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Call of Duty: Ghosts - Invasion
Call of Duty: Ghosts - Invasion
Shooter
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.

The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.

Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.

Pharaoh

Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.

When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.

Departed

Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.

The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.

Mutiny

This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.

I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.

Favela

This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.

Awakening

This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.

You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.

Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.

 As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.

Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.

Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.

Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.

I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.

http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
  
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Chris Sawin (602 KP) rated A Nightmare on Elm Street (1984) in Movies

Jun 20, 2019 (Updated Jun 23, 2019)  
A Nightmare on Elm Street (1984)
A Nightmare on Elm Street (1984)
1984 | Horror
Nancy Thompson (Heather Langenkamp) and her friends have more on their plate to worry about than typical high school drama. A child murderer named Fred Krueger (Robert Englund) was killed by the parents residing on Elm Street after they took matters into their own hands when the justice system failed to get the redemption the parents so desperately seeked. That was thought to be the end of it and everyone tried to move on with their lives. That is until Nancy, her boyfriend Glen (Johnny Depp), her best friend Tina (Amanda Wyss), and Tina's boyfriend Rod (Jsu Garcia) begin having nightmares about the same man. A man wearing a red and green striped sweater, brown fedora, and a four finger-bladed leather glove. Could Fred Krueger really be exacting his revenge from beyond the grave and in the dreams of his victims?

Wes Craven is probably best known for the Scream franchise since it's the most successful set of films he's ever been a part of, at least as far as the box office is concerned, but there was another film that he created that spawned seven sequels and a remake. A film that is looked at as a horror classic and is considered to be the first commercially successful release from New Line Cinema. That film is A Nightmare on Elm Street.

A Nightmare on Elm Street is looked at by some (including myself) as the best film in the franchise. While most of the sequels feature a Freddy that is more interested in cracking a joke than being an intimidating serial killer, the original film is where he seems to shine brightest. He seems to always be lurking in the shadows making it nearly impossible to get a clear look at his face. Remember when films left a bit of a mystery to things rather than being entirely realistic and showing every little detail when it came to gore? Well, this is a good example.

The deaths of Tina and Glen could arguably be reason alone to watch the film. Tina's death is so original and so well done. One of the reasons it still holds up today is because it was done with practical effects. The same can be said about Glen's death. The only thing more impressive than his death is the fact that it's Johnny Depp's debut. Both deaths are two of the most memorable in horror film history.

Despite A Nightmare on Elm Street being one of the most influential horror films of our time, it still has that cheesiness associated with most horror films that come out of the eighties. Bad acting (Heather Langenkamp especially. The "Screw your pass!" scene is a good example, but is hilarious in its own right) and dated special effects being the best examples. While the practical effects are a good thing and are much preferred over CGI, some of them haven't aged well over the past 26 years. The scene of Freddy chasing Tina is probably the best example of this. His arms stretching inhuman lengths to scratch the walls and Tina ripping off his face just didn't hold up as well as other effects in the film.

A Nightmare on Elm Street is a beloved horror classic that gave birth to one of the most iconic serial killers in the genre. The original film features some of the most creative deaths and practical effects (seeing Freddy in the wall above Nancy's bed in the beginning of the film is one of the best scenes) to come out of any horror film held in such high regard. The film's charm will go over a lot of people's heads who look into it for the first time after seeing the remake which will probably result in the film getting more flack than it deserves. But nevertheless, it's hard to deny the impact Freddy and Wes Craven have had on this genre thanks to this film.

Special Features: The two-disc Infinifilm is packed with extras including:

Feature commentary including a variety of topics: the financial problems the film had with writer/director Wes Craven, producer Bob Shaye, actor John Saxon, and cinematographer Jacques Haitkin sharing their thoughts, Heather Langenkamp and Wes Craven talk about how great it was to work with Johnny Depp, Amanda Wyss goes into detail about not knowing much about the horror genre before taking her role as Tina, a discussion of how Robert Englund got the role of Fred Krueger and Englund shares his thoughts on the Fred Krueger character. Everything from the problems the film had to Freddy's popularity to the film's reputation and more are discussed by the cast and crew.

