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In Darkness: The Shark
In Darkness: The Shark
L. Diane Wolfe | 2022 | Contemporary, Paranormal, Romance
5
7.5 (2 Ratings)
Book Rating
It is clean and there is no violence
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

I'm going to struggle with this review, and I apologise for that. The reviews for books that do not garner much of any feelings from me (either positive or negative) I find the hardest to write.

I liked the tale, I did, it just came across a bit sappy for me. I liked the twist as to who/what Clarence really is, although I kinda saw something along those lines coming at me.

It is clean, there is no violence, save for the shark getting caught in the fishing net. I've tagged it Young Adult, because I think this is probably more suited to an upper teen (14-18) than for me.

First I've read of this author. Will I read more? Not of this series, no. Possibly something else, though.

I DID finish it, so that's why I gave it. . .

3 stars

*same worded review will appear elsewhere
  
Kingdoms of the Deep
Kingdoms of the Deep
2021 | Abstract Strategy, Animals, Nautical
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!

Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T


To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.

The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.

During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.


Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.

The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.

All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.

I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.

If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
  
Deep Blue Sea 2 (2018)
Deep Blue Sea 2 (2018)
2018 | Action, Horror, Sci-Fi
Back in 1999 I fondly remember covering “Deep Blue Sea”. The press screening was a pleasant surprise as the film presented a fresh take on the shark on the loose genre and gave what was one of the more enjoyable films in the genre since “Jaws 2”.

I had always wondered why the film had never generated a sequel and talk of a direct to DVD follow up a few years later never materialized.

Now in 2018, we finally get the long-awaited follow up as “Deep Blue Seas 2” has arrived as a direct to DVD from Warner Bros Home Entertainment.

I eagerly awaited the arrival of my review copy as not only do I enjoy Shark movies, but my son is very big on the study of sharks and his insights always add a new dimension to me as he can tell me things like the difference between the species being portrayed, number of offspring they have, and their behavior.

The story centers on Dr. Misty Calhoun (Danielle Savre), who is tasked to give her professional opinions to a facility headed by billionaire Carl Durant (Michael Beach). At an underwater lab in South Africa, Dr. Calhoun arrives with a team and learns that the group is experimenting on Bull Sharks with a method that will increase brain abilities in humans.

Naturally things do not go as planned and before long, there are several very angry and genetically enhanced sharks on the loose with the humans desperately trying to find a way to escape and survive.

The story and characters are not overly complex but the goal is clearly to get the cast into the path of the CGI sharks as soon as possible and letting the carnage begin.

I had expected visuals on par with the SYFY films due to the direct to video nature of the film but what we were given was much better than expected.

The CGI effects are quite good and the cinema photography of the film is quite good as there are many really impressive shots in the film of the aquatic setting.

The film is hampered by the thin plot and characters and a lack of star power but it is worth a watch and is certainly better quality than many of the other creature on the loose films out there.

http://sknr.net/2018/05/07/deep-blue-sea-2/
  
The Meg (2018)
The Meg (2018)
2018 | Action, Horror, Sci-Fi
Further down the page you'll see that I've seen it again... of course I did... but that time I saw it in 2D. After trying both versions I'd say you should see it in 3D because the underwater scenes really do benefit from the extra wow factor.

This is the story of a poor shark living down under the bottom of the bottom of the ocean. Happily swimming around in the dark until some nosy old divers come down and set off his migraine with their bright lights. As he attempts to turn out all the lights and go back to his quiet life things just get worse. A rupture in the ocean floor sends him out into the ocean above he finds himself stuck up there surrounded by even more things that aren't going to help his migraine.

First he encounters the observatory with all of their bright lights, but he soon discovers that biting it is going to do nothing to help. He then encounters two whales who are jibber jabbering so loudly that it's setting his several hundred teeth on edge.

Clearly this isn't the section of ocean for him so he heads off for more open water... but of course he bumps into some rather vicious killers who are slicing up his little sharky pals... and he's having none of that and decides to dispense some bitey justice.

Finally, thinking he's got away from all these horrible fishermen and boats he finds himself swimming into some clearer waters. But what's this? Litter everywhere along the ocean floor?! Big plastic floaty things covering the surface?! This isn't the way the ocean should be treated. Some more, swift, bitey justice leads to the problem being cleared with very little effort.

This is the story of The Equalizer of the shark world.

This is also why we should start telling stories from the "baddies" point of view.

Regardless of how serious the film was designed to be it was very entertaining. Action, some great visuals, sharks chomping things, a dog, a bit of romance, Jason Statham looking buff. There wasn't anything I didn't love about this. It's exactly as predictable as you expect it to be and that's why it's good, you've got the anticipation of what you know is going to come, you just don't know in what order it'll be.