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World War Z (2013)
World War Z (2013)
2013 | Action, Horror, Sci-Fi
Brad Pitt has become one of Hollywood’s best loved actors over the years and it isn’t difficult to see why. His chiselled good looks, slick blonde hair and quiet confidence have all ensured he is never short of work. Here, he teams up with director Marc Forster who helmed the disappointing James Bond sequel, Quantum of Solace, in the latest zombie film to hit the screens; World War Z, but is it any good?

Pitt plays Gerry Lane, a former UN investigator who has chosen the quiet life and retired early to spend more time with his wife and children. Whilst taking his wife Karin and two daughters Rachel and Constance out in the car, they become stuck in heavy traffic which marks the start of the mayhem. From then on this 116 minute thrill ride puts the viewer on the edge of their seat more times than an Alton Towers rollercoaster.

After fleeing the hordes of ridiculously fast and ridiculously terrifying undead, Lane and his family board a US aircraft carrier where they are told they will be safe; however, as always, there is a price to pay. Gerry must start work once again to try and find the epicentre of the zombie virus – otherwise, the entire world will be lost. From here, Gerry’s mission is to travel across the globe trying to find what it is that has infected nearly 100% of the planet’s population.

What plays out could be described as a formulaic horror film, but it is so much more than that. Whilst it’s true that there isn’t enough character development, in fact there is only 5 minutes of it right at the beginning, director Marc Forster has cleverly allowed the audience to make up their own minds about the family’s back story and whether we care if they survive or not.

World War Z is not a film for the faint hearted, and whilst blood and guts are quite sparse for a movie with a 15 certificate, there are some truly terrifying moments, many of which will have your heart pumping through your chest.

There are scenes here that really get the adrenaline flowing, one of which involving a stowaway zombie onboard a commercial jet will leave you biting your lip, grabbing your seat and looking through your fingers in shock, horror and intense excitement. It’s safe to say I came away with very bitten fingernails.

Special effects are on par with some of the better blockbusters of the last couple of years. They aren’t as in your face as those in Transformers, nor as lacklustre as the CGI in I am Legend, they are right in the middle and because the effect is used incredibly subtly, you don’t notice when extras stop playing the zombies and the animators take over.

However, it is in the acting that this film really succeeds. Pitt is fantastic as Gerry Lane, his quiet sense of confidence never turns into arrogance as he fights for survival and this will hold the character in high esteem with audiences. He doesn’t pretend to be an action hero, heck, he even makes the kind of mistakes that any human would do if they were under pressure, and thankfully he does all of this beautifully; his characterisation is absolute perfection. The rest of his family are also excellent, Abigail Hargrove and Sterling Jerins who play Rachel and Constance respectively are very good indeed; you truly believe they are missing their father and cannot wait to see him return. The rest of the cast do very well with the limited roles they have, but let’s not forget that this is a Brad Pitt one-man show and he is more than up to the job.

Unfortunately, the cinematography really lets the film down. There is far too much handy-cam in the first 30 minutes, something which I hate. Directors often use it to sustain a sense of alarm and terror, but Marc Forster has used it to such an extent here that it made me feel physically sick. Moreover, whilst the story is solid, it is nothing more than that, and often the plot takes a back seat to the impressive action pieces meaning that the film seems to go through the motions of 10 minutes plot, 10 action, and so on.

Overall, World War Z is a very impressive film. The sheer scale of the virus means that Marc Forster has utilised some beautiful scenery from across the globe. Whilst it may be slightly too long for a zombie film at just under 2 hours, and have a distinct lack of character development; the impressive story, brilliant acting and very good special effects help lift it above the norm. This is a ride better than any rollercoaster, and is 100% worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/06/22/world-war-z-review-2013/
  
Samurai Spirit
Samurai Spirit
2014 | Animals, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!

Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.

For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.

The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.

The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.

For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.

I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.

https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
  
Alice in Zombieland - White Rabbit Chronicles
Alice in Zombieland - White Rabbit Chronicles
Gena Showalter | 2012 | Fiction & Poetry
6
7.0 (9 Ratings)
Book Rating
(This review can also be found on my blog at <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I've been dying to read this book since I first heard about it months ago. I love zombies because, well, zombies are just so darn cool! However, I think I built myself up a bit too much and bought in to the hype a bit too much. I didn't think the book was bad, but I didn't think it was that great either.