Original commentary includes Heather Langenkamp, John Saxon, Wes Craven, and Jacques Haitkin.

Beyond the Movie Features include The House That Freddy Built: The Legacy of New Line Horror and Night Terrors: The Origins of Wes Craven's Nightmares.

All Access Pass Features include three alternate endings, Never Sleep Again: The making of A Nightmare on Elm Street, a trivia challenge and the theatrical trailer.

There's also Infinifilm bonus features that can be accessed while the film is playing and the original screenplay can be viewed as a DVD-ROM feature.

The film is remastered and restored from the original film negative and is presented in both Dolby Digital 5.1-EX surround sound and DTS-ES 6.1 Surround Sound.
  
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Bob Mann (459 KP) rated 1917 (2020) in Movies

Jan 12, 2020  
1917 (2020)
1917 (2020)
2020 | Drama, War
Cinematography (1 more)
Visceral and enormously tense movie experience
Visceral, brilliant and a far from relaxing evening at the movies.
It's already won Best Film at the Golden Globes, and seems set for Oscar glory too. Is Sam Mendes's WW1 epic any good?

"The Man is the Mission" - The similarities with the storyline of Spielberg's "Saving Private Ryan" are evident. Lance Corporal Blake (Dean-Charles Chapman) has a brother serving in another battalion of 1,600 men under the command of Colonel Mackenzie (Benedict Cumberbatch). The problem is that they are walking into a trap and are about to be slaughtered when they go over the top at dawn. General Erinmore (Colin Firth) picks Blake and his mate Lance Corporal Will Schofield (George MacKay) to run a dangerous mission to cross no-mans land, break through the German lines and get the message to Mackenzie to call the attack off.

Famously, the movie uses the "Rope" / "Birdman" technique of appearing to film the action as a single continuous take. This adds enormously to the tension as the duo proceed into danger. Aside from a chance meeting with a French foster mother (Claire Duburcq), the tension is maintained at 110% for the film's duration. Which makes for an exhausting watch! Congratulations by the way to Ms Duburcq for bagging the one female role in the whole movie! This is the anti-dote to the female-heavy movies of 2019!

This is a movie you MUST go to see in the cinema. A star of the show is Roger Deakins' cinematography which is just glorious to look at. The hell-holes (literally) of no-mans land are one thing, but then we get the sweeping landscapes of the green french countryside (actually Wiltshire, just a few miles from where I live!). But the really jaw-dropping cinematography for me came in a flare-lit ruined French town. The effect of a raging fire in the distance and the constantly shifting shadows of the ruins is truly spectacular.

All of this is helped by a great score by Thomas Newman, particularly at this moment in the film. The music suits the action perfectly, which is all you can ask for from a score.

I first noticed George MacKay in one of the lead roles in the Proclaimers musical "Sunshine on Leith" and then again in "Pride": both relatively low-key British films. Here he is catapulted onto the global blockbuster stage, and has nowhere to hide being on-screen literally for the whole running time (and he is running!). He doesn't disappoint: the performance is a stellar one and he holds the drama together.

He's got good support though: small but important supporting roles come from not only Firth and Cumberbatch but also Daniel ("Line of Duty") Mays; Andrew ("Kneel!") Scott; Adrian ("Killing Eve") Scarborough and Richard Madden. But my favourite was a quietly strong (no pun intended) from Mark Strong as a friendly captain with good advice for our hero.

Is the single-shot idea a gimmick? Perhaps. But it is extremely effective at maintaining the momentum. Perhaps to a degree it is a bit of a distraction, since I was constantly looking for the cuts (and very clever they are too). But it is undeniably a marvelous piece of film-making. The choreography involved with getting all of those actors and extras moving in unison for the length of some of those takes would make even Busby Berkeley sweat!

