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Kushiel's Dart (Phèdre's Trilogy, #1)
Kushiel's Dart (Phèdre's Trilogy, #1)
Jacqueline Carey | 2003 | Romance, Science Fiction/Fantasy
10
8.4 (9 Ratings)
Book Rating
Shelf Life – Kushiel’s Legacy, the Naamah Trilogy, and How Jacqueline Carey Ruined My Ability to Be Impartial About Them
Contains spoilers, click to show
I can honestly say that the nine books that comprise these three trilogies are among the best fantasy available today as well as nine of my all-time favorite books I’ve ever read.

The Spoiler-Free Overview

If you want the shorter, less spoilery answer for what I think of these books: holy crap, yes, they’re as good as everyone says they are. Jacqueline Carey has a way of making me just…feel stuff like no other author can. Plenty of books have caught and held my interest enough that I didn’t want to put them down, but few have made the act of putting them down anyway so torturous. More than once, I hit a point in these stories where I had to drop whatever else I was gonna do that day (that I could realistically drop) just because I had to keep reading to make sure the characters were going to be okay.

This is character-driven fiction at its finest, with people in the pages who come alive and subtly win your heart. More than once, I’ve found reading about their ordeals to be worrying, a little bit painful, and a little bit infuriating (all in a good way, though), and I had to stop and remind myself that these weren’t real people that I was so concerned over and angry for. So if you ever wanted to be really, really invested in the story you’re reading and the people in it, Terre d’Ange is the place to go. All of the eroticism that everyone talks about is just a really nice bonus.

If you want an even shorter answer: do you watch Game of Thrones? Have you read George R.R. Martin’s A Song of Ice and Fire books? Have you at least heard of the fan hype around these stories? The Kushiel and Naamah books are like that, except sexier and with deeper court intrigue. And a lot less incest.

If you want the long answer…

A Dizzying Amount of Adventure Mileage

One thing that has to be said for Kushiel’s Legacy and the Naamah trilogy is that you definitely get your money’s worth of story out of each book. There’s a pattern that I’ve noticed with each of them, which is that you’ll follow the heroine/hero through a massive tribulation, see them endure their hardships and take their small victories where they can, then finally watch matters come to a crux, a climax, and a satisfying resolution…only to realize that you’re only a third of the way through the full page count.

Where most books are content to have one major conflict, Carey packs hers with about three each. The best part is that they’re not laid out in rigid sequence like a series of video game side quests – fight this problem, win, check it off the list, leave it behind and find a new one to fill the word count. No, each new adventure in the same book arises completely organically from the story overall. It makes you realize just how huge a scope these characters’ destinies really are, and just how incredibly wearying it can be and how much seemingly inhuman endurance it takes to be one of the gods’ chosen.

For instance, the first book to kick everything off, Kushiel’s Dart, begins slowly and simply enough. Phedre is an unwanted child who is basically sold into indentured servitude, then trained to be a spy and courtesan while we’re introduced to Terre d’Ange through her eyes over the next couple hundred pages, learning more about the politics and the players in time to watch the drama around them steadily unfold and escalate.

And then her wise mentor gets killed (as wise mentors tend to do), she and her bodyguard companion are betrayed, and the both of them get sold into full-on slavery to the vikings of Skaldia. Plenty of conflict and hardship and planning later, they make their escape and flee into harsh, snowy mountain terrain, falling in love for good measure while they fend off the deadly cold and the pursuit from their enemies. Finally, they make it back to their homeland and clear their names.

This is where most books would be content to stop and maybe leave further contentions for a sequel. Kushiel’s Dart would have been well within its rights to do so as well, and I wouldn’t have complained if it did. But no, it reminds readers, we’re not done yet. There’s a war coming, remember? We talked about this. Catch your breath for a moment, but then we gotta go rally our armies.