Alice, or Ali for short, thinks her father is crazy. He has so many rules when it comes to his daughters, especially things that involve go out during the night. He's worried about the monsters, but Alice just thinks he's going insane until one night, her whole family is killed in a car crash. It is then that she sees her first monster. Maybe her dad wasn't crazy after all. Alice will have to enlist the help of the school's bad crowd if she wants answers, and that means getting close to Cole Holland, the resident bad boy. Will Alice have her heart broken? Will she even be able to survive long enough to have her heart broken?

Okay, I absolutely, positively love, love, love the title of this book: Alice in Zombieland. It just has a certain ring to it. I'd say the title definitely describes the story. If I were to sum up this book in three words, Alice in Zombieland would be exactly what I'd say.

I do think the cover is pretty, but I feel that it's lacking. I do love the little details there are to see when you look closer at the cover, but as I said, something is missing from the cover. I think it would've been cool, maybe, to have a few zombies on the cover as well.

The world building is fantastic! Gena Showalter makes it feel as if a zombie apocalypse is actually happening or really could happen. It's so easy to get lost in Alice's world and forget that you're actually just reading a story. The author makes the world of zombies come to life, and it does get a bit scary.

The pacing is what really bothered me. I felt as if it was a bit all over the place. At the very beginning, I felt I was losing the will to live as the pacing was so slow. Then it got a bit better, then it'd get slow, then it'd get better again. My interest in this book was all over the place. I never knew what to expect in the next chapter. Was it going to be super slow or fast paced?

The dialogue was believable for the teenagers. They spoke exactly how I'd imagine teens of today to speak. However, Alice has a seven year old sister who spoke like she was at least thirteen years old. Her vocabulary, and the way she spoke were definitely not normal for a seven year old. With that said, I did enjoy the dialogue immensely especially when it came to interactions between Kat and Alice. I even loved the sarcastic interactions between Cole and Alice. There wasn't any swearing in this book which I admired.

I thought the characters were fantastic and very believable. I loved how Alice was willing to do whatever it took to avenge her family and how she wasn't willing to take anything from anybody. Cole is your typical bad boy: moody, snarly, sarcastic, etc. There is something likable about Cole, and as the story progresses, we find out a little bit about why Cole is the way he is. My favourite character had to be Kat though. I loved her witty and sarcastic sense of humour. In fact, I wish I could be like Kat. She definitely had me laughing quite a bit. The only non-believable character was Alice's little sister Emma. As stated in the previous paragraph, she didn't speak like a normal seven year old, nor did she act like an everyday seven year old. Because of that, I had a hard time relating to her as a character.

One thing I really loved about this book was the chapter names. I loved how they were zombie related but still had the Alice in Wonderland feel about them. Unfortunately, this was not enough to warrant a higher rating for this book. Perhaps it's just me though as this book does have quite high reviews, but I just couldn't enjoy it that much. I might carry on with the series in the hopes it gets better, but I'm not dying to read the next book in the series.

I'd recommend this book to those aged 14+ if I really had to recommend it. However, I'd say don't waste your money. Rent it from a library or borrow it if you really want to read it.

Alice in Zombieland (The White Rabbit Chronicles #1) by Gena Showalter gets a 3.25 out of 5 from me.
  
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honingwords (32 KP) rated Alias in Books

Jul 5, 2018  
Alias
Alias
Cari Hunter | 2018 | LGBTQ+, Mystery, Romance
10
10.0 (2 Ratings)
Book Rating
I’ve never read a book by Cari Hunter that I haven't loved and Alias lived up to my high expectations.
I’ve never read a book by Cari Hunter that I haven't loved and Alias lived up to my high expectations. It became available to me soon after I finished the third of her Dark Peaks trilogy so I was able to fangirl-mode right into it.

It is an absolute joy to read Cari Hunter’s books. I’m so thankful I have stumbled across her at the point where there have been a few books to binge on. It is no secret that I think she is one of the finest authors currently, and she has re-awakened my interest in crime thrillers after many years of reading solely romances. It’s a bonus that she is writing novels about regional parts of the UK.

Alias is written in the first person through-out, which is different to her other books and I found this quite refreshing.

