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Soulceress ( Mythean Arcana 2)
8
8.0 (1 Ratings)
Book Rating
110 of 235
Kindle
Soulceress ( Mythean Arcana 2)
By Linsey Hall
⭐️⭐️⭐️⭐️

He hates what she is
Three hundred years ago, Warren sold his soul in exchange for the safety of his people. He lives immortal and inhuman, a life in the shadows, hiding his secrets. Until now, when he finally has the chance to reclaim his soul after three centuries of suffering…

She’s wanted him forever
Esha is a soulceress, an immortal who drains the magical powers of others. Shunned by everyone she meets, she’s a rogue mercenary who hunts evil for a living. The only man she cannot harm is Warren, and she’s wanted since she first met him. The only problem? He hates what she is as much as everyone else.

A passion they want to resist--but can’t
Esha is the only person who can help Warren reclaim his soul, but the simple quest soon becomes a deadly battle fraught with secrets that could tear them apart. Warren will have to rely on the woman he wishes he didn’t want—one whom he can’t resist. But Esha isn’t going to settle for so little this time around. She’s going to make him work for it.

I really loved hearing Warrens and Eshas stories it just all came together so well a few bits I hadn’t clues onto as well so it always nice when a book surprises you. Would you give up your soul for that one love? If it was this romantic sign me up! Recommend!
  
AC
8
8.0 (1 Ratings)
Book Rating
88 of 220
Kindle
A Cast of Shadows ( Araneae Nation 2.5)
By Hailey Edwards
⭐️⭐️⭐️⭐️

The strongest net is no match for destiny.

Daraja has grown up watching her brothers journey down the river on the traditional Deinopidae rite of passage. Each returned with riches from their travels, and lovers with whom to share their lives.

Now she has reached the age where she would strike out on her own to seek her fortune - if she were male. Instead, she is expected to sit patiently, weave her nets and wait for the river to bring a husband to her.

Patience, however, has never been her strong suit.

Brynmor haunts the forest surrounding the city of Cathis, his disembodied spirit inextricably bound to the wild canis roaming his lands. Until the day he stumbles across a brazen trespasser in his woods.

Compelled to step in when the canis suspect her of poaching one of their own, Brynmor fears he has lost a piece of his ragged soul to the feisty, adventure-seeking female. And when the canis confront the real poachers, he is forced to choose which life to sacrifice. Hers... or his own.

This series is becoming one of my favourites I absolutely love all the different clans and all these characters. This was a novella of Brnymor and Daraja story, she is from a clan we are yet to explore more of, it features the Canis which are just one of the creatures we are learning more about. I see them as wolf like creatures. Looking forward to more.
  
Veil of Shadows (Seven Deadly Veils #1)
Veil of Shadows (Seven Deadly Veils #1)
Diana Marik | 2016 | Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
VEIL OF SHADOWS is the first book in the Seven Deadly Veils series and we are introduced to a world that accepts paranormals... sort of. There is the usual hate group that wants to eradicate them from the face of the Earth, but most people accept them. Miranda is one who accepts. Her best friend is the Were Queen. Her roommate is a Were. Her lover is a Were. She is currently working for a vampire and is in the right place at the right time to take a poisoned dart for him. This brings her to the attention of the vampires, for good or for bad.

This is a twisted and intriguing story with romantic elements. But don't expect the MCs to immediately fall in love with each other, because you'll be disappointed. Miranda is free to be with anyone she chooses, and she does what she wants.

The biggest thing for me with this book was the multiple POVs. There were loads!!! And it wasn't announced in any way, so it was unclear who was talking and when it was. This made it quite confusing in places, even when I was enjoying it.

If you like Saga-type books with plenty of action and intrigue, then I definitely recommend this one.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 8, 2024
  
Harsh Shadows
Harsh Shadows
2021 | Card Game, Deduction, Puzzle, Spies / Espionage
I am definitely a social gamer, but if there is one positive thing to come from the year 2020, it was rediscovering my love of playing solo games. So when Wonderspell reached out about previewing their newest casual solo card game, I was hooked! Taking on the role of a secret agent trying to track down an enemy spy? Yes please! Keep reading to find out more.