There are also some truly extraordinary action shots: a barn scene (and its dramatic aftermath) is one of the most incredible bits of film-making I've seen not just this year (that's not saying much!) but also last year.

The movie is not for the faint-hearted, with some truly gruesome scenes that stick in the mind afterwards. The illustrious Mrs Movie Man spent most of the movie with her hands over her eyes! But in general, this feels authentic. My own grandfather spent 3 days and nights lying wounded in the French mud, before being rescued... by the Germans. War is hell, and the film reflects that.

Director Sam Mendes - also a Golden Globe winner - only goes a bit Hollywood at one point: a musical interlude where an exhausted Schofield creeps into camp (what? no guards?) and listens to a wistful acappella. The realism felt like it went from 10/10 to 7/10.

This is a top-class piece of movie-making and deserves all its award success. I went in with a bit of an "Oscar-bait" attitude; the one-take gimmick peaking my interest but also stoking my cynicism. Was this to be just a technically fabulous movie that would win the awards but not really entertain? But my cynicism was unfounded. It's a gripping watch and a truly memorable movie.

See it. See it at the cinema. And see it at a cinema with as big a screen and with as great a sound system as possible!

(For the full graphical review, please check out the review on One Mann's Movies at https://bob-the-movie-man.com/2020/01/12/one-manns-movies-film-review-1917-2019/ )
  
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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games

Apr 6, 2020  
Resident Evil 2 (Remake)
Resident Evil 2 (Remake)
2019 | Horror
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.

It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).

The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
  Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
  Yep, zombies!
  Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!

The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
  Although why Raccoon City has the world's most fancy police station is beyond me...
  Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.

Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.

In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.

For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.

This is a title that should most definatley be in any gamers arsenal.
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
Lightyear (2022)
Lightyear (2022)
2022 | Action, Adventure, Animation
7
7.3 (12 Ratings)
Movie Rating
Visually gorgeous animation (2 more)
Sox
Designs of the insects, robots, and especially Zurg
Too much Star Wars influence (1 more)
Writing is a bit underwhelming
A Visually Gorgeous Nod to Science Fiction
Lightyear has a simple premise that fits it into the Toy Story timeline while also giving the film the freedom to creatively do just about whatever it wants. This on-screen version of Buzz Lightyear is what inspired the toy and this film was Andy’s favorite film.

Test pilot Buzz Lightyear (now voiced by Chris Evans) wakes up from hyper sleep to research and explore a nearby planet that is off the course of his ship’s destination. The mission results in Buzz’s entire crew being marooned on a planet overrun by giant insects and bothersome vines. With guilt weighing heavily on his shoulders, Buzz takes it upon himself to be the pilot responsible for hyper speed tests.

After spending a year on the planet, there’s finally enough resources for a test flight. But the mission fails and when Buzz returns, four years have passed. Intending to finish the mission despite the consequences, Buzz pilots test flight after test flight as each mission results in years passing while he’s away. He watches his friends age and die until he finally returns to a planet that now cowers to the ominous Zurg and his battalion of relentlessly inhuman robots.

After co-directing Finding Dory and while working as an animator for Pixar since 1998’s A Bug’s Life, Lightyear is the directorial debut of Angus MacLane. Written by MacLane, Matthew Aldrich (Coco), and Jason Headley (Onward), Lightyear is receiving a lot of backlash for including a same sex relationship as well as an on-screen lesbian kiss (some countries are refusing to release the film in theaters because of it). The relationship involves another Space Ranger named Alisha Hawthorne (Uzo Aduba, Orange is the New Black, Steven Universe). Hawthorne and the life she builds on a planet she is essentially stuck on ends up being the inspiration for not only Buzz, but as well as Alisha’s granddaughter, Izzy (Keke Palmer). Even if you’re against homosexuality, Alisha’s relationship is undeniably the most sentimental aspect of the film. Lightyear wouldn’t be the same without its inclusion.