The plot starts off with a car crash on a Welsh country road. The woman driver finds herself alive, confused as to who the dead woman beside her is, and then frustrated she doesn’t remember anything about herself, including her name, or why she was driving through Wales.

The opening scene brought tears to my eyes when I realised a great writer was going to be looking after the next few hours of my reading pleasure.

The local Police spend their time trying to work out if she should be prosecuted and she decides to keep tight-lipped about the small pieces of information that start to come back to her through her fugue while she is hospitalised, and then for the short while after she is released.

The rest of the book is about her finding out whether she is a goody or a baddy; whether she should trust Detective Bronwen Pryce, or, in fact, any of the other characters who tell her they are friends and colleagues. Cari makes us wonder about everyone until the very end of the novel.

The details! The details! Cari just loads her pages with perfect details about what is happening to the characters. There is never anything to stutter over. I never have to read a sentence twice because I didn’t understand it, or lose track of the easy-going flow.

I had to note the parts which made me beam during this book so I could re-read them at leisure. That’s it! Cari Hunter makes me beam while reading her books.

Her character’s legs are ‘wobblier than watered-down jelly’, they find ‘novelty of two cooperating lungs’, their ‘fingers poke out’ (from her splint) ‘as fat as unpopped sausages.’

Cari doesn’t simply give her characters goose pimples - they ‘tickle as they rise along her arm.’ They use ‘the painted numbers on the wheelie bins to gauge’ their progress down the street. When they eat they try ‘at first to isolate flavours and then giving up and simply enjoy the mix.’ Their stomach doesn’t just rumble; eating silences their ‘gastric percussion and leaves them with a stitch to walk off.’ The weather isn't cold, it is ‘brittle cold.’

The amnesia aspect had me in tears at points. There are people who possibly may no longer be alive and when she meets her friend for the ‘first time’ I became quite emotional.

As per her other books Cari has humorous moments throughout Alias.

The character is ‘sure that my choice of forget-me-nots wasn’t intended to be ironic.’ And there is a car-buying scene which make me laugh out loud.

There is no CSI Effect in this book. Some blood testing will be ‘four to five weeks at best’ rather than the four to five hours it can sometimes be in fiction.

I’m really sorry to learn there are no plans to take these characters further. Cari writes well-rounded characters with believable back stories and I would have loved to have seen a couple of the ones in this book teased out a little more in at least one sequel.

Don’t be picking this book up if you are looking for bodice-ripping sex. It just isn't there. Part of me cries out for more than Cari usually offers us, the part of me which craves romances. Holy Crap! She can sure write sex when she wants to but, people, this. is. a. crime. novel.

She could have put more sex in, but then it wouldn’t be true to itself, she wouldn’t be true to herself, and the novel would suffer for reader-driven gratuitous sex scenes which aren’t necessary to the plot.

If you would like recommendations for that kind of book let me know and I’ll introduce you to different genres and different authors.

For now, sit back and enjoy good down-to-earth well-written crime fiction.
  
Mission: Impossible - Fallout (2018)
Mission: Impossible - Fallout (2018)
2018 | Action, Adventure, Thriller
Real action (3 more)
Real stunts
Fantastically scored
Beautiful locations and cinematography
Pay the admission, accept this mission!
(Review from www.thechairport.com)When the Mission Impossible film franchise started it had a slightly rocky start. After a great first film, the second film fell short of the mark. Watching those first two films now you can see how different they are to the Mission we know now. Ever since the second Mission film, ever since JJ Abrams and the Bad Robot team took over, the Mission franchise has been ageing like a fine wine. Actually, it’s been ageing like Tom Cruise. Fallout, the sixth film in the Mission franchise is the best yet and easily one of the best action films of all time and it’s all thanks to its real action.

Mission Impossible: Fallout follows Ethan Hunt as he and his crew lose some plutonium they are trying to recover. The bad guys trying to use the plutonium are The Apostles, a spin-off group from Rogue Nation’s Syndicate. This time the IMF team are joined by a ruthless CIA agent, Walker played by Henry Cavill, who is there to ensure that the team retrieve the plutonium. The bad guys this time around, The Apostles, follow Solomon Lane’s thinking that to get peace the world must first experience a great suffering. With that line ringing throughout the IMF’s ears, the team is off on a race against time to stop The Apostles.

