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Goddess in the Stacks (553 KP) rated The City of Brass: Daevabad Trilogy in Books
Mar 25, 2018
Fantastic world-building (1 more)
Character Development
So much to say about this outstanding debut novel! First I'd like to address the issues around the author, then I'll delve into the book itself. (It's fantastic, though!)
So the book has been touted as an "own voices" novel, seemingly much to the author's chagrin. She is Muslim, but she's a white convert (Chakraborty is her married name). She has striven to correct the misconception about her ethnicity when she finds it, tweeting about it and talking about it in interviews. (This interview is a good example.) Because the book is pure fantasy, in a fantasy realm after the first few chapters, I'm not too worried about it not actually being written by a middle-eastern author. She does note in the interview I linked that she's not qualified to write some stories because of her ethnicity, and I appreciate that recognition of privilege. As far as I can tell, (as a white person myself) she did justice to the bits of mythology that she included. (Given the reception by people who were so excited about it being an Own Voices book, I think I'm probably right.) Her twitter (@SChakrabs) is FULL of links to minority authors and retweets about their books. I am very impressed by the level of her advocacy for minority authors.
So that aside, I LOVED THIS BOOK. I almost always enjoy fantasy inspired by non-western mythology: Children of Blood and Bone was fantastic, and though Forest of a Thousand Lanterns had a western fairytale at its heart, being reimagined through an Asian lense was really neat to read. The Bear and The Nightingale and The Girl in the Tower were Russian inspired, as were The Crown's Game/The Crown's Fate. I really do try to pick up non-western inspired fantasy when I can. City of Brass scratched that itch perfectly.
City of Brass opens in Cairo, where our heroine, Nahri, is a con-woman with small healing magics. When a ritual goes awry, she's thrust into the world of the djinn. It's when Nahri and her accidental bodyguard, Dara, arrive at the Djinns' city of Daevabad that the story really gets started.
I'm still a little confused about the difference between djinn and Daeva; Daeva seem to be one of the tribes but also the name for the entire race, and some of them get offended at being called djinn but some of them don't? I'm not really sure about that distinction. There is a clear line between djinn and Ifrit, though - Ifrit are immensely powerful, immortal beings who refused to subject themselves to punishment many centuries ago. I'm not sure I actually see a downside to being Ifrit, other than the djinn all think they're evil. The Ifrit, however, are out to get Nahri, and Dara's not having any of THAT.
I love Dara - he's a fascinating character, with a violent, mysterious backstory. I'm very eager to read more about him and figure out exactly what's up with his background. Nahri is also awesome - a little arrogant, but by the end of the book she's starting to learn she might need help from those around her. Unfortunately, also by the end of the book she doesn't know who to trust. The naive djinn prince, Ali, is the third main character of the book, and while I can see him having an interesting story, his personality is still a little flat. Hopefully the second book will see advancement in all three of these characters' personalities.
And I can't WAIT for the second book! City of Brass didn't exactly end on a cliffhanger, but it did leave many questions unanswered and our main characters' fates uncertain. Unfortunately, I can't find any information on the sequel, just that it's being edited. No release date or title yet.
Read this book. It's fantastic.
You can find all my reviews at http://goddessinthestacks.wordpress.com
So the book has been touted as an "own voices" novel, seemingly much to the author's chagrin. She is Muslim, but she's a white convert (Chakraborty is her married name). She has striven to correct the misconception about her ethnicity when she finds it, tweeting about it and talking about it in interviews. (This interview is a good example.) Because the book is pure fantasy, in a fantasy realm after the first few chapters, I'm not too worried about it not actually being written by a middle-eastern author. She does note in the interview I linked that she's not qualified to write some stories because of her ethnicity, and I appreciate that recognition of privilege. As far as I can tell, (as a white person myself) she did justice to the bits of mythology that she included. (Given the reception by people who were so excited about it being an Own Voices book, I think I'm probably right.) Her twitter (@SChakrabs) is FULL of links to minority authors and retweets about their books. I am very impressed by the level of her advocacy for minority authors.
So that aside, I LOVED THIS BOOK. I almost always enjoy fantasy inspired by non-western mythology: Children of Blood and Bone was fantastic, and though Forest of a Thousand Lanterns had a western fairytale at its heart, being reimagined through an Asian lense was really neat to read. The Bear and The Nightingale and The Girl in the Tower were Russian inspired, as were The Crown's Game/The Crown's Fate. I really do try to pick up non-western inspired fantasy when I can. City of Brass scratched that itch perfectly.
City of Brass opens in Cairo, where our heroine, Nahri, is a con-woman with small healing magics. When a ritual goes awry, she's thrust into the world of the djinn. It's when Nahri and her accidental bodyguard, Dara, arrive at the Djinns' city of Daevabad that the story really gets started.