The film does some different stuff with Zurg as far as who he is and how he relates to Buzz that may or may not retcon what was established in Toy Story 2. Both the story and the writing of the film seem to play it safe as they take a predictable approach to what essentially could have been something more unique. The discussion that’s been floating around about the film is that the jokes, sillier moments, and more absurd lines of dialogue seem to always disrupt the film whenever it tries to take a step towards being a thrilling sci-fi film. It’s difficult to argue with this statement, especially since Mo Morrison’s (Taika Waititi) whole purpose in the film is to broadcast his incompetence and the film revolves around a team of misfits attempting to save the planet despite their shortcomings.

The film is visually one of the year’s best looking films; animated or otherwise. Taking inspiration from early sci-fi films and space operas like Star Wars, Angus MacLane wanted Lightyear to look, “cinematic,” and, “chunky.” If you see the film in IMAX, this is the first animated film to ever have sequences shown in the 1.43:1 aspect ratio (it’s usually 2.39:1) as visual effects supervisor Jane Yen states that a virtual IMAX camera was developed to shoot said sequences, which were then cropped to standard definition. The film is gorgeous and even looks different in comparison to other Pixar films. With its lush colors, heavy use of shadows, bright lighting for highlights, and character designs for insects and robots that seem to be directly inspired by the likes of Starship Troopers and Gundam, Lightyear is a visually delicious treat.

Angus MacLane has his love for Star Wars showcased a bit too often in Lightyear as certain sequences seem to be directly lifted from the George Lucas created franchise. Many of Zurg’s scenes are a direct homage to various Darth Vader sequences in the Star Wars films. When Buzz is carried upside down by a Zyclops as Izzy and the others try to help him free borrows heavily from The Empire Strikes Back when Luke is hanging upside down in the icy Wampa cave; Buzz is even wearing an orange and white outfit that resembles Luke’s when he pilots the X-Wing. The love for Star Wars is as much a hindrance as it is an inspiration. The film spends more time referencing its origins rather than putting more of a focus on establishing its own identity.

Sox is legitimately the most fun character of the film. He’s humorous and resourceful; a robot cat that is Buzz’s most useful tool and companion. If Disney doesn’t resurrect Teddy Ruxpin technology for a new Sox animatronic toy then it will end up being wasted potential to a soul crushing extent.

Like Toy Story 4, Lightyear is an unnecessary installment to the Toy Story franchise, but is enjoyable nevertheless. Its homage to science fiction makes the animated film feel more like a sci-fi actioner rather than an animated film the majority of the time. It has a rich and palpable atmosphere that is gorgeously animated and is filled with the laugh out loud and heartfelt moments Pixar is typically known for.
  
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Daniel Boyd (1066 KP) created a post

May 18, 2018 (Updated Jun 12, 2018)  
E3 2018 Predictions


Don’t know how many fellow hardcore gaming fans are on here, but I normally have a podcast to do my predictions for my favourite event of the year, (yes even better than Christmas,) but since my podcast has been on an extended hiatus, it means that you guys are getting my predictions for 2018’s Electronic Entertainment Expo on here.

I have chosen to go with seven predictions for each conference, as I feel that 10 is too many and five just isn’t enough. There are obviously going to be more than seven announcements from each conference, but I’ve tried to keep it to things that people actually care about and that will get gamers excited, rather than playing it safe by ‘predicting,’ obvious shit, like Sony bringing up the Medievil remake or a trailer being shown for the next COD game. The predictions are in no particular order either, just as I thought of them. I am not cocky enough to start predicting when each prediction will happen in their respective conferences.

I have also included a total shot in the dark prediction for each conference. This is something that has a small sliver of hope of coming true, but realistically it is more something that I want to happen rather than something I actually think is going to happen.

Also, I am in no way a professional video game writer. This is a list of predictions written by a video game fan based on information I’ve heard on gaming podcasts and various gaming subreddits. This is just a bit of fun for me, don’t take anything that I’ve written below as gospel.