Fallout is filled with action and as far as action movies come, this film really takes the cake. Tom Cruise is just the man that everyone wants to be, as in he really seems like he can do anything. In the current state of cinema any other filmmaking team would’ve made this film with CGI effects all over yet Cruise and Fallout’s director, Christopher McQuarrie, have decided to do everything for real and it’s that element alone that makes the film.

There are moments in Fallout where you just sit there astonished by what you’re seeing happen in front of you. You feel shivers and the need to applause at the opening ten minutes of the film, your eye’s dash across the screen as you’re watching Cruise’s Ethan Hunt race through oncoming traffic in Paris and you’ll find yourself simply flabbergasted as you watch Cruise do anything at all in the helicopter sequence that you’ve definitely already heard about.

Mission Impossible: Fallout isn’t just simply an insane action blockbuster, it is more than that. Every actor on the screen knows that what they’re in is going to be something revolutionary for cinema and every actor really pulls their weight. Simon Pegg’s comedy is on point, Alec Baldwin’s acting as someone in charge is as good as ever, Henry Cavill being absolutely brutal is scary and cool at the same time. Fallout also has a good amount of female characters in it with Rebecca Ferguson and Michelle Monaghan bringing a lot of well-needed emotion and Vanessa Kirby’s Black Widow bringing a funny yet creepy vibe to the whole occasion.

The story is fairly simple as McQuarrie doesn’t want to isolate the audience, you can definitely see it if you haven’t seen other Mission Films. It’s McQuarrie and his team’s filmmaking that really make the film what it is. The cameraman who does the HALO jump with Tom Cruise deserves many awards and I would be surprised if the film, and its team, didn’t win any awards for filmmaking. If you’ve got free time too then look up how the film was made because it is quite interesting. I mean it’s rare that an action blockbuster would even be nominated but as of right now Fallout is my favourite film of the year, both for how good it is and then researching how it was made. People just don’t put in as much effort as the Mission team have done in films anymore.

Mission Impossible: Fallout is a must-see film. It’s a long film but never really feels like it. It’s a constant chase that will keep you on the edge of your seat and it has twists and turns that you won’t see coming. I was recently reading about how Christopher Nolan wanted The Dark Knight to bring back film instead of everyone filming digitally. Fallout sings a similar message and but its message is for real-life stunts. Mquarrie has evolved in a similar manner to how Nolan evolved between Batman Begins and The Dark Knight. Fallout gave me similar vibes of excitement and intensity and Fallout will leave its mark on you, I’m not sure how I’ll feel watching CGI action from now on. All I know is that making everything real instead of fake isn’t impossible but to repeat the magic that Fallout has, well that’s only something the Mission team can do. Mission accomplished Cruise, mission accomplished.

Score: 5/5
  
The Hitchhiker&#039;s Guide to the Galaxy (2005)
The Hitchhiker's Guide to the Galaxy (2005)
2005 | Comedy, Sci-Fi
Making films from books has always been a tricky proposition. For every film adaptation that hits it big such as Jaws, Lord of the Rings and The Silence of the Lambs, there are several that fail to work or are downright disasters such as The Bonfire of the Vanities.

In the film The Hitchhiker’s Guide to the Galaxy, the late Douglas Adams first book in his classic series has finally arrived on the big screen after many delays getting started and a successful version on PBS.

The film stars Martin Freeman as Arthur Dent, a simple, easy going fellow whose entire goal in life is to stop the demolition of his beloved home from those who want to put a new highway in its current location.

As Arthur attempts to block the demolition, his good friend Ford Prefect (Mos Def), arrives and stalls the demolition with free beer for the work crew. Thinking he has been saved, Arthur is puzzled when Ford takes him to a local pub and buys rounds for the entire pub, saying the world is ending in a few minutes.

Ford in reality is an alien visiting the Earth and learns that the Earth is about to be destroyed to make way for a new galactic expressway. Before he knows what has happened, Arthur is whisked away seconds before the destruction of the Earth by Ford as they end up on a ship of the demolition fleet.

