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Sky Sharks (2020)
Sky Sharks (2020)
2020 | Comedy, Horror
6
6.0 (1 Ratings)
Movie Rating
Fright Fest kicked off with a film that I absolutely had to see... Nazi zombies and flying sharks? No brainer.

A team of arctic explorers uncover an old Nazi lab that was developing ways to help them conquer the world. The team unwittingly let loose their two most powerful experiments that unleashes a swarm of flying sharks flown by unstoppable pilots.

Despite this having the word "sharks" in the title (and my love of shark films) I do have to be a buzzkill and say that this is not a shark film. I'd happily categorise it in zombie film territory, but the quality is way too good for this to be classified as a shark film. I don't want to take away from these fantastic flying finned devils though, they're brilliant and super happy looking.

It has the ridiculous ideas that make for an entertaining watch. but I can't help but think that a good budget actually had a negative effect. Once you get to a certain level of production value it goes against the nature of the story and "traditions".

With sky based villains you would obviously get something involving airplanes, but from the early action sequence I got heavy Sharknado 2 vibes. I don't want to ruin this bit for you so I'll just say that it's got the requisite amount of scientific impossibilities and graphic violence.

The CGI is a little hit and miss, the sharks are pretty good and I'm convinced have sneaky smiles on their faces, but the zombie aspects are a little ropey whenever they pop up.

When it comes to acting the cast deliver exactly what you'd expect from this sort of film, over the top when needed, dramatic in both serious and ridiculous ways, and I really hope that some of the female cast were appropriately compensated from some of their truly over the top scenes. You expect nudity because that's what these things do, but my goodness did they go to town with it.

Nazi scientists with extraordinary plans is a great storyline, you can take it in so many directions. I can't help but feel that Sky Sharks suffers from over complications. Discovery, accidental release followed by solution... that simple formula is cluttered with a lot of back story that could easily be cut back and made easier to follow, a fair amount seemed to have no purpose.

Even with all of this it's still something daft to enjoy, probably when drunk. I'm not sure if it's for zombie fans or shark fans, it doesn't quite fit in either classification properly but for those who want to free their brains from thinking then it's probably going to work for that.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/sky-sharks-movie-review.html
  
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    Survive as long as possible by eating swimmers and smaller fish. But remember: size isn’t...

Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Trixie thinks she sees a shark in the Hudson, and her brother Brian is losing health and focus.

And the fact that I can summarize the plot in one complex sentence like that tells you about all you need to know on this one. The characters are out of character (all of them, not just Brian), with Trixie being at her worst. And the two plots? Neither carries the book and both are rather disappointing. There are a few fun character moments, but that’s about it.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2014/10/book-review-hudson-river-mystery-by.html">Carstairs Considers</a>.