So Phedre and Joscelin set off to the wild and secluded island nation of Alba on the other side of an enchanted strait, a body of water where a vengeful, divine power known as the Master of the Straits lives and for some reason prevents almost all contact between the two nations. Arriving safely enough, they find that Alba is also war-torn at the moment, and the armies they had hoped to rally are busy defending their land from another foe. More plotting and intrigue ensues, alliances and promises are made, and with our heroes’ help, the two sides clash in a decisive battle that gains the side we’re rooting for victory as well as gives them their rightful sovereignty back. Now Phedre has the army she needs. After a sudden and unexpected stop at the Master of the Straits’ island, where they learn the secret of his power and guarantee indefinite safe passage between the nations in return for Phedre losing her closest friend, our heroes finally make it back to their homeland again with their army in tow.

Finally! After all of that struggle, we get a happy ending after all. But wait, not yet you don’t, the chunk of pages left at the end remind you. All you did was get your forces together. Good for you. Now you still gotta go actually fight the war with the Skaldi invaders to determine the fate of your entire nation.

So they do. And only after an awesome last-stand battle (the excitement and careful strategy of which will take you completely by surprise if you first entered this book expecting little more than kinky sex scenes) is the story allowed to wrap up in earnest, our heroes finally earning their long-deserved rest. The dangerous and cunning warlord is defeated, the invading army has been pushed back, the new Queen has ascended the throne, Terre d’Ange has been saved, and Phedre and Joscelin are free to finally be together – with the only little niggle being that the real mastermind behind all of their problems is still loose and taunting them. But we can get to that in the next book. Or five.
  
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Mothergamer (1517 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
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Kyera (8 KP) rated Lady Midnight in Books

Feb 1, 2018  
Lady Midnight
Lady Midnight
Cassandra Clare | 2016 | Children
10
9.0 (13 Ratings)
Book Rating
I do not discuss any plot points in my review, so you will not be spoiled.

While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes – the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.

While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassie’s entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series – our two main characters Emma and Julian have grown up as Shadowhunters.

I felt that there was less world-building overall for the Shadow World, but that’s not to say that the world building in this novel wasn’t fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You won’t necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you won’t appreciate as much unless you read the previous series.

The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.

With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.

Emma has made it her life’s mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julian’s siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which I’m sure we’ll discover over time, but she’s the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I can’t tell you anything about her.

It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassie’s other characters and understand Julian’s plight.

Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we don’t always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know – and I can’t wait to see more of it.

Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. He’s more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.

There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesn’t just come from those you would consider “bad guys” but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books – and this was no exception.

Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? It’s unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
  
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Kyera (8 KP) rated The 100 in Books

Feb 1, 2018  
The 100
The 100
Kass Morgan | 2018 | Science Fiction/Fantasy, Young Adult (YA)
6
7.5 (16 Ratings)
Book Rating
"The door slid open and Clarke knew it was time to die." What a way to start the book. Kass Morgan dives right into her storyline with an in-your-face opener. It took a bit of time before I, as the reader realized what this book was about. She began by setting up a number of characters, switching between perspectives, to quickly introduce you to the players. Those people who will have the biggest impact upon the storyline.

Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.

The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.

One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.

Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.

This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)

There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.

Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.

The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?

It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?

They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.

While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.

I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)

I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
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Charlie Cobra Reviews (1840 KP) rated Made In Abyss in TV

Mar 3, 2021 (Updated Mar 27, 2021)  
Made In Abyss
Made In Abyss
2017 | Adventure, Fantasy, Sci-Fi
Animation, this anime is beautifully drawn (2 more)
Soundtrack, the musical score adds much to the ambiance of the world
The characters, great character design and character development
I wish it was more than 13 episodes (1 more)
The cute characters design fools you into thinking nothing bad can happen in this show
A Beautifully Frightening Journey That's Emotionally Gripping
(CCR Original Content) Made In Abyss Review [Spoiler Free Review and Spoiler Section below picture] (9/10)


Made In Abyss is a Japanese dark fantasy/adventure/sci-fi anime series adapted by Kinema Citrus from the manga written and illustrated by Akihito Tsukushi. It was directed by Masayuki Kojima and written by Hideyuki Kurata with character designs by Kazuchika Kise and animation by studio Kinema Citrus. Kevin Penkin composed the soundtrack and the anime originally aired from July 7 to September 29, 2017. The series was licensed by Sentai Filmworks in North America.