After a series of bizarre events and a narrow escape, Ford and Arthur end up on a passing ship that has been stolen by galactic president Zaphod Beeblebrox (Sam Rockwell), and Trillian (Zooey Deschanel), who just happens to be the lady of Arthur’s dreams and who is also unaware that the Earth has been destroyed in the short amount of time since she left Earth to explore with Zaphod.

As if this was not enough, the ship also has a depressed android named Marvin (Warwick Davis and voiced by Allan Rickman).

It is at this point that the film goes horribly wrong as the amusing and interesting setup quickly goes nowhere. While the crew is sent on a series of quests, each becomes less interesting than the one before it, and the very bland production values of the film are exposed. The sets are very basic and look as if they were borrowed from many of the budget driven British Sci-Fi that frequents PBS. Somehow the idea of an alien room being nothing but a rusty wall and a slapped up sign just does not cut it for me. At times I thought I was watching a home video production done by fans or another late night B movie rather than a major studio summer release.

As bad as the sets were what is even more amazing was the at times laughable attempts at visual effects where it was obvious that the actors were standing in front of screens as the matting lines were visible.

I tried to put a lot of this off to the idea that the film was trying to be quirky in keeping with the book, but quirky is not an excuse for underwhelming effects, basic sets, and lousy costuming and make up effects as I half expected to see zippers on the costumes of many aliens that looked like they were cobbled from parts at a hardware store.

So now that I have covered my issues with the look of the film, let’s look at the story itself. In a word: boring. I could not believe how dull and lazy the film became, and how the staff seemed to be going through the motions. The cast has zero chemistry and Rockwell is so frantic that his character is annoying to watch. After five minutes of his rock star in the spotlight style shtick, I wanted to strangle the character or at least get him on some serious medication.

Director Garth Jennings also has many scenes that simply go nowhere or drag on only to cut at odd times resulting in a complete and utter lack of pacing.

I am a big fan of the book series and I had very high hopes for this film. Sadly the disaster that resulted may very well have Douglas Adams spinning in his grave as his classic work was destroyed. I have to wonder how much of his original draft for the script that was used as the basis for the film survived.

While extreme die hard fans may enjoy the film, even they are likely to be disappointed and I can only hope that if they try to make the next book in the series, “The Restaurant at the End of the Universe”, they do a much better job then this effort, as this is one awful film adaptation.
  
Land of the Dead (2005)
Land of the Dead (2005)
2005 | Action, Drama, Horror
Twenty years after his last installment of the classic “Dead” zombie genre, landmark Horror writer/director George Romero has returned to the delight of fans worldwide.

After years of various horror projects, and remakes of his previous “Dead” films, fans had begun to wonder if they had seen the last of Romero’s Zombie films and had to content themselves with the remakes and rumored offshoots and sequels from such.

Thankfully, with Land of the Dead Romero has returned to his basics and has crafted a Zombie thriller that is not only better than 85’s disappointing “Day of the Dead”, but on par with the ground breaking “Dawn of the Dead and the classic Original “Night of the Living Dead.”

For those who are not familiar with the series, the dead have arisen and now walk the earth looking for humans to feed upon. Gone is any memory of their former selves, only the insatiable desire to feed remains. How this event happened is never explained in the films viewers simply have to accept that it is happening and that those who are bitten by zombies are destined to join the ranks of the undead.

Like the previous films, the story follows a group of humans who are attempting to survive against the zombie hordes and who seek shelter and a way to stave off the zombie masses.

In Land of the Dead, a group of survivors have taken refuge in a fortified city where the common folks live in the streets while the affluent live in pristine high rise complex with many of the luxuries of their past lives.

One such survivor is Riley (Simon Baker), who spends his time venturing beyond the walls of the city with his team as they attempt to locate food, medicines, and other needed items in cities that have been abandoned due to zombie infestation.

As the film opens, Riley is completing his last run as he plans to venture north to find a cold and desolated area that is devoid of zombies and huddled masses.

His second in command Cholo, (John Leguizamo), is anxious to take over, as he sees the expeditions as a chance to obtain valuable items such as cigars and whiskey, which he can in turn sell to those who live in luxury. This desire causes much friction between Riley and Cholo but with the pending departure of Riley, Cholo realizes he may be able to finally purchase a home of his own in the luxury high rise.