I'm still a little confused about the difference between djinn and Daeva; Daeva seem to be one of the tribes but also the name for the entire race, and some of them get offended at being called djinn but some of them don't? I'm not really sure about that distinction. There is a clear line between djinn and Ifrit, though - Ifrit are immensely powerful, immortal beings who refused to subject themselves to punishment many centuries ago. I'm not sure I actually see a downside to being Ifrit, other than the djinn all think they're evil. The Ifrit, however, are out to get Nahri, and Dara's not having any of THAT.
I love Dara - he's a fascinating character, with a violent, mysterious backstory. I'm very eager to read more about him and figure out exactly what's up with his background. Nahri is also awesome - a little arrogant, but by the end of the book she's starting to learn she might need help from those around her. Unfortunately, also by the end of the book she doesn't know who to trust. The naive djinn prince, Ali, is the third main character of the book, and while I can see him having an interesting story, his personality is still a little flat. Hopefully the second book will see advancement in all three of these characters' personalities.
And I can't WAIT for the second book! City of Brass didn't exactly end on a cliffhanger, but it did leave many questions unanswered and our main characters' fates uncertain. Unfortunately, I can't find any information on the sequel, just that it's being edited. No release date or title yet.
Read this book. It's fantastic.
You can find all my reviews at http://goddessinthestacks.wordpress.com
Heather Cranmer (2721 KP) rated Second Verse in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I first saw this book on Goodreads, and I knew I had to have it when I read the word "haunted" in the book synopsis. I'm so happy I had a chance to read this book because it was awesome!
I think the blurb is fantastically written! It definitely made me want to read the book, and I like how it doesn't even mention the tiniest spoiler which I love.
I'm not a big fan of the title simply because it make me think of a book about someone's struggle with music. It doesn't really give off the whole ghostly mystery book vibe.
I also don't really care for the cover simply because based on just the cover, it never made me want to pick up the book to read it. I would've liked to have had a creepier looking cover for this book even if the cover photo is, what I think, supposed to be the picture Lange drew.
I did enjoy the world building very much. I felt that the world of Second Verse definitely had solid building. I was experiencing everything that Lange was, or at least, it felt that way. As for the setting, I was a bit confused at the very beginning about the type of school they were in. It was mentioned they had a creative period and there was talk about music, but it never really talked about them being in a music school. Perhaps it was implied, and I just couldn't work it out at the beginning or maybe I just read about it and forgot.
The pacing was only slow for about the first 5 or so pages. After that, the pacing picks up and holds your attention for the rest of the book only letting you go once the book comes to an end. I was super enthralled throughout the entire book (with the exception of the first few pages).
I really enjoyed the plot! There is a major element in this plot that I won't talk about due to spoilers, but it wasn't mentioned in the book's blurb. I would've never guessed it was a book on that theme. Trust me, I'd elaborate if I could, but I don't want to spoil it for those that may wish to read this book. There is a plot twist that I never saw coming, and the ending was just wow! I will say that the ending does leave this book open for a sequel.
The characters felt very real. I enjoyed the character of Lange. It was interesting to see how she reacted to everything around her. I felt as if I probably would've made the same choices if I was in her shoes. Vaughn is also a likable character, and I loved how he was always trying to make Lange feel safe. They were such a cute couple! Even though Ginny wasn't an actual character, it was still interesting to read about her and her love for her beau.
The dialogue flowed very smoothly, and the character interactions felt real. The language used works for this book and its genre.
Overall, Second Verse is a fantastic read that incorporates a bit of mystery, paranormal, and romance. It definitely held my attention, and I was sad when I had come to the end of the book because I didn't want it to end.
I'd recommend this book to those aged 14+ who enjoy paranormal, mystery, and romance books and those who love great plot twists.
<b>I'd give Second Verse by Jennifer Walkup a 4.5 out of 5.</b>
(I received a free paperback copy of this book from the tour host in exchange for a fair and honest review).
I first saw this book on Goodreads, and I knew I had to have it when I read the word "haunted" in the book synopsis. I'm so happy I had a chance to read this book because it was awesome!
I think the blurb is fantastically written! It definitely made me want to read the book, and I like how it doesn't even mention the tiniest spoiler which I love.
I'm not a big fan of the title simply because it make me think of a book about someone's struggle with music. It doesn't really give off the whole ghostly mystery book vibe.
I also don't really care for the cover simply because based on just the cover, it never made me want to pick up the book to read it. I would've liked to have had a creepier looking cover for this book even if the cover photo is, what I think, supposed to be the picture Lange drew.
I did enjoy the world building very much. I felt that the world of Second Verse definitely had solid building. I was experiencing everything that Lange was, or at least, it felt that way. As for the setting, I was a bit confused at the very beginning about the type of school they were in. It was mentioned they had a creative period and there was talk about music, but it never really talked about them being in a music school. Perhaps it was implied, and I just couldn't work it out at the beginning or maybe I just read about it and forgot.
The pacing was only slow for about the first 5 or so pages. After that, the pacing picks up and holds your attention for the rest of the book only letting you go once the book comes to an end. I was super enthralled throughout the entire book (with the exception of the first few pages).