The Abyss, a huge gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past raises countless questions. How did it come to be? What lies at the bottom? Countless brave individuals, known as "Delvers", have sought to solve these mysteries, fearlessly descending into its darkest realms. An orphaned young girl, Riko, and a humanoid robot, Reg begin their adventure to descend into the titular "Abyss", that leads deep into the Earth, in hopes of finding her mother.


This show is definitely going to be on my list as one of the best anime of all time. The animation is beautiful and the character designs were definitely misleading or deceptive in how cute and "chibi"-ish they look in comparison to how the story or plot goes. This was definitely a tear jerker in my opinion and such a great show. I personally haven't seen any of the movies that came after it but I hear that two (Made in Abyss: Journey's Dawn & Made In Abyss: Wandering Twilight) are actually just re-caps of the series and the third Made In Abyss: Dawn of The Deep Soul is actually something different. Not sure if it's a prequel or sequel because I didn't want to read any spoilers before watching it. As I was saying before, not to hype it up to much but this was definitely a great anime from the animation to the soundtrack to the concept and plot. I really liked the characters too. Riko is so smart and determined and Reg has the whole "born yesterday" thing going on with amnesia which is a little "cliché" but he still comes out being a pretty cool character too. The anime has a lot of beautiful and unique scenery and landscapes and it really feels like you go with them on the journey which only heightens the ups and downs of the adventure with gets surprisingly dark for how cheery it seems from a lot of the pictures I've seen of it. I would get into more details but I don't want to spoil anything, definitely gave me some Studio Ghibli vibes and I can't recommend it enough for people who like anime like Princess Mononoke and Madoka Magica. I give it a solid 9 which isn't a first for me but I usually don't give anything higher than a 8 and I'm sure there's things that you can find wrong with it but for me it was the whole experience from beginning to end that really sealed it for me.

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Spoiler Review Section:

(I actually didn't spoil anything because I didn't want to ruin for anyone because I thought this anime was so good.)

This was such a great anime and I had a really great time watching it with my brother who showed it to me. It has beautiful animation and the musical score really adds to the ambience and the awesome world building they did when they made this anime. So the whole thing with this anime is the people in it live in a town called Orth that exists on this island around a giant pit in the ground and when I say giant I mean gigantic. This pit is not only huge in circumference but is also very deep something like 12,000 meters or around 40,000 feet which would make it deeper than the Mariana Trench. In this world there are explorers who go down into the Abyss to explore it's many mysteries and also to bring back ancient relics of a long lost civilization. These relics are worth money and the orphans that are the main characters in this anime do this kind of like a job while they live at the orphanage called Belchero Orphanage in the town of Orth. People that explore into the Abyss are called Cave-Raiders or Delvers and they have a lot to deal with beside the dangerous creatures and the arduous descent, there is also the "curse of the Abyss" which gets worse the deeper you go. It's a very mysterious and potentially deadly side-effect of having ventured into the Abyss and because of it there are very few people who have gone down into the lower depths and returned. The only way I can explain it is that it's similar to deep underwater diving and how if you don't decompress it can damage your lungs and kill you. There's also a class system put in place that classifies the different cave-raiders by experience or capability and it uses different colored whistles to differentiate them. White whistles are of the highest rank and considered legendary delvers who are also given a title. The main character is name Riko, she is a small 12-year old girl whose blonde with glasses and her mother is a legendary White Whistle named "Lyza, the Annihilator". Riko is obsessed with exploring the Abyss and has plans to reach the bottom and see her mother who never returned. The other main character is Reg, who is a robot or cyborg and like I mentioned earlier has amnesia and no memories of anything before being found by Riko. This anime may seem pretty "chibi" and innocent but believe me their journey isn't for the feint of heart and so much happens in such a short amount of time over the 13 episodes. That being said you definitely need to give this anime a chance, it has beautiful animation, a great soundtrack or musical score and a gripping plot that advances the characters through obstacles and dangers the further they go into the Abyss. This anime gets my "Must See Seal of Approval" and I give it a 9. I really can't wait to see what they have in store for the other movie that I still haven't seen yet but you can bet I'll be putting a review for that too.
                   
https://youtu.be/om6HVFxmr_s
  
Genre: Contemporary, Inspirational

Page Count: 324 pages (of nauseation)

Average Goodreads Rating: 3/5 stars (why, Goodreads? You’re usually so tough on books)

My Rating: 1.5/ 5 stars

Truthfully, this is actually a great story. Yeah. So great. It’s the perfect backstory for its horror sequel: The Martins Trump Manson on Body Count.