Things do not go as planned for Cholo as when he tells his boss, Kaufman (Dennis Hopper), about his plans to move into the new complex, he is shocked to learn that Riley’s prediction of class exclusions in the building apply to him as well.

Furious over being used and cheated of his dreams and money, and an attempt upon his life, Cholo decides to hijack a well-armed armored vehicle that defends the city in an effort to extort his payment from Kaufman.

At the same time, Riley has learned that he has be swindled from his car, and soon finds himself working with Kaufman in an attempt to recover the armored vehicle from Cholo before he unleashes a hail of rockets upon the city. In short order, Riley and his support team are forced to enter the zombie infested streets to save the day.

Of course with “Land” being a Zombie film, the city will soon find itself overrun with all manner of ghouls and there will be plenty of flesh splitting, blood spattering, gore spewing scenes that will delight fans of the genre and elicit more than a few shrieks and cheers from the audience.

It is learned that the zombies have started to evolve and as such, now communicate with each other in a basic way, which makes their attacks even more dangerous as they are organized and starting to use tools and weapons.

What this all ads up to is a thrilling romp that will delight fans of the genre. Sure the story and characters are not the deepest, but as horror films go, there is a complexity to them. Hopper does great work as Kaufman as his malicious and selfish nature provides the perfect focal point to the films numerous commentaries on topics ranging from social class, to politics and well fare as well as the plight of the inner cities.

The genius of Romero is that he can insert so many topics into the film without it every seeming heavy-handed or over the top. The use of social commentary adds strength to the story as while the characters are in a very unrealistic situation, their base desires, motivations and behaviors are easily identifiable and strong.

Some may see Land of the Dead as just another blood and guts film with a basic story that lacks depth. To those who are fans of the genre and series, “Land” will likely be seen as a triumphant return to the genre he made his own by Romero and will enjoy the ride.
  
Clerks II (2006)
Clerks II (2006)
2006 | Comedy, Drama
In 1994, Writer/Director/Producer Kevin Smith emerged as a talented filmmaker to watch with his independent film Clerks The film was a no holds barred look at the lives of two desk clerks, who toil away behind the counters of a video and convince store.

The film was made on a tight budget with a cast of unknowns who discussed all manner of issues from life, love, and beyond in very graphic and outlandish terms as they go through a very long day and evening on the job.

The film went on to be a darling at Sundance and paved the way from Kevin Smith to do a series of films which featured lovable yet realistic characters trying to understand life, and get by in a world where they do not always seem to fit. Of course the films always had Smith’s trademark ability to discuss topics in new and unique ways that blended raunchy moments with inspired dialogue and genuine emotions.

A few years back I interviewed Kevin Smith in support of his film Jersey Girl and it seemed that he was on the fast track to do films such as The Green Hornet and Fletch Lives. Despite the series of frustrations due to reported studio conflicts over his Superman Lives script, it seemed that Kevin was moving towards larger budget studio films.

Fate can be a funny thing, especially in Hollywood, and while preparing the 10th anniversary DVD edition of Clerks as well as the work on the short-lived Clerks animated series, Smith reportedly became inspired as to what the characters from his breakout film had become ten years further on.

Despite some delays caused by the departure of the Weinstein brothers from Miramax and the reluctance of one of the principal cast members, who was concerned that they would not be able to recapture the magic of the first film, “Clerks II” has arrived and is easily one of the funniest films I have ever seen.

The stars of the first film Dante (Brian O’Halloran), and Randal (Jeff Anderson), now find themselves working at a fast food store called Moobys, and as usual, Randal never finds a shortage of bizarre and outrageous topics to impart his wisdom and theories to a usual shocked Dante. It is learned that Dante is about to work his last shift, as in the morning he is moving to Florida from his New Jersey home, in order to get married and start a new career as a manager at a business owned by his future father in law.

Dante also must contend with his friendship with his manager Becky (Rosario Dawson), who wants to make sure that he is moving and getting married for the right reasons and not because it is expected of him.

Of course there are no shortage of characters in the film who add to the merriment, from the customers, to an employee named Elias (Trevor Fehrman), whose mild mannered ways and bizarre obsession with Lord of the Rings makes him a constant foil for the ever irascible Randal, who never loses interest in finding new ways to give Elias a hard time.

