, 2019 (Updated Feb 14, 2019)
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
Inky Books (3 KP) rated The Queen of the Tearling in Books
Jun 21, 2018
I’m so glad I found this book because I could borrow it right away from the library. I had seen it, decided a few times not to buy the book because of the books I still haven’t read, so I just jumped at the chance.
So, let us start at the beginning. It was slow to start. I wasn’t connected to any of the characters, I didn’t have much of an interest other than just entertainment. There were a lot of people introduced at once and I had a hard time keeping them straight at first. Over time the characters got sorted out and each had their own personality.
This book was told from a few different perspectives, but for the most part it added important details to the story. It was interesting to see the thoughts of some people other than Kelsea, and it rounded out the story better than if it would have been just her perspective.
However, with the change in perspectives I found that I had a few issues with one character in particular. Javel is a complicated character, and not in the way most people like. His inner monologue has him come off as a strong character, one that doesn’t take crap. His actions and words tell a completely different story. Javel is a weak man. I was very unimpressed with his character and his story until the very, very end. He only had that one redeeming quality, but it paled against everything else about him.
Kelsea is a character I can defiantly stand behind, though there are two things that irked me. This is more about the writing of the book than it is about Kelsea herself, but that fact that she’s plain, not beautiful, was mentioned so often that I got very annoyed. She’s not as beautiful as her mother was, so what? She looked plain standing next to this woman. Yeah, so what’s your point? I get that she is plain but it doesn’t need to be mentioned multiple times in the first chapter and at least once in all the other chapters. The second was that she sees beauty as vanity. Just because a women is beautiful doesn’t mean she’s automatically a rival or that she’s worthless. It annoyed me that every woman was more beautiful than Kelsea could have imagined. Yeah, well get used to it. You’re the queen now, you’re going to be surrounded by beautiful people.
The one other issue I had was with the timing of everything. I can’t get a sense of how long it was from the begging of the book to the end, and it jumps forward weeks ahead with little explanation.
Despite those problems that I have with the book I really enjoyed it. Very rarely do I get to read about queens taking their keep by storm and upturning everything in her wake. Usually Princesses or other random girls are the main character, and this made me happy. It gave me an insight to what her life was like as queen without boring me.
The plot twist was rather predictable, I had it figured out from halfway through the book, but the way it was handled in the end was interesting.
This author isn’t afraid of killing her characters or going into details most would just briefly skim over. It was refreshing. I can’t wait to listen to or read the next book to see what happens from here!
Heather Cranmer (2721 KP) rated Hello Again in Books
Dec 26, 2018 (Updated Dec 26, 2018)
The plot for Hello Again sounded interesting enough. I loved the idea of a guy getting texts from his dead girlfriend. However, there just wasn't enough of the paranormal aspect for me which was disappointing. Personally, I wouldn't really label Hello Again as a paranormal read at all. It was fun to read about though. I kept trying to figure out who was sending the texts from Amber's phone after she died especially since they were coming from her apartment. I also found it interesting to read about Bill's cafe and how he was struggling to get the money to renew the lease. Anyway, the story did take awhile to get going before he meets his girlfriend, Amber Love, at a speed dating event. Amber is very mysterious and doesn't reveal too much of herself to Ben. I found their relationship to be a bit forced and stagnant myself. They hadn't even been on very many dates before she is blown up by a car bomb. What I found weird was that Ben never even googled Amber's name when he found out she had given him a false last name. If it were me, this day in age, I would have been googling her as soon as I had free time. I also felt like we need more information about how Ben found out about Amber's funeral. I will say that by the time this book ended, all of my questions were answered. There are no cliff hangers, and I felt like what was supposed to be the plot twist was too predictable.
I never really connected to any of the characters in Hello Again, and as much as I tried, I never really found myself caring for any of them. I would have liked a bit more backstory into Ben and Amber. I would have liked it if Ben and Amber's relationship had a chance to flourish instead of them just going on about 3 or 4 dates. I would have even liked more backstory for Josh, the psychic. It was hard to connect to these characters when I didn't know much about them. Oh, one of the characters is described as looking like a terrorist and of Middle Eastern descent. I found this to be stereotypical and thought that some readers may find this offensive.
