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Welcome to Disc Golf 3D, the finest disc golf game on the Mac, iPhone, iPad, and iPod Touch! Disc...
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Time to Brawl out! Form the tightest team in town and fight 3 versus 3 in real time. Brawl Stars is...
KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Gareth von Kallenbach (980 KP) rated Dick Wilde 2 in Video Games
Jun 19, 2019
For those who own a PSVR gaming system; there are numerous quality V.R. games available as the system has a number of great exclusives as well as some that are available for other V.R. platforms as well.
Dick Wilde 2 is a fun, challenging, and action filled adventure that casts players as the title character as you travel on your raft down rivers and waterways. Of course the areas are inhabited by all sorts of debris and mutated creatures so players have to shoot first and fast in order to survive.
Should a player make it to the end of the level; then they can by health, armor, new weapons, and more to help them better survive the challenges ahead. Using the Playstation Move Controller in a guns akimbo style; players start with dual pistols and can add shotguns, machine guns, and other weapons to the mix to use in pairs or to alternate. The shotguns for example do great damage; but are slow to fire. The machine guns spew bullets at an amazing rate but are not the most accurate of choices which for moving targets and incoming projectiles makes things a challenge.
The country themed humor and abundance of enemies and locales makes the game lots of fun and it is great to look around your V.R. raft and see the detailed amount of decorations that are along for the ride.
Players will also get the option to select which path to take during levels and can also opt to play the game in a multiplayer setting with another player.
One of the best endorsements I can give for the game is that my wife took a turn playing it and played through several sessions of the game. This is unique in while she does play games; she had not played a V.R. game since doing a demo before the PSVR was released at PAX as she found it gave her a headache. The new system updates have alleviated that and she played several other titles as well that evening.
The cartoon style graphics work well within the setting of the game and it is tons of fun to play as well as a real challenge at times.
If you own a V.R. system, I highly suggest Dick Wilde 2 as it is great shooter and lots of fun.
http://sknr.net/2019/03/17/dick-wilde-2-psvr/
Gareth von Kallenbach (980 KP) rated Dusk in Video Games
May 10, 2021
DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.
The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.
Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.
Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.
Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.
There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.
Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.
DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.
I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
Emma @ The Movies (1786 KP) rated Upgrade (2018) in Movies
Sep 25, 2019
This one isn't for the faint hearted. There's quite a lot of violence in it. There was only one bit that I thought "that was a bit much", but even then it was more that I reacted to it with an intake of breath and a slight wince before laughing... because it was a tad ridiculous. The guy in the row behind me did the same, but his girlfriend wasn't overly impressed.
I actually found Grey's reactions to his body doing violent things to be very well done, and a nice touch because you do forget that it's not actually him. Acting so that your face is doing something completely different to how your body is performing must be very challenging, but Marshall-Green did it really well. He had humour, and really brought out the conflict between his head and his body... wow, well there are just some things that you don't expect to say when reviewing films.
The main reason it's missing that last half star is purely personal preference. I like sci-fi, and I like mindless violence. What I don't like are the motion and camera quirks. But like I say, it's personal preference. Those tracking shots that put Grey centre of the frame and follow him round like it's a third person shooter game (third person?) did nothing for me, and made everything seem kind of jumpy. This was so you could get the contrast between him being in control and STEM being in control, and I understand that but it's a shame they couldn't find another way to do it. My only other bug was that when Grey is laying on the floor and STEM gets him up to standing he goes from horizontal to vertical like he's on a hinge. How is that even possible? STEM is still constrained by what the human body can do, right? And last time I checked I can't pivot from laying down to standing just on my heels.
What should you do?
Great lead, interesting story line... if you don't mind mindless violence then you should definitely go and see this.
Movie thing you wish you could take home
I'd quite like to take home STEM and have my body be that coordinated all the time... but that does have the whole killer robot issue. So perhaps I'll just go with the self driving car this time.
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