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47 Meters Down (2017)
47 Meters Down (2017)
2017 | Horror
Story: 47 Meters Down starts as two sisters Lisa (Moore) and Kate (Holt) are holidaying in Mexico with Lisa trying to get over her ex, the two look to have a good time. Two locals Benjamin (Segura), Louis (Gellman) talk the girls into joining Captain Taylor (Modine) on the Sea Esta to swim with sharks.

When the dream experience for the girls turns into a nightmare when the cable holding the cage snaps, sending them both trapped in the cage 47 metres to the bottoms of the ocean, the two must stay calm and wait for rescue but do they have the air to wait that long?

 

Thoughts on 47 Meters Down

 

Characters/Performance – Lisa is the stable one of the two sisters, she doesn’t take the risks her sister does and finds herself using this holiday to follow her sisters lead. Kate is the free spirited of the two sisters that enjoys taking risk and will not be saying no to an adventure. We do have a captain and his crew too but we barely see them.

Performance wise, Holt and Moore are fine, you don’t actually believe them to be sisters and the peril they find themselves in doesn’t seem to be anything overly fresh in performance eyes.

Story – The story does offer us something fresh when it comes to the shark attack genre, the film takes place underwater instead of on the surface as the girls are trapped at the bottom of the ocean. The problem using this situation is that the near death moments just don’t come off, for example we have a good 5 minutes sequence with one of the girls trying to drag an oxygen tank closer, now this happens too early in the film for us to believe that she might die. On the surface this is a good idea and does work but puts together the maybes too far apart.

Adventure/Horror – The adventure would be about what the two girls could be experiencing with the horror being how this adventure could go horribly wrong with shark attack happening.

Settings – The bottom of the ocean in a shark cage, well this is a new and brilliant setting for the movie and is easily the highlight of everything.

Special Effects – The effects are used to create the shark attack sequences which are all filled with terror.

Final Thoughts – This is a fresh approach to the shark attack movie, it is smartly created but does lack in the idea of peril which the surface has on the higher levels.

 

Overall: Shark attack movie with new breath but less teeth.

https://moviesreview101.com/2017/07/03/47-meters-down-2017/
  
    Pocket God

    Pocket God

    Entertainment and Games

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    What kind of god would you be? Benevolent or vengeful? Play Pocket God and discover the answer...

Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
  
Pirates of the Caribbean: Dead Men Tell No Tales (2017)
Pirates of the Caribbean: Dead Men Tell No Tales (2017)
2017 | Action, Adventure, Fantasy
Here we go again
I can’t be the only one surprised that the Pirates of the Caribbean franchise has managed to withstand five films. Created on a whim by Disney in 2003, the first film propelled Johnny Depp into the lives of movie fans like never before.

However, come 2017 and Depp’s star is sinking faster than the Black Pearl. After three pretty dreadful sequels, the cast reunites for Salazar’s Revenge. But does a change in directors herald a new and exciting path for the plucky pirates?

Thrust into an all-new adventure, a down-on-his-luck Captain Jack Sparrow (Depp) feels the winds of ill-fortune blowing strongly when ghost sailors led by his nemesis, evil Captain Salazar (Javier Bardem), escape from the Devil’s Triangle. Jack’s only hope lies in seeking out the legendary Trident of Poseidon, but to find it, he must forge an uneasy alliance with a brilliant and beautiful astronomer (Kaya Scodelario and a headstrong young man in the British navy (Brenton Thwaites).

Newcomer directors Joachim Rønning and Espen Sandberg craft a film that is magnificent to look at and stunning to listen to, but features all of the same problems as its predecessors. The time really is up on this franchise.

Of the cast, only Javier Bardem’s snarling Salazar makes any sort of lasting impact. In fact, he’s probably the best antagonist the series has ever had and makes for a menacing presence throughout. Depp looks like he’s on autopilot, almost as bored of Jack Sparrow’s drunken antics as we are, and the normally excellent Kaya Scodelario (Skins, Maze Runner) plays a particularly bland female lead during the films running time.