The pacing for Hello Again starts out slow. About halfway through, the pacing does pick up, but I feel it does go too fast in many places which left scratching my head wondering what had happened. Sometimes, I had to go back to see if I missed anything which I didn't. The pacing just didn't flow very well in the second half. However, this book did hold my attention until the very end though, but I wasn't in a rush to finish it. Luckily, it's a short read.
Trigger warnings for Hello Again include some profanity, a couple of sex scenes although they aren't graphic, violence, murder, and alcoholic drinking.
All in all, Hello Again was an okay albeit disappointing read for me. I had been expecting more of a paranormal read which this really wasn't. I could never connect to the characters which left me feeling empty. However, I did find that this book held my attention on the plus side. Because it held my attention and was a short read, I would recommend Hello Again by Stan Schatt for those aged 18+ who are looking for a short read.
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(A special thank you to Xpresso Book Tours for providing me with an eBook of Hello Again in exchange for an honest and unbiased review.)
365Flicks (235 KP) rated Bad Frank (2017) in Movies
Nov 20, 2019
I was instantly drawn to this Flick after stumbling upon its Twitter page and hey full disclosure I saw Tom Sizemore and Brian O’Halloran and thought ‘Okay, Im in’. Little did I know that after contacting the movies director I was about to watch a somewhat by the numbers movie that takes all of the numbers and turns them on there head with a great tightly written script and one hell of a powerhouse performance (not by either of the two men I named above by the way).
Bad Frank is about a man named ummmm Frank. Frank (played by Kevin Interdonato) is a seemingly normal guy living a seemingly normal existence. He seems to have it all, but you can tell right from the outset that the man has got some demons. We learn that he is on some serious medication to deal with his head aches from a life of regrets, He is estranged from both his mum and dad and struggling to keep his marriage together. Frank is pulled into an easy money job by his buddy Travis (Brandon Heitkamp) who is in deep to Donny Shakes (O’Halloran). What is promised to be a quick job brings Frank face to face with an old acquaintance he would rather forget. Things really go sideways on the job and in turn his life, when Franks wife Gina (Amanda Clayton) is kidnapped by face from the past Mickey Duro (Sizemore). I am gonna stop plot wise now because anymore and I am giving too much away.
Tony Germinario has pulled an absolute stormer out of the bag for his debut feature length movie, a fact that was completely lost on me upon viewing. For a budget of roughly 80k he has used all tricks at his disposal to make it look like a multi million dollar flick and Bad Frank looks all the more impressive for it. A lot of the time a the script to a movie like this can get lost in its own simplicity but Tony wrote a script that really didnt conform to what I was expecting and gave the lead a chance to deliver. So lets just talk about the lead, Kevin Interdonato brings an absolute realism and intensity to this role that sucks you right in and leaves you kinda second guessing yourself, anything could happen with this guy at any moment and that to me is scary. I went from feeling sorry for this guy to thinking well he deserved everything and ending up thinking ‘SHIT’.
Tom Sizemore is in fine form as Sizemore always is. An actor that I personally love and wish got more of the beefier roles but it was great to see him on screen and like I say, seeing his name splashed on the poster was one of the reasons I sought this one out. Then there is Brian O’Halloran doing his thing as he does (always liked this dude since his Clerks days nice to see him spreading his wings).
It is easy to see how Tony and his crew took Bad Frank to Film Fest International in London last week and was not only nominated for 5 awards but Tony himself won Best Director.
I am gonna recommend the shit out of this Flick, Bad Frank is not what you expect going in, there are some pretty cool curve-balls, it moves along at a quick enough pace and no spoilers but the final 10 minutes are a Tour-De-Force. Performances wise you are getting more bang for you buck in what the Director himself considers to be an “as Indie as it gets” movie (not that you can tell mind you).