Then there are series favorites Jay and Silent Bob, (Jason: Mewes), and (Kevin Smith). The two slackers and drug dealers have now cleaned up their act. They still sell drugs; they just no longer use them. Jay is also prone to spouting his theories on religion to his customers, as he attempts to pass the faith while passing pot.

The duo feature throughout the film and offer some of the funniest moments in the film including a hilarious parody of The Silence of the Lambs.

As the day and evening plays out, one manner of hilarious and outrageous event after another occurs, which forces Dante and Randal to evaluate their lives, as well as what truly being happy and successful means.

While some may say this film is just a collection of crude humor that would be underscoring the true triumph of the film. Smith once again shows that he can portray flawed but realistic characters with surprising realism and charm. The characters know who they are, and make no apologies for being what society would call rough around the edges or failures they are being true to themselves and it is their frank and blunt ways of communicating that make them real and endear them to the audience.

They face the same issues that most of us have to face in life when we examine the paths we take, as well as the decisions we make and the resulting consequences which underscores the ultimate fact that one must be true to themselves.

A true classic and easily the best film Kevin Smith has ever done do not miss this film.
  
Terminator: Dark Fate (2019)
Terminator: Dark Fate (2019)
2019 | Action, Adventure, Sci-Fi
It might sound like we’re damning Terminator: Dark Fate with faint praise by declaring it the best Terminator sequel since T2, however that seems to be the way many Hollywood franchises are going nowadays.

After all, last year’s Halloween sequel was declared the best one yet simply because it retconned the events of its mostly dreadful predecessors and blasted them out of existence. Jurassic World: Fallen Kingdom was declared (by us anyway) the very best sequel the franchise has ever gotten, but The Lost World and Jurassic Park III were hardly critical darlings.

The similarities between the Terminator and Jurassic franchises don’t end there though. You see, in an effort to reboot the flagging sci-fi series, Deadpool director Tim Miller has been brought in with the legend that is James Cameron returning to the franchise in a producing role, similar to how Steven Spielberg still produces the Jurassic movies to this day.

Yes, it appears that ignoring poor sequels allows film-makers to go back to the good old days, rather than trying to shoehorn poor sequel after poor sequel until audiences stop turning up at the cinema. That’s what has happened with the Terminator franchise. Following James Cameron’s incredible first two films, the sequels that followed ranged from dreadful to downright shambolic. But is Dark Fate actually good? Or just better than what came before it?

Sarah Connor (Linda Hamilton returning to the role that defined her career) and a hybrid cyborg human, Grace (Mackenzie Davis) must protect a young girl (Natalia Reyes) from a newly modified liquid Terminator from the future.

Seeing Linda Hamilton return to such an iconic role after almost 30 years is a real highlight over the course of the film and she slots back into Sarah Connor’s shoes particularly well. She gets a few clunky one-liners but manages to stop them from sounding too ridiculous.

Elsewhere, Mackenzie Davis is absolutely cracking as Grace, a human-cyborg sent from the future. She’s full of heart and the script allows her to develop more of a personality than we’re used to from this franchise. Grace is a nicely fleshed out character with enough backstory to allow the audience to care for wellbeing.

Of course, Terminator fans are here to see Arnie and although his screen time is more limited than we’d like, it’s nice to see both him and Hamilton squaring up against each other again. We won’t spoil the plot devices used to bring about his return to the series, but they’re very well integrated and don’t feel as clunky as you might expect.

Set piece after set piece after set piece is thrown at the audience… but each one is so inventive that the probability of you getting bored is very slim indeed
Unfortunately, Natalia Reyes’ Dani is a little more wooden compared to her on-screen co-stars. There’s nothing particularly wrong with her character, but she’s merely there as a plot device and doesn’t really get to do much. It’s no easy feat to go up against Sarah Connor and the T-800 and while she tries her best, she falls a little short.

When it comes to action, Dark Fate pulls no punches. Set piece after set piece after set piece is thrown at the audience in an almost Fast & Furious-like way, but each one is so inventive that the probability of you getting bored is very slim indeed. The film starts with a very nicely choreographed chase on a freeway, culminating in a tense showdown at a power plant.

Dotted in between these rollercoaster moments however are some touching moments and well-timed comedy. While not on a level with Miller’s Deadpool, there are a couple of instances that raised a chuckle from the audience, though most of them involved Arnold Schwarzenegger and his deadpan line delivery.