As a romance it fucking sucks.

I don’t even know where to begin. This book is so full of sugary sap that it makes pasta covered in maple and chocolate syrup and marshmallows look appetizing.


original
Still not as sweet as The Air We Breathe
Here’s the thing: I’m not actually a bitter and cynical person. I like sap and fluff. I smile and giggle during romance scenes, I’ve obsessively written cute and romantic fanfiction and my boyfriend and I were arguably the most nauseatingly cute couple to ever walk the halls of John Bapst Memorial High School.

But I gagged reading this book for the amount of love-doveyness.

Marguerite is on holiday in London, recovering from the sudden deaths of her parents which liberated her from 27 years of being suffocated and controlled by them. While there, she has a random chance encounter with Chase Martin, a depressed rock star exhausted from touring with his band. Chase and Marguerite are drawn together by a strange unknown force. They don’t know why they have such a strong connection to each other, but they do know that life without the other would not be living at all.

I actually really liked the beginning and thought that it would shape up to be an interesting and sweet romance. We see them before they meet in the coffee shop, miserable and depressed, and then while sipping her drink and reading her book, Marguerite feels Chase’s anxiety. So she buys him a decaf drink and gives it to him, saying she could feel his anxiety from across the shop. That’s great.

The two of them realize they’re drawn together and can find each other happiness and Marguerite ends up spending the night at Chase’s house just so they can find comfort in having another human being near them. That’s great, too.

The beginning is by far my favorite part because it has promise for a good story and has more vivid scenes than any other part of the book.

But then it moves too quickly from there.

From that moment on, the two of them are so deep in love they make Romeo and Juliet look reserved and cautious. They are constantly “blown away” by each other and moved to tears every minute by each other. They “get a kick out of” every little joke they make to each other, and they start living together immediately after they meet. After a week (that’s right, a flipping week), Chase proposes to her.

And if I had a pin for every time one of those quoted phrases appeared in this novel, I could pulverize a voodoo doll. The repeated phrases and excessive emotion of the characters is definitely the worst part.

I’m still not that aggravated with this book, yet. Yeah, the insta love irks me, but I figure there will be a great plot with lots of trouble between the two of them after they marry. After all, they barely know each other and they need to figure out what this psychic connection means. Maybe they’re the incarnated souls of Hawkgirl and Hawkman and they’re about to get killed by an immortal psychopath (did I mention I’m a huge nerd?).

Nope. The two of them agree on everything, right down to how to decorate the house and the new rule that shoes are off upon entering. And things continue to be hunky dory for practically forever. All of Chase’s friends, and their girlfriends, love Marguerite and nobody questions their whirlwind romance. Yeah, because a severely depressed person getting engaged after a week of dating isn’t a cry for help or anything.

And there is so much to dislike about Chase’s and Marguerite’s decisions. Marguerite is forced to quit her job so she can move to London to be with Chase.

Never mind that she liked her job in Pennsylvania and didn’t express any wish to be a housewife. Never mind that Chase was getting tired of touring and thinking about quitting the band anyway. It’s her life that gets turned upside down.

Also, so much for her newfound freedom following her parents’ deaths! Now she’s shadowed by a bodyguard wherever she goes, needs to sneak into the backs of restaurant when she wants to eat out, and can’t even walk to the store for fear of being accosted by her husbands’ fans.

Yes, Chase’s life gets changed too. He now has a wife that cooks meals for him, cleans for him, furnishes and decorates his house for him, and hands him a cold towel when he walks off stage. He made some real damn sacrifices when he married Marguerite.

bitch_please_by_teslapunk-d32znko

But life goes on. With a lot of summary and over thirty years, it goes on.