Enough rambling, my predictions for E3 2018 are as follows…


EA:
1. Fifa and other sports games will be announced with release dates.
2. Trailer shown for Battlefield V, WWII setting
3. SSX reboot, sequel or remake will be announced
4. Bioware will announce updates for Anthem and maybe announce some sort of Mass Effect DLC
5. Dice will promote Solo update & DLC for Battlefront 2
6. Some sort of new Star Wars game will be announced to replace the cancelled Amy Henning Star Wars game
7. Respawn will announce the title of their Star Wars game and announce Titanfall 3

Total shot in the dark prediction – New Burnout or Dead Space game announced


Microsoft:
1. Crackdown 3 gameplay demo will be shown and 2018 release date will be announced
2. New Halo game announced
3. New Gears Of War game announced
4. Borderlands 3 officially announced with gameplay trailer and release date for late 2018/early 2019
5. Cuphead DLC announced
6. Cyberpunk 2077 trailer shown
7. Some mention of PUBG, Sea Of Thieves and Forza

Total shot in the dark prediction – A new Fable game announced


Bethesda:
1. New IP announced, probably Starfield with fall 2018 release date
2. Doom sequel announced with trailer and 2019 release window
3. Standalone DLC announced for Wolfenstein 2, possibly Prey as well?
4. Rage 2 shown and release window given
5. Some sort of Dishonored follow up teased
6. Updates about ESO and Quake
7. We are teased with the other game that Bethesda game studios has been working on

Total shot in the dark prediction – a new Fallout or Elder Scrolls spinoff announced, something similar to New Vegas


Square Enix:
1. Just Cause 4 announced with trailer and release window
2. New Shadow Of The Tomb Raider gameplay trailer
3. Hitman Season 2 announced with trailer and release window
4. Final Fantasy 7 gameplay trailer shown and announced for multiple consoles with release date given
5. Kingdom Hearts 3 shown with new trailer and release date
6. New IP announced from People Can Fly
7. Trailer shown for Avengers game

Total shot in the dark prediction – New Deus Ex game announced


Ubisoft:
1. New Assassin’s Creed revealed, hopefully with a 2019 release date
2. The Division 2 announced with cinematic and gameplay trailers
3. Skull and Bones trailer shown and release date given
4. New Splinter Cell announced with Michael Ironside returning
5. Sequel to Rainbow 6: Siege announced
6. New trailer for Beyond Good & Evil 2
7. Maybe Watch Dogs 3 announced?

Total shot in the dark prediction – A new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game announced. I doubt we’ll see any of them, but I would be buzzing if any of the above were even teased.


Sony:
1. Gameplay trailer given for Death Stranding
2. The Last Of Us 2 gameplay shown
3. New Spiderman gameplay trailer
4. New Ghost of Tsuhima, Dreams and Days gone trailers
5. Rocksteady announce new Superman game and show trailer
6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown
7. Devil May Cry 5 officially announced and trailer shown

Total shot in the dark prediction – Bluepoint announce MGS trilogy remastered


Nintendo:
1. New Pokemon game for the Switch
2. New Smash gameplay trailer
3. New trailer shown for Bayonetta 3
4. New trailer shown for Fire Emblem
5. New trailer shown for Yoshi
6. New trailer shown for Metroid
7. New Mario Maker game announced

Total shot in the dark prediction – Fallout 4 announced for Switch


Comment below and let me know if you agree with my predictions or if you think I am talking a load of nonsense. One of the reasons I love e3 so much is because of the discussion and speculation around it, so let’s get a discussion going.

Also check back here on Wednesday the 13th of June once e3 has finished where I’ll go through my predictions in a comment below to see how many (if any) I actually got right.