Speaking of which, at 142 minutes, this is one migraine inducing slog. All four previous films have suffered from being overstuffed, and with the extra abundance of characters this time around, it’s even more painful. There simply is no need to create a film that’s nearly two and a half hours long, especially considering the plot is as paint-by-numbers as you can get.

Nevertheless, to look at, Salazar’s Revenge really is breath-taking. The action is filmed confidently and the sets are fantastically detailed using some exceptional practical effects. There are ghost sharks, glistening islands and the motion capture used on Javier Bardem and his crew is seamless. Only the CGI-heavy finale lets the film down. The music is also sublime. Geoff Zanelli’s thunderous melody features the trademark theme-tune mixed with some really lovely orchestral music.

Overall, Pirates of the Caribbean: Salazar’s Revenge kicks off a summer season filled to the brim with sequels and after the previous film’s poor reception, expectation was almost as low as it is for Transformers: the Last Knight.

What we’ve ended up with is a bit of a double-edged sword then. It’s certainly better than the previous three sequels and almost up to the standard of the 2003 original; the problem is, that film wasn’t particularly good in the first place.


https://moviemetropolis.net/2017/05/26/here-we-go-again-pirates-of-the-caribbean-salazars-revenge-review/
  
TT
6
6.0 (1 Ratings)
Book Rating
<i>Many thanks to the author Chrys Cymri for providing me with a copy of this book in exchange for an honest review</i>

Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1Js">here</a href>

I was kindly offered this book by the author in exchange for an honest review and my initial impressions were "yeah this sounds like my kinda thing. Here there be dragons" ya know? Only to get more fully immersed in the book and find that I was a touch disappointed.

<i>The Temptation of Dragons</i> follows Reverend Penny White as she becomes the Vicar General of an alternate world called Lloegyr - please note that there is a heavy Welsh influence in this book coupled with an enormous religious influence - where dragons, unicorns, gryphons and more reside and coexist in relative peace.

The book starts with Penny White coming home slightly intoxicated and thinking she's going mad when she comes across a dying dragon. In true priestly form Penny gets out of her car and performs the last rites of absolution to what turns out to be a real dragon!

From that moment on Penny's life changes in so many ways - dragons exist, unicorns are real, snail sharks get drunk and gryphons are eating her garden birds. Penny is soon tasked to become the Vicar General to the citizens of Lloegyr and that includes all manner of supernatural beasties. Though expected as the main character is a priest, I didn't expect there to be such a heavy religious influence all throughout with literal verses from the Bible quoted on a regular.

Please understand that this is <b>not</b> anything against the book or against the writer and is merely my thoughts on what I considered an overly religious-toned story set in the wrong time period and the wrong world. I honestly found that the hardest part of reading this book but there were parts that I enjoyed for example: Penny White has what amounts to an obsession with sci-fi/fantasy and occult TV and movies, a lot of which were quite obscure for me (not really a TV and movie person *gasp*) I didn't get several of the references - particularly the Doctor Who ones.

Out of all of the characters my favourite had to be Moriarty - shortened to Morey for some reason - a 47-year-old gryphon with no filter. My favourite quote was from Penny about Morey:
<blockquote>"You've sent me a blue tit murdering creationist with sarcasm management issues."

"Correction. Today he's killing a starling."</blockquote>

The sarcasm and humour was rife throughout this book which was brilliant and gave it a nice light undertone to the ultimate seriousness of the book as a whole.

There was one character I didn't like and that was her brother James- I'm not 100% sure why but something about him rubbed me the wrong way. He's a free loading, insensitive toss pot and possibly a pod person.

However, despite my dislike of the heavy religious overtone and of James, I really, really liked <i>how</i> Chrys wrote the dragons and unicorns and all the other supernatural creatures and they had enough of a description without giving away too much important information; but also, on the flip side, there were away lot of unanswered questions such as how <i>exactly</i> does a unicorn use a telephone?