I really enjoyed the plot! There is a major element in this plot that I won't talk about due to spoilers, but it wasn't mentioned in the book's blurb. I would've never guessed it was a book on that theme. Trust me, I'd elaborate if I could, but I don't want to spoil it for those that may wish to read this book. There is a plot twist that I never saw coming, and the ending was just wow! I will say that the ending does leave this book open for a sequel.
The characters felt very real. I enjoyed the character of Lange. It was interesting to see how she reacted to everything around her. I felt as if I probably would've made the same choices if I was in her shoes. Vaughn is also a likable character, and I loved how he was always trying to make Lange feel safe. They were such a cute couple! Even though Ginny wasn't an actual character, it was still interesting to read about her and her love for her beau.
The dialogue flowed very smoothly, and the character interactions felt real. The language used works for this book and its genre.
Overall, Second Verse is a fantastic read that incorporates a bit of mystery, paranormal, and romance. It definitely held my attention, and I was sad when I had come to the end of the book because I didn't want it to end.
I'd recommend this book to those aged 14+ who enjoy paranormal, mystery, and romance books and those who love great plot twists.
<b>I'd give Second Verse by Jennifer Walkup a 4.5 out of 5.</b>
(I received a free paperback copy of this book from the tour host in exchange for a fair and honest review).
Ivana A. | Diary of Difference (1171 KP) rated Cryptid in Books
Jul 10, 2018
Cryptid by Michael Kott is the second book of these series. It is a sequel to the Piasa, and you can find my review on that here. I have to admit and say that I didn’t enjoy Cryptid as much as I would like to, and you’ll find out why soon.
About the book:
Cryptid continues to tell the story of Sara, a girl that survives a car accident, when all her family dies. While in the first book she meets Mike, who gets her a job as his assistant in his adventures, in this book we will see Sara still maintaining that position, but a little bit from the background. When a few cats that look like leopards will appear at the museum, people start to get scared, and the police wants to shoot the animals. Then Mike and the team come to the rescue, to try and identify what the cats are, and save them from dying.
Review:
In Cryptid, we will be introduced to a couple new characters, some of which I happened to be very fond of (Hi Xenia!). The good thing for me was, that I could get a bit of a break from all the Sara moments. The thing I didn’t like was the fact that their background was too short and untold, and they kept making decisions based on the past that we didn’t know (I will mention Shannon’s decision here).
My favourite moments of the book, were, of course, those where Sara wasn’t there. Followed by my previous review of the Piasa, I sometimes like the character of Sara. But I also couldn’t agree with her. I couldn’t understand her character, behaviour and decisions. Maybe it is because of my own childhood. I mean, luckily, I haven’t lost any of my family, but I have lived without both parents in those crucial years, raised by grandparents, while having a little sister to look after, and having an aunt similar to Pamela to guide me through my worst. But I was never this arrogant, self-centered and desperate for ME-ME-ME attention like Sara. Whoa, that lady really can push my limits sometimes.
The same goes with everyone around Sara that constantly tries to please her, and make sure she’s not upset.
And what is the reason that all of the characters are losing their shoes somewhere?
Unlike Piasa, in this book the focus is only on one big event, at two main places – the park and the museum. Apart from a few places in the introduction, the whole story keeps us around these places, which I particularly didn’t mind, but some people may or may not find it boring.
I was a bit sad because I really like Mike, and he wasn’t as present with his story as his was in the other book. I expected to see and learn a bit more of him.
Not to be all negative though, there were a few moments that I really enjoyed! I loved to read about the sisterhood of Pamela and Xenia, and the beginning of the book was fantastic. Xenia is also such an incredible character, and I really admired her. I also loved the explanations on the different kinds of cats and their latin names and meanings.
All in all, I am a bit sad to say that this will be a 3 out of 5 stars. Especially because the author, Michael Kott, is a dear friend of mine, and I greatly enjoyed the Piasa. I may have expected a bit too much of this book, that left me disappointed. But I do believe that some of you might greatly enjoy it! If you like Young-Adult fiction, and stories about mystery animals and cryptids, you will definitely enjoy this book!
Thank you Mike, for sending me a copy of the Cryptid, in exchange for an honest review.
About the book:
Cryptid continues to tell the story of Sara, a girl that survives a car accident, when all her family dies. While in the first book she meets Mike, who gets her a job as his assistant in his adventures, in this book we will see Sara still maintaining that position, but a little bit from the background. When a few cats that look like leopards will appear at the museum, people start to get scared, and the police wants to shoot the animals. Then Mike and the team come to the rescue, to try and identify what the cats are, and save them from dying.
Review:
In Cryptid, we will be introduced to a couple new characters, some of which I happened to be very fond of (Hi Xenia!). The good thing for me was, that I could get a bit of a break from all the Sara moments. The thing I didn’t like was the fact that their background was too short and untold, and they kept making decisions based on the past that we didn’t know (I will mention Shannon’s decision here).