Cheers,
- Dan
     
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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Ubisoft's conference was next up and it was pretty disappointing in my opinion. Let's see how well I did with my predictions for the show:

1. New Assassin’s Creed revealed, hopefully with a 2019 release date. - Assassin's Creed Odyssey was announced just prior tp the conference, (following a leak beforehand,) but unfortunately it got a 2018 release date. This means that the franchise is reverting back to yearly releases, which will undoubtedly lead to a decline in quality for the series. 0.5 point.

2. The Division 2 announced with cinematic and gameplay trailers. - The Division 2 was announced and we got both cinematic and gameplay trailers for the game. 1 point.

3. Skull and Bones trailer shown and release date given. - We saw a trailer for Skull and Bones and were told that we'd see the game release in 2019. 1 point.

4. New Splinter Cell announced with Michael Ironside returning. - The rumours turned out to be false and we saw no mention of a new Splinter Cell game. 0 points.

5. Sequel to Rainbow 6: Siege announced. - A Siege developer did take to the stage to give some updates, but no new game was announced. 0.5 point.

6. New trailer for Beyond Good & Evil 2. - We saw a new cinematic trailer for Beyond Good & Evil 2. 1 point.

7. Maybe Watch Dogs 3 announced? - There was no new Watch Dogs announced at the conference. 0 points.


Sadly there was no mention of a new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game as I suggested in my fantasy prediction.


4/7 points for Ubisoft's conference, I did slightly better here than I did for Square's presentation.

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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Sony's was the penultimate keynote of the expo and they showed exactly what everyone expected them to and nothing more. As a Playstation-centric gamer, this should have been my favourite conference, but honestly I feel like Microsoft had me excited more often this year. Below is a list of my predictions and whether I got them right or wrong.

1. Gameplay trailer given for Death Stranding. - Yes, we finally saw gameplay for Kojima's intriguing new story. 1 point.

2. The Last Of Us 2 gameplay shown. - We also saw gameplay for TLoU2. 1 point.

3. New Spiderman gameplay trailer. - We saw more of Spidey's new game and more gameplay during the conference too. 1 point.

4. New Ghost of Tsuhima, Dreams and Days gone trailers. - While we did get an extensive look at Ghost of Tsuhima and Dreams was featured in a couple of sizzle reels, I don't recall seeing anything for Days Gone during the showcase. 0.5 point.

5. Rocksteady announce new Superman game and show trailer. - We saw absolutely nothing from Rocksteady at any of the E3 press conferences. 0 points.

6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown. - A trailer was shown for this game and while I was right that it wasn't Bloodborne 2, it sadly isn't a new Tenchu game either. 0.5 points.

7. Devil May Cry 5 officially announced and trailer shown. We did get DMC5 announced with a trailer, but it was at Microsft's conference rather than Sony's. 0.5 point.

And unfortunately it doesn't look like Bluepoint well be announcing a remastered MGS trilogy any time soon as per my bonus prediction.


4.5/7 points for the Sony conference. Quite happy with that result, but I really wish that the conference was better.

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Lorey L. (3 KP) rated The Hazel Wood in Books

Mar 7, 2018  
The Hazel Wood
The Hazel Wood
Melissa Albert | 2017 | Mystery, Paranormal, Science Fiction/Fantasy
8
7.4 (33 Ratings)
Book Rating
The fairytales! (0 more)
Alice's bratty-ness (0 more)
Loved! Would recommend for fans of chilling fairytales.
Immediately after finishing Albert's dark tale, I took to Goodread's knowing other's had been left with the same tingly sensation of bloody good wrongness. Unfortunately, I found for many this was not the case. The story was dark, creepy and had all the good bad things that make you listen too closely at bumps and stare too intensely at shadows.

    First, the writing is completely breathtaking. The imagery in Albert's style is superb. It made me want to wrap up in a blanket with a hot cup of tea and a roaring fire and wish for her words to never end.