Aside from dialogues and scenes peppered here and there, the book is mostly sweet and sappy summary of their lives. Dark things happen now and then but they’re glossed over and smothered in fluff.

If this storyline was done by a competent writer, this actually could have been an entertaining series about the Martin family. There is actually plenty of material between the psychic connection, Marguerite’s tragic background, a miscarriage, a huge celebrity drugging conspiracy, two sets of twins, a near death experience, and a baby on the doorstep.

But somehow it becomes boring and plotless when it’s all crammed into one book that seems to drag on forever. During all of this my main concern, the psychic connection, was never explained. It’s just a gift from God. One that turns their “perfect” (as in creepily well behaved and mature) children into kids from The Shining. Because they also have a psychic connection. They can “feel” each other and their parents. Oh, and talk to their dead sister, apparently, when their dead sister wants to tell them about babies being left on their doorstep.

“This is Baby Sarah,” Matt said.

“Baby Sarah?” Marguerite asked.

(Both sets of twins) said “Yes. We knew she was coming.”

Chase asked, “How did you know?”

“Baby Margaret told us,” Mark said.

Also, when Chase and Marguerite choose Sarah’s full name, all four children, in a different room, wake up from a dead sleep, sit up in unison, and announce that the baby is named.

May I present the newest additions to the Martin family?
If you want to read a rockstar romance, I recommend Love’s Rhythm by Lexxie Couper, which isn’t perfectly crafted, but leagues beyond The Band 4: The Air We Breathe.
  
Doctor Strange in the Multiverse of Madness (2022)
Doctor Strange in the Multiverse of Madness (2022)
2022 | Action, Adventure, Fantasy
The noticeable Sam Raimi elements. (2 more)
The film is great when it's able to showcase horror.
The second end credits sequence is amazing.
The film is incredibly formulaic outside of its horror elements. (2 more)
You don't really care about any of the new characters.
No one is going to get that first end credits sequence.
Sam Raimi Finally Brings Horror to the MCU
Even with all of the universe jumping and Sam Raimi being able to add his filmmaking trademarks, Doctor Strange in the Multiverse of Madness is a bit too formulaic for its own good. Doctor Strange (Benedict Cumberbatch) has been having dreams of a different version of himself dying while seeking a mythical book known as The Book of Ashanti. In his dream, Strange encounters America Chavez (Xochitl Gomez), a young girl with the uncontrollable power of universe jumping.

But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.

Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.

The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.

There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.

Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.

What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.

With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.

Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.
  
The Forever Purge (2021)
The Forever Purge (2021)
2021 | Action, Horror, Sci-Fi
6
6.0 (12 Ratings)
Movie Rating
The Purger's costumes (1 more)
The film's genuinely bad ass female characters.
There's no character development. (1 more)
The film is just more of the same.
America, A Ho-Hum Dystopia
Searching for stability in the face of record high levels of illegal immigration resulting from a surge in refugees fleeing cartel violence in Mexico and a growing wave of White Supremacy and anti-hispanic racism in the United States, the New Founding Fathers of America have proposed the unthinkable in order to solve the nation’s problems: the reinstatement of the Purge.

Written by The Purge creator James DeMonaco and directed by Everardo Gout, The Forever Purge is the fifth film in the franchise and its first entry since The Purge TV series ended after only two seasons in 2019.

Taking place primarily in Los Felis Valley, Texas, The Forever Purge follows Mexican refugees Adela (Ana de la Reguera) and Juan (Tenoch Huerta), who despite having made a life in America after living in the country for just ten months, continue to find themselves the victims of racism.

A talented cowboy, Juan works for the financially successful Tucker family on their ranch alongside Dylan (Josh Lucas), a member of the Tucker family who isn’t as good of a cowboy as Juan and lets his “white man good, Mexican bad” mentality drive his actions way more often than he should.

With the announcement that the Purge will be reinstated, the two buckle down and prepare to survive their first ever experience with the country’s most gruesome tradition. While the two successfully find sanctuary and survive the initial 12 hours of the sanctioned Purge, they emerge to find that many US citizens have just outright refused to stop purging.