My favourite moments of the book, were, of course, those where Sara wasn’t there. Followed by my previous review of the Piasa, I sometimes like the character of Sara. But I also couldn’t agree with her. I couldn’t understand her character, behaviour and decisions. Maybe it is because of my own childhood. I mean, luckily, I haven’t lost any of my family, but I have lived without both parents in those crucial years, raised by grandparents, while having a little sister to look after, and having an aunt similar to Pamela to guide me through my worst. But I was never this arrogant, self-centered and desperate for ME-ME-ME attention like Sara. Whoa, that lady really can push my limits sometimes.
The same goes with everyone around Sara that constantly tries to please her, and make sure she’s not upset.
And what is the reason that all of the characters are losing their shoes somewhere?
Unlike Piasa, in this book the focus is only on one big event, at two main places – the park and the museum. Apart from a few places in the introduction, the whole story keeps us around these places, which I particularly didn’t mind, but some people may or may not find it boring.
I was a bit sad because I really like Mike, and he wasn’t as present with his story as his was in the other book. I expected to see and learn a bit more of him.
Not to be all negative though, there were a few moments that I really enjoyed! I loved to read about the sisterhood of Pamela and Xenia, and the beginning of the book was fantastic. Xenia is also such an incredible character, and I really admired her. I also loved the explanations on the different kinds of cats and their latin names and meanings.
All in all, I am a bit sad to say that this will be a 3 out of 5 stars. Especially because the author, Michael Kott, is a dear friend of mine, and I greatly enjoyed the Piasa. I may have expected a bit too much of this book, that left me disappointed. But I do believe that some of you might greatly enjoy it! If you like Young-Adult fiction, and stories about mystery animals and cryptids, you will definitely enjoy this book!
Thank you Mike, for sending me a copy of the Cryptid, in exchange for an honest review.
Kevin Wilson (179 KP) rated the PlayStation 4 version of Soma in Video Games
Jul 13, 2018
Interesting concept and story (3 more)
Good length
Creepy atmosphere
Amazing world
Bad AI (2 more)
Awkward acting and diologue
Slow parts
Great game, a few flaws
Contains spoilers, click to show
This is a great game, I loved it but there were a few flaws that knocked the rating down sadly.
First off the concept, story and world were by far the best parts of the game. It lasted me around 10 hours and I wanted to keep coming back to it.
The idea to transfer consciousness to robot has fascinated me for a long time. It's not new, it's been talked about for a long time and this game shows it in a very interesting way.
Basically you have a brain scan. Your creating a digital copy of yourself and that is being transferred into the robot. So it doesn't matter if it's 1 year or 100 years later you will have the brain scan and then wake up in a robot because this version of you is from that moment the brain scan took place (stay with me haha) which means the original "you" could have gone on to live 50 more years for all we know.
It's intriguing but also a scary thought because it does beg the question, is this version actually you? It's a copy so surely it's not you conscious?
So obviously we meet our protagonist, Simon who is suffering a brain injury and goes for a brain scan. He doesnt know what the brain scan is intended for so he is immediately woken up in the far future and feeling very confused and this could have been a very interesting story about him descending into madness and insanity as he begins to realise what he has now become. However this falls flat and when he does find out the truth he is quickly accepting and calm about it all. It wasn't very believable and could have done so much more with it.
There is a 2nd character you meet, Catherine who turns out to be a machine who then gets transfer into your omnitool so you assume will be a constant companion and will talk to you constantly as you walk about. However this is not the case as she only talks when plugged into a console which was too few for my liking. Her acting and diologue also felt too emotionless and wooden which could have been intentional and gradually made her out to be obsessive and manipulative and this would have further showed that if they had her talking as you walked about. But again this was not the case, the game is predictable which was disappointing. The ending was predictable despite a few twists but I still liked it.
The AI was very confusing. I didn't understand what the rules were. Was it attracted to light, movement or sound? It was very unpredictable but thankfully the developer updated the game to add a safe mode which keeps everything the same, and still keeps the creepiness but removes the ability for enemies to harm you which did make the game more enjoyable. Plus trophies still unlock on that mode for those completionests.
Overall game was too good to not play thanks to story and the concept behind it. I loved learning about the world through recordings and terminal. I'd love to learn more in a sequel or prequel but with different characters and location. The atmosphere felt creepy and clostophobic at times. But gameplay was generic. Walk to here, open this door, use this terminal.
I do recommend anyone playing it but the lack of collectibles and multiple endings doesn't give good replayability.
First off the concept, story and world were by far the best parts of the game. It lasted me around 10 hours and I wanted to keep coming back to it.
The idea to transfer consciousness to robot has fascinated me for a long time. It's not new, it's been talked about for a long time and this game shows it in a very interesting way.
Basically you have a brain scan. Your creating a digital copy of yourself and that is being transferred into the robot. So it doesn't matter if it's 1 year or 100 years later you will have the brain scan and then wake up in a robot because this version of you is from that moment the brain scan took place (stay with me haha) which means the original "you" could have gone on to live 50 more years for all we know.
It's intriguing but also a scary thought because it does beg the question, is this version actually you? It's a copy so surely it's not you conscious?