   With that being said, I did find that at times it could get a little thick and hard to sludge through, but for me, that was infrequent enough to not give me too much of a bother. I felt there was a lot of backstory that could have been told in a more fluid manner, but nevertheless, it was (mostly) needed backstory.
    The world Albert created in Hinterland... I need more. If more/most of the story had taken place in the Hinterland, I feel it would have been closer to 5 stars. But, being mostly set in New York it did still leave the storyline curious and mysterious enough to lure you in if given half a chance.

   Secondly, the characters are... horrible and good and missing things. Personally, once I figured out who Alice was, I understood why she was written the way she was (more on that in a bit). Unfortunately, I felt most characters, outside of Alice, were mostly one-dimensional. More fully fleshed out and I may have found myself falling a little in love Finch, desperately wanting to know Ella, or even more curious about the mysterious Althea. They just needed a little... more.

   Thirdly, the artwork. Oh good Lord in Heaven, I am in love with the cover art of this book. Dark and shiny and filled with images that beg to be understood. Jim Tierney should be praised almost as much as the author for lending the right mindset for this dark story.

   Further, my favorite parts of this book were by far the snippets of Althea's Hinterland Stories. Even if you don't like the book- you will LOVE these stories. They are the perfect amounts of creepy, mysterious, weird, and wonderful.

    Finally, a more in-depth look. I'd like to begin with Alice. I feel it's not that her character is "misunderstood" but that she is almost too understood. Mean, angry, violent. With little too no explanation for her outbursts... Except for the simple fact that many readers seem not to care about (and understandably, to a degree. She's not the most likable person). She was spun that way. With an icy core she is unable to control, a darkness she fears.

**"I'd let myself drift too close to the dark continent at the core of me, a lawless place I tried never to visit."**

  *SPOILER* Alice Three Times is basically the villain of a dark fairytale. She is made up of rage and ice and blackness. The fact Ella helps her control it even a little is amazing. Understanding this allowed me to view Alice in a different way than I had other heroines. She was, in the end, simply trying to become an ex-Story. To try and be the normal girl she never had the chance of being. *END SPOILER* This made her annoying, unexplained, angry outbursts easier to understand and accept,
 for me.
   Finch, the only character we know to be a person of color (note: many characters within the book, as previously mentioned, are far from being fully-fleshed out. For most, ethnicity isn't even mentioned), is nerdy and verging-on-fierce, but kind-of, off-putting in some instances. For example, because he is such a "fan" there are several times he ignores the fact that he is making Alice uncomfortable, and especially *SPOILER* when he basically sells her to the Hinterland Stories for entry to their land*END SPOILER*
    *SPOILER*I also wanted to quickly talk about the confrontation with the police that leads Finch to try and explain why he's mad, which in turn leads to Alice acting very Story-ish. I felt for Finch in a big way here. I was angry with her stupid, selfish reaction as well. I applauded him for standing up for her and got annoyed that she acted so irrationally and privileged. But, I realized after reading the section through again, Alice is not a person. She is a Story. And although she was raised a human, her "ice core" sometimes ruled her actions more than her mind- which seemed to agree with Finch, even though her actions, words, and anger said otherwise:

**"...You think rich matters in this situation? You think a cop looks at me and sees <i>rich?</i> You're pretending you don't get it, but you do."
<b>I did get it, I did. And the shame of it boiled into something darker.</b> Before my brain could catch up, I jerked the wheel and turned the car off the road, sending us rattling toward the trees."** *END SPOILER*

   This isn't a book for everyone. I enjoy reading both the positive and negative reviews, as they shed new light on different aspects of the story! I loved it and I can't wait for Melissa Albert's book of Hinterland Stories- and maybe even a second Hazel Wood! If you do choose to give this book a try, go in with an open mind... and maybe a light on.
  
Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
LM
Loving Mr. Daniels
10
10.0 (1 Ratings)
Book Rating
This book was mentioned several times in the blogging community, and I finally decided to check it out and see what all the fuss was about. I���d never read anything by Brittainy Cherry before, and the book sounded promising. Then I went on Goodreads and saw the slew of 5 star reviews (many were from my friends). As soon as payday rolled around I sat on my couch with my list of books to one click, and Loving Mr. Daniels was on the top of my list. I was determined to have this book. So, I bought it, and I couldn���t wait to start it. That day on my first break at work I started in on page 1 ���Absorbed in a stream of murky thoughts������ ooo this sounds promising already. Fifteen minutes later I had devoured the prologue and most of chapter 1, and I was trying to keep myself from crying. Sigh. From that point on sitting at my desk and trying to focus on my work was impossible. I kept looking at my kindle and I could hear it calling to me. ���Jessica���Jessica, you know you want to read me.��� I fought the good fight, but lunch hit and I was out of my seat scurrying to the break room hoping to get 45 minutes alone. I wanted to be alone with these amazing characters and pages.

The story of Ashlyn and Daniel was so fresh, which is exactly what I needed. Lately it seems like all the contemporary romance, new adult romance, and even the erotica books are all the same, and I was demanding something fresh. This was that story! Yes, it is a boy meets girl, woos her with Shakespeare inspired music, falls for her, and finds out she���s his student���WHAT?!?! Immediately, I thought of Pretty Little Liars, which I LOVE! Aria and Ezra���s story started like this���minus the Shakespeare band. This story has a twist to it, and I loved it. I loved that the author didn���t leave us hanging.
The characters in this book were phenomenally written. I felt like I knew them. I felt like the loss of a sister and a dear friend was changing me the same way it did Ashlyn. I laughed with her, I cried with her, and I regained faith in mankind with her. I loved that she had that one person for her that completely changed her world. Loving Mr. Daniels turned her world on its axis and changed her views on everything she held true.

<p><b>���I was convinced that everyone in the world had a form of weirdness to them. And the cool thing, at least I hoped so, was the idea that there was someone out there just as quirky as you were. The idea of finding your other weirdo was so attractive to me.���</b></p>

Ashlyn and Daniel are written in such a way that you feel like they are two people cut from the same mold. Ashlyn is young and hurting, torn apart by the death of her twin sister. She���s trying to move on, but is suddenly ripped out of her world and forced to live with her absentee father and his new family. Daniel is an English teacher and he is reeling from the recent death of both of his parents. Neither one knows how to move on and move past it, but together they forge ahead in this strange new world.

Hailey, Ryan, and Gabby are amazing supporting characters. Hailey and Ryan are brother and sister and they are the children of Ashlyn���s father���s new family. When they all first meet Ashlyn doesn���t like this dynamic duo. She doesn���t hate them but doesn���t really know what to think. As the book goes on there is a wonderful bond that forms between these three characters pulling them closer together, and has them sharing secrets with each other they never thought possible. Gabby is Ashlyn���s twin sister who loses her battle to leukemia at the opening of the book. She isn���t present in the physical sense, but she very much has a presence in this book. Each of the characters gets a chance to know Gabby in their own way.

<p><b>���You���re the reason people believe in tomorrow. You���re the voice that scares the shadows away. You���re the love that makes me breathe. So for the next few seconds, I���m going to be selfish. I���m going to say things that I don���t want you to listen to���Don���t go. Stay with me forever. Please, Ashlyn. Let me be your everything. Make me your golden. Don���t go.���</b></p>

If you���re a romance junkie like me, love Pretty Little Liars, or even a fan of P.S. I love you, than I implore you to go out and buy this book. If there is one book you read this summer, make it this one. Let yourself get swept up in this brilliantly beautiful love story. Spend time with these astoundingly well written characters and remember what first love feels like.

I give this book not just 5 stars, but all of the stars in the sky. Brittainy Cherry deserves every one of them. It���s been a long time since a book has stayed with me the way this one has. Loving Mr. Daniels will be my absolute favorite book of 2014 and possibly ever, I guarantee it. I���ve got a book hangover that's going to take me months to recover from.