Disclaimer: We were provided a copy of this game for the purposes of this preview. The pictured components might not be finalized, and could differ after a successful Kickstarter campaign. -L


Harsh Shadows is a solo card game of hand management, grid movement, and deduction where you are an agent working to collect evidence necessary to apprehend an enemy spy. To setup for a game, randomly place the 9 Location cards in a 3×3 grid. Prepare the Discovery deck as described in the rules, place 1 face-down Discovery card to the right of each Location, and place the rest of the deck off to the side of the grid. Shuffle the Confiscated Item cards and deal the appropriate number to each of the Case File cards – 3 to Evidence, 1 to Red Herring, and 4 to False Leads. The Spy card is placed on the upper-left-most Location, and your Agent card on the lower-right-most Location. Shuffle the Spy Movement cards, and the game is ready to begin! It should look similar to the picture below.
The game is played over a series of rounds in which you will be moving your Agent, performing additional actions, and then moving the Spy. The goal is to track down the Spy, with the correct evidence in hand, before the Spy is able to flee the scene. The first thing that you will do each round is to move your Agent. You may only move to a Location that is adjacent or diagonal to your current Location. Once you move to a new Location, you will draw the top Discovery card from that Location. Discovery cards will either be Items, Clues, or Bombs. Items are collected as potential Evidence, Clues are used to reveal Confiscated Items from Case Files, and Bombs force you to discard a card from your tableau. After you have moved and collected a new Discovery card, you may perform any/all of these additional actions: Use Clue Cards, Place the Tracking Bug, Track the Spy, or Use your current Location’s ability. To Use Clue cards, you will discard a number of clues in order to reveal a Confiscated Item card from a Case File. The Confiscated Items under the Evidence Case File show the 3 items you are required to have in hand to apprehend the Spy by the end of the game. The item under the Red Herring, if you have it in hand at game’s end, will cause you to automatically lose. The 4 items under the False Leads will neither help you win, nor cause you to lose – they simply offer fodder for you to discard when necessary.


Another element required to win the game is to place the Tracking Bug on the Spy. On your turn, you may place the Tracking Bug at your current Location card – if the Spy moves to the Location on a future turn, they are considered to be ‘bugged’ and the Tracking Bug is live! Twice per game, you are allowed to Track the Spy. To do so, you will look at the top card of the Spy Movement deck, and return it to the top. This just lets you see to which Location the Spy is about to move. And finally, you can use your Location’s ability. Once you have taken as many of the additional actions as you want, it is time to move the Spy. Reveal the top card of the Spy Movement deck, and move the Spy in the appropriate direction to a new Location. At the Spy’s new Location, add a Discovery card to its pile. Play continues in this manner until either you make an accusation, or the Spy escapes. In order to make an accusation, you must have Evidence cards in hand, the Spy must be bugged, and you must be at the same Location as the Spy. When you make an accusation, you will reveal any remaining cards under the Evidence and Red Herring Case Files. If you have the 3 matching Evidence cards, you win and apprehend the Spy! BUT if you have the Red Herring card, or you are missing any of the required Evidence cards, you lose. If you haven’t made an accusation in time, the Spy could escape, causing you to lose the game as well – I’ll leave those details for you to discover on your own!
In theory, Harsh Shadows seems like a neat and strategic card game, but how does it hold up in reality? Pretty well, actually! The first thing I want to talk about is how strategic it is, even with its elements of deduction. You need to collect Evidence fast in order to catch the Spy, so what’s the best plan of movement? Also, each Location has a special ability, so is there an ability you need to use now or do you want to wait a bit longer? After using a Location’s ability, it is no longer available for the rest of the game, so you have to time those uses carefully. Along those lines comes the deduction. Sure, you can try to reveal all the Confiscated Items so that you’re 100% sure that you’ve got the right Evidence. But if you don’t work fast enough, the Spy could escape. Are you willing to risk only knowing for sure what 1 piece of Evidence in order to confront the Spy before it’s too late? Or do you want to save up Clues to purchase that coveted Red Herring, to know for sure what not to keep in order to win. There’s a balance of risk with deduction, as well as a real-time element in the sense that the game has a finite amount of rounds. You’re not racing a physical clock, but once the Discovery deck runs out, the Spy is considered to be on the run, on the verge of escaping. Overall, this is a casual card game, but it has a decent amount of strategy to keep you engaged and entertained.