So obviously we meet our protagonist, Simon who is suffering a brain injury and goes for a brain scan. He doesnt know what the brain scan is intended for so he is immediately woken up in the far future and feeling very confused and this could have been a very interesting story about him descending into madness and insanity as he begins to realise what he has now become. However this falls flat and when he does find out the truth he is quickly accepting and calm about it all. It wasn't very believable and could have done so much more with it.
There is a 2nd character you meet, Catherine who turns out to be a machine who then gets transfer into your omnitool so you assume will be a constant companion and will talk to you constantly as you walk about. However this is not the case as she only talks when plugged into a console which was too few for my liking. Her acting and diologue also felt too emotionless and wooden which could have been intentional and gradually made her out to be obsessive and manipulative and this would have further showed that if they had her talking as you walked about. But again this was not the case, the game is predictable which was disappointing. The ending was predictable despite a few twists but I still liked it.
The AI was very confusing. I didn't understand what the rules were. Was it attracted to light, movement or sound? It was very unpredictable but thankfully the developer updated the game to add a safe mode which keeps everything the same, and still keeps the creepiness but removes the ability for enemies to harm you which did make the game more enjoyable. Plus trophies still unlock on that mode for those completionests.
Overall game was too good to not play thanks to story and the concept behind it. I loved learning about the world through recordings and terminal. I'd love to learn more in a sequel or prequel but with different characters and location. The atmosphere felt creepy and clostophobic at times. But gameplay was generic. Walk to here, open this door, use this terminal.
I do recommend anyone playing it but the lack of collectibles and multiple endings doesn't give good replayability.
Alice (12 KP) rated The Aeronaut's Windlass in Books
Jul 3, 2018
5 Stars - fabulously steampunk novel set high in the sky
The Aeronaut’s Windlass has been something I’ve had for a few months but I’ve been putting it off and putting it off as I didn’t like the authors other first book Storm Front, book 1 of the The Dresden Files. My fiancé has been telling me to read it over and over again and I’ve always put it off after a bad start to Dresden, however, a Facebook group I’m part of told me to read it and gave me several reasons why.
First and foremost, The Aeronaut’s Windlass is steampunk!
Secondly, cats. Talking cats.
And finally there’s aeronauts.
The book opens in what, at first glance, appears to be a regency novel – cue derision and disbelief – until one of the main characters Gwen Lancaster threatens a warrior born with an etheric gauntlet.
Ether is something that is mentioned often in this book and during the various trips of the main characters, it is shown in various forms.
Our main characters revolve around the following:
Gwen Lancaster – heir to the Lancaster fortune and crystal factory. Guard in the Spirearch’s Guard.
Benedict Sorellion-Lancaster – warrior born guard in the Spirearch’s Guard.
Bridget Tagwynn – cat girl and only child of the head of the Tagwynn family.
Captain Francis Madison Grimm – disgraced Fleet officer and captain of the merchant class ship AMS Predator an aeronautical ship.
Rowl – kit to Maul of the Silent Paws.
The premise of The Aeronaut’s Windlass is the aeronautical prowess of the Spires, a tall building that towers above the surface of Earth, designed in a general diamond shape with the key head houses at each compass point and the Spirearch smack in the middle. The Spires in focus are Spire Albion and Spire Aurora; a rival Spire with a penchant for warmongering. The book follows Gwen and Bridget as they train to become members of the Spirearch’s Guard, with Benedict – Gwen’s cousin – doing some extra training on the side. There’s an accidental duel and it’s from here that our story really starts; there’s an explosion and the Spire starts to collapse around them. Our intrepid heroes work together to save a fellow trainee and end up on the wrong end of a potentially deadly situation and the war starts.
The rest of the book is wonderfully described and there’s plenty of sky time for the pilot-at-heart in us all. There’s talking cats that are so well written you can plainly imagine your pet cat having that much disdain for you but really loving you with his whole heart; Rowl, in particular gives off the standard cat disdain but he’s also amazingly human in an odd way. There’s a few odd main secondary characters – Master Ferus and Folly – both of whom are integral to the story as a whole and both of whom are etheralists and a little odd.
There’s war, battles in the sky and dire situations, there’s treachery secrets and death galore; and there’s a history between a lot of the characters to make your eyebrows raise and your brain twitch in disbelief.
As originally stated I was quite reluctant to read Windlass but I really enjoyed the storyline as a whole, the characters were amazingly human/humanised – even the ones who aren’t – Bridget was my favourite, she was so unbelievably awkward in everything that she did but she was so sweetly written that she was entirely relatable.
I see sometimes that steampunk novels are written with the wrong tone of voice – when you hear steampunk you think Victorian and I’ve read sometime books classified as steampunk that weren’t in any way. Windlass didn’t have this issue and it was written perfectly for the genre.