Terminator: Dark Fate - Official Trailer (2019) - Paramount Pictures - YouTube
The CGI is mostly successful, though the lack of practical effects like those we saw in the film’s predecessors does lend an unnaturally glossy and artificial look to not only the Terminators themselves, but some of the landscapes. This is a bit of a shame as CGI body doubles are all too evident from time-to-time, but never does it pull you out of the film completely.

Overall, Terminator: Dark Fate is indeed the best sequel since T2. This is a film that successfully reboots a franchise that had been flagging for decades and is one of the year’s best action flicks. Not only does it bring back two of cinema’s most iconic characters, it places them in a film which is nicely shot, reasonably well-written and absolutely thrilling from start to finish. Now, if only the same winning formula could be applied to the Alien series, James Cameron may able to sleep soundly at night.
  
Cartooner: The Fast &amp; Furious Game of Drawing Comics
Cartooner: The Fast & Furious Game of Drawing Comics
2018 | Comic Book / Strip, Real-time
Ok, I need to admit to you all that I am an artist. I am a musician (as we all at Purple Phoenix Games are). Unfortunately, I am nowhere near what anyone would call a competent visual artist (see play pic below for evidence of that). So when I received Cartooner from Japanime Games (thank you!) I was a bit intimidated. I was never good at Pictionary and I thought I was gonna be doomed whilst playing this. If you are like me, please keep reading because I actually did really well with this one.

A typical game of Cartooner will last four rounds and each round will be the same length – five, six, or seven minutes each. During these rounds players will create comics using increasing numbers of panels each round. So Round 1 will be a 2-panel comic, Round 2 will have 4 panels, Round 3 will have 6 panels, and the final round will contain 8 panels to fill with glorious comic gold. This is the basic game flow. Where the actual “game” part comes in is through the use of the two decks of cards.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Three “Theme” cards are dealt at the beginning of the game to each player, which describe the player’s obsessions. Players score points at the end of each round for including their Themes in the comic. This may sound somewhat easy, but the game comes with about 28,000 Theme cards and the combinations can be pretty wonky. For example, for my first game I was dealt Fear of Growing Old, Infidelity, and Desire to Be Famous. My 10-year old niece was dealt Aliens, Flowers, and Animals. I mean, come on! AND her dad is an art teacher (who also played with us and totally killed the art). So I thought I was beaten before we even began. The three Theme cards kept everyone pretty busy in Round 1, but it was about to get harder.

Round 2 introduces a new element to the game that refreshes every round: “Trend” cards. Whomever scored lowest in the previous round will draw Trend cards (the number of which is determined by which round you are currently playing) and choose cards to enact for the upcoming round. Trends are basically bonus cards that you can attempt to incorporate into your comic for the round to score fabulous amounts of points. These are optional, of course, but really can boost those scores for the round, so are not to be ignored.

At the end of each round players will present and read their comics to the group to be scored. Points are awarded for including your Themes, completing objectives from the Trend cards, and also for filling in every panel on your page – which I thought would be a breeze, but apparently eight panels is way too hard for me because I neglected to draw something in the final two panels. Tally up your points from all the rounds and determine the greatest comic artist at the table (it was me)!

Components. This game is a large pad of paper, 28,000 cards, and cardboard VP tokens. You must supply your own writing utensil. As you can see below, I like to live on the edge and used ballpoint pen for my artwork. The tokens are fine and the cards are of good quality. What I really want to highlight is the pad of paper that is provided. Every game each player will need four sheets of paper from the pad, one for each round. These pages are wonderfully organized and include the game rules at the bottom of each page to remind you of what will score points. This helps you to prioritize your panels to include the most VP-worthy elements and to (hopefully) tell a good story as well.

All in all this is a frantic comic drawing game that will have you pulling out your hair trying to compose a somewhat cohesive short visual story including elements that may not, and probably WILL not, fit into that narrative. It is relatively quick, as long as the presentations and arbitrations are held in check for time. We do not have many drawing games in our collections, and I am overjoyed that we now have an enjoyable representative of the genre. Purple Phoenix Games eagerly awards this one a 10/12. Go check it out and test your own illustration skills.