Let’s touch on components for a second. Obviously, this is just a card game, and this is a preview copy. As I said earlier, the final production could differ from this version, but I have to say that this preview copy is good quality. The cards are nice and thick, the artwork thematic and clean. I imagine the rules would get some final edits for slight clarifications, but for the most part the production quality is already pretty decent.
I have to say that Harsh Shadows surprised me. I’d never played a solo game with deduction elements, and it was actually quite exciting. Usually the deduction games I’ve played are based around sussing out a traitor amongst a group of people, so there is that human interaction element that can really help guide your thoughts and decisions. In Harsh Shadows, there’s nobody but yourself – you can’t look for tells in other players because the cards won’t speak to you. It feels riskier in this way because it’s more a game of odds then, instead of your ability to pick out social cues. Other people may feel differently, but I thought this was a neat twist on the deduction mechanic. If you’re looking for a strategic solo game, that plays relatively quickly and casually, I would definitely recommend checking out Harsh Shadows. It goes live on Kickstarter here in April, and I look forward to following its progress!
  
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Kyera (8 KP) rated Lord Of Shadows in Books

Jan 31, 2018  
Lord Of Shadows
Lord Of Shadows
Cassandra Clare | 2017 | Fiction & Poetry
10
9.3 (19 Ratings)
Book Rating
Lord of Shadows is the second book in the Dark Artifices trilogy by Cassandra Clare. The book is fantastically written and follows our main characters as they deal with the aftermath of Lady Midnight. Be sure that you read Lady Midnight before delving into this book as there will be many spoilers.

The storylines come together and diverge beautifully in this story, allowing each character to shine. Even though Julian and Emma are the main characters, we get to spend more time with the other Blackthorns, Kit, Cristina, Diana and the others. Each character grows over the course of the novel and we get to know them better. My heart goes out to Dru because although she has her family, she doesn’t have a best friend or someone to truly talk to – like Julian and Emma or Ty and Livvy. She clearly longs for that connection, or to at least be included more by her family and I think many can relate to that.

I loved getting to know Ty and Livvy more because they have such a unique and precious bond. It was also great to see Kit join in with their adventures, even though he is not new to the Shadow World he is new to being a Shadowhunter. They made him feel like part of the family and he understood Ty immediately in a way that most outsiders don’t take the time to. He fits in perfectly with them and I couldn’t wait to see how they would grow as a trio throughout the novel.

Mark has come into his own in this novel – the events he went through in Lady Midnight and with the Wild Hunt changed him, made him less sure of himself. Since he has been back with his family, he is learning to trust again and view himself as a Shadowhunter. He must reconcile his feelings about Kieran with the faerie’s betrayal in Lady Midnight, become more responsible and hopefully take some of the burdens off Julian.

Emma is dealing with the aftermath of discovering who killed her parents and why. As that pursuit has fueled her for the last five years, it’s a strange transition for her. It doesn’t help that her relationship with Julian is as complicated as ever. The two are battling with their emotions and letting it affect them as parabatai. The characters that Cassie has created are so real that you hurt when they hurt and just wish for a happy ending for all of them.

It was fantastic to see the cameos from some of the beloved characters we know from the other Shadowhunter Chronicles series. I personally miss them and always wonder what they’re up to now, how their lives are and what shenanigans they’re embroiled in. Cassie does not disappoint and the cameos were lengthy and detailed enough that I feel satisfied (although of course, I would be happy with several spin-off books chronicling their adventures).

Lord of Shadows takes our heroes outside of Los Angeles, which was brilliant because it allowed Cassie to continue to build and artfully illustrate her world. My favourite new location was Faerie, which we have visited before in the books but was allowed to flourish in this novel. The land was described in greater detail and the Fae themselves were given more depth. Previously, we witnessed interactions between the Seelie Queen and the Nephilim, but now we were able to learn more about the Unseelie.

I didn’t feel that there were any pacing issues in this story – the stories were interwoven with one another masterfully and action was interspersed with storytelling and world building elements. Each action made by the characters purposefully brought us down a road that while we won’t understand fully yet, you can sense the plot points are being introduced and will be fully realized in Queen of Air and Darkness. There are elements that feel like foreshadowing, but we won’t understand them until the series has concluded.