Brilliantly done and I look forward to the sequel <i>The Olympian Affair.</i>
The Aeronaut’s Windlass has been something I’ve had for a few months but I’ve been putting it off and putting it off as I didn’t like the authors other first book Storm Front, book 1 of the The Dresden Files. My fiancé has been telling me to read it over and over again and I’ve always put it off after a bad start to Dresden, however, a Facebook group I’m part of told me to read it and gave me several reasons why.
First and foremost, The Aeronaut’s Windlass is steampunk!
Secondly, cats. Talking cats.
And finally there’s aeronauts.
The book opens in what, at first glance, appears to be a regency novel – cue derision and disbelief – until one of the main characters Gwen Lancaster threatens a warrior born with an etheric gauntlet.
Ether is something that is mentioned often in this book and during the various trips of the main characters, it is shown in various forms.
Our main characters revolve around the following:
Gwen Lancaster – heir to the Lancaster fortune and crystal factory. Guard in the Spirearch’s Guard.
Benedict Sorellion-Lancaster – warrior born guard in the Spirearch’s Guard.
Bridget Tagwynn – cat girl and only child of the head of the Tagwynn family.
Captain Francis Madison Grimm – disgraced Fleet officer and captain of the merchant class ship AMS Predator an aeronautical ship.
Rowl – kit to Maul of the Silent Paws.
The premise of The Aeronaut’s Windlass is the aeronautical prowess of the Spires, a tall building that towers above the surface of Earth, designed in a general diamond shape with the key head houses at each compass point and the Spirearch smack in the middle. The Spires in focus are Spire Albion and Spire Aurora; a rival Spire with a penchant for warmongering. The book follows Gwen and Bridget as they train to become members of the Spirearch’s Guard, with Benedict – Gwen’s cousin – doing some extra training on the side. There’s an accidental duel and it’s from here that our story really starts; there’s an explosion and the Spire starts to collapse around them. Our intrepid heroes work together to save a fellow trainee and end up on the wrong end of a potentially deadly situation and the war starts.
The rest of the book is wonderfully described and there’s plenty of sky time for the pilot-at-heart in us all. There’s talking cats that are so well written you can plainly imagine your pet cat having that much disdain for you but really loving you with his whole heart; Rowl, in particular gives off the standard cat disdain but he’s also amazingly human in an odd way. There’s a few odd main secondary characters – Master Ferus and Folly – both of whom are integral to the story as a whole and both of whom are etheralists and a little odd.
There’s war, battles in the sky and dire situations, there’s treachery secrets and death galore; and there’s a history between a lot of the characters to make your eyebrows raise and your brain twitch in disbelief.
As originally stated I was quite reluctant to read Windlass but I really enjoyed the storyline as a whole, the characters were amazingly human/humanised – even the ones who aren’t – Bridget was my favourite, she was so unbelievably awkward in everything that she did but she was so sweetly written that she was entirely relatable.
I see sometimes that steampunk novels are written with the wrong tone of voice – when you hear steampunk you think Victorian and I’ve read sometime books classified as steampunk that weren’t in any way. Windlass didn’t have this issue and it was written perfectly for the genre.
Brilliantly done and I look forward to the sequel <i>The Olympian Affair.</i>
Gareth von Kallenbach (980 KP) rated Rage 2 in Video Games
Jun 19, 2019
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games
Jun 19, 2019
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
Gareth von Kallenbach (980 KP) rated Rise of the Triad in Video Games
Jun 19, 2019
Back in 1993 The Internet was mainly confined to college campuses and would not start to arrive in homes for another year. Those who went online used dial up modems to access local bulletin boards to share pictures, play social games, and use chat programs in the early precursors to social networks.
With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.
One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.
Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.
Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.
The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.
My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.
I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.
My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.
Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.
The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.
I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.
Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.
For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.
http://sknr.net/2013/09/22/rise-of-the-triad/
With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.
One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.
Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.
Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.
The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.
My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.
I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.
My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.
Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.
The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.
I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.
Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.
For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.
http://sknr.net/2013/09/22/rise-of-the-triad/
Gareth von Kallenbach (980 KP) rated Jurassic World (2015) in Movies
Jun 19, 2019
After several years of starts and stops as Universal attempted to find the right script to relaunch their Dinosaur franchise, “Jurassic World” has arrived.
The film picks up years after the events of the first film and does not reference the events of the 2nd or third film in the series as the focus is on the fact that the park has now become a fully functioning and popular resort destination.
Monorails, rides, petting zoos, hotels, restaurants, and of course, gift shops now dominate the island and keep the revenue going. The resort is under the watchful eye of Claire (Bruce Dallas Howard), who is an ultra-organized workaholic who reportedly brought an itinerary on a first date.
Claire is always finding a way to keep the cash flowing as the park has a very high overhead and as such, is always looking at new ways to attract fans as new attractions bring in more money.
Claire is in the midst of pitching their latest idea to investors, a genetically modified and created Dinosaur dubbed the “Indominous Rex” when her two nephews arrive.
The boys are taking a break from the cold climate of home as well as the fact that their parents are splitting up and see the trip as a way for their parents to get them out of the way by dumping them on their indifferent Aunt who assigns an assistant to watch them.