In all, it was a well written book with an interesting concept and some good characters and prose, dialogue was perfectly modern for Penny and a touch Olde World for a lot of the Lloegyr residents.
  
Tiny Tina&#039;s Wonderlands
Tiny Tina's Wonderlands
2022 | Action, Role-Playing, Shooter
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.

Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.

Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.

The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.

The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.

The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.

As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.

The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.

The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.

I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.

The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.

4.5 stars out of 5
  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Jason Momoa as Aquaman The final battle The cgi Willem defoe Nicole kidman Amber heard Patrick Wilson (0 more)
Pitbulls Africa cover (0 more)
"war is coming to the surface"
Aquaman is absolutely a disciple of the superhero formula we've seen used, reused and recycled over the past couple decades...but its formula done right. There's an inherent lunacy to a hero like Aquaman; his myth is built upon a lost Atlantean culture that's simultaneously advanced technologically and heavily influenced by ancient Greek mythology, and his powers included near-Superman levels of strength and invulnerability existing alongside an ability to communicate with marine life. This makes approaching his story from a gritty, realistic perspective damn near impossible.

Instead Wan and the writers behind Aquaman intelligently focus on world-building and following the tried-and-true "heroic journey"; complete with initial rejection of a prophesied role, slow but steady immersion into said role's culture, recognition of the need for growth and change, and eventual assumption of role. It's been seen before and it'll be seen again. But what propels Aquaman ahead of other films like it is the energy that Wan imbues it with. It's goofy without undermining the sincerity of Arthur's journey. It's fast-paced and simple-minded without sacrificing the weight and universality of this particular hero's myth. It's loud and colorful and *full* of CGI everything without reducing itself to an over-commercialized, artless heap of nothingness.

It's a big-ass blockbuster with personality. Momoa has charisma to spare; he owns the physicality and irreverence of this new imagining of the king of the ocean perfectly. Amber Heard is sexy and badass as Mera; something of a victim of a forced romance but also a compelling and strong protagonist in her own right. Patrick Wilson as Oceanmaster (call me....Oceanmaster) is given enough screen-time to develop that he's more than a punching bag for Aquaman; but actually a character with ambitions and a defined, fleshed-out purpose. The origin segment is tightly done and more than enough to set the stage for what is to come. And probably the strongest aspect of this picture, the costuming and world-building, is off the charts. Similar to the enduring fantasy films that precede this (LOTR, Star Wars, Avatar for a few examples) the undersea kingdoms are a place I want to return to. They aren't just my world dressed up with CGI and the occasional costuming flourish; they're entirely foreign and endlessly inventive. Probably a solid third of the film is simply Aquaman, and the audience, being told about this world and shown it by Mera. While that may not be artistically prestigious strategy for engaging audiences, it entertains and fascinates on a "turn off your brain and look at those pretty colors" sort of way. There's a simple glee in seeing sharks ridden like horses or an octopus pounding a war-time set of drums.

I always offer the disclaimer when writing about nerdy films that I love which is this: I am a nerd. While I wasn't particularly attached to Aquaman growing up; his journey, the nature of this sort of film and the cinematic universe he will be growing into are fundamentally important to me, and I like to embrace that bias rather than keep it in check with reduced ratings or "objective" analysis. Whether it be a giant, confusing and chaotic battle between underwater armies or the horrifying descent into "the trench"; you'll always find me looking up at the screen like a little kid. Or moments like Arthur meeting Mera and confronting is past, or taking upon the role of king while wielding the trident; I just love that sort of stuff. I'm a sucker for these beats and this formula; and all signs point to this continuing. So while I may like it more than most; I'd mostly like to say Aquaman still distinguishes itself as a particularly goofy, sprawling, mythic, and metal experience that deserved to be seen on the big-screen, and to be celebrated as the fantasy film it is. It's a great time, and a nice addition to the DC film franchise.