The final chapter was a rollercoaster that brought together several storylines and found all our characters together – but nothing played out as expected. Cassie is skilled at subverting our expectations and yet not leaving us unsatisfied with the conclusion. While I cannot believe some of the things that happened over the course of the novel, I appreciate the beauty of the plot and story, while not feeling like the book left me with a torturous cliffhanger.

I’ve mentioned it before, but Cassie’s books continue to get better and Lord of Shadows was fantastic. I highly recommend reading this book (after Lady Midnight, of course, and perhaps the rest of the Shadowhunter Chronicles as well) because in my humble opinion you will not regret it. I am absolutely in love with the book and utterly destroyed that we have to wait until 2019 to read the conclusion.
  
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Kyera (8 KP) rated Queen of Shadows in Books

Feb 1, 2018  
Queen of Shadows
Queen of Shadows
Sarah J. Maas | 2015 | Children
10
9.1 (29 Ratings)
Book Rating
In the fourth book of the Throne of Glass series, Queen of Shadows is the most epic in scope and storyline of Sarah J Maas' ToG books yet. We finally get to experience life outside of Rifthold on a grand scale. She continues switching perspectives in her chapters, bringing us more from the Prince, Aelin, Manon, etc. with the addition of Elide who is located in Morath.

World building is one of my favourite parts of novels, so the inclusion of many new places was wonderful. We got to see places that we had only heard of before, even if they were just brief glimpses. There still was not enough Abraxos in this novel for my liking, where is my favourite character?

I love seeing character development in novels and being the fourth book, the author has had a lot of storylines to play with and allow her characters to grow. While Aelin and Chaol seemed to have experienced personality changes between the first two and second two novels in the series, the other characters walked the line between interesting character development and outright personality changes. I enjoyed getting more of a glimpse into Rowan, Manon and Lysandra's heads.

That being said, I do feel that at times the characterization felt forced so that she could get to a plot point more quickly. I would have loved to experience a more authentic building of relationships, change of emotions because overall it felt too abrupt. There was a sense of insta-love, insta-friendship, insta-everything. The book is quite long, so I understand not being able to dedicate the pages to that development, but it is disappointing not to see it.

Overall, these abrupt personality changes and character interactions made the book feel like the author had decided halfway through writing Heir of Fire and Queen of Shadows that she wanted the series to go in a different direction. It's not entirely cohesive, but I still highly enjoyed the read because it is engaging and fun. I don't want it to seem like I didn't enjoy the read, I just want to be clear about the pitfalls of the book.

One major concern I had with the series is Sarah J Maas' portrayal of relationships. Sometimes you might feel warm and fuzzy about how cute they are together or how protective one is, but sometimes it goes too far. When the relationships become territorial or obsessive or commanding, essentially dictating what one party can do - that's when it slips into an unhealthy territory. As long as younger readers are aware that this is a fictional relationship and not to idealize it, I think that it is fine. I just worry that teens might internalize it as the right way (like Twilight, which is also unhealthy), so I wanted my concerns with the portrayal to be known.

Overall, this is a long but enjoyable read. I know a lot of people had struggled with Heir of Fire being so different from her first two books in the series. She did seem to change her mind about what she wanted to be and where the plot was going. Although this book continues that plotline, it is definitely better than its predecessor so it might be worth taking a chance on again. There is also a lot of action in Empire of Storms, the fifth book in the series. It has some great fight sequences and Abraxos, which is important, so you really need to read this book to get to that point.
  
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JT (287 KP) rated Mama (2013) in Movies

Mar 10, 2020  
Mama (2013)
Mama (2013)
2013 | Horror, International
When a film is presented by a well-known director it initially has a certain weight to it that will place it above the shoulders of others. In the case of horror/thriller Mama it has the backing of Spanish director Guillermo del Toro which is a certain plus point for any one who is a fan.

However, any big name attachment is probably there to push the marketing of the film, sadly this one doesn’t quite do itself much justice and falls some way short of achieving any greatness.

It’s a film of two halves, which as the second and third acts take shape becomes more and more ridiculous.

The film is brought to the big screen by director by Andrés Muschietti who also helmed the short three minute piece. It follows the story of two girls Lily and Victoria who are taken away by their father Jeffrey after he goes a bit doolally and offs his co-workers and wife.