Naturally things do not go as planned as the new Dinosaur decides to bust up the fun and escapes from its enclosure and wreaks havoc on the humans and dinosaurs in the park.
Ex-Navy Raptor wrangler Owen (Chris Pratt) is requested to evaluate the situation and he sees the Indominous as a creature that kills for fun and is more intelligent than her creators thought, and with thousands of guests lining the park, this could be a disaster in the making. Not wanting to hurt their corporate image and investment, Claire and a scheming company exec named Hoskins (Vincent D’Onfrio); devise a series of plans to stop their new creation which only tend to exacerbate the situation.
With few options left, Owen and his pack muster their resources to locate and stop the most dangerous creature ever created before it can do even more damage to the guests and park.
The film is a spectacle of 3D CGI and there are plenty of great visuals and action sequences that underscore just how fat CGI technology has come since the first film. The creatures are simply amazing to see and the action is more intense and violent then some people may be expecting.
Director Colin Trevorrow directing only his second film and his first with any real budget has made sure the film never stops trying to wow the audience with plenty of sharp visuals and action and aside from a few pacing issues now and then, the film moves along well. The film does suffer at times from a fairly linear story and actors who at times are pretty much along for the ride and to be props for their CGI co-stars but Pratt and Howard do solid work as does Irrfan Khan and D’Onfrio.
The film uses elements of a script that was discarded when Universal was planning a new film, but it has been woven into the story in an intriguing way that does setup the next film in the series well and does offer up some very intriguing possibilities for future chapters.
For now, “Jurassic World” is a welcome return to the franchise, one that for me is the first true sequel to the original as I enjoyed it more than the two films that followed.
http://sknr.net/2015/06/12/jurassic-world/
The film picks up years after the events of the first film and does not reference the events of the 2nd or third film in the series as the focus is on the fact that the park has now become a fully functioning and popular resort destination.
Monorails, rides, petting zoos, hotels, restaurants, and of course, gift shops now dominate the island and keep the revenue going. The resort is under the watchful eye of Claire (Bruce Dallas Howard), who is an ultra-organized workaholic who reportedly brought an itinerary on a first date.
Claire is always finding a way to keep the cash flowing as the park has a very high overhead and as such, is always looking at new ways to attract fans as new attractions bring in more money.
Claire is in the midst of pitching their latest idea to investors, a genetically modified and created Dinosaur dubbed the “Indominous Rex” when her two nephews arrive.
The boys are taking a break from the cold climate of home as well as the fact that their parents are splitting up and see the trip as a way for their parents to get them out of the way by dumping them on their indifferent Aunt who assigns an assistant to watch them.
Naturally things do not go as planned as the new Dinosaur decides to bust up the fun and escapes from its enclosure and wreaks havoc on the humans and dinosaurs in the park.
Ex-Navy Raptor wrangler Owen (Chris Pratt) is requested to evaluate the situation and he sees the Indominous as a creature that kills for fun and is more intelligent than her creators thought, and with thousands of guests lining the park, this could be a disaster in the making. Not wanting to hurt their corporate image and investment, Claire and a scheming company exec named Hoskins (Vincent D’Onfrio); devise a series of plans to stop their new creation which only tend to exacerbate the situation.
With few options left, Owen and his pack muster their resources to locate and stop the most dangerous creature ever created before it can do even more damage to the guests and park.
The film is a spectacle of 3D CGI and there are plenty of great visuals and action sequences that underscore just how fat CGI technology has come since the first film. The creatures are simply amazing to see and the action is more intense and violent then some people may be expecting.
Director Colin Trevorrow directing only his second film and his first with any real budget has made sure the film never stops trying to wow the audience with plenty of sharp visuals and action and aside from a few pacing issues now and then, the film moves along well. The film does suffer at times from a fairly linear story and actors who at times are pretty much along for the ride and to be props for their CGI co-stars but Pratt and Howard do solid work as does Irrfan Khan and D’Onfrio.
The film uses elements of a script that was discarded when Universal was planning a new film, but it has been woven into the story in an intriguing way that does setup the next film in the series well and does offer up some very intriguing possibilities for future chapters.
For now, “Jurassic World” is a welcome return to the franchise, one that for me is the first true sequel to the original as I enjoyed it more than the two films that followed.
http://sknr.net/2015/06/12/jurassic-world/
Gareth von Kallenbach (980 KP) rated Thor: The Dark World (2013) in Movies
Jun 19, 2019
Marvel Studios has certainly been on a roll in recent years with a string of successful film adaptations of their popular comic book series. The recent overwhelming worldwide successes for “The Avengers”, and “Iron Man 3”, which topped $1 billion each globally has certainly raised the bar for their next cinematic offerings.
“Thor: The Dark World”, is poised to carry on the success of the Marvel film franchise as it successfully mixes action and character form the rare sequel that is better than the film that spawned it.
Chris Hemsworth once again stars as the title character who has been spending his time clearing up discord on the planets of the Nine Realms following his outing with The Avengers.