Amidst the chaos, Canada and Mexico open their borders for six hours, allowing anyone not interesting in partaking in the events and wants to survive to flee to one of respective countries. However, the two countries also announce that after these six hours pass, they will be closing their American borders forever, preventing any further escape.

As the entire nation falls into chaos, its citizens begin to realize that The Forever Purge has begun.

The fifth film in the franchise and the latest installment since The Purge tv series ended in 2019, The Forever Purge is pretty much of the same for the horror franchise – in other words, it’s not going to make or break the opinion you already have about these movies.

A definite improvement over The First Purge, which one could argue is the worst film in the series, the performances in The Forever Purge in particular are leaps and bounds better in comparison to those found in its predecessor

You know how there are some movies where, for some reason or another, you don’t watch every trailer it drops before release, and thus are end up surprised when the film turns out to be completely different from the one-note-concept you imagined it would have?

While the upside to this avoidance of marketing material is that you’re almost completely in the dark about a given film prior to seeing it, the downside is that what your own imagined concept of the film may have more more potential than the final product.

The Forever Purge was one such film for me. For some reason, I thought the movie took place in a not-too-distant future where the majority of the country had become a desolate wasteland, water was scarce, and tumbleweeds were the closest thing to a pet anyone had.

Not only that, but I imagined that The Purge, long-outlawed in this post-apocalyptic future, had been reinstated as a full-time event by a group of crazed desperadoes.

Sadly, my idea of a western-slash-Mad Max-inspired Purge film ended up being way more interesting than The Forever Purge actually was, as most of the film’s creativity is found not in the Purge itself, but rather in the expansion to the franchise’s lore – specifically the state in which the USA is left in by the end of the film, as well as the end credits reveal of where Americans across the country are located

A Purger in The Forever Purge, directed by Everardo Valerio Gout.As a result, The Forever Purge ends with the franchise seemingly having lost whatever bite it may have once had. Kills are about as memorable as a bug splat on your windshield while driving on the highway, character development is minimal at best, and you aren’t invested in the outcome of what’s transpiring whatsoever.

You also don’t really know who the protagonists of the film are. Do you root for the successful family that doesn’t know how to cooperate outside of its own race, or the married couple that came to this country illegally?


Furthermore, why is it that each film’s unique masked purgers, who literally show up for only a handful of scenes in each of their respective appearances, are the best part of these films? It’s like really awesome DLC for a lifelessly dull video game.
While the action-horror film does at least introduce two strong female characters, Dylan Tucker’s wife, Cassidy (Cassidy Freeman), isn’t one of them. Her defining characteristics are that she’s pregnant and helpless.

However, Dylan’s younger sister, Harper (Leven Rambin), is awesome. She knows how to use a gun, is resourceful, intelligent, and breaks the ‘dumb blonde’ stereotype we’re all too familiar with.

Ana de la Reguera also rectifies her death in Army of the Dead with her performance as Adela, a former member of a group of women who fought against the cartel in Mexico who can fight, has knowledge of weapons, and knows how to navigate the city in the safest way possible. In other words, she’s a bad ass.

While The Forever Purge is meant to serve as a ‘final entry’ for the franchise, everything is left wide open at the end of the film, just in case another sequel gets greenlit. After all, we know how the general movie-going population just loves to keep mediocre franchises alive.

As such, nothing is resolved by the end of film, and the Forever Purge ends up being just what it sounds like: never ending.

The issue with this non-ending is that where the franchise could potentially go and where it’s actually going are two entirely different things, and thus the end result of the Forever Purge is way more disappointing because of this split.

A lackluster Purge entry at best that is only considered decent because the film that came before it is so awful, The Forever Purge does put some effort into attempting to put a different spin on how we view immigrants, but even that seems half-cocked at best.

With a concept this stagnant, The Forever Purge has successfully done what other horror movies have never been able to do; make deaths, murdering, and killing a total bore. Hopefully, with any luck, The Purge franchise will pillage and murder itself with this entry.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.