When the car they are travelling in crashes they take shelter in a house deep in the forest, riddled with guilt Jeffrey then decides to enter into murder suicide, but something supernatural stops him and the girls are left to fend for themselves.

Move ahead five years and Jeffrey’s brother Lucas continues his search for the girls hiring a couple of hicks to trail the forest looking for the derelict cabin. When they are finally found the girls are practically feral and need psychiatric supervision as they are welcomed back into society.

Lucas and his grunge girlfriend Annabel are given custody as well as a nice new house for them to live in, all under the watchful eye of Dr. Dreyfuss. Once inside the house its clear to see that the girls have brought something back with them, something that doesn’t want to let them go.

Mama starts well enough, with a frenetic opening that glimpses the supernatural entity through blurred vision it moves from eerie strength to strength building tension and then unleashing it in small doses not giving the audience long enough to draw breath.

Of course it sticks quite closely to now tried and tested horror clichés, with things lurking in the shadows, children talking to imaginary nothingness and the so old “what’s in the closet” routine?

Then the director, whether bored with just giving us tit bits of the mother like antagonist, decides to reveal ‘it’ in all its glory. It then moves from scare mongering horror to poorly constructed ghost story in the space of a few minutes.

The acting is nothing to write home about, Jessica Chastain while so dominant in Zero Dark Thirty is flat and a little off the mark here, why the need for the grunge look is beyond me. Maybe it was in keeping with the Gothic back story?

The young girls do well, sweet and innocent yet dependable when needed, the rest of the cast pretty much fall by the wayside. The ending was for me beyond ridiculous and undid most if not all of the good work the start gave us, although saying that it was pretty much on the decline when Mama herself becomes much more of a central character.

It’s not as main stream a horror as you would expect, but the protagonist shadows the central figure that graced the god awful Darkness Falls and that is one supernatural entity well worth staying away from.
  
Eternal Code (2019)
Eternal Code (2019)
2019 |
7
7.0 (1 Ratings)
Movie Rating
Characters – Corey is a homeless suicidal war veteran, he keeps to himself and when he gets given money, he spends the money on helping the fellow homeless, being friendly with lonely older men in the park and helping somebody in danger. He will get a chance to use his skills once again to help a teenage girl who is being hunted down by criminals, his skills will help make him deadly to anyone who crosses his path. Oliver is the leader of the project, he wants to continue using it for his own good, which means he will go to the extremes to make sure it gets done. Charlie is one of the criminals that has taken the family members, she along with her team are solely in this for the money. Mark is the husband of Bridget, he tries to advice, even though he will only support her decision. Bridget is the woman that has invented a revolutionary idea, which she doesn’t want used for the wrong thing, her pulling the plug has set about the events including her kidnapping.

Performances – This is a movie that does try to use the biggest names to sale the movie, Scout Taylor-Compton being the biggest name in the film, even though she is mostly just a criminal thug, she doesn’t give us a bad performance, just she isn’t really a main character. Damien Chinappi would be one of the leads in the film as the he does bring us a performance that does fit the action side of the film, where we do feel sympathy for his character. Richard Tyson will always make for a great villain and this is no different. When we look at the rest of the cast, we see solid performances across the board.

Story – The story here follows the events of a kidnapping which takes a turn, when a war veteran looks to help the helpless, while a corrupt businessman looks to complete a project which will change everything as we know it in the world. When it comes to the idea of the kidnapping side of the story, we do get a nice spin on how everything unfolds, making it truly unpredictable with what will happen next. While that is a good thing, it can mean we do meet a couple of too many characters, which doesn’t let other get flushed out enough. We are left with seeing just how dealing with inventions will see people looking for greed, while seeing a war veteran getting another shot to prove himself in combat is nice to see.

Action – The action is restricted, but it does show how the conflicts are meant to be edgy and more in the shadows which is better to watch for the tone.

Settings – The film is set in and around one city which shows how the minds in it would operate, we see how the project would be secretly locked away from the world and see how the criminals will act in the shadows of abandoned locations.

Scene of the Movie – Corey military trained scenes.

That Moment That Annoyed Me – It does feel like we have a few too many characters at time.

Final Thoughts – This is an action thriller that does have a lot of direction you wouldn’t normally see, it does keep us guessing despite having a couple of characters we don’t need to have.

Overall: Action film that goes down different paves.
  
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