With peace at hand, his father Odin, (Sir Anthony Hopkins), believes the time is right for Thor to prepare for his reign as king of Asgard and protector of the realms.
Thor is not ready to embrace his destiny as his mind and heart are focused on Jane Foster (Natalie Portman), we has not seen since the events of the first film. His father warns him that a mortal is not suited to be his future queen and suggest that his fellow warrior Sif (Jaimie Alexander), would be far more suitable.
To further complicate matters Thor’s treacherous brother Loki (Tom Hiddleston), is seething at the prospect of spending eternity in captivity for his past crimes which only furthers his desire for power and revenge.
While all of this would be enough to keep Thor very busy, a new threat has arisen from the past that threatens to destroy the known universe. A powerful force known as the Aether which had been hidden by Thor’s grandfather has emerged and is drawn the attention of a Dark Elf named Malekith (Christopher Eccleston), who has been hiding away for centuries from those who believed him to be dead.
Malekith wants to take advantage of a pending convergence of the realms to use the supernatural power for his own purposes and in doing so destroy and subjugate all those who are before him. Fate intervenes and brings Jane and Thor together again just as the enemy forces arrived to ransack Asgard.
Faced with a battle against time not only to protect his beloved homeland but to save the known universe, Thor must work with his treacherous brother Loki in a race against time to save the day.
There are plenty of action sequences that follow and the visual effects are quite good even though the film is presented in converted 3-D after being shot in a standard format. The leads are fantastic and truly seem to have a grasp of their characters and the supporting work especially that of Kat Dennings much-needed comic relief is a very nice mix.
The only issue I had with the film other than the converted 3-D, was that the enemy while menacing did not seem to be one of the larger-than-life enemies that one has come to expect from a Marvel film. While certainly dangerous and menacing, there almost seemed to be an air of and confidence about the character as it was clear that he was simply biting off more than he could handle with the forces that were available to him.
That being said the film was extremely enjoyable as were the two bonus scenes that play during the middle of and the end of the credits.
While it may not went over box offices to the level of the two previous Marvel outings, Director Alan Taylor keeps things moving at a steady clip and the film nor the characters do not overstay their welcome.
With another Avengers movie on the horizon and a promise that Thor will return, fans can definitely enjoy this latest offering and look forward to the future for this promising series.
http://sknr.net/2013/11/08/thor-the-dark-world/
“Thor: The Dark World”, is poised to carry on the success of the Marvel film franchise as it successfully mixes action and character form the rare sequel that is better than the film that spawned it.
Chris Hemsworth once again stars as the title character who has been spending his time clearing up discord on the planets of the Nine Realms following his outing with The Avengers.
With peace at hand, his father Odin, (Sir Anthony Hopkins), believes the time is right for Thor to prepare for his reign as king of Asgard and protector of the realms.
Thor is not ready to embrace his destiny as his mind and heart are focused on Jane Foster (Natalie Portman), we has not seen since the events of the first film. His father warns him that a mortal is not suited to be his future queen and suggest that his fellow warrior Sif (Jaimie Alexander), would be far more suitable.
To further complicate matters Thor’s treacherous brother Loki (Tom Hiddleston), is seething at the prospect of spending eternity in captivity for his past crimes which only furthers his desire for power and revenge.
While all of this would be enough to keep Thor very busy, a new threat has arisen from the past that threatens to destroy the known universe. A powerful force known as the Aether which had been hidden by Thor’s grandfather has emerged and is drawn the attention of a Dark Elf named Malekith (Christopher Eccleston), who has been hiding away for centuries from those who believed him to be dead.
Malekith wants to take advantage of a pending convergence of the realms to use the supernatural power for his own purposes and in doing so destroy and subjugate all those who are before him. Fate intervenes and brings Jane and Thor together again just as the enemy forces arrived to ransack Asgard.
Faced with a battle against time not only to protect his beloved homeland but to save the known universe, Thor must work with his treacherous brother Loki in a race against time to save the day.
There are plenty of action sequences that follow and the visual effects are quite good even though the film is presented in converted 3-D after being shot in a standard format. The leads are fantastic and truly seem to have a grasp of their characters and the supporting work especially that of Kat Dennings much-needed comic relief is a very nice mix.
The only issue I had with the film other than the converted 3-D, was that the enemy while menacing did not seem to be one of the larger-than-life enemies that one has come to expect from a Marvel film. While certainly dangerous and menacing, there almost seemed to be an air of and confidence about the character as it was clear that he was simply biting off more than he could handle with the forces that were available to him.
That being said the film was extremely enjoyable as were the two bonus scenes that play during the middle of and the end of the credits.
While it may not went over box offices to the level of the two previous Marvel outings, Director Alan Taylor keeps things moving at a steady clip and the film nor the characters do not overstay their welcome.
With another Avengers movie on the horizon and a promise that Thor will return, fans can definitely enjoy this latest offering and look forward to the future for this promising series.
http://sknr.net/2013/11/08/thor-